(if:$testing is "NA")[Let's begin, shall we?]
\(if:$testing is "FAIL1")[Alright, here we go. Remember, pay attention this time.]
\(if:$testing is "FAIL2")[Here we go.]
#You are Jed Winchester.
You are a hero. A good guy. A town helper. An eerdowell, if you will (the opposite of a neerdowell).
You're well known around Webster Groves for being nice to everyone and giving a hand whenever you can. At this point, you've established quite the reputation, something that you take great pride in.
(if:$testing is "NA")[[[Begin->The Test]]]
\(if:$testing is "FAIL1")[[[Begin->Test2]]]
\(if:$testing is "FAIL2")[[[Begin->Test3]]](track: 'adventureawaits', 'fadeout', 0.5)(track: 'reprise', 'fadeout', 0.5)
\(after:0.5s)[(masteraudio: 'stopall')(track:'adventureawaits','volume',0)(track: 'test1', 'playwhenpossible','loop',true)]
\You find yourself in the following scenario:
\(set:_option1 to 0)(set:_option2 to 0)(set:_option3 to 0)
\(set: _correct to (random:1,3))
\(if:_correct is 1)[(set:_option1 to "correct")(set:_option2 to (random:1,5))(set:_option3 to (random:1,5))(if: _option2 is _option3)[(set:_option3 to (_option2 + 1))](if:_option3 is 6)[(set:_option3 to 1)]]
\(if:_correct is 2)[(set:_option2 to "correct")(set:_option3 to (random:1,5))(set:_option1 to (random:1,5))(if: _option3 is _option1)[(set:_option1 to (_option3 + 1))](if:_option1 is 6)[(set:_option1 to 1)]]
\(if:_correct is 3)[(set:_option3 to "correct")(set:_option1 to (random:1,5))(set:_option2 to (random:1,5))(if: _option1 is _option2)[(set:_option2 to (_option1 + 1))](if:_option2 is 6)[(set:_option2 to 1)]]
You're inside Bosco's Family Food Store. You're currently looking for the best bread for the amazing gourmet grilled cheese sandwiches that you're going to make for dinner tonight. Someone walks past you with her arms full of groceries, when suddenly she trips and falls, dropping all her items on the floor.
(if:_option1 is "correct")[[[Help her pick up the groceries->Test Passed]]](if:_option1 is 1)[[[Laugh at her misfortune->Test Failed]]](if:_option1 is 2)[[[Steal her groceries->Test Failed]]](if:_option1 is 3)[[[Sneak away from the situation->Test Failed]]](if:_option1 is 4)[[[Pretend you didn't see it->Test Failed]]](if:_option1 is 5)[[[Kick her while she's down->Test Failed]]]
(if:_option2 is "correct")[[[Help her pick up the groceries->Test Passed]]](if:_option2 is 1)[[[Laugh at her misfortune->Test Failed]]](if:_option2 is 2)[[[Steal her groceries->Test Failed]]](if:_option2 is 3)[[[Sneak away from the situation->Test Failed]]](if:_option2 is 4)[[[Pretend you didn't see it->Test Failed]]](if:_option2 is 5)[[[Kick her while she's down->Test Failed]]]
(if:_option3 is "correct")[[[Help her pick up the groceries->Test Passed]]](if:_option3 is 1)[[[Laugh at her misfortune->Test Failed]]](if:_option3 is 2)[[[Steal her groceries->Test Failed]]](if:_option3 is 3)[[[Sneak away from the situation->Test Failed]]](if:_option3 is 4)[[[Pretend you didn't see it->Test Failed]]](if:_option3 is 5)[[[Kick her while she's down->Test Failed]]]
<!-- Laugh at her misfortune, Steal her groceries, Sneak away from the situation, Pretend you didn't see it -->(track:'test1', 'stop')(track:'adventureawaits', 'volume',0)
\(track:'pass','play')
\Congratulations! You passed the test!
\(set: $TestFinish to it + 1)
You heard that right, this scenario did not happen. It was in fact just a test to see if you paid attention to the information I gave you in the beginning. And you did!
I think it's time to send you into the real world now. An adventure of epic proportions lies ahead. Good luck, Jed.
[[Continue->START]](track:'test1', 'stop')(track:'adventureawaits', 'volume',0)
\(track:'slam','play')
\Okay, hold the phone.
\(set: $testing to "FAIL1")
I have a confession to make.
This actually didn't happen. It was a test to see if you correctly read the information I gave you at the beginning of the text adventure. Which it would appear that you did not.
I think we need to go back and do this again. Soak in all the little details of Jed's life. Pay attention to the intricate details of Jed's deep personality. Become one with Jed.
[[Go Back->The Beginning]](track: 'test2', 'playwhenpossible','loop',true)
\You find yourself in the following scenario:
\(set:_option1 to 0)(set:_option2 to 0)(set:_option3 to 0)
\(set: _correct to (random:1,3)) (if:_correct is 1)[(set:_option1 to "correct")(set:_option2 to (random:1,4))(set:_option3 to (random:1,4))(if: _option2 is _option3)[(set:_option3 to (_option2 + 1))](if:_option3 is 5)[(set:_option3 to 1)]] (if:_correct is 2)[(set:_option2 to "correct")(set:_option3 to (random:1,4))(set:_option1 to (random:1,4))(if: _option3 is _option1)[(set:_option1 to (_option3 + 1))](if:_option1 is 5)[(set:_option1 to 1)]] (if:_correct is 3)[(set:_option3 to "correct")(set:_option1 to (random:1,4))(set:_option2 to (random:1,4))(if: _option1 is _option2)[(set:_option2 to (_option1 + 1))](if:_option2 is 5)[(set:_option2 to 1)]]
You're riding the Webuster™️, Webster Groves' public bus. It's an especially busy day today for the Webster Groves public transport system, so every seat on the bus is taken. All of them except for the one next to you.
The bus stops and no one gets off. One person walks onto the bus, and then starts walking towards you.
"Excuse me," they say. "Do you mind if I sit here?"
\(set:_fail1 to '"' + "Wow. You're ugly. Please find another seat. I can't look at your face any longer, let alone a whole bus ride." + '"')(set:_fail2 to '"' + "Yes, it's taken. It's taken by me. I am superior to everyone else in this town, so I deserve two seats on this bus." + '"')(set:_fail3 to '"' + "Get lost, nerd. What's your name, nerd? I bet it's Nerd, because that's what your parents thought you were going to amount to in life. A big nerd." + '"') (set:_fail4 to '"' + "Why would you ever think I would let you sit here? I don't even know who you are. No you can't sit here, weirdo." + '"')
(if:_option1 is "correct")[[["Not at all!"->Test2 Passed]]](if:_option1 is 1)[[[_fail1->Test2 Failed]]](if:_option1 is 2)[[[_fail2->Test2 Failed]]](if:_option1 is 3)[[[_fail3->Test2 Failed]]](if:_option1 is 4)[[[_fail4->Test2 Failed]]]
(if:_option2 is "correct")[[["Not at all!"->Test2 Passed]]](if:_option2 is 1)[[[_fail1->Test2 Failed]]](if:_option2 is 2)[[[_fail2->Test2 Failed]]](if:_option2 is 3)[[[_fail3->Test2 Failed]]](if:_option2 is 4)[[[_fail4->Test2 Failed]]]
(if:_option3 is "correct")[[["Not at all!"->Test2 Passed]]](if:_option3 is 1)[[[_fail1->Test2 Failed]]](if:_option3 is 2)[[[_fail2->Test2 Failed]]](if:_option3 is 3)[[[_fail3->Test2 Failed]]](if:_option3 is 4)[[[_fail4->Test2 Failed]]]
<!-- "Wow. You're ugly. Please find another seat. I can't look at your face any longer, let alone a whole bus ride.", "Yes, it's taken. It's taken by me. I am superior to everyone else in this town, so I deserver two seats on this bus.", "Get lost, nerd. What's your name, nerd? I bet it's Nerd, because that's what your parents thought you were going to amount to in life. A big nerd.", "Why would you ever think I would let you sit here? I don't even know who you are. No you can't sit here, weirdo." -->(masteraudio:'stopall')(track:"adventureawaits","volume",0)(track:"reprise","volume",0)(track:'intro','playwhenpossible','loop',false)
\(set:$maxfun to 16)
\(if:$escapadeArrow contains "ready")[(set:$escapadeArrow to it + (a:"paint"))]
\(unless:$nextFun is 0)[
\(set:$FUN to $nextFun)(set:$nextFun to 0)]
\(else:)[
\(if:$ENDINGS contains "NormalRoute")[(set:$FUN to (random:1,$maxfun))
\(if:$FUN is $previousFun)[(set:$FUN to (random:1,$maxfun))]]]
\(set:$previousFun to $FUN)
\(set:$LOC to "East Side")
\(if:$FUN is 3)[(set:$MONEY to (random:490,510))
\(unless:$anomalies contains "rich")[(set:$anomalies to it + (a:"rich"))]](else:)[(set:$MONEY to (random:110,130))]
\(if:$FUN is 8 and $MAILBOX is "empty")[(set:$MAILBOX to "lightsaber")]
\(if:$FUN is 15 and $MAILBOX is "empty")[(set:$MAILBOX to "gameshow")]
\(set:$gettingReady to (shuffled:"changed his clothes","brushed his teeth","combed his hair","made some breakfast","reset his alarm","trimmed his nails","shaved his face","took a quick shower","premade some lunch","checked his social media","wrote in his dream journal","checked his calendar"))
\Jed (either:"woke up from","fell out of","begrudgingly got up from","leaped out of") his bed feeling (either:"slightly dazed","ready for a new day","well rested","extraordinarily normal","quite giddy"). He (print:$gettingReady's 1st), (print:$gettingReady's 2nd), and (print:$gettingReady's 3rd). But (either:"as he was pouring himself a cup of coffee,","when he finally got out of the bathroom,","while he shuffled along in his living room,","while he was unfruitfully looking for his left shoe,") Jed noticed (if:$FUN is 1 or 6)[an advertisement](else:)[a news story] on his TV.
(if:$FUN is 1)["Do you have computer issue? Do you have PC or computer who has issue? We can fix PC who has issue, or computer that has issue. Our product is good. AreWebsite.com. Because We™️. Call us at ARE-WEB-SITE."
Jed currently does not own a computer, but he made a vow that when he did get his first computer, the first thing he will do is download AreWebsite software. After all, it is the most powerful software to deal with PC or computer issues! There's no reason to use anything else!
After fantasizing about antiviruses, Jed walked out of his apartment and went to check his mail on the way. When he did, he found a strange letter written to him from an unknown sender.
\(unless:$anomalies contains "arewebsite ad")[(set:$anomalies to it + (a:"arewebsite ad"))]]
\(else-if:$FUN is 6)["Do you feel insignificant? Do you want to help out others? Introducing the Be-Your-Own-Superhero Cape, a dazzling cape made from real superhero felt, that will make you //truly feel// like a superhero! It only costs $109! Get it now at your local clothing store!"
What malarkey. Of course, as the intro to the game clearly states, Jed is already well known as a sort of "superhero." This cape is just a waste of money. I mean, come on, $109? Buying that would leave you with just $(print:$MONEY - 109). (if:$CLOSET contains "cape")[Oh, you already have it? Why would you waste your money on that?]
After watching the obnoxious ad, Jed walked out of his apartment and went to check his mail on the way. When he did, he found a strange letter written to him from an unknown sender.
\(unless:$anomalies contains "cape ad")[(set:$anomalies to it + (a:"cape ad"))]]
\(else-if:$FUN is 9)["Good morning Webster Groves," the reporter said. "There has been yet another case of trouble happening in the west side of town. A small criminal group is roaming the area, mugging citizens. Until this group is found, be cautious walking alone in dark areas."
Jed got quite the chill from watching this warning. He was just in the area last night. Fortunately, nothing happened, but he began to think about how lucky he was, and what would happen if something //did// happen to him last night.
He then shrugged off the existential thoughts and walked out of his apartment, checking the mail on the way. When he did, he found a strange letter written to him from an unknown sender.
\(unless:$anomalies contains "criminal news")[(set:$anomalies to it + (a:"criminal news"))]]
\(else:)["Good morning Webster Groves," the reporter said. "(either:"I hate to kick off the day with some bad news, but beloved","Unfortunately we have some bad news. Beloved ","I'm here early today because I heard beloved ") West Side burger place Burgerocity is being shut down. When asked why this was happening, the place's owner simply said that the reason was personal."
This came as quite the surprise to Jed. He was just there last night, and everything seemed fine, why was it being shut down? He wanted to go investigate. Jed walked out of his apartment and went to check his mail on the way. When he did, he found a strange letter written to him from an unknown sender.]
[[Open the Letter->Letter]](track:'test2', 'stop')
\(track:'pass','play')
\There you go! See that wasn't so hard, was it? Congratulations, Jed!
Well, I think it's time I send you out into the real world now, hm? There's no resets to help you out while you're out here, so you'll really have to think things through.
[[Continue->START]](track:'test2', 'stop')
\(track:'slam','play')
\Are you kidding me? The correct answer in this scenario is so painfully obvious! At this point, the only reason you would "mess up" this test is on purpose!
\(set: $testing to "FAIL2")
I get it, though. You're just having some fun with me before we begin. A little bit of "trolling" as you might say.
\(if: $ENDINGS is not (a:))[And as you might have seen already, I like to do a bit of messing around myself.]
I'll make you a deal. One last chance to show me whether or not you want to play along. One more test. Let's go back to the beginning again.
[[Go Back->The Beginning]]===><===
(unless:(track:'adventureawaits','isplaying'))[(track:"huzzah","fadeout",0.5)(track:"mm2end","fadeout",0.5)(track:"wr1","fadeout",0.5)(track:"wr2","fadeout",0.5)(track:"wr3","fadeout",0.5)(track:"wr4","fadeout",0.5)(after:0.5s)[(masteraudio:'stopall')(track:'adventureawaits','volume',1)(track:'reprise','volume',0)(if:$REPRISE is true)[(track:'adventureawaits','volume',0)(track:'reprise','volume',1)](track:'adventureawaits','playwhenpossible')(track:'reprise','playwhenpossible')]]
\(if:(history:) contains "The Beginning" and (random:1,25) is 1)[<img id="waitingroom" src="https://i.imgur.com/VK6qlSj.png">
\(set:$theGame to true)](else:)[<img id="waitingroom" src="https://i.imgur.com/0yYRLZ7.png">
\(set:$theGame to false)]
By Green Guy and Jinx
\(if:visits is 1)[
\(set: $MASTERVOLUME to 0.5)
\(set: $ENDINGS to (a:))
\(set: $FUN to 0)
\(set: $MAILBOX to "empty")
\(set: $TestFinish to 0)
\(set: $TestSkip to false)
\(set: $visitsWaitingRoom to 0)
\(set: $visit5 to false)
\(set: $visit6 to false)
\(set: $previousFun to 0)
\(set: $josefineStore to "unknown")
\(set: $bookReturned to false)
\(set: $incomingMail to "empty")
\(set: $wallColor to "grey")
\(set: $CLOSET to (a:))
\(set: $tickets to 0)
\(set: $gotToilet to false)
\(set: $sequel to true)
\(set: $STATS to (a:0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
\(set: $mayorFights to (a:))
\(set: $STANLEY to false)
\(set: $escapadeArrow to (a:))
\(set: $nextFun to 0)
\(set: $sidequests to (a:))
\(set: $PREMIUM to "nope")
\(set: $ATM to 0)
\(set: $seenSteve to false)
\(set: $anomalies to (a:))
\(set: $BUSTER to false)
\(set: $prankRandom to false)
\(set: $forkliftPhoneNumber to false)
\(set: $JOURNAL to (a:"intro"))
\(set: $SFX to true)
\(set: $loadGame to 1)
\(set: $REPRISE to false)
\]
\(set: $toilets to (a:))
\(set: $testing to "NA")
\(set: $INV to (a:))
\(set: $visitPlumber to false)
\(set: $justSoldTicket to false)
\(set: $visitedBL to (a:))
\(set: $previousPassage to "")
\(set: $toiletEnding to false)
\(set: $joinGang to false)
\(set: $banned to (a:))
\(set: $wearing to "none")
\(set: $hatgone to false)
\(set: $boxMask to false)
\(set: $toasterMask to false)
\(set: $tokens to 0)
\(set: $askedNarrator to (a:))
\(set: $citizensHelped to (a:))
\(set: $haircuts to 0)
\(set: $boscoMayhem to (a:))
\(set: $cereal to true)
\(set: $furnitureEaten to (a:))
\(set: $mugged to false)
\(set: $rafaelQuest to (a:))
\(set: $gasStationPurchase to false)
\(set: $winningTickets to 0)
\(set: $lottoSpendings to 0)
\(set: $storeCardQuest to (a:))
\(set: $storeCard to 0)
\(set: $alleywayBathroom to true)
\(set: $buttonBathroom to true)
\(set: $ticketPowers to "unvisited")
\(set: $visitedKyle to (a:0))
\(set: $cultActivities to (a:))
\(set: $fightReject to false)
\(set: $campPassed to false)
\(set: $currentPage to $JOURNAL's length)
\(set: $strongmanScoreTotal to 0)
\(set: $secretEndingProgress to (a:))
\(set: $stRafael to (a:false,false,false,false))
\(set: $stTed to (a:false,false,false,false))
\(set: $stJosefine to (a:false,false,false,false))
\(set: $stStanley to (a:false,false,false,false))
\
\(if:$visitsJedsToilet > 7)[(set: $visitsJedsToilet to 9)](else:)[(set: $visitsJedsToilet to 0)]
\(set: $visitsCoffeeMaker to 0)
\(set: $visitsRafael to 0)
\(set: $visitsTrainStation to 0)
\(set: $visitsCityHall to 0)
\(set: $visitsBurgerocity to 0)
\(set: $visitsSecretary to 0)
\(set: $visitsJosefine to 0)
\(set: $visitsCloset to 0)
\(set: $visitsTed to 0)
\(set: $visitsPaint to 0)
\(set: $visitsBL to 0)
\(set: $visitsMegaToilet to 0)
\(set: $visitsGang to 0)
\(set: $visitsTokens to 0)
\(set: $visitsBreakRoom to 0)
\(set: $visitsTokenMuncher to 0)
\(set: $visitsStanley to 0)
\(set: $visitsHardwareBald to 0)
\(set: $visitsTickets to 0)
\(set: $visitsPortAPotty to 0)
\(set: $visitsElectronics to 0)
\(set: $visitsATM to 0)
\(set: $visitsPhone to 0)
\(set: $visitsWalkPast to 0)
\(set: $visitsBuster to 0)
\(set: $visitsIRS to 0)
(if:$TestSkip)[[[Start->START]]]
\(else:)[
\(if:$TestFinish is 3)[[[Start->More Tests?]]]
\(else:)[[[Start->The Beginning]]]]
\(if:$ENDINGS's length > 0 or (saved-games:) contains "Slot J3")[
[[Save & Load->Save/Load]]]
\(if:$POSTGAME is true)[
[[Extras->Sequels]]]
[[About->About]]
[[Audio->Audio Settings]]
(if:$POSTGAME is true)[(link-reveal-goto:"Exit","Real Exit")[(save-game:"Slot J3")]](else:)[[[Exit->Exit]]]
\(font:"HKNova")[]
\<img style="width:0px;height:0px;" src="https://i.imgur.com/emvWMoT.png"><img style="width:0px;height:0px;"src="https://i.imgur.com/ElUFkDK.png"><img style="width:0px;height:0px;"src="https://i.imgur.com/u3g5IIX.png"><img style="width:0px;height:0px;"src="https://i.imgur.com/pbg85sl.png">
\(if:$SFX and $theGame)[(after:0.5s)[(track:'vineboom','play')]]
\(if:$loadGame is 2)[(go-to:"Title Screen 2")]
\(if:$loadGame is 3)[(go-to:"TITLE SCREEN 3")]
\
\
\
\(track:'test1','loop',true)\
(track:'test2','loop',true)\
(track:'test3','loop',false)\
(track:'adventureawaits','loop',true)\
(track:'reprise','loop',true)\
(track:'apartment','loop',true)\
(track:'apartmentted','loop',true)\
(track:'apartmentrafael','loop',true)\
(track:'apartmentjosie','loop',true)\
(track:'apartmentstanley','loop',true)\
(track:'buster','loop',true)\
(track:'basement','loop',true)\
(track:'cityhall','loop',true)\
(track:'confrontation','loop',true)\
(track:'alleyway','loop',true)\
(track:'gameshow','loop',true)\
(track:'bhlake','loop',true)\
(track:'bhlake2','loop',true)\
(track:'bhlake3','loop',true)\
(track:'eastside','loop',true)\
(track:'fight','loop',true)\
(track:'happyending','loop',true)\
(track:'sadending','loop',true)\
(track:'evilending','loop',true)\
(track:'toiletinterlude','loop',true)\
(track:'toiletending','loop',true)\
(track:'townsquare','loop',true)\
(track:'westside','loop',true)\
(track:'wr1','loop',true)\
(track:'wr2','loop',true)\
(track:'wr3','loop',true)\
(track:'wr4','loop',true)\
(track:'mm2apartment','loop',true)\
(track:'mm2basement','loop',true)\
(track:'mm2city','loop',true)\
(track:'mm2confrontation','loop',true)\
(track:'mm2end','loop',true)\
(track:'mm2fight','loop',true)\
(track:'mm2intro','loop',false)\
(track:'mm2title','loop',true)\
(track:'mm2town','loop',true)\
(track:'cult1','loop',true)\
(track:'cult2','loop',true)\
(track:'apartmentend','loop',true)\
(track:'rpgfight','loop',true)\
(track:'arcade','loop',true)\
(track:'wackysteve','loop',true)\
(track:'outside','loop',true)\
(track:'superjed','loop',true)\
(track:'superend','loop',true)\
(track:'upstairs','loop',true)\
(track:'upstairs2','loop',true)\
(track:'boscosbasement','loop',true)\
(track:'future','loop',true)\
(track:'mm3title','loop',true)\
(track:'mm3area','loop',true)\
(track:'ccamp','loop',true)(track: 'test3', 'playwhenpossible','loop',false)
\You find yourself in the following scenario:
\(set: _correct to (either:1,2))(set:$hint to false)
When walking into a bookstore, someone follows behind you holding a giant box with both hands. Do you hold the door open for him?
\(live:0.01s)[(if: time > 10s)[
Looks like you're having trouble here. That's alright. Take your time.]
\(if: time > 20s)[
Hmmm, it looks like I've made this too hard for you. Well here's a hint: it's yes. The answer is yes. If you want to pass, click yes.
\(set:$hint to true)]]
[[Yes->Test3 Passed]]
[[No->Test3 Failed]](set:$TestFinish to 4)
\Let's begin, shall we?
#You are Jed Winchester.
You are a hero. A good guy. A town he-
Hey, aren't you sick of this by now? You've passed the same test multiple times at this point, you've probably gotten bored of it. Do you still want to get tested before you start the story?
|option>[
\(link: "Yes")[(replace: ?option)[Alrighty, then. Have it your way.
[[Begin->The Test]]]]
(link: "No")[(replace: ?option)[Yeah, I thought so. Let's just get to the real part of the story, Jed.
\(set:$TestSkip to true)
[[Begin->START]]]]](track:'test3', 'stop')
\(track:'pass','play')
\(unless:$hint)[Okay, you do want to play along. Great! Now that you've gotten your giggles out of the way, I think it's time I send you into the real world.]
\(else:)[Glad to see my hint helped you. Now that we've gotten that all out of the way I can finally send you off to the real world.]
Be careful out there. Your "trolling" may lead to a lot of unwanted consequences.
[[Continue->START]](track:'test3', 'stop')
\(track:'slam','play')
\(set:$JOURNAL to it + (a:"TestFailure"))
\(unless: $ENDINGS contains "TestFailure")[
\(if:$hint)[Are you kidding me? After all that time you spent thinking about it, you got it wrong? Even with the hint I gave you?]
\(else:)[Wow. Just wow. There's absolutely no way you just selected that.]
Well, there's only two possibilities here. The first is that you genuinely read the introduction, tried your best, and still failed all three tests (which is very disappointing). The second is that you purposefully failed all of the tests because you're such a likable person (that's sarcasm).
Well, as a punishment for wasting my time, I'm going to waste your time. I'm not going to let you restart for, oh let's say, 30 seconds? Just enough to be annoying but not long enough to warrant a refresh. You wouldn't dare lose all your progress, would you? (if: $ENDINGS is an empty)[Oh wait. You don't even have progress. So this is the first thing you do is mess with me? Well, I... I...
Yeah I got nothing. You win. Is that what you wanted? Congratulations, you beat a text adventure game made by two random people online. Good one.]
\(live:1s)[(if: time > 30s)[
Well, I'm a man of my word. It's been 30 seconds, here you go.
[[The End->Waiting Room Entrance]]]]
(unless: $ENDINGS contains "TestFailure")[(set:$ENDINGS to it + (a:"TestFailure"))]]
\(else:)[
\Why? Why did you go through the trouble of failing all the tests again? Did you think something special was going to happen? You just want to waste my time again? I understand failing just one or two to see if something is different, but //all 3?// Well, you wasted even more of my time, so I'll waste even more of your time. One minute until you can restart.
\(live:1s)[(if: time > 60s)[
Alright, that was fun for you wasn't it? Don't come back here. I'm serious.
[[The End->Waiting Room Entrance]]]]](track:'intro','fadeout',0.5)
\(after:0.5s)[(unless: (track: 'apartment', 'isplaying'))[(masteraudio:'stopall')(track:'apartment','playwhenpossible')(track:'apartmentrafael','playwhenpossible')(track:'apartmentted','playwhenpossible')(track:'apartmentjosie','playwhenpossible')(track:'apartmentstanley','playwhenpossible')(track:'apartmentrafael','volume',0)(track:'apartmentted','volume',0)(track:'apartmentjosie','volume',0)(track:'apartmentstanley','volume',0)]]
\You're currently inside your apartment. (either:"Home, sweet home.","You know what they say, you can't investigate a town scandal without proper rest!","Wow, you should probably get around to cleaning sometime soon. I mean-","It looks especially normal today, almost twice as much as yesterday.","The best place to spend a " + (weekday:) + " morning.","Its " + $wallColor + " walls bring you great comfort.") Where would you like to go?
[[Kitchenette->Jed's Kitchen]]
[[Bedroom->Jed's Bedroom]]
[[Bathroom->Jed's Bathroom]]
\(if:$INV contains "electronic")[
[[Set Up Appliance]]]
\(if:$INV contains "vr headset")[
[[Setup VR Headset->Setup VR]]]
\(if:$INV contains "paint")[
[[Paint the Walls->Paint Apartment]]]
[[Exit->The Apartment Complex]](track:'pipe','volume','0.5')
\(font:"Kaushan Script")[
\(if:$FUN is 4)[
\###Dear Jed Winchester,
ALIENS. THEY'RE REAL.
I know it sounds unreal, but you have to believe me. I heard the mayor talk to them. I heard them talk back. Either he's acting strange or I'm acting strange, and I'm not acting strange.
I need your help. We //have// to get to the bottom of this.
Attached to the back of this letter is a key. Keep it. Dispose of the letter as soon as possible. We don't want to leave a paper trail.
Thanks,
An anonymous help-seeker
\(unless:$anomalies contains "weird letter")[(set:$anomalies to it + (a:"weird letter"))]
\(set: $INV to it + (a:"key"))]
\(else-if:$FUN is 10)[
\(set:$randomLetter to (random:1,6))
\###Dear Jed Winchester,
(print: $randomLetter of (a:"can u come to city hall PLZ i need help :3","`*metal pipe falling sound effect*`","Join my Among Us lobby, the code is JWMAOP.","How do you get to the Minus World in Mario?","The number 5","City Hall. Now. Speedrun. Clock's ticking."))
\(if:$randomLetter is 2 and $SFX)[(track:'pipe','play')]
Thanks,
An anonymous help-seeker
\(unless:$anomalies contains "short letter")[(set:$anomalies to it + (a:"short letter"))]]
\(else-if:$FUN is 12)[(font:"Schoolbell")[
\###Dear Jed Winchester,
Weve been teying to reach you about your car's extended warranty. You should of received a noteice in the mail about you're cars extended warrenty eligabilety. Sinse we've not gotten a response, we're giving you a final curtesy letter before we close out your file. Please call us to be removed and placed on our do not mail list. To speak to some one about possiblely extending your vehicles warrenty, call 202-555-0161.
From,
IRS (Inturnal Revenue Service)]
\(unless:$anomalies contains "irs letter")[(set:$anomalies to it + (a:"irs letter"))]]
\(else:)[
\###Dear Jed Winchester,
There's something going on with the mayor. Last night, he made an agreement with some group that would give him "great power." Based on people's behaviors recently I don't trust anyone inside city hall - that's why I am writing to you. I'm trying to figure this out on my own, but maybe with your help, we can get to the bottom of this.
Thanks,
An anonymous help-seeker]]
\(set: $INV to it + (a:"letter"))
(cond:$FUN is 4,"Jed took the key off of the letter, and then put them in his pocket.","Jed folded the letter and put it in his pocket.")
\(if:$MAILBOX is not "empty")[ He then looked in his mailbox again and saw something else pushed further back.
[[Continue->Mailboxes]]](else:)[
(if:$escapadeArrow contains "paint" and does not contain "arrow")[(link-reveal-goto:"Return Home","Notice Arrow")[(set:$prevPassage to "home")]
(link-reveal-goto:"Go to Town","Notice Arrow")[(set:$prevPassage to "town")]]
\(else:)[(if:$prankRandom and not $fightReject)[[[Return Home->Phone Call Fight]]](else:)[[[Return Home->Jed's Apartment]]]
[[Go to Town->East Side of Town]]]](unless:(track:'eastside','isplaying'))[
\(track:'ccamp','fadeout',0.5)(track:'apartment','fadeout',0.5)(track:'intro','fadeout',0.5)(after:0.5s)[(track:'eastside','volume',1)(track:'eastside','playwhenpossible')]
\]
\(else:)[(track:'eastside', 'fadeto', 0.5, 1)]
\You're in the East Side of Webster Groves. (cond:$wearing is "3d glasses","Everything looks so cool in 3D...","The weather feels very nice today!")
\(set:$previousPassage to (passage:)'s name)
(if:$prankRandom and not $fightReject)[[[Apartment Complex->Phone Call Fight]]](else:)[[[Apartment Complex->The Apartment Complex]]]
[[Supermarket->Bosco's Family Food Store]]
[[Electronics Store->Electronics Store]]
[[Library->Library]]
\(if:$escapadeArrow contains "arrow")[
[[Button Area->Button Area]]](else-if:$escapadeArrow contains "paint" and contains "seen")[
[[Follow the Arrow™->Button Area]]]
[[Train Station->Train Station]](unless:(track:'townsquare','isplaying'))[(track:'ccamp','fadeout',0.5)(track:'cityhall','fadeout',0.5)
\(after:0.5s)[(track:'townsquare','volume',1)(track:'townsquare','playwhenpossible')]
\]
\(else:)[(track:'townsquare', 'fadeto', 0.5, 1)]
\You're in the Webster Groves Town Square. (cond:$wearing is "3d glasses","Everything looks so cool in 3D...","The scenery looks absolutely beautiful.")
\(set:$previousPassage to (passage:)'s name)
[[City Hall->City Hall]]
[[Hardware Store->Hardware Store]]
[[Empty Store->Empty Store]]
[[Arcade->Arcade]]
\(if:$STATS's 9th > 2)[
[[Construction Zone->Construction Area]]]
\(if:$INV contains all of (a:"WS1","WS2","WS3","WS4","WS5","WS6","WS7"))[
[[Summon WACKY STEVE->WACKY STEVE Ending]]]
[[Train Station->Train Station]](unless:(track:'westside','isplaying'))[
\(track:'ccamp','fadeout',0.5)(track:'alleyway','fadeout',0.5)
\(after:0.5s)[(masteraudio:'stopall')(track:'westside','volume',1)(track:'westside','playwhenpossible')]
\]
\(else:)[(track:'westside', 'fadeto', 0.5, 1)]
\You're in the West Side of Webster Groves. (cond:$wearing is "3d glasses","Everything looks so cool in 3D...","For some reason, the sky looks darker than the rest of the town.")
\(set:$previousPassage to (passage:)'s name)
[[Burgerocity]]
[[Barber Shop]]
[[Clothing Store]]
[[Gas Station]]
[[Dark Alleyway]]
[[Train Station]] You go to the kitchenette in your apartment. It's not a full kitchen but it gets the job done. You've got plenty of counterspace to boot!
(if:$FUN is 16)[(unless:$furnitureEaten contains "fridge")[[[Eat Fridge->Eat Fridge]]
]](else:)[[[Fridge->Fridge]]
]
\(if:$INV contains "cereal")[[[Eat Cereal->Eat Cereal]]
]
\(if:$FUN is 16)[(unless:$furnitureEaten contains "coffee maker")[[[Eat Coffee Maker->Eat Coffee Maker]]
]](else:)[[[Coffee Maker->Coffee Maker]]
]
\(if:$INV contains "milk")[[[Pour Milk Down Sink->Milk Sink]]
]
\(if:$INV contains "toaster")[[[Set Up Toaster->Set Up Toaster]]
]
\[[Trash Can->Trash Can]]
[[Exit->Jed's Apartment]]You're inside Bosco's Family Food Store. (if:(current-date:) contains "Dec 25")[Thank goodness they're still open on Christmas Day.](else:)[They are best known in Webster Groves for their pre-made meals, but you've never had one yourself.]
\(set:$previousPassage to (passage:)'s name)
(if:$wearing is "icloak")[(link-goto:"Purchase Items","Ghost Purchase")](else:)[[[Purchase Items->Buy Food]]]
(if:$rafaelQuest contains "step5" and $wearing is not "icloak")[[[Sunglasses->Bosco's Sunglasses]]
]
\(if:$wearing is "vest")[[[Employee Break Room->Bosco Break Room]]
]
\(if:$toiletEnding and $toilets does not contain (passage:)'s name)[(link-goto:"Bathroom","Mega-Bathroom")
]
\[[Exit->East Side of Town]]You are now in your bedroom. It's the room where you keep the bed. (unless:$INV contains any of (a:"train pass","train pass new"))[
(if:visits is 1)[Oh! Entering the bedroom again reminded you that you haven't grabbed your train pass yet. This ticket allows you to ride the train without having to purchase a normal ticket! You keep it in the cabinet next to your bed.]
\(else:)[(if:$ENDINGS is (a:))[You still haven't grabbed that awesome train pass I was telling you about. It's in the cabinet!~](else:)[Jed! Don't forget your train pass! It's in the cabinet next to your bed!]]]
(if:$POSTGAME is true)[[[Dream Journal->Postgame Dream Journal]]](else:)[[[Dream Journal->Dream Journal]]]
(if:$FUN is 16)[(unless:$furnitureEaten contains "cabinet")[[[Eat Cabinet->Eat Cabinet]]
]](else:)[[[Cabinet->Grab Ticket]]
](if:$furnitureEaten contains "cabinet" and $mugged and $INV does not contain "cash stash")[[[Find Cash Stash->Find Cash Stash]]
]
\[[Closet->Closet]]
[[Bed->Sleep]]
\(if:$BUSTER and $INV does not contain "buster")[
[[Buster Winchester->Grab Buster]]]
(if: $INV does not contain all of (a:"train pass","train pass new") and visits is 1)[[[Exit->Train Ticket Warning]]](else:)[[[Exit->Jed's Apartment]]]You are in your bathroom. It's pretty cramped, but it fulfills the basic necessities of a bathroom. (if:($visitsJedsToilet is 8 or $visitsJedsToilet is 11) and ($wearing is not "hat") and ($storeCardQuest does not contain "ask" or $storeCardQuest contains "documents" or $INV contains "documents"))[//There is nothing to do here.//](else:)[There is nothing to do here.]
\(set:$previousPassage to (passage:)'s name)
(if:$visitsJedsToilet is 8 or 11)[[[Flush the Toilet->Too Poor]]](else:)[[[Flush the Toilet->Flush Toilet]]]
\(if:$wearing is "hat")[
[[Look At Mirror->Mirror]]]
\(if:$storeCardQuest contains "ask" and $INV does not contain "documents")[
[[Search for Documents->Search Documents]]]
[[Exit->Jed's Apartment]](if:$SFX)[(track:'flush','volume',0.5)(track:'flush','stop')(track:'flush','play')]
\(set:$visitsJedsToilet to it + 1)
\(unless:$toilets contains "JedsApartment")[(set:$toilets to it + (a:"JedsApartment"))]
\(if:$visitsJedsToilet is 1)[
\You flush the toilet.(set:$STATS's 6th to it + 1)]
\(if:$visitsJedsToilet is 2)[
\You flush the toilet again.(set:$STATS's 6th to it + 1)]
\(if:$visitsJedsToilet is 3)[
\You flush the toilet another time. Surprise surprise, nothing special happens.(set:$STATS's 6th to it + 1)]
\(if:$visitsJedsToilet is 4)[
\Why do you keep flushing the toilet? Are you trying to run up your water bill, because if so you're succeeding.(set:$STATS's 6th to it + 1)]
\(if:$visitsJedsToilet is 5 or $visitsJedsToilet is 6)[
\Jed, please stop flushing the toilet. I'm serious.(set:$STATS's 6th to it + 1)]
\(if:$visitsJedsToilet is 7)[
\Wow, I thought saying the same thing twice would make you stop. You're clearly just here to flush the toilet and that's it. Are you trying to get the toilet ending? Sorry buddy, that's off limits. Go on now.(set:$STATS's 6th to it + 1)]
\(if:$visitsJedsToilet is 8)[
\Jed, I didn't want to have to do this but you leave me no choice. I'm going to break the link to this passage. No more toilet flushing for you, mister.(set:$STATS's 6th to it + 1)
\(set:$toiletEnding to true)]
\(if:$visitsJedsToilet is 9)[
\(font:"Raleway")If you somehow see this text please let me know, this is not supposed to show up at all!]
\(if:$visitsJedsToilet is 10)[
\You flush the toilet.(set:$STATS's 6th to it + 1)]
\(if:$visitsJedsToilet is 11)[
\Ha! I'm kidding. Did you really think I would let you do all this again? Oh, no no no. I'm cutting it short. I just wanted to lead you on a little before I did it. Bye bye!(set:$STATS's 6th to it + 1)
\(set:$toiletEnding to true)]
[[Continue->Jed's Bathroom]]Hey Jed, sorry for the "divine interruption," but I couldn't help but notice you left your bedroom without grabbing the train pass. Did I not point it out clearly enough? Anyway, I just wanted to let you know that this ticket is pretty helpful; you're not going to be able to do a lot of traveling without it!
[[Continue->Jed's Bedroom]](if:$INV contains "train pass new" and (not $mugged or $INV contains "cash stash"))[
\This is where you keep important items, such as your train pass. However, you already bought a new one. Good job Jed, you wasted $(if:$FUN is 7)[20](else:)[80].]
\(else:)[(unless:$INV contains "train pass")[
\You open your drawer and you grab your train pass. Good thing you grabbed it, Jed, this isn't cheap to replace!
\(set: $INV to it + (a:"train pass"))]
\(else-if:$mugged and $INV does not contain "cash stash")[
\(set:$INV to it + (a:"cash stash"))(set:$MONEY to it + 50)
\Jed opened the drawer to his cabinet. In the back is a small lockbox. He grabbed it and inputted the code 2845, which caused it to open up. Inside was a roll of $50. Make sure not to waste this too, Jed.]
\(else:)[This is where you keep important items. There isn't anything else in here worth grabbing for this adventure.]]
\(set:$previousPassage to (passage:)'s name)
(if:$storeCardQuest contains "ask" and $INV does not contain "documents")[[[Search for Documents->Search Documents]]
]
\[[Continue->Jed's Bedroom]]What shall you wear today?
\(set:$previousPassage to (passage:)'s name)
(if:$CLOSET contains "3d glasses")[(if:$wearing is "3d glasses")[''3D Glasses - Wearing''](else:)[(link-reveal-goto:"3D Glasses","Closet")[(set:$wearing to "3d glasses")]]
]
\(if:$CLOSET contains "bomber jacket")[(if:$wearing is "bomber jacket")[''Bomber Jacket - Wearing''](else:)[(link-reveal-goto:"Bomber Jacket","Closet")[(set:$wearing to "bomber jacket")]]
]
\(if:$wearing is "none")[''Everyday Clothes - Wearing''](else:)[(link-reveal-goto:"Everyday Clothes","Closet")[(set:$wearing to "none")]]
\(unless:$hatgone)[
(if:$wearing is "hat")[''Flamboyant Hat - Wearing''](else:)[(link-reveal-goto:"Flamboyant Hat","Closet")[(set:$wearing to "hat")]]]
\(if:$CLOSET contains "ghost")[
(if:$wearing is "ghost")[''Ghost Costume - Wearing''](else:)[(link-reveal-goto:"Ghost Costume","Closet")[(set:$wearing to "ghost")]]]
\(if:$CLOSET contains "hoodie")[
(if:$wearing is "hoodie")[''Green Hoodie - Wearing''](else:)[(link-reveal-goto:"Green Hoodie","Closet")[(set:$wearing to "hoodie")]]]
\(if:$CLOSET contains "icloak")[
(if:$wearing is "icloak")[''Invisibility Cloak - Wearing''](else:)[(link-reveal-goto:"Invisibility Cloak","Closet")[(set:$wearing to "icloak")]]]
\(if:$CLOSET contains "plumber outfit")[
(if:$wearing is "plumber outfit")[''Navy Blue Button-Up - Wearing''](else:)[(link-reveal-goto:"Navy Blue Button-Up","Closet")[(set:$wearing to "plumber outfit")]]]
\(if:$CLOSET contains "vest")[
(if:$wearing is "vest")[''Purple Vest - Wearing''](else:)[(link-reveal-goto:"Purple Vest","Closet")[(set:$wearing to "vest")]]]
\(if:$CLOSET contains "visor")[
(if:$wearing is "visor")[''Rainbow Visor - Wearing''](else:)[(link-reveal-goto:"Rainbow Visor","Closet")[(set:$wearing to "visor")]]]
\(if:$CLOSET contains "ski mask")[
(if:$wearing is "ski mask")[''Ski Mask - Wearing''](else:)[(link-reveal-goto:"Ski Mask","Closet")[(set:$wearing to "ski mask")]]]
\(if:$CLOSET contains "cape")[
(if:$wearing is "cape")[''Superhero Cape - Wearing''](else:)[(link-reveal-goto:"Superhero Cape","Closet")[(set:$wearing to "cape")]]]
(if:$storeCardQuest contains "ask" and $INV does not contain "documents")[[[Search for Documents->Search Documents]]
]
\[[Exit->Jed's Bedroom]] (if:$INV contains "documents")[
\You try to look at yourself in the mirror, but it's completely broken. What a shame, you won't be able to see how good this hat looks on you...]
\(else:)[
\Jed, do you see how wonderful this hat is? How amazing, how beautiful, how-
Jed... are you... about to vomit? Is this hat that disgusting to you Jed? Wow. I... I didn't know you felt that way about this hat. Why'd you even keep it if you don't even like it, huh? Oh well, your loss. Not my fault you can't see its true magnificence. Now stop that dry heaving.]
[[Continue->Jed's Bathroom]]You open up your fridge. It's filled with refrigerated items such as (either:"sodas","juice","milk","tea"), (either:"produce","eggs","yogurt","hummus"), and (either:"butter.","jam.","leftovers from 4 weeks ago.","ice cream. Wait. Jed, ice cream doesn't go in the fridge! You're supposed to put it in the freezer! Who raised you?")
\(set:$previousPassage to (passage:)'s name)
(if:$storeCardQuest contains "ask" and $INV does not contain "documents")[[[Search for Documents->Search Documents]]
]
\[[Continue->Jed's Kitchen]]This is a trash can. You throw trash in it. What are we doing here?
\(set:$previousPassage to (passage:)'s name)
(if:$wearing is "hat")[[[Throw Away Hat->Throw Away Hat]]
]
\(if:$INV contains "key")[[[Throw Away Key->Throw Away Key]]
]
\(if:$INV contains "letter")[[[Throw Away Letter->Throw Away Letter]]
]
\(if:$storeCardQuest contains "ask" and $INV does not contain "documents")[[[Search for Documents->Search Documents]]
]
\[[Exit->Jed's Kitchen]](if:$FUN is 4)[
\(if:$INV contains "key")[
\Good job, Jed. Now the aliens won't be able to track you.
You see how that doesn't really make sense? Oh well, doesn't matter too much. As long as you have the key!]
\(else:)[
\Oh, now the letter too? Sure, just throw that away. Not even as blunt of a hook as "ALIENS, THEY'RE REAL!" can make you participate in my story? I see how it is.]]
\(else:)[
\Jed why did you do that? I know you get a lot of junk mail but this isn't that. Do you really not want to participate in my story? (if:$testing is "FAIL2")[No, you obviously don't, considering you failed those tests at the beginning of the game.] I see how it is.]
\(set:$INV to it - (a:"letter"))
\(set:$STATS's 2nd to it + 1)
[[Continue->Jed's Kitchen]] Jed no! The hat! Oh, it was such a magnificent hat. You really did look amazing in it. How I'll miss you, hat. Maybe another time, Jed can see that he was wrong about you.
\(set:$hatgone to true)(set:$wearing to "none")
\(set:$STATS's 2nd to it + 1)
[[Continue->Jed's Kitchen]](set:$visitsCoffeeMaker to it + 1)
\(if:$visitsCoffeeMaker is 1)[
\Ah yes, nothing like a cup of coffee to get yourself energized for the day. You brew yourself a nice hot coffee using your coffee maker. Delicious.]
\(if:$visitsCoffeeMaker is 2)[
\You brew yourself another cup of coffee. Apparently you couldn't get enough and you're back for seconds. Drinking it hurt because your tongue was already hot from the previous cup.]
\(if:$visitsCoffeeMaker is 3)[
\Jed, I don't think this is healthy. You can barely even drink it because you're basically burning yourself with these hot coffees!]
\(if:$visitsCoffeeMaker is 4)[
\Alright, this definitely isn't good. Aside from the fact that you seem to be drinking painfully hot coffee, this much caffeine can't be good for you. You're causing yourself to crash later on in the day. We can't have that during such an important mission!]
\(if:$visitsCoffeeMaker is 5)[
\You try to make yourself yet another coffee, but fortunately it appears the coffee maker is out of coffee grounds. What was supposed to last you 4-5 days has now been used up in one morning. Congratulations, Jed.]
\(if:$visitsCoffeeMaker > 5)[
\Sorry Jed, but no matter how many times you try you can't make coffee magically appear.]
\(set:$previousPassage to (passage:)'s name)
(if:$storeCardQuest contains "ask" and $INV does not contain "documents")[[[Search for Documents->Search Documents]]
]
\[[Continue->Jed's Kitchen]] (track:'eastside','fadeout',0.5)(track:'gameshow','fadeout',0.5)(track:'apartmentrafael','fadeto',0.5,0)(track:'apartmentted','fadeto',0.5,0)(track:'apartmentjosie','fadeto',0.5,0)(track:'apartmentstanley','fadeto',0.5,0)
\(if:(track:'apartment','isplaying'))[(track:'apartment','fadeto',0.5,1)]
\(after:0.5s)[(unless:(track:'apartment','isplaying'))[(masteraudio:'stopall')(track:'apartment','playwhenpossible')(track:'apartmentrafael','playwhenpossible')(track:'apartmentted','playwhenpossible')(track:'apartmentjosie','playwhenpossible')(track:'apartmentstanley','playwhenpossible')]]
\Here is the apartment complex, the place you live at. (if:(random:1,25) is 1)[You know, Jed, I actually find this place quite simple.](else:)[It looks incredibly old on the outside.]
[[Your Apartment->Jed's Apartment]]
[[Visit Rafael->Rafael's Apartment]]
[[Visit Ted->Ted's Apartment]]
[[Visit Josefine->Josefine's Apartment]]
\(if:$STANLEY)[
[[Visit Stanley->Stanley's Apartment]]]
[[Visit the Mailboxes->Mailboxes]]
[[Exit->East Side of Town]](track:'apartment','fadeto',0.5,0)(track:'apartmentrafael','fadeto',0.5,1)
\(if:$wearing is "icloak")[
\You go over to Rafael's apartment and knock on the door.
"Hello? Is someone there?" Rafael looks around but doesn't see you. He then shuts the door.
[[Continue->The Apartment Complex]]]
\(else:)[==
\(set:$visitsRafael to it + 1)
\You go over to Rafael's apartment and knock on the door. (if: $visitsRafael is 1)[You and Rafael are good friends, but you don't visit that often anymore.
"Hello- oh! Hey Jed! It's been a while. How have things been?"]
\(if: $visitsRafael is 2)[
"Hey, something else you need?"]
\(if: $visitsRafael is 3)[
"Hello?"]
\(if: $visitsRafael > 3)[
"Hello..?"]
(if:(history:) contains "Empty Store" and $josefineStore is "unknown")[[[Empty Store->Rafael Empty Store]]
]
\(if:$INV contains "bear")[[[Gift Teddy Bear->Rafael Bear]]
]
\(if:$INV contains "bombglasses")[[[Give Sunglasses->Rafael Sunglasses]]
]
\(unless:$wearing is "none")[[[Outfit->Rafael Outfit]]
]
\(if:$sidequests's length > 0 and $INV does not contain "bombglasses")[[[Sidequest->Rafael Sidequest]]
]
\(unless:$stRafael is (a:true,true,true,true))[[[Small Talk->Rafael ST Select]]
]
\(if:(history:) contains "Setup VR")[[[Virtual Reality->Rafael VR]]
]
\[["Gotta go!"->The Apartment Complex]](if:$stTopic is 1)[(set:1 of $stRafael to true)
\"I got an anonymous letter telling me to go to City Hall," you explain, "what should I do?"
"Hmm, that's strange. If it was something important you'd think there'd at least be some name attatched... But I'm not too sure. If it was fake, then who would be the one to send it? I think it's safe... most likely."]
\(if:$stTopic is 2)[(set:2 of $stRafael to true)
\"Did you hear about Burgerocity getting shut down?" you ask Rafael.
"Burgerocity? The burger place? That's a shame, it's basically the only fast food joint around for miles. Though it is very strange that it randomly shut down... Any idea what happened?"
"He said that the meaning was personal," Jed replied. "I'm gonna try and look into it."
"Let me know when you do! Oh, but be careful over in West Side. I heard there's some bad people on the loose."]
\(if:$stTopic is 3)[(set:3 of $stRafael to true)
\"How are you doing today?" you ask Rafael.
"(either:"I'm actually feeling pretty good today. I slept well last night, and I'm excited for what I'm gonna do today.","I'm doing well. Could be better, I guess, but no day is perfect.","Oh, I'm doing okay. Got some stuff going on but... I'll manage, I guess.") How about you?"
"I'm doing good as always!"]
\(if:$stTopic is 4)[(set:4 of $stRafael to true)
\"Do you have any plans today?" you ask Rafael.
"(either:"Not really. I'm probably just gonna be here playing games all day.","I've started doing a lot of walks around town, just looking around at everything. That's what I'm gonna try to do later today, but right now I'm just relaxing for a bit.","I think I'm gonna go give Burgerocity one last visit today. Maybe he's selling the special today?")"]
(if:$stRafael is (a:true,true,true,true))[[[Continue->Rafael's Apartment]]](else:)[[[Continue->Rafael ST Select]]](if:($FUN is 4 and $INV does not contain "key") or ($FUN is not 4 and $INV does not contain "letter"))[
\Jed? Did you just throw away the (cond:$FUN is 4,"key","letter") and go back to bed? Do you have no consideration for this world? This story? This adventure? I created this just for you, and you decide to throw it all away? I simply cannot understand. (if:$testing is "FAIL2")[Did you even care at all from the start?]
I see how it is. Go along, Jed. Watch what happens when you decide to neglect the story. See what good it does for you.
[[Zzzzzz....->Neglect]]]
\(else-if:$POSTGAME is true)[
\Would you like to go to sleep to go straight to the waiting room?
[[Zzzzzz....->Waiting Room Entrance]]
[[Back->Jed's Bedroom]]]
\(else:)[
\(if:not $bookReturned and $INV does not contain "late book")[Despite the fact that he had just woken up about 15 minutes ago, Jed tried to fall back asleep. He jumped onto the bed, but in doing so an object bounced up and hit the floor. He got up to look at it, and it was his copy of //The Gigantic Suitcase// that he forgot to return to the library. How he had slept so many times without noticing it, I have no idea.
\(set:$INV to it + (a:"late book"))]
\(else:)[Despite the fact that he had just woken up about 15 minutes ago, Jed tried to fall back asleep. It only took a few seconds until he got bored and got back out of bed.]
\(set:$previousPassage to (passage:)'s name)
(if:$storeCardQuest contains "ask" and $INV does not contain "documents")[[[Search for Documents->Search Documents]]
]
\[[Continue->Jed's Bedroom]]](track:'apartment','fadeout',0.5)(after:0.5s)[(masteraudio:'stopall')(track:'evilending','playwhenpossible')]
\You woke up after a while. How long has it been?
You look at your phone... Oh goodness! You somehow slept for 4 days straight!
You look at the window, and there appears to be a faint red glow coming from outside, along with heavy fog blocking everything from view. "What happened?" you think to yourself.
You rushed outside, waiting for the fog to clear up.
The buildings around you are all on fire; some are completely destroyed. You can't hear anyone, only the sound of collapsing buildings.
Jed was at a loss for words. Jed wondered what could have caused all of this. An entire string of events leading to catastrophe that he had no idea about. Of course, there was no way that Jed would've known that all of this could have been prevented if he had just kept the letter.
\(unless:$ENDINGS contains "Neglect")[(set:$ENDINGS to it + (a:"Neglect"))]
\(set:$JOURNAL to it + (a:"Neglect"))
\(set:$STATS's 1st to it + 1)
[[The End->Waiting Room Entrance]](track:'eastside','fadeto',0.5,0.5)
\You're inside the Webster Groves Public Library.
\(set:$previousPassage to (passage:)'s name)
(unless:$wearing is "icloak")[[[Talk to Librarian->Talk to Librarian]]
]
\(if:$rafaelQuest contains "step4" and does not contain "step6" and $wearing is not "icloak")[[[Sunglasses->Library Sunglasses]]
]
\[[Computer Lab]]
(if:$bookReturned)[[[Bookshelves->Bookshelves]]
]
\(if:$toiletEnding and $toilets does not contain (passage:)'s name)[(link-goto:"Bathroom","Mega-Bathroom")
]
\[[Exit->East Side of Town]](unless:(track:'cityhall','isplaying'))[(track:'townsquare','fadeout',0.5)(track:'basement','fadeout',0.5)
\(after:0.5s)[(masteraudio:"stopall")(track:'cityhall','playwhenpossible')]
\](else:)[(track:'cityhall','fadeto',0.5,1)]
\(set:$visitsCityHall to it + 1)
\(if: $visitsCityHall is 1)[
\You enter the Webster Groves City Hall. It's a beautiful building. The room you're standing in is nothing short of luxurious, with lots of decorations and a lot more open space. There are quite a few hallways that branch off of the lobby.
Oddly, in what is a very open and spacious room, you can only see one other person. The mayor's secretary is sitting at her desk busy. She is completely enveloped in her computer screen, almost frantically typing and scrolling. She hasn't even noticed that you've come in.]
\(else:)[
\You're inside the City Hall. (if:$visitsSecretary is 0 or $wearing is "icloak")[The secretary is focused on her computer.](else:)[The secretary does a small wave to you.]]
(if:$wearing is "icloak")[[[Walk Past Secretary->Walk Past]]](else:)[[[Talk to the Secretary->Talk to Secretary]]]
[[Exit->Town Square]](track:"arcade","fadeout",0.5)(after:0.5s)[(track:"townsquare","playwhenpossible")]
\You're inside the Impulse Arcade. (if:(current-date:) contains "Dec 25")[Thank goodness they're still open on Christmas Day.](else:)[The smell of burnt pizza and overcrowding brings you great nostalgia.]
\(set:$previousPassage to (passage:)'s name)
(if:$wearing is "icloak")[(link-goto:"Buy Tokens","Ghost Purchase")](else:)[[[Buy Tokens->Buy Tokens]]]
[[Play Games->Arcade Games]]
(if:$wearing is "icloak")[(link-goto:"Spend Tickets","Ghost Purchase")](else:)[[[Spend Tickets->Spend Tickets]]]
\(if:$secretEndingProgress contains "arcade worker")[
[[Vending Machine Secret->Secret Reminder]]]
(if:$toiletEnding and $toilets does not contain (passage:)'s name)[(link-goto:"Bathroom","Mega-Bathroom")
]
\(if:$secretEndingProgress contains "masher" and does not contain "arcade worker")[[[Exit->Secret Ending Hint]]](else:)[[[Exit->Town Square]]](unless:$banned contains "hardware store" and (($wearing is "ski mask" and $boxMask) or ($wearing is not "ski mask" and $boxMask is false)) and $wearing is not "icloak")[
\You're inside the Town Square Hardware Store. (if:(current-date:) contains "Dec 25")[Thank goodness they're still open on Christmas Day.](else:)[It feels strangely cold.]
\(set:$previousPassage to (passage:)'s name)
(if:$wearing is "icloak")[(link-goto:"Purchase Items","Ghost Purchase")](else:)[[[Purchase Items->Buy Hardware]]]
(if:$joinGang and $INV does not contain "cardboard box")[[[Backroom->Back Room]]
]
\(if:$visitsHardwareBald > 0)[[[Card->Hardware Card]]
]
\(if:$rafaelQuest contains "step3" and does not contain "step5" and $wearing is not "icloak")[[[Sunglasses->Hardware Store Sunglasses]]
]
\(if:$toiletEnding and $toilets does not contain (passage:)'s name)[(link-goto:"Bathroom","Mega-Bathroom")
]
\(if:$haircuts is 3 and $visitsHardwareBald is 0 and $wearing is not "icloak")[[[Exit->Hardware Bald]]](else:)[[[Exit->Town Square]]]]
\(else:)["What part of banned did you not understand?" the clerk shouts. "Get out!"
[[Exit->Town Square]]](if:$josefineStore is "unknown")[You're inside an empty store. You can make out the counters and shelves, but of course, there is nothing left. You remember going here quite a lot, but you can't remember what the actual store was.]
\(if:$josefineStore is "known")[This is where Josefine used to have her old bakery, Taste of Heaven. The store is completely empty now, except for the counters and shelves. You remember going here quite a lot.]
\(if:$josefineStore is "wait")[This is where Josefine used to have her old bakery, Taste of Heaven. She sent you the deed, and now you're waiting to get it through the mail.]
\(if:$josefineStore is "has deed")[
\(if:$INV contains "wallpaper" and "paint")[
\This is the empty store given to you by Josefine. It's been your lifelong dream to open a shop called "Jed's Jams," a shop where you sell jelly and vinyl records. You have the jelly and records stored at home, and now you have the real estate. You'd be able to make the place look nice using the wallpaper and paint you bought at the hardware store. Jed, your dream, it's almost come true!]
\(else:)[This is the empty store given to you by Josefine. It's been your lifelong dream to open a shop called "Jed's Jams," a shop where you sell jelly and vinyl records. You have the jelly and records stored at home, and now you have the real estate, so the only thing left to set up shop would be to clean up the place with some wallpaper and paint.]]
\(set:$previousPassage to (passage:)'s name)
(if:$josefineStore is "has deed" and $INV contains "wallpaper" and $INV contains "paint")[[[Open Jed's Jams->Open Jed's Jams]]
]
\(if:$toiletEnding and $toilets does not contain (passage:)'s name)[(link-goto:"Bathroom","Mega-Bathroom")
]
\[[Exit->Town Square]](if:$INV contains "busterShop")[
\You probably don't want to come back in here after you stole Buster. It'd be kinda awkward...
[[Continue->West Side of Town]]]
\(else:)[==
\(if:$wearing is "icloak")[You walk into Burgerocity. "Is someone there?" the owner says shakily.](else:)["Hey Jed," the owner says. "Here to buy some food before I shut down shop?"]
\(set:$previousPassage to (passage:)'s name)
(if:$wearing is "icloak")[(link-goto:"Purchase Food","Ghost Purchase")](else:)[[[Purchase Food->Burgerocity Counter]]]
(unless:$wearing is "icloak")[[[Talk to Owner->Burgerocity Owner]]
]
\(if:$INV contains "power ticket" and $wearing is not "icloak")[[[Give Ticket->Burgerocity Ticket]]
]
\(unless:$INV contains "busterShop" or $BUSTER)[[[Cardboard Cutout->Burgerocity Buster]]
]
\(if:$toiletEnding and $toilets does not contain (passage:)'s name)[(link-goto:"Bathroom","Mega-Bathroom")
]
\[[Exit->West Side of Town]](unless:(track:"westside","isplaying"))[(track:"superjed","fadeout",0.5)(after:0.5s)[(masteraudio:"stopall")(track:"westside","playwhenpossible")]]
\(if:$wearing is "cape" or $citizensHelped contains "barber")[
\(unless:$citizensHelped contains "barber")[You're inside the West Side Barber Shop. It doesn't look like there's anyone working here at the moment. Despite this, a man is sitting in one of the chairs, waiting for someone. "Is there anyone here to help me?"]
\(else:)[You're inside the West Side Barber Shop. It doesn't look like there's anyone working here at the moment.]]
\(else:)[You're inside the West Side Barber Shop. (if:$wearing is "icloak")["Did someone just come in?" the barber asks.](else:)["Hey Jed, what are you doing back here?" the barber greets.]]
\(set:$previousPassage to (passage:)'s name)
(unless: $wearing is "cape" or $citizensHelped contains "barber" or $wearing is "icloak")[[[Get a Haircut->Haircut]]
]
\(if:$wearing is not "cape" and $citizensHelped does not contain "barber" and $rafaelQuest contains "step1" and does not contain "step3" and $wearing is not "icloak")[[[Sunglasses->Barber Shop Sunglasses]]
]
\(if:$wearing is "cape" and $citizensHelped does not contain "barber")[[[Help the Man->SuperJed Barber]]
]
\(if:$toiletEnding and $toilets does not contain (passage:)'s name)[(link-goto:"Bathroom","Mega-Bathroom")
]
\[[Exit->West Side of Town]]You're inside Tactical Bold, the most well-known clothing store in West Side. (if:(current-date:) contains "Dec 25")[Thank goodness they're still open on Christmas Day. ](if:$wearing is "icloak")["What was that noise?" the clerk shouts.](else:)["You need help with something?" the clerk asks.]
\(set:$previousPassage to (passage:)'s name)
(if:$wearing is "icloak")[(link-goto:"Look at Clothes","Ghost Purchase")](else:)[[[Look At Clothes->Clothing Selection]]]
(if:(history:) contains "Talk to Secretary" and not $visitPlumber and $CLOSET does not contain "plumber outfit" and $wearing is not "icloak")[[["I'm actually going for a plumber/mechanic kind of look..."->Plumber Shortcut]]
]
\(if:$rafaelQuest contains "step2" and does not contain "step4" and $wearing is not "icloak")[[[Sunglasses->Clothing Store Sunglasses]]
]
\(unless:$wearing is "icloak")[[["How do clothes work?"->Clothing Explain]]
]
\(if:$toiletEnding and $toilets does not contain (passage:)'s name)[(link-goto:"Bathroom","Mega-Bathroom")
]
\[[Exit->West Side of Town]](unless:(track:'westside','isplaying'))[
\(if:(track:'alleyway','isplaying'))[(track:'alleyway','fadeout',0.5)]
\(after:0.5s)[(masteraudio:'stopall')(track:'westside','volume',0.5)(track:'westside','playwhenpossible')]
\]
\(else:)[(track:'westside', 'fadeto', 0.5, 0.5)]
\(if:$visitsGang is 1)[You start to walk down a dark alleyway. What are you doing back here?]
\(else-if:$visitsGang > 1)[You start to walk down a dark alleyway. This is where the extremely dangerous and criminal gang is. Y'know, the one that's being hunted down by the police and you are now associated with. That gang.]
\(else:)[You start to walk down a dark alleyway. (if:$INV contains "buster")["Jed, I don't think we should be going this way," Buster warns. "(cond:$FUN is 9,"I saw bad stuff happening in West Side on the news this morning!","I just have a gut feeling that this is bad...")"](else:)[(cond:$FUN is 9,"Did you not pay attention to the news this morning? Get out of here!","Something tells me you shouldn't be going this way, Jed. Don't you know there's criminal activity in West Side?")]]
(if:$wearing is "cape" and $ticketPowers is "unvisited")[[[Continue->Gang Ticket]]](else-if:($storeCardQuest contains "ask" or $wearing is "icloak" or $ticketPowers is not "unvisited") and $visitsGang is 0)[[[Continue->Gang Empty]]](else:)[[[Continue->The Gang]]]
\(if:$toiletEnding and $alleywayBathroom)[
[[Bathroom->Alleyway Bathroom]]]
[[Go Back->West Side of Town]]=><=
Written and Developed by Green Guy and Jinx.
Music by Green Guy. <a href="https://www.youtube.com/watch?v=BZ3tdRAw0UY" target="_blank">On YouTube</a>
Illustrations by Wiz.
Originally created for the Beepbox Discord Text Adventure Event.
v1.0 released on July 9, 2022.
v1.1 released on June 1, 2023. (<a target="_blank" href="https://www.youtube.com/watch?v=kizGoaWhpWc">Trailer</a>)
v1.2 released on October 10, 2024.
Playtesters (in alphabetical order):
Ezra, Hailey, Harieiv, Jacob, Lenny, Quirb, Theep, Thurm
Special Thanks:
Okayxairen, Imp
[[Continue->Title Screen]] (track:'adventureawaits', 'fadeto', 0.5, 0.25)
\(font:"Raleway")[
\(unless:(history:) contains "The Beginning")[
\Hello? You haven't even played the game and you're ready to quit? I... well... I don't know what to say. Go ahead and close the tab I guess... Twine can't close the game for you.]
\(else:)[
\Hello player. So this is a bit awkward but... Twine doesn't exactly have a feature to close the tab for you. Trust me, I looked into it just for this joke. I kept the button here because I thought the menu looked nicer with (if:$ENDINGS's length > 0 or (saved-games:) contains "Slot J3")[5](else:)[4] options. So if you want to quit you're going to have to put in some more effort! But hey, instead of leaving, maybe you could find some more endings!]]
(link-reveal-goto:"Continue","Title Screen")[(track:'adventureawaits', 'fadeto', 0.5, 1)](if:$PREMIUM is "yes" and $INV does not contain "buster")[(track:'eastside','fadeout',0.5)(track:'townsquare','fadeout',0.5)(track:'westside','fadeout',0.5)(if:$SFX)[(track:'trainride1','stop')(track:'trainride1','play')]]
\(else:)[(track:'eastside','fadeout',3)(track:'townsquare','fadeout',3)(track:'westside','fadeout',3)(if:$SFX)[(track:'trainride10','stop')(track:'trainride10','play')]]
\(set:$STATS's 7th to it + 1)
\(if:$PREMIUM is "yes" and $INV does not contain "busterShop")[(set:$trainTime to 1s)(set:$traintext to (either:"Wow, looks like we're already here!","And there's our stop! Let's go!","Oh, we stopped moving? That was so soon I didn't even notice!","Alright, this new \"express train\" thing is working quite nicely!","Very shortly after, the train came to a stop and pulled into the station."))](else:)[(set:$trainTime to 10s)(set:$traintext to (either:"Welp, looks like we're here!","And there's our stop! Let's go!","Oh, we stopped moving? I didn't even notice!","Finally, we're here! Was it just me or was that train ride unbearably long?","Soon after, the train came to a stop and pulled into the station."))]
\(if:$STATS's 7th >= 20 and $PREMIUM is "nope")[(set:$PREMIUM to "ready")]
\(set:$trainDialogue to (a:"Jed wondered if Burgerocity was selling the Big Boy today. The Big Boy is a special burger that the owner only sells on random days. On one hand, today is Burgerocity's last day, so it would be a missed opportunity if the owner didn't sell it. On the other hand, it had only been a few days since it was last sold, and it takes lots of material to make, so he probably does not have enough.","Jed looked out the train window for some birds. Jed had made it a habit to birdwatch while on the train. Strangely enough, Jed didn't see any during his ride. The weather's normal today, where are all the birds? Did someone scare them all away? Or some//thing//?","Jed thought about the events happening today. His favorite burger place being shut down, the letter he received in the mail, and the quest given to him. Jed loves to help people and wanted to succeed in this regard, but the things happening today seem a bit much. Was this quest expected of him? What would happen if he never met up with the writer of the letter? When is it okay to let things take their own course?","Jed thought about his neighbor Rafael. He and Jed met when he first moved in the apartment complex, and they got along quite well. They have quite a few things in common and have hung out a few times. However, their schedules rarely line up, so they don't talk to each other as much as they would like.","Jed thought about his neighbor Ted. Ted is much older than Jed, and Ted had been living in the apartment complex way before Jed moved in. Despite the fact that they've been neighbors for a while, they have barely gotten to know each other. Ted has almost completely forgotten who Jed is, despite his numerous attempts to introduce himself. Maybe one day they shall become friends...","Jed thought about his neighbor Josefine. Jed and Josefine have known each other for years, but only just recently did Josefine move near Jed. She had been living with her parents for a few years but eventually wanted her own place. Jed convinced her to move in near him, and she did. She's not new to Webster Groves, however, since she used to " + (cond:$josefineStore is 'unknown','have a job','own a business') + " here.","Jed wondered if he could ever get a job at Bosco's Family Food Store, the supermarket next to his apartment complex. On one hand, it wouldn't be that hard of a job, he'd get to talk to people a lot, and it's a very short walk from his place to the store. However, the store's current owner, John Bosco, has developed a slight distaste for Jed. As far as Jed knows, he hasn't done anything that would warrant this kind of disdain (a disdain that he's not even aware of), but the owner simply doesn't like his over-the-top personality.","Jed realized he has never been inside the Webster Groves City Hall" + (cond:$visitsCityHall > 0,' before today','') + ". The building is of course open to the public, but he had simply never thought to enter it, nor had a reason to enter it. But now with the letter he got this morning talking about evil and distrustful people inside City Hall, I think it's safe to say Jed (cond:$visitsCityHall > 0,'had','has') a pretty good reason for visiting. Its interior has popped up in some conversations with friends: its gigantic size, the beautiful columns, the art on the roof, and the large maze-like structure of its hallways. Would it be wrong to ask for some kind of tour?","Jed thought about the computer lab inside the town library. The computers have been out of order for quite a while. Despite this, sometimes when Jed enters the computer lab, he can see stuff on one of the screens, but it's usually something frozen. Do the computers actually work, and someone's just been freezing them on command and lying they're out of order? Or are they so broken that they just show random things whenever they feel like it?","Jed thought about the criminal gang in West Side that he keeps hearing about. They're mostly known for mugging people that are unfortunate enough to cross paths with them. He then began to wonder how much being a mugger pays. You could get lucky and get someone who carries lots of money, but recently there are fewer and fewer people who ever carry cash at all. Imagine being a mugger for a living, but constantly mugging people who don't carry cash! The mugging economy must be going downhill compared to the past.","Jed looked around the train car he was in. " + (cond:$wearing is '3d glasses','It looked absolutely incredible in 3D.','For some reason, it looked nicer than the other ones he\'s been in before.') + " The seats were pretty, and also very comfy. There were also tables in between the seats, something Jed knows that only a few of the train cars have. Along with the great landscape view that can be seen through the big glass windows, this ride was very enjoyable.","Jed thought about the Gadget Factorie, the electronic store near his apartment. Even if Jed was somehow able to purchase appliances from there, almost everything was self-assembly, and Jed has absolutely no experience in assembling appliances. Self-assembly furniture makes sense, but appliances? No. The only things pre-built are the small items, such as the VR headset and the toaster.","Jed thought about the aptly named Town Square Hardware Store. All the times Jed has been in Town Square, he's seen the store's owner in the shop. Surely he has to do something else in his day-to-day life, right? Perhaps he truly loves the hardware store, so much so that it has completely thrown off his work-life balance. But even so, there has to be //something// that this guy does when he's not working. Some kind of meet-up group? A nice hobby? Something else?","Jed thought about the Impulse Arcade, the arcade in Town Square. They only have a small handful of games, none of which were any big-name arcade games. Nonetheless, Jed would go there all the time as a kid. He was only ever able to scrounge up change for a few tokens, so he'd never be able to get some of the really big prizes. If you're able to get enough tickets, you can get some pretty cool stuff that you can't really get anywhere else.","Jed thought about the barber shop in West Side. Jed goes there about once every two weeks, to make sure his hair has a nice, clean shape to it. He's been getting the same haircut for years. But, you know what they say: if it ain't broke, don't fix it! Why take a risk trying a new style when you can just stick with what you got?","Jed thought about Tactical Bold, the clothing store in West Side. Jed was never really big into style or fashion. The boldest piece of clothing he owns is a hat that was passed down to him by a friend, (cond:(history:) contains any of (a:'Mirror','Throw Away Hat'),'but apparently he hates it or something.','but he never really wears it.') Maybe one day Jed will wear something that will truly catch the eye of people in public in a captivating and innovative way, but until then he can just wear the random stuff in his closet.","Jed thought about Gasology, the gas station in West Side. Jed had only been in there a few times, just when he needs something quick and he's in the area. He's known the current owner for quite some time, but she only just recently took over the business. One thing that Jed has never interacted with(cond:$lottoSpendings > 0,' before today','') in the gas station is the ticket machine. If you think about it, lottery wouldn't even exist if there was no way to be able to profit off of it."))
\(if:$ENDINGS contains "SuperJed" and does not contain any of (a:"Kyle","Interrogation"))[(set:$trainDialogue to it + (a:"Jed thought about the superhero cape he had at home. For some reason, he feels content with this frivolous purchase. He never needed the cape to help people. Although, I do have to admit, it was a good incentive. Jed began to think of what else he could with his superhero persona. What if he acted like a //real// superhero and tried to stop some actual crime? It sounds dangerous, but perhaps he could actually pull it off..."))]
\(if:(history:) contains "Stanley's Apartment")[(set:$trainDialogue to it + (a:"Jed thought about his neighbor Stanley. At the same time, Stanley seemed like he just showed up and that he's been here for a while. Jed couldn't remember Stanley living in his apartment complex, but he also couldn't think of a specific time when Stanley //wasn't// living in the apartment complex. He also has a sort of... weird... aura around him. Like he doesn't belong? Not in a social sense but in some other kind of way... Jed couldn't quite figure out the right words for this."))]
\(if:(history:) contains "Button Area" and $anomalies's length > 2)[(set:$trainDialogue to it + (a:"Jed thought about that small button building over in East Side. Has this always been there? Maybe it has. Jed couldn't say for sure. It only looks like a normal building on the outside. But the inside is where the magic happens (perhaps literally?). Jed has noticed a few random things happening around town. Was it because of the buttons? Is something else at play? If the buttons are causing the weird happenings, then why do they sometimes happen when Jed doesn't press a button?"))]
\Jed (cond:$INV contains "buster","and Buster ","")got on the train, and shortly after it began to move.
During the train ride, (either:...$trainDialogue)
\(live:1s)[(if:time > $trainTime)[
$traintext
(if:$LOC is "East Side")[
\(track:'eastside','fadein',2)
\[[Continue->East Side of Town]]
\]
\(if:$LOC is "Town Square")[
\(track:'townsquare','fadein',2)
\[[Continue->Town Square]]
\]
\(if:$LOC is "West Side")[
\(track:'westside','fadein',2)
\[[Continue->West Side of Town]]
\]
\(stop:)]
\(else-if:$INV contains "busterShop")[
(link-goto:"Jump Out","Jump Out of Train")]](set:$visitsSecretary to it + 1)
\(if:$visitsSecretary is 1)[
\(if:$wearing is not "plumber outfit")[
\You walk up to the secretary's desk. Your steps echo through the room, yet she still stays focused. "Hello?" you say.
"Oh, hello!" she responds, still looking at her computer. "If you'll give me just one second, I've just been a bit... busy. I've been busy. Did you have an appoint..." she stops speaking when she turns her head towards you. She then looks around the room to check if anyone else is around. "(if:$wearing is "hat")[Nice hat," she says. "Did you get my letter?"](else:)[So you got my letter," she says.]
(if:$INV does not contain "letter" and $FUN is not 4)["Uh... yeah... I did...](else:)["Yes, I did.] What's going on? What are we going to do?"
"Mayor Dixon communicates to th- these people in a secret room downstairs. However, that floor is on high security, meaning only certain people are allowed downstairs. Fortunately for us, that's also where the water lines are. That's why I've scheduled a visit from the local plumber." She winks at you.
[["Ah, gotcha!"->Secretary Gotcha]]
[["Could you clarify?"->Secretary Plan]]]
\(else:)[
\You walk up to the secretary's desk. Your steps echo through the room, yet she still stays focused. "Hello?" you say.
"Oh, hello!" she responds, still looking at her computer. "If you'll give me just one second, I've just been a bit... busy. I've been busy. Did you have an appoint..." she stops speaking when she turns her head towards you. "Jed?"
"Yup, that's me," you reply.
She looks at you confused. She looks around the room to make sure no one is here. "I'm sorry, I just- you got my letter, right?"
"Of course.(if:$INV does not contain "letter" and $FUN is not 4)[..]"
"Well, I'm just surprised because my plan was that we're going to sneak into the basement by disguising you as a plumber. But it looks like you got the look. Well, once we go downstairs there's no going back. Do you have everything you need? You'll need some kind of blunt weapon."
[["I'm ready!"->Going Downstairs]]
[["Not yet..."->City Hall]]]]
\(if:$visitsSecretary > 1 and $wearing is not "plumber outfit")[
\You walk up to the secretary's desk. "Hey Jed," she greets, "did you need something else?"
[["Can you tell me the plan again?"->Secretary Plan]]
[["Nope!"->City Hall]]]
\(if:$visitsSecretary > 1 and $wearing is "plumber outfit")[
\"Hey, hey!" the secretary jokes, "lookin' good! Are you ready to go? Do you have everything you need? Don't forget you'll need some kind of tool."
[["I'm ready!"->Going Downstairs]]
[["Not yet..."->City Hall]]]"I knew you'd catch on!" the secretary exclaims. "I'll refinance you after this is all done, whatever you need to pull this off. Thank you so much, Jed. Good luck!"
[[Continue->City Hall]]"You'll be a plumber coming to check in on the water pipes in the basement of city hall," the secretary explains. "Near here is a hardware store, there you can get a couple of tools like a steel pipe wrench or a crowbar or whatever. There's a clothing store in West Side that should hopefully have something convincing that you can wear."
"And look!" The secretary pulls out two name tags from one of the desk drawers. "The finishing touch, your very own employee nametag. And I've also got a visitor name tag saved just for you."
"So the tools and the outfit," Jed repeats to himself, "got it."
"Whatever it costs, I'll refinance you once this is over. Good luck, Jed!"
[[Continue->City Hall]](set:$waitingRoomMusic to (either:...((range:1,4) - (a:$waitingRoomMusic))))
\(track:'popper','volume','0.5')(track:"huzzah","fadeout",0.5)
\(track:'happyending','fadeout',1)(track:'toiletending','fadeout',1)(track:'cult2','fadeout',1)(track:'evilending','fadeout',1)(track:'confrontation','fadeout',1)(track:'basement','fadeout',1)(track:'apartment','fadeout',1)(track:'apartmentend','fadeout',1)(track:'buster','fadeout',1)(track:'alleyway','fadeout',1)(track:'sadending','fadeout',1)(track:'wackysteve','fadeout',1)(track:'outside','fadeout',1)(track:'superend','fadeout',1)
\(set:$visitsWaitingRoom to it + 1)(set:$STATS's 9th to it + 1)
\(font:"Raleway")[
\(if:$ENDINGS's last is "Toilet" and not $gotToilet)[
\YOU DID IT!(set:$gotToilet to true)
YOU GOT THE TOILET ENDING! I'M SO PROUD OF YOU!
Your execution was simply flawless. Of course, with an ending so perfect, he was initially upset that I would add such a thing to the game, but I'm glad to see his feelings changed by the time you got to the last toilet.
Well, as always, you're free to hang out until you're ready to go. You deserve it this time, buddy!
\(if:$ENDINGS's length is 3)[
By the way, I have a secret for you. You definitely earned it after that ending. I think - I'm like 95% sure on this - there are 5 endings in this game. I know, it doesn't seem like a lot but after looking around a bit that's all that I could find.
That seems like an achievable number! I believe in you!]
\(if:$ENDINGS's length is 5)[
Oh, and looks like that was ending #5. Does that mean you win? Who knows. There's still plenty of stuff to do out there. Maybe there's even more endings? But I was so sure there were only 5 endings...
There's only one way to find out. You're gonna have to go back in there and try your hardest to get a new ending. Whatever it takes. This can't be it, can it? Prove me wrong, player!(set:$visit5 to true)]
\(if:$ENDINGS's length is 6)[(set:$visit6 to true)]]
\(else:)[
\(if:visits is 1)[
\(after:1.4s)[(if:$SFX)[(track:'popper','play')]]
\(live:0.1s)[(if:time<1.5s)[<img style="width:300px;height:303px;" float="center" src="https://i.imgur.com/emvWMoT.png">](else:)[<img style="width:300px;height:303px;" float="center" src="https://i.imgur.com/ElUFkDK.png">]]
Congratulations! You beat the game!
Well, you started the game, did some stuff, and then the game ended. Good enough, right? (if:$ENDINGS contains "NormalRoute" or "Ghost")[And hey, you saved the town from aliens or whatever, so I bet you're happy with that.]
So now you get to chill in my cool waiting room. Sit down, drink some coffee(if:$visitsCoffeeMaker > 4)[ (I know you love your coffee)], just chill for a sec ya know? Then you can go back to the title screen whenever you want.]
\(if:visits is 2)[
\Welcome back!
(if:$ENDINGS's length is 2)[Well, how was that? You did something new this time! Did you enjoy it?](else:)[Don't know why you'd want to do the same thing twice in a row but hey, you do you. As long you're having a good time we're all good.]
As always you're welcome to chill out for a bit before you go back into the fray.]
\(if:visits is 3)[
\Psst... I have a secret for you... I think - I'm like 95% sure on this - there are 5 endings in this game. I know, it doesn't seem like a lot but after looking around a bit that's all that I could find.
That seems like an achievable number! I believe in you!
But first, take a second to rest in the waiting room as always.]
\(if:visits > 3)[
\(if:$ENDINGS's length < 5)[
\Welcome back!
As you know, you're free to hang out here before you go back in. Only (print:5 - $ENDINGS's length) more to go!]
\(if:$ENDINGS's length is 5 and not $visit5)[
\You did it! You got the 5 endings!
So... now what?
Did you win? Is this over? Surely this can't be it. There's still plenty of stuff to do out there. Maybe there's more endings? Oh, but I was so sure there were only 5 endings...
There's only one way to find out. You're gonna have to go back in there and try your hardest to get a new ending. Whatever it takes. This can't be it, can it? Prove me wrong, player!
\(set:$visit5 to true)]
\(else:)[(if:$ENDINGS's length is 5 and $visit5)[
\Hmm... looks like you've already gotten that ending...
Does that mean there really are only 5 endings? Am I wrong about being wrong? Is it wrong to want to be wrong?
No! We can't give up hope! Surely there's another ending out there. Try something else! Oh, but be sure to rest first. Can't find new endings without proper relaxation!]]
\(if:$ENDINGS's length is 6 and not $visit6)[
\(after:1.4s)[(if:$SFX)[(track:'popper','play')]]
\(live:0.1s)[(if:time<1.5s)[<img style="width:300px;height:303px;" float="center" src="https://i.imgur.com/emvWMoT.png">](else:)[<img style="width:300px;height:303px;" float="center" src="https://i.imgur.com/ElUFkDK.png">]]
YOU DID IT! ENDING NUMBER 6!
See look, I even brought back the party popper. This is a truly momentous occasion.
Are there even more endings? How many are there? How much game is there? I actually don't know! I guess we're going to be here for a while. Be sure to take a good amount of rest in the waiting room. You deserve it, especially after that one.
\(set:$visit6 to true)]
\(else:)[(if:$visit6)[
\Welcome back!
I hope you're having fun. Discovering new things. Checking out the world. (either:"Webster Groves is a pretty wacky place isn't it?","Doesn't it really make you feel like your choices matter?","Does this game have a good //FUN value// to you?","Do you have an idea on what you can do next?","There's always something to do, isn't there?")
Feel free to rest in my waiting room for as long as you need!
\(set:$visitsWaitingRoom to 1000)]]]]]
(link-reveal-goto:"Continue","Waiting Room")[(masteraudio:"stopall")]
\(set:$waitingRoomHintList to (a:))
\(if:$STATS's 1st is 0)[(set:$waitingRoomHintList to it + (a:"worldendings"))]
\(if:$STATS's 2nd is 0)[(set:$waitingRoomHintList to it + (a:"thrownaway"))]
\(if:$STATS's 3rd is 0)[(set:$waitingRoomHintList to it + (a:"moneyspent"))]
\(if:$STATS's 4th is 0)[(set:$waitingRoomHintList to it + (a:"petsadopted"))]
\(if:$STATS's 5th is 0)[(set:$waitingRoomHintList to it + (a:"ticketsearned"))]
\(if:$STATS's 6th is 0)[(set:$waitingRoomHintList to it + (a:"toiletflushes"))]
\(if:$STATS's 7th is 0)[(set:$waitingRoomHintList to it + (a:"trainrides"))]
\(if:$STATS's 8th is 0)[(set:$waitingRoomHintList to it + (a:"roompaintings"))]
\(if:$STATS's 10th is 0)[(set:$waitingRoomHintList to it + (a:"haircuts"))]
\(if:$STATS's 11th is 0)[(set:$waitingRoomHintList to it + (a:"lotterywinnings"))]
\(if:$STATS's 12th is 0)[(set:$waitingRoomHintList to it + (a:"debtaccrued"))]
\(if:$STATS's 13th is 0)[(set:$waitingRoomHintList to it + (a:"prankcalls"))]
\(if:$anomalies's length is 0)[(set:$waitingRoomHintList to it + (a:"anomalies"))]
\(if:$mayorFights's length > 0 and $mayorFights's length < 8)[(set:$waitingRoomHintList to it + (a:"mayorfights"))]
\(if:$CLOSET's length < 10)[(set:$waitingRoomHintList to it + (a:"closet"))](if:(track:'upstairs2','isplaying') or (track:'upstairs','isplaying'))[(track:'upstairs','fadeout',0.5)(track:'upstairs2','fadeout',0.5)(after:0.5s)[(track:"wr"+(str:$waitingRoomMusic),"playwhenpossible")]](else:)[(track:"wr"+(str:$waitingRoomMusic),"playwhenpossible")]
\(track:'adventureawaits','stop')(track:'adventureawaits','volume',1)
\(unless:$incomingMail is "empty")[
\(set:$MAILBOX to $incomingMail)(set:$incomingMail to "empty")]
\(font:"Raleway")[
\<img id="waitingroom" src="https://i.imgur.com/u3g5IIX.png">
Endings: (print:$ENDINGS's length)(if:$visitsWaitingRoom > 2 and $visitsWaitingRoom < 1000)[/5](if:$visitsWaitingRoom > 999)[(if:$POSTGAME is true)[/25](else:)[/???]]]
[[View Statistics->Stats Page]]
\(if:$TestSkip and $TestFinish > 3)[
(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Tests are Disabled","Waiting Room")[(set:$TestSkip to false)]]
\(if:not $TestSkip and $TestFinish > 3)[
(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Tests are Enabled","Waiting Room")[(set:$TestSkip to true)]]
(if:($ENDINGS's length > 5 and (random:1,7) is 1 and $sequel and $ENDINGS contains "NormalRoute") or ($sequel and $ENDINGS's length is 10) or ($nextFun is -1))[
\[[Restart->Title Screen 2]]
\]
\(else:)[
\(link-reveal-goto:"Restart","Title Screen")[]
\]
\(if:$anomalies's length > 0 and $mayorFights's length is 8 and $CLOSET's length is 10 and $STATS's 1th > 0 and $STATS's 2th > 0 and $STATS's 3th > 0 and $STATS's 4th > 0 and $STATS's 5th > 0 and $STATS's 6th > 0 and $STATS's 7th > 0 and $STATS's 8th > 0 and $STATS's 9th > 0 and $STATS's 10th > 0 and $STATS's 11th > 0 and $STATS's 12th > 0 and $STATS's 13th > 0)[
[[Continue->Stats Complete]]](if:$MAILBOX is "empty")[There is currently nothing inside your mailbox. Check again tomorrow!]
\(if:$MAILBOX is "deed")[You reach into your mailbox and find a letter signed by Josefine. You open it up, and inside is the deed to the empty store in Town Square.
\(set:$josefineStore to "has deed")(set:$MAILBOX to "empty")]
\(if:$MAILBOX is "lightsaber")[You reach into your mailbox and find a strange device. It's a small cylindrical shape with a button on the side. There's text on another side that reads, "WARNING: Keep out of reach of children."
Trying to be careful, you point it away from you, wince prematurely, press the button and... nothing happens. Maybe it's busted?
\(unless:$anomalies contains "lightsaber")[(set:$anomalies to it + (a:"lightsaber"))]
\(set:$INV to it + (a:"lightsaber"))(set:$MAILBOX to "empty")]
\(if:$MAILBOX is "gameshow")[You reach into your mailbox and find another letter, this one is ornate with a fancy stamp on it. You open it, and it simply reads "Do you want to play a game?" with checkboxes underneath.
\(unless:$anomalies contains "gameshow")[(set:$anomalies to it + (a:"gameshow"))]]
(if:$MAILBOX is "gameshow")[[[Yes->Gameshow Intro]]
[[No->Reject Gameshow]]
\(set:$MAILBOX to "empty")]
\(else-if:$escapadeArrow contains "paint" and does not contain "seen")[
\[[Continue->Notice Arrow]]
\(set:$prevPassage to "complex")]
\(else:)[
\[[Continue->The Apartment Complex]]]"We have some of the best clothing in Webster Groves. Take your pick."
Current funds: $(if:$MONEY > 999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
(if:$seenSteve and $ENDINGS does not contain "WACKY STEVE")[(if:$INV does not contain "WS6" and $MONEY >= 18)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: 'HEAD OF WACKY STEVE - $18',"Clothing Selection")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"WS6"))(set:$MONEY to it - 18)(set:$STATS's 3rd to it + 18)]](else:)[(if:$INV contains "WS6")[HEAD OF WACKY STEVE - Sold Out](else:)[[[HEAD OF WACKY STEVE - $18->Too Poor]]]]
]\
(if:$CLOSET does not contain "ghost" and $MONEY >= 25)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Ghost Costume - $25","Clothing Selection")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$CLOSET to it + (a:"ghost"))(set:$MONEY to it - 25)(set:$STATS's 3rd to it + 25)]](else:)[(if:$CLOSET contains "ghost")[Ghost Costume - Owned](else:)[[[Ghost Costume - $25->Too Poor]]]]
(if:$CLOSET does not contain "hoodie" and $MONEY >= 30)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Green Hoodie - $30","Clothing Selection")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$CLOSET to it + (a:"hoodie"))(set:$MONEY to it - 30)(set:$STATS's 3rd to it + 30)]](else:)[(if:$CLOSET contains "hoodie")[Green Hoodie - Owned](else:)[[[Green Hoodie - $30->Too Poor]]]]
(if:$CLOSET does not contain "plumber outfit" and $MONEY >= 15)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Navy Blue Button-Up - $15","Clothing Selection")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$CLOSET to it + (a:"plumber outfit"))(set:$MONEY to it - 15)(set:$STATS's 3rd to it + 15)]](else:)[(if:$CLOSET contains "plumber outfit")[Navy Blue Button-Up - Owned](else:)[[[Navy Blue Button-Up - $15->Too Poor]]]]
(if:$CLOSET does not contain "ski mask" and $MONEY >= 10)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Ski Mask - $10","Clothing Selection")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$CLOSET to it + (a:"ski mask"))(set:$MONEY to it - 10)(set:$STATS's 3rd to it + 10)]](else:)[(if:$CLOSET contains "ski mask")[Ski Mask - Owned](else:)[[[Ski Mask - $10->Too Poor]]]]
(if:$CLOSET does not contain "cape" and $MONEY >= 109)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Superhero Cape - $109","Clothing Selection")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$CLOSET to it + (a:"cape"))(set:$MONEY to it - 109)(set:$STATS's 3rd to it + 109)]](else:)[(if:$CLOSET contains "cape")[Superhero Cape - Owned](else:)[[[Superhero Cape - $109->Too Poor]]]]
[[Return->Clothing Store]] (set:$visitPlumber to true)
\"Hmmm," the clerk thinks. They look at you for a few seconds. "Yes, I can see it... You'll be able to pull this off, and I know just what you need."
The clerk goes back to the clothing selection and comes back with a navy blue button-up shirt. "Sometimes simple is best. And this shirt will only cost you $15. What do you say?"
(if:$MONEY < 15)[Well. Good job, Jed. This is one of the things we need to complete the story and you don't enough money. You're quite the frugal fella, aren't you?
(link:"\"I don't have enough money.\"")["You don't have enough?" the clerk gasps. "Oh well, that's a shame." They then turn around and walk away.
[[Continue->Clothing Store]]]]
\(else:)[
\|option>[
\(link:"\"I'll take it!\"")[(replace:?option)[
\(set:$CLOSET to it + (a:"plumber outfit"))(set:$MONEY to it - 15)(set:$STATS's 3rd to it + 15)
\"There you go! Glad I could help."
[[Continue->Clothing Store]]]]
[["No thanks."->Clothing Store]]]]"You need it, we got it." the clerk boasts.
Current funds: $(if:$MONEY > 999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
(if:$seenSteve and $ENDINGS does not contain "WACKY STEVE")[(if:$INV does not contain "WS4" and $MONEY >= 18)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: 'CAPE OF WACKY STEVE - $18',"Buy Hardware")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"WS4"))(set:$MONEY to it - 18)(set:$STATS's 3rd to it + 18)]](else:)[(if:$INV contains "WS4")[CAPE OF WACKY STEVE - Sold Out](else:)[[[CAPE OF WACKY STEVE - $18->Too Poor]]]]
]\
(if:$INV does not contain "wrench" and $MONEY >= 20)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Steel Pipe Wrench - $20","Buy Hardware")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"wrench"))(set:$MONEY to it - 20)(set:$STATS's 3rd to it + 20)]](else:)[(if:$INV contains "wrench")[Steel Pipe Wrench - Sold Out](else:)[[[Steel Pipe Wrench - $20->Too Poor]]]]
(if:$INV does not contain "hammer" and $MONEY >= 5)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Hammer - $5","Buy Hardware")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"hammer"))(set:$MONEY to it - 5)(set:$STATS's 3rd to it + 5)]](else:)[(if:$INV contains "hammer")[Hammer - Sold Out](else:)[[[Hammer - $5->Too Poor]]]]
(if:$INV does not contain "crowbar" and $MONEY >= 20)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Crowbar - $20","Buy Hardware")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"crowbar"))(set:$MONEY to it - 20)(set:$STATS's 3rd to it + 20)]](else:)[(if:$INV contains "crowbar")[Crowbar - Sold Out](else:)[[[Crowbar - $20->Too Poor]]]]
(if:$INV does not contain "wallpaper" and $MONEY >= 15)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Wallpaper - $15","Buy Hardware")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"wallpaper"))(set:$MONEY to it - 15)(set:$STATS's 3rd to it + 15)]](else:)[(if:$INV contains "wallpaper")[Wallpaper - Sold Out](else:)[[[Wallpaper - $15->Too Poor]]]]
(if:$MONEY >= 40)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Bucket of Paint - $40","Buy Hardware")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"paint"))(set:$MONEY to it - 40)(set:$STATS's 3rd to it + 40)]](else:)[[[Bucket of Paint - $40->Too Poor]]]
[[Exit->Hardware Store]] Current funds: $(if:$MONEY > 999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
(if:$seenSteve and $ENDINGS does not contain "WACKY STEVE")[(if:$INV does not contain "WS5" and $MONEY >= 18)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: 'LEFT ARM OF WACKY STEVE - $18',"Burgerocity Counter")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"WS5"))(set:$MONEY to it - 18)(set:$STATS's 3rd to it + 18)]](else:)[(if:$INV contains "WS5")[LEFT ARM OF WACKY STEVE - Sold Out](else:)[[[LEFT ARM OF WACKY STEVE - $18->Too Poor]]]]
]\
(if:$MONEY >= 2)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Cheeseburger - $2","Burgerocity Counter")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"burger"))(set:$MONEY to it - 2)(set:$STATS's 3rd to it + 2)]](else:)[[[Cheeseburger - $2->Too Poor]]]
(if:$MONEY >= 4)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "The Bifurcated Burger - $4","Burgerocity Counter")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"burger"))(set:$MONEY to it - 4)(set:$STATS's 3rd to it + 4)]](else:)[[[The Bifurcated Burger - $4->Too Poor]]]
(if:$MONEY >= 6)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "The Behemoth - $6","Burgerocity Counter")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"burger"))(set:$MONEY to it - 6)(set:$STATS's 3rd to it + 6)]](else:)[[[The Behemoth - $6->Too Poor]]]
(if:$MONEY >= 9)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "The Burgerocity - $9","Burgerocity Counter")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"burger"))(set:$MONEY to it - 9)(set:$STATS's 3rd to it + 9)]](else:)[[[The Burgerocity - $9->Too Poor]]]
\(if:$FUN is 2)[
(if:$MONEY >= 14)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "The Big Boy - $14","Burgerocity Counter")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"burger"))(set:$MONEY to it - 14)(set:$STATS's 3rd to it + 14)]](else:)[[[The Big Boy - $14->Too Poor]]]
\(unless:$anomalies contains "big boy")[(set:$anomalies to it + (a:"big boy"))]]
(if:$MONEY >= 1)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Fries - $1","Burgerocity Counter")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"fries"))(set:$MONEY to it - 1)(set:$STATS's 3rd to it + 1)]](else:)[[[Fries - $1->Too Poor]]]
(if:$MONEY >= 1)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Soda - $1","Burgerocity Counter")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"soda"))(set:$MONEY to it - 1)(set:$STATS's 3rd to it + 1)]](else:)[[[Soda - $1->Too Poor]]]
[[Exit->Burgerocity]] (track:'cityhall','fadeto',0.5,0.5)
\The secretary hands you two name tags: one has a fake name and fake plumbing business, and one labels you as a City Hall visitor. The secretary then gets up from her desk and gestures for you to follow her. You go through the two large double doors on the right side of the room.
The doors lead into a long hallway with an elevator at the end. Throughout the hallway, there are about 5-6 security guards walking around. You start to feel a little uneasy, but you follow the secretary nonetheless.
The two of you arrive at the elevator, and two security guards are standing beside it - one on each side. The guards look at you while you enter the elevator, but they don't say anything. The elevator doors close and you can feel a slight sense of relief. The secretary presses a button and the elevator starts to go downwards.
"That was the easy part," the secretary explains. "Once we get downstairs, there's a door tucked away behind the elevator. That's where we need to go."
[[Continue->City Hall Basement]](unless:(track:'basement','isplaying'))[
\(track:'cityhall','fadeout',0.5)(after:0.5s)[(masteraudio:'stopall')(track:'basement','playwhenpossible')]]
\You've arrived in the basement of City Hall. It's quite dark, but there are small dim lights spread around. Pipes run around the room in no particular fashion.
[[Elevator->City Hall Elevator]]
[[Maintenance Room->City Hall Maintenance Room]]
[[Secret Room->City Hall Secret Room]]You turn around to call for the elevator, but the secretary stops you.
"Jed, what are you doing?" the secretary asks. "When I said there's no going back, there's no going back. We can't give up now!"
[[Continue->City Hall Basement]](if:$visitsMegaToilet is 9)[The final bathroom. It's all come to this. Whatever happens, Jed, don't forget the amazing time we had together flushing all those toilets. Whatever happens next can't be better than that.](else:)[You go into the maintenance room. The wall is full of buttons, levers, and blinking lights. You don't understand any of it. Strangely enough, the room also seems to function as a bathroom.]
(if:$visitsMegaToilet is 9)[[[Flush the Toilet->The Final Flush]]](else:)[[[Flush the Toilet->City Hall Toilet]]]
[[Exit->City Hall Basement]] (if:$INV contains "letter" and ($INV contains "key" or $FUN is not 4))[
\You and the secretary walk around the elevator, and sure enough, you can just barely see a door behind it, but it's painted to match the color of the wall. You try to open it but it's locked.
"I found the key to this door last night," the secretary says, "and I taped it to the back of the letter I sent you!"
You reach into your pocket and pull out the letter. Indeed, taped to the back, is a small silver key. (if:$FUN is 4)[
"Hey, woah woah woah!" the secretary says. "You were supposed to get rid of that letter!"
"Oh, oops. Too late now." ]You take (cond:$FUN is 4,"the key off the letter","it off") and open up the door...
[[Continue->City Hall Confrontation]]]
\(else:)[
\(if:$FUN is 4)[
\You and the secretary walk around the elevator, and sure enough, you can just barely see a door behind it, but it's painted to match the color of the wall. You try to open it but it's locked.
"I found the key to this door last night," the secretary says, "and I taped it to the back of the letter I sent you!"
(if:$INV contains "key")[You reach into your pocket and pull out the small, silver key. You take it and open up the door...
[[Continue->City Hall Confrontation]]]
\(else:)[
\"Oh, sorry," you explain. "I threw that away."
The secretary just stares at you. "WHAT!?" she cries. "You were only supposed to throw away the letter! Okay then, let's just... uh... let's just go back upstairs. I guess."
The two of you start to walk around toward the front of the elevator. But before you can press one of the buttons, the doors open up, revealing four security guards. They grab you in pairs and take you into the elevator.
"This is a restricted area. Only certified persons are allowed." They rip off your plumber nametag. "We know about your little setup. You two are under arrest for fraud and trespassing."
[[Continue->Trespassing Ending]]]]
\(else:)[
\You and the secretary walk around the elevator, and sure enough, you can just barely see a door behind it, but it's painted to match the color of the wall. You try to open it but it's locked.
"I found the key to this door last night," the secretary says, "and I taped it to the back of the letter I sent you!"
You know, the important letter that you got at the beginning of the game! The one that I told you that you shouldn't have thrown away!(if:$testing is "FAIL2")[ I told you your actions would have consequences.] Let's see how you deal with this one, Jed.
"Well you see..." you start to explain, "I have a bad habit of uhh, throwing away mail after I read it, so I maybe sorta kinda threw away the letter after reading it and I also never noticed that there was a key behind it. Ha ha."
The secretary just stares at you. "Okay then," she replies, "let's just... uh... let's just go back upstairs. I guess."
The two of you start to walk around toward the front of the elevator. But before you can press one of the buttons, the doors open up, revealing four security guards. They grab you in pairs and take you into the elevator.
"This is a restricted area. Only certified persons are allowed." They rip off your plumber nametag. "We know about your little setup. You two are under arrest for fraud and trespassing."
[[Continue->Trespassing Ending]]]](unless:$toilets contains "CityHall")[
\(if:$SFX)[(track:'flush','play')]
\(set:$STATS's 6th to it + 1)
\(set: $toilets to it + (a:"CityHall"))
\(if:$visitsJedsToilet > 3)[Jed, why do you keep doing this? What's your deal with toilets?](else:)[You flush the toilet.
"What are you doing Jed?" the secretary whispers. "You don't have to be a real plumber, but I appreciate the getting-in-character."]]
\(else:)[
\The toilet doesn't flush.
"Looks like we'll have to call a real plumber once this is over," the secretary quips.]
[[Continue->City Hall Maintenance Room]] (track:'confrontation','fadeout',0.5)(track:'basement','fadeout',0.5)(after:0.5s)[(masteraudio:'stopall')(track:'evilending','playwhenpossible')]
\(unless:$ENDINGS contains "Trespassing")[(set:$ENDINGS to it + (a:"Trespassing"))]
\(set:$JOURNAL to it + (a:"Trespassing"))
\(set:$STATS's 1st to it + 1)
\Next thing you know, you're inside a holding cell. "We'll be back to you in a couple hours," the guards tell you.
A couple of hours pass and nothing happens.
What feels like a day passes. Nothing.
After what feels like an eternity, you hear a loud booming sound while you were asleep. You instantly wake up to find the walls of the police station destroyed. Was this freedom? A chance to go out into the world and get some food?
However, you quickly realized the atmosphere was off. The sky was a dark red, and you noticed that many other buildings had damage done to them as well. You couldn't shake the feeling that you could've prevented this. (if: $INV does not contain "letter")[Maybe now you see why you shouldn't have thrown away that letter.](else:)[Did the mayor have something to do with this? Perhaps you'll never know.]
[[The End->Waiting Room Entrance]] (masteraudio:'stopall')(track:'confrontation','playwhenpossible')
\The mayor is sitting inside the room already waiting for you. "Hello, Jed."
You turn around and security has already grabbed the secretary and pulled her away. The door then shuts, leaving you, the mayor, and a couple of security guards alone in the room.
On the back wall of the room is a giant TV screen with a big panel underneath it. You can't make out what most of it says, but you can clearly see a map of Webster Groves with a dot over Burgerocity.
"So," the mayor says, "you heard about my little shutdown. You're upset that your favorite burger place is shutting down. I get that." He starts to walk towards you. "But let me explain why. I met up with some people last night, Jed. People not of this earth. And they are going to give me great power. I just have to do a little something for them in return."
"What are you talking about?" you interrogate.
"They told me that long long ago, they left something behind, something very important to them. It got left right under that nasty burger shop over in West Side."
"You take that back!"
"Unfortunately for you, I'm not going to. They're going to tear that place down and dig. And keep on digging until they find what I need. And then... I'll be a god on Earth. And as for you, well, you've got two options here. Option number 1: I arrest you for fraud and trespassing. Option number 2: you join me, helping me get what we need, and then we can share the power."
The mayor turns around and looks at the TV, down at the panel, then back to you. "So, which is it? I assume this won't be a hard decision."
[["Go ahead and arrest me."->Arrest]]
[["I'll join you."->Evil Ending]]
[["I choose the third option... FIGHT!"->Fight!]]Wait, what? You're arresting yourself? You'd rather do that than fight him?
"Wait, what?" the mayor says. "You're arresting yourself? You'd rather do that than join me?"
Jed, you do realize you actually had a third option, right? You saw that, didn't you? It was the bottom option on the page. Maybe you didn't scroll down far enough? I'm trying to give you the benefit of the doubt here. I just, I didn't think you'd select this option.
"Very well then," the mayor continues, "I won't try to push you. More power for me! //Guards!//"
The two guards grab you by your arms and drag you out of the room.
[[Continue->Trespassing Ending]] (track:'confrontation','fadeout',0.5)(after:0.5s)[(masteraudio:'stopall')(track:'evilending','playwhenpossible')]
\(unless:$ENDINGS contains "Evil")[(set:$ENDINGS to it + (a:"Evil"))]
\(set:$JOURNAL to it + (a:"Evil"))
\(set:$STATS's 1st to it + 1)
\Jed... what have you done?
"I knew you'd come to your senses, Jed," the mayor says. "Together we are going to rule this earth."
The mayor escorts you out of the room, where you walk by the secretary, who is being handcuffed by security guards. She looks at you confused as if she doesn't believe the scenario she is watching unfold.
The next day, Burgerocity is shut down. A company arrives to demolish it, and by nightfall, the digging begins. It takes about 5 days total until they find a strange, red, glowing capsule. They bring it in to you, collect their payment from the mayor, and then leave City Hall.
You and the mayor then go back downstairs to the communications room. The mayor presses some buttons on the panel, and suddenly a distorted voice begins speaking. (text-style: "fidget")["Have you found it yet?"]
"Yes, we found it this morning," the mayor replies. "How do we get it to you?"
A hatch opens up on the far-right side of the panel. (text-style: "fidget")["Please slide it in there."]
The mayor puts the capsule into the hole, which then closes. "So now what?" he asks. "What do we get?"
(text-style: "fidget")["You get to live."]
You then hear a giant booming sound coming from the surface. You and the mayor rush upstairs. The sky is a dark shade of red, and you can see what you believe to be alien ships up in the sky. Buildings are being demolished, set on fire, exploded, and destroyed. Many are running out into the streets in fear. People run up to you for help. "Mayor Dixon, what do we do?"
"I... I don't know."
There you go, Jed. Was that worth it?
[[The End->Waiting Room Entrance]] (track:'confrontation','fadeout',0.5)(after:0.5s)[(masteraudio:'stopall')(track:'fight','playwhenpossible')]
\Alright, Jed. We're about to go into a - dare I say - //epic// fight scene. But first, we're going to need to choose a weapon! What do you choose?
(if:$INV contains all of (a:"burger","soda","fries"))[(link-reveal-goto:"Burgerocity Meal Combo","The City Hall Fight")[(set:$weapon to "meal combo")(unless:$mayorFights contains "meal combo")[(set:$mayorFights to it + (a:"meal combo"))]]
]
\(if:$INV contains "buster")[(link-reveal-goto:"Buster Winchester","The City Hall Fight")[(set:$weapon to "buster")(unless:$mayorFights contains "buster")[(set:$mayorFights to it + (a:"buster"))]]
]
\(if:$INV contains "crowbar")[(link-reveal-goto:"Crowbar","The City Hall Fight")[(set:$weapon to "crowbar")(unless:$mayorFights contains "crowbar")[(set:$mayorFights to it + (a:"crowbar"))]]
]
\(if:$INV contains "nerf gun")[(link-reveal-goto:"Foam-Dart Gun","The City Hall Fight")[(set:$weapon to "nerf gun")(unless:$mayorFights contains "nerf gun")[(set:$mayorFights to it + (a:"nerf gun"))]]
]
\(link-reveal-goto:"Good Ol' Fisticuffs","The City Hall Fight")[(set:$weapon to "fists")(unless:$mayorFights contains "fists")[(set:$mayorFights to it + (a:"fists"))]]
(if:$INV contains "hammer")[(link-reveal-goto:"Hammer","The City Hall Fight")[(set:$weapon to "hammer")(unless:$mayorFights contains "hammer")[(set:$mayorFights to it + (a:"hammer"))]]
]
\(if:$INV contains "wrench")[(link-reveal-goto:"Steel Pipe Wrench","The City Hall Fight")[(set:$weapon to "wrench")(unless:$mayorFights contains "wrench")[(set:$mayorFights to it + (a:"wrench"))]]
]
\(if:$INV contains "lightsaber")[(link-reveal-goto:"Strange Device","The City Hall Fight")[(set:$weapon to "lightsaber")(unless:$mayorFights contains "lightsaber")[(set:$mayorFights to it + (a:"lightsaber"))]]
](if:$weapon is "meal combo")[You pull out one of Burgerocity's signature burgers and shove it into the right guard's mouth. The mayor steps back, while the second guard jumps toward you. You smack them across the head with your order of fries and they fall down.
"I choose option 3!" you yell.
"Woah there Jed," the mayor bellows, "but I'm not looking for a food fight. Food fight or normal fight, either way, you'd lose."
"That's fine," you retort, "I don't need to fight you." You jump towards the TV past the mayor and dump the soda onto the communication panel. The screen glitches out, sparks begin to fly, and suddenly it bursts into flames, producing a large amount of smoke.
While the mayor looks around for a fire extinguisher, you run out of the room, where you see two guards laying down on the ground, and the secretary holding her heels. "C'mon!" you say, gesturing towards the elevator. The mayor runs after you, but when he gets to the elevator doorway you kick him back as the doors shut. You then ride the elevator up and exit City Hall as fast as you can.]
\(else-if:$weapon is "nerf gun")[You pull out your foam-dart gun and shoot darts at the guard to your right. While he's trying to pull them off of his face, the second guard jumps toward you. You shoot them in the head and they fall face-first into the floor.
"I choose option 3!" you yell.
"Jed, I can see that's not a real gun," the mayor bellows, "so if you're trying to intimidate me it's not going to work."
"EAT FOAM!" you shout. You unleash a barrage of darts toward the mayor, but he moves out of the way. The darts then all land on the TV screen, which then glitches out, causes sparks to begin to fly, and suddenly bursts into flames, producing a large amount of smoke.
While the mayor looks around for a fire extinguisher, you run out of the room, where you see two guards laying down on the ground, and the secretary holding her heels. "C'mon!" you say, gesturing towards the elevator. The mayor runs after you, but when he gets to the elevator doorway you kick him back as the doors shut. You then ride the elevator up and exit City Hall as fast as you can.]
\(else-if:$weapon is "lightsaber")[You pull out the strange device that you received in your mailbox this morning. Despite the fact that it didn't work earlier, you try again. You push the button, and then a beam of energy comes out of the device. The device is actually a lightsaber.
"I choose option 3!" you yell.
"Woah there Jed," the mayor quivers, "what is that?"
"It's that thing from Star Wars, I think. Anyway, I'm gonna cut through your controls now."
"You can't do that!"
You point the lightsaber toward him. "Are you gonna try and stop me?" The guards and the mayor keep their distance. You walk up to the communications panel and slash it, causing sparks to fly and burst into flames. While the mayor looks around for a fire extinguisher, you run out of the room, where you see two guards laying down on the ground, and the secretary holding her heels.
"This thing really came in handy," you tell the secretary.
"What? Is that a lightsaber? How did you get that?"
"I got it in the mail when I got your letter."
"Well, I didn't give that to you..."
Suddenly, the mayor runs after you, but you and the secretary get in the elevator and kick the mayor back as the doors shut. You then ride the elevator up and exit City Hall as fast as you can.]
\(else-if:$weapon is "buster")[You pull out Buster Winchester and whack the guard to your right. The mayor steps back, while the second guard jumps toward you. Buster uppercuts them and they fall face-first into the floor.
"We choose option 3!" you yell.
"Oh no, I'm so scared," the mayor bellows, "the Burgerocity mascot is trying to save its dumpster fire of a restaurant."
You give a nod to Buster. While you hold the mayor back, Buster jumps towards the TV and smashes his fists down on the panel as hard as he can. The screen glitches out, sparks begin to fly, and suddenly it bursts into flames, producing a large amount of smoke.
While the mayor looks around for a fire extinguisher, you run out of the room, where you see two guards laying down on the ground, and the secretary holding her heels. "C'mon!" you say, gesturing towards the elevator. The mayor runs after you, but when he gets to the elevator doorway you kick him back as the doors shut. You, Buster, and the secretary then ride the elevator up and exit City Hall as fast as you can.]
\(else:)[You pull out your $weapon and knock out the guard to your right. The mayor steps back, while the second guard jumps toward you. You hit them in the head and they fall face-first into the floor.
"I choose option 3!" you yell.
(if:$weapon is "hammer")["What are you going to do" the mayor bellowed, "hammer me to death? You're a few nails loose if you think you can beat me in combat."](if:$weapon is "fists")["You may have knocked out my guards somehow," the mayor bellows, "but you won't beat me //mano a mano//."](if:$weapon is "crowbar")["Nice weapon there Jed," the mayor bellows, "but I already opened up to you earlier. You'll find that won't help you against me."](if:$weapon is "wrench")["Woah there Mr. Mario," the mayor bellows, "the pipes are in the other room. That wrench won't help you in a fight against me."]
(if:$weapon is "fists" and $strongmanScoreTotal > 29)[What the mayor didn't know is that all of Jed's practice on Cassidy's Challenge at the arcade was about to pay off... Jed ran up to the mayor and punched him back as hard as he could. The mayor went flying backwards into the panel. The screen glitches out, sparks begin to fly, and suddenly it bursts into flames, producing a large amount of smoke.
You run out of the room, where you see two guards laying down on the ground, and the secretary holding her heels. "C'mon!" you say, gesturing towards the elevator. The mayor runs after you, but when he gets to the elevator doorway you kick him back as the doors shut. You then ride the elevator up and exit City Hall as fast as you can.]
\(else:)["That's fine," you retort, "I don't need to fight you." You jump towards the TV past the mayor and smash your $weapon down on the panel as hard as you can. The screen glitches out, sparks begin to fly, and suddenly it bursts into flames, producing a large amount of smoke.
While the mayor looks around for a fire extinguisher, you run out of the room, where you see two guards laying down on the ground, and the secretary holding her heels. "C'mon!" you say, gesturing towards the elevator. The mayor runs after you, but when he gets to the elevator doorway you kick him back as the doors shut. You then ride the elevator up and exit City Hall as fast as you can.]]
[[Continue->Normal Ending]] (track:'fight','fadeout',0.5)(after:0.5s)[(masteraudio:'stopall')(track:'happyending','playwhenpossible')]
\(unless:$ENDINGS contains "NormalRoute")[(set:$ENDINGS to it + (a:"NormalRoute"))]
\(set:$JOURNAL to it + (a:"NormalRoute"))
\When you exit City Hall, you notice a large gathering of people outside in the walkway. A commotion has begun due to the large amount of smoke pouring from the building.
"Is everything okay, Jed?" a spectator asks you.
You look at the secretary. "The mayor is the reason why Burgerocity shut down," she yells. "He's working with an independent business from outside of town and taking property away just for them. They bribed him, and he accepted their bribe."
The crowd gasps and then murmurs amongst themselves. In almost perfect timing, the mayor runs out of the building. The crowd stares at him. "That's... not true..." he huffs.
"Oh really?" a voice barks from the crowd. She steps forward. It's none other than Chairwoman Sandra Clifton of the County Board of Commissions! "Well then, what happened, Mayor Dixon? Why is Burgerocity being shut down? And why are there construction plans beginning tonight?"
(if:$FUN is 11 or $theGame)["I- uh... well there's uh-" the mayor stammers, "the place failed a uh... it failed the... game! It failed the game! YOU LOST THE GAME!!"
The crowd goes completely silent. Someone begins screaming. "NOOOOOOOOOOOO!!!! I LOST MY STREAK!"
Suddenly, everyone starts shouting in anger. How could the mayor have done this? What could have caused the mayor to resort to such cruelty?
\(unless:$anomalies contains "mayor game")[(set:$anomalies to it + (a:"mayor game"))]]
\(else:)["I- uh... well there's uh-" the mayor stammers, "the place failed a uh... health examination! So for the safety of the town, I uh.. had to shut it down immediately!"
The crowd is quiet. Everyone knows Burgerocity has a very high health rating; the owner always has his results posted on his door.]
"Glen Dixon," states Chairwoman Sandra Clifton of the County Board of Commissions, "I will see that your impeachment trial happens soon. And I'm canceling those construction plans of yours."
The fire department soon arrives, ushering everyone away. As you begin to walk towards the train station, the secretary catches you. "Thank you so much, Jed," she says. "Not only for trusting me but for diving head first to fix the problem.(if:$visitsSecretary is 1)[ Still strange how you already came to my desk in uniform, though!] Tomorrow I'll talk to you about refinancing. Have a good night!" She then walked off.
Congratulations, Jed. Your work here is done.
[[The End->Waiting Room Entrance]] (track:"eastside","fadeout",0.5)(after:0.5s)[(track:"sadending","playwhenpossible")]
\(unless:$ENDINGS contains "Supermarket")[(set:$ENDINGS to it + (a:"Supermarket"))]
\(set:$JOURNAL to it + (a:"Supermarket"))
\Jed sat next to the front door of Bosco's, wondering what to do now. While Jed does understand that what he did was deserving of a ban, he also felt that he never would have done those things if he didn't find out what John Bosco truly felt about him. So there he sat next to the door, almost as if he was protesting his ban.
He sat there all day. As the store closed, John walked past him and paid no attention.
He sat there overnight, where the opening manager of the store saw him but also paid no attention (more so because she was confused rather than disliking Jed). He sat there the rest of the day, where John passed him twice: when he came into work and when he closed the store.
This pattern happened for days. Jed simply refused to go to another store for his groceries. He just could never believe what happened between him and John. He thought they were friends; they talked every time he came to the store, John always seemed interested in what he had to say, and always let Jed speak as long as he wanted, with minimal interruption.
But of course, you can't sit in one place for long before your basic human needs need to be fulfilled. And since Jed refused to go anywhere else, it was only a matter of time before he died.
[[The End->Waiting Room Entrance]] (track:'apartment','fadeto',0.5,0)(track:'apartmentjosie','fadeto',0.5,1)
\(if:$wearing is "icloak")[
\You go over to Josefine's apartment and knock on the door.
"Hi, what ca-" Josefine stops talking once she sees that no one is at her door. "Hello?" She looks around for a few seconds. "Jed, I swear if you're somehow involved in this..." she then goes back into her apartment and shuts her door.
[[Continue->The Apartment Complex]]]
\(else:)[==
\(set:$visitsJosefine to it + 1)
\You go over to Josefine's apartment and knock on her door. (if:$visitsJosefine is 1)[You find that you and Josefine chat with each other from time to time about very random topics.]
(if:$visitsJosefine is 1)["Good morning, Jed! How are you?"](if:$visitsJosefine is 2 or 3)["What's up?"](if:$visitsJosefine > 3)["Hey,"] Josefine greets.
(if:$INV contains "book series")[//[[The Adventures of Charles Howard->Josefine Book Series]]//
]
\(if:$josefineStore is "wait")[[[Deed->Josefine Deed]]
]
\(if:(history:) contains "Empty Store" and $josefineStore is "unknown")[[[Empty Store->Josefine Empty Store]]
]
\(if:$INV contains "bear")[[[Gift Teddy Bear->Josefine Bear]]
]
\(unless:$wearing is "none")[[[Outfit->Josefine Outfit]]
]
\(unless:$stJosefine is (a:true,true,true,true))[[[Small Talk->Josefine ST Select]]
]
\(if:(history:) contains "Setup VR")[[[Virtual Reality->Josefine VR]]
]
\[["Gotta go!"->The Apartment Complex]](if:$stTopic is 1)[(set:1 of $stJosefine to true)
\"I got an anonymous letter telling me to go to City Hall," you explain, "what should I do?"
"That's a little strange... suspicious maybe... what's the subject matter?"
"It just says there's something going on in City Hall, it doesn't go more in-depth."
"I think it'd be worth checking out. City Hall is a guarded place, what's the worst that could happen?"]
\(if:$stTopic is 2)[(set:2 of $stJosefine to true)
\"Did you hear about Burgerocity getting shut down?" you ask Josefine.
"Yeah I heard about that," Josefine says. "I saw a news story on it this morning. I was just there yesterday actually, I wonder why he didn't say anything about it."
"I was there last night too. I'm gonna try and go talk to him, see what's up."
"Yeah, that's a good idea. You two are friends, right? He didn't tell the news but he'll probably tell you."]
\(if:$stTopic is 3)[(set:3 of $stJosefine to true)
\"How are you doing today?" you ask Josefine.
"(either:"Oh, I am //good//. I slept like a baby, and now I'm ready to take on the day! Do your worst, world, I'm comin' for ya!","Not bad! Been a bit of a challenge to try and fully wake up today, but I'll manage.","To be honest, it could be better. I kept waking up during the night, so I'm just... //bleh//.") How about you, Jed?"
"I'm doing good as always!"]
\(if:$stTopic is 4)[(set:4 of $stJosefine to true)
\"Do you have any plans today?" you ask Josefine.
"(either:"I've got a lot tidying up I need to do. Cleaning, laundry, dishes, the like. I unhealthily push them off until I just do 'em all at once. I gotta get in the right mood, but when I am I can just power through.","Today's gonna be sort-of an 'off' day for me. I've got my schedule clear, so I can just sit back, relax, head empty, no thoughts.","I got some odd jobs to do today, like getting groceries, but other than that I don't really have much going on. I'll probably just watch TV most of the day.","Me and Robyn, my girfriend, are gonna go watch a movie together tonight! It's one we've both been wanting to see for a while. I finally got tried of waiting for spoilers and broke, got us both tickets.")"]
(if:$stJosefine is (a:true,true,true,true))[[[Continue->Josefine's Apartment]]](else:)[[[Continue->Josefine ST Select]]]"Do you remember what was in that space next to the hardware store in Town Square?" you ask Rafael.
"Hmm, it's been a while," he responds, "but I think it was some kind of bakery? I don't know what it was called though."
"Yeah, that sounds about right. For some reason, I couldn't remember. Have I told you about my store idea?"
"Oh, uh, yes... it was uh... Jed's Jams? Where you sell jelly and music?"
"That's the one! When visiting that empty store I thought that this could be the place. I'll let you know if I find out more."
"See ya, Jed!"
[[Continue->Rafael's Apartment]] (set:$josefineStore to "known")
\"Do you remember what was in that space next to the hardware store in Town Square?" you ask Josefine.
"You really forgot?" Josefine smirks.
"I guess so..."
"That was where my old bakery was! 'Taste of Heaven' it was called. Remember?"
"Oh yeah! I knew I had been there all the time, now that I remember you owned it that makes more sense. Anyway, I was asking because... I'm really interested in starting my own shop."
"Oh no," Josefine winces, "Jed's Jams... Okay, don't get me wrong, I think that idea is really... cute, and I'd be willing to help you with the real estate, but-"
"Really?" Jed interrupts.
"BUT," Josefine continues, "I scratch your back, you scratch mine. I would like something in return. You have a library membership, right? If you could somehow get ahold of the entire //Adventures of Charles Howard// series, I'll see what I can do about the deed."
"Thank you, Josefine!"
[[Continue->Josefine's Apartment]] (track:'apartment','fadeto',0.5,0)(track:'apartmentted','fadeto',0.5,1)
\(if:$wearing is "icloak")[
\You go over to Ted's apartment and knock on the door.
"Who's there?" Ted tries to look around for someone. "Dang kids. Always with their ding-dong ditching." He then goes back into his apartment and shuts the door.
[[Continue->The Apartment Complex]]]
\(else:)[==
\(set:$visitsTed to it + 1)
\You go over to Ted's apartment and knock on the door. (if: $visitsTed is 1)[You and Ted have talked a few times, but not often.
"Hello, sir. How can I help you?"]
\(if: $visitsTed is 2)[
"Didya need somethin' from me?"]
\(if: $visitsTed is 3)[
"What do you want?"]
\(if: $visitsTed > 3)[
"Go away."]
(if:(history:) contains "Empty Store" and $josefineStore is "unknown")[[[Empty Store->Ted Empty Store]]
]
\(if:$INV contains "bear" and $CLOSET does not contain "vest")[[[Gift Teddy Bear->Ted Bear]]
]
\[[Names->Ted Names]]
(unless:$wearing is "none")[[[Outfit->Ted Outfit]]
]
\(unless:$stTed is (a:true,true,true,true))[[[Small Talk->Ted ST Select]]
]
\(if:(history:) contains "Setup VR")[[[Virtual Reality->Ted VR]]
]
\[["Gotta go!"->The Apartment Complex]](unless:$bookReturned)[
\(unless:$INV contains "late book")[
\"Oh, hello Jed," the librarian sighs. "It's been a while."
"Yes, it has," Jed says. (if:$josefineStore is "known")["But I'm here to check out some books finally!"]
"(unless:$josefineStore is "known")[Are you here to check something out? ]You do know that you can't check anything out with that unresolved late return on your record?"
(if:$INV contains "buster")["Actually..." Jed holds up Buster. "I'm just here with him. He's the one who wants to check out some books."
The librarian doesn't respond. She just returns a blank gaze.](else:)["Oh yeah," Jed whispers to himself. He then asks the librarian, "Can I just pay for the book?"
The librarian types into her computer, "Sorry, Jed. That book is so old it's not possible to replace."]]
\(else:)[
\"Oh, hello Jed," the librarian sighs. "It's been a while."
"Yes, it has," Jed says. (if:$josefineStore is "known")["But I'm here to check out some books finally!"]
"(unless:$josefineStore is "known")[Are you here to check something out? ]You do know that you can't check anything out with that unresolved late return on your record?"
"Yes I do, that's why I'm returning it!"
"Oh wow," the librarian gasps, "I didn't think I'd live to see the day. Well, I'll take that off your hands. Go have fun, or whatever.
\(set:$bookReturned to true)]]
\(else:)[
\"Hello, Jed," the librarian greets. "What did you need?"
"Do you have a recommendation on what book to read?"
"(either:"I somehow got my hands on a little book called //What to do if the World is Ending.// The advice is... interesting to say the least.","Have you ever wanted to read a murder mystery where the mystery is \"what's the plot?\" That's basically the appeal of //Magic Recliner Couches//.","My daughter really enjoyed //Charles Howard and the Magnificent Mop//. It seems like a book right up your alley.","//Vela// is a dystopion book about trying to stay hopeful in light of difficult circumstances.","If you want a cute little story about finding others like yourself, you should check out //The Woman and the Lilac//.","We just got this book called //Greg and Ron//, if you have a kid I'd recommend that to them.","//Starch and Crinkle Visit the Big City// is a fun story about four kids, one rollercoaster, and lots of shenanigans.")"]
[[Continue->Library]] (if:$FUN is 5)[You walk up to the library's computer lab. All of the computers are out of order, except for one. You walk up to it, and it looks like something is wrong with it. There are tons of error messages on the screen, all saying various sentences in broken English. You can just barely make out the browser behind all the windows, where the search bar says "http://arewebsite.com"
\(unless:$anomalies contains "computer virus")[(set:$anomalies to it + (a:"computer virus"))]]
\(else-if: $FUN is 13)[You walk up to the library's computer lab. All of the computers are out of order, except for one. You can barely make out the text on its screen.]
\(else:)[You walk up to the library's computer lab. Each computer is turned off, with a piece of paper taped to them that reads "OUT OF ORDER." (if:$FUN is 1)[What a shame. We could've installed AreWebsite Antivirus onto all of them.]]
(if:$FUN is 13)[[[Look at Computer->Fun BBTA]]
]
\[[Continue->Library]](unless:(track:"eastside","isplaying"))[(track:"superjed","fadeout",0.5)(after:0.5s)[(masteraudio:"stopall")(track:"eastside","playwhenpossible")]]
\(set:_book1 to "//[[What to do if the World is Ending->Book 1]]//")
\(set:_book2 to "//[[Magic Recliner Couches->Book 2]]//")
\(set:_book3 to "//[[Starch & Crinkle Visit the Big City->Book 3]]//")
\(set:_book4 to "//[[Vela->Book 4]]//")
\(set:_book5 to "//[[Greg and Ron->Book 5]]//")
\(set:_book6 to "//[[The Woman and the Lilac->Book 6]]//")
\(set:_book7 to "//[[Rulebook->Book 7]]//")
\You walk over to the library's bookshelves. The library has a very small selection, filling only about two and a half bookshelves worth.
\(if: $wearing is "cape" and $citizensHelped does not contain "library")[
You see a woman looking at another bookshelf. "Is there anyone around to help?" you hear her say.]
(if:$josefineStore is "known" and $INV does not contain "book series")[//[[The Adventures of Charles Howard and the Formidable Fruitcake->Book Series]]//
]
\(if:$INV contains "bald card")[//[[Greg and Ron->Pull the Book]]//](else:)[_book5]
_book2
\(if:$theGame or (history:) contains "Book 7")[
_book7]
_book3
_book4
_book1
_book6
(if: $wearing is "cape" and $citizensHelped does not contain "library")[[[Help the Woman->SuperJed Library]]
]
\[[Exit->Library]]
<!-- //[[Magic Recliner Couches->Book 2]]// -->=><=
(font:"Unbounded")[What to do if the World is Ending]<btitle|
(font:"Times New Roman")[by Reuben Griffiths]<bauth|
<==>
---
(font:"Libre Baskerville")[
\If you're reading this book, then that means that you think the world is about to end, or the world is literally about to end. But don't worry. This book will guide you through the three simple steps to help you prepare for the end.
''Step 1) Talk to people.'' No one wants to go alone. The want to talk to people before the world ends is going to be shared by everyone. In chapter 1, I will describe who is best to talk to, and also show you a list of predetermined end-of-world phrases such as "How are you coping?" or "So... are you gonna pay me back that $5 now?"
''Step 2) Do something.'' Whether this means crossing something off your bucket list or trying to stop impending doom, you're not gonna get the most out of life by simply sitting down on your couch. In chapter 2, I discuss the perfect activities to do before the world ends.
''Step 3) Invest all of your money into cryptocurrency.'' If the world is ending, so is your money. And if you're not going to spend it, don't let it go to waste! In chapter 3, I will give the pros and cons of investing in different "cryptos," and also show you my very own cryptocurrency that has no flaws whatsoever.]
[[Continue->Bookshelves]] You notice one of the books in the book series Josefine was asking for: //The Adventures of Charles Howard and the Formidable Fruitcake//. You look nearby and eventually find the other books in the series, //The Adventures of Charles Howard and the Magnificent Mop//, //The Adventures of Charles Howard and the Towering Table//, and //The Adventures of Charles Howard: The Pointless Prequel//.
\(set:$INV to it + (a:"book series"))
You gather all 4 of the books, and take them to the front desk, where the librarian then checks you out.
[[Continue Looking->Bookshelves]]
[[Exit->East Side of Town]] =><=
(font:"Unbounded")[Magic Recliner Couches]<btitle|
(font:"Times New Roman")[by Bread McApple]<bauth|
<==
---
(font:"Libre Baskerville")[
\###COLD WAS THE NIGHT. I WAS STABBED.
"Wait; If you got stabbed, how are you alive writing this story?" you may ask. Well, let me tell you a story called "I survived."
It begins with me sitting on my couch, like any couch potato. However, I was no ordinary potato on a couch. You may not have noticed, but this couch was actually a recliner couch. Once again, this is no ordinary couch; it is a magic couch!
"But how is it magic?" you whine. Say that again and I will turn you into a couch. Yep; I have a couch that can turn you into a couch because science magic is really cool and does stuff!
Now, back to me getting stabbed. Spoiler: it was a magic recliner couch that stabbed me to death.
"TO DEATH?", you yell loudly, "BUT YOU SAID YOU SURVIVED!" Yep, I survived, and I am telling you this story, so stop interrupting me!
Anyway, it begins with me sitting on my couch, like any couch potato. This was right before my epic adventure started. The magic recliner couch slowly reached over for a knife; I could see it, but I said nothing about it. As it swung the knife at me, I ducked because I had just dropped my piece of chocolate cake onto the floor.
I looked up, noticing I dodged a knife, and I said, "Hey. That's pretty good. However, don't stab me, couch, I have a book to write later about this situation."]
You close the book as it got too confusing for you to follow.
[[Continue->Bookshelves]] (set:$INV to it - (a:"book series"))(set:$josefineStore to "wait")(set:$incomingMail to "deed")(set:$sidequests to it + (a:"Josefine"))
\"Wow!" Josefine exclaims, "the library actually had all of them? That's awesome!"
"Yup, I was surprised to find them all, given their small selection."
"Well, I guess I should uphold my end of the deal, huh? I'll contact the person holding onto the deed for me and I'll get it sent to you. Should come through the mail in a day or two."
"Awesome, thank you, Josey!"
[[Continue->Josefine's Apartment]] (if:$stTopic is 1)[(set:1 of $stTed to true)
\"I got an anonymous letter telling me to go to City Hall," you explain, "what should I do?"
"I don't know. I'm not sure what you want me to do with //your// mail. If you wanna check it out, check it out. If not, then don't."]
\(if:$stTopic is 2)[(set:2 of $stTed to true)
\"Did you hear about Burgerocity getting shut down?" you ask Ted.
Ted looks at you confused. "Oh, that burger place. I've never been."
"Well, today's your last chance to go eat there!"
"I've lived my whole life without going there. I can live the rest just the same."]
\(if:$stTopic is 3)[(set:3 of $stTed to true)
\"How are you doing today?" you ask Ted.
"I'm okay."]
\(if:$stTopic is 4)[(set:4 of $stTed to true)
\"Do you have any plans today?" you ask Ted.
"Nope."]
(if:$stTed is (a:true,true,true,true))[[[Continue->Ted's Apartment]]](else:)[[[Continue->Ted ST Select]]]"Do you remember what was in that space next to the hardware store in Town Square?" you ask Ted.
"Yeah, what about it?" Ted responds.
"Do you remember what it was, or what it was called?"
"It was a bakery. I remember not liking the owner."
"Okay, thank you, Ted!"
"Who are you again? Tell me how you know my name."
[["Goodbye!"->Ted's Apartment]]"Have you ever thought about how our names rhyme?" you ask Ted.
Ted stares at you. "I don't know who you are. How do you know my name?"
"I don't remember how I remember stuff! That'd be useless!"
Ted shuts the door on you.
[[Continue->Ted's Apartment]] (track:"townsquare","fadeout",0.5)(after:0.5s)[(track:"happyending","playwhenpossible")]
\You spend the next day or two starting to clean up the store. You started mostly by sweeping and vacuuming and dusting, and then eventually painting, putting up wallpapers, and finally setting up items.
At long last, your life dream had been completed. Jed's Jams was open for business.
[[Continue->Capitalism Ending]] (track:'happyending','fadeout',0.5)(after:0.5s)[(track:'sadending','playwhenpossible')]
\(unless:$ENDINGS contains "Capitalism")[(set:$ENDINGS to it + (a:"Capitalism"))]
\(set:$JOURNAL to it + (a:"Capitalism"))
\(set:$STATS's 1st to it + 1)
\5 long days passed.
No one's bought anything. No one even came into the store. And it's not like you didn't advertise it! You told many people about it: your neighbors, random people in the supermarket, random people on the train, random people that happened to walk by your shop, and more.
Was Jed's Jams never meant to be? Was it too good to be true? Or did Jed care about this idea so much that he never realized it was something no one wanted? (if:$INV contains "buster")[Buster tried to console you, but it didn't matter. That wouldn't change the fact no one cared about his idea.]
The incoming bills began to scare you. In about 25 days you'd have to pay them all. What revenue would you pay them with? You walked out of the store and looked at the front, wondering where you went wrong.
And that's when the sky went red and the entire store exploded.
[[The End->Waiting Room Entrance]] (set: $visitsBurgerocity to it + 1)
\"Why the want to shut down shop all the sudden?" you ask. "And why so soon?"
The owner leans forward. "If anyone asks, you never heard this. I was told not to tell anyone."
"What happened?"
"It was the mayor," the owner explains. "He shut down my business just this morning. He told me he has deconstruction plans starting //tonight//."
"Oh no! Is there anything I can do to help you? That sounds too sudden to be ethical or legal..."
"If you wanna talk to the people at City Hall, be my guest. I don't like it either but I'm not gonna be the one to disrespect Mayor Dixon, y'know?"
"Don't worry. I'll get to the bottom of this."(if:$BUSTER)[(if:$INV contains "buster")[
"Hey, wait a minute, is that my cardboard cutout?"
"Oh uhhh, no this is just a replica I made after the other one disappeared!"](else:)[
"Hey, by the way, did you ever see what happened to Buster? He just kinda disappeared."
"Uhhhh, no idea! That's a little weird, haha..."]]
[[Continue->Burgerocity]] You mention the deed to the empty store.
"I already talked to the person who was holding onto it for me," Josefine responds, "so now we're just waiting for snail mail! Should arrive in your mailbox in a day or two."
[[Continue->Josefine's Apartment]] (track:'eastside','fadeto',0.5,0.33)(track:'townsquare','fadeto',0.5,0.33)(track:'westside','fadeto',0.5,0.33)
\(set:$visitsTrainStation to it + 1)
\(if:$wearing is "icloak")[Jed temporarily took off his invisibility cloak while inside the train station.
]
\(if:$visitsTrainStation is 1)[
\(if:$PREMIUM is "ready")[(set:$PREMIUM to "canpurchase")"(either:"Good morning","Hey there","Howdy","Hello","How's it going","How ya doin'","What's up") Jed!" the ticket seller greets. "Welcome to the $LOC Train Station! Today we've introduced a new premium access feature! For a one-time $99 payment, you'll be able to get faster train rides, and get access to our premium member room which includes a free-to-use phone and ATM! Let us know if you're interested!"
"Will do," Jed replies.
"Do you have your pass?" the ticket seller asks.
(if:$INV contains "train pass")["Never leave home without it!"](else:)["Oh shoot, I left it at home."
"We can just sell you a ticket if you'd like.(if:$FUN is 7)[ We have a special promotion where train passes are 75% off!]"]]
\(else:)["(either:"Good morning","Hey there","Howdy","Hello","How's it going","How ya doin'","What's up") Jed!" the ticket seller greets. "Welcome to the $LOC Train Station! Do you have your pass?" the ticket seller asks.
(if:$INV contains "train pass")["Never leave home without it!"](else:)["Oh shoot, I left it at home."
"We can just sell you a ticket if you'd like.(if:$FUN is 7)[ We have a special promotion where train passes are 75% off!]"]]]
\(else:)[
\"(if:$previousPassage is not "Train Station")[Welcome to the $LOC Train Station!" the ticket seller greets. "](if:$INV contains any of (a:"train ticket","train pass","train pass new") and $PREMIUM is "nope")[Where would you like to go?](else:)[What can I do for you?](if:$FUN is 7)[ Don't forget our train passes are 75% off today!]"
\(if:$MONEY < 10 and $ATM < 10 and $LOC is not "East Side" and $INV does not contain all of (a:"train pass","train ticket","train pass new"))[
"I don't have enough money for the ride back, can you set me up for a ride to East Side and I'll pay you back later?"
"Jed, of course I can! Don't worry about paying us back, consider this a thank you for your service!"]]
(if:$PREMIUM is "yes")[
\(if:$MONEY < 10 and $ATM < 10 and $LOC is not "East Side" and $INV does not contain all of (a:"train pass","train ticket","train pass new"))[(link-reveal-goto:"Go to East Side","Train Ride")[(set:$LOC to "East Side")]](else:)[(if:$INV contains any of (a:"train pass","train ticket","train pass new"))[[[Train Ride->Train Ride Options]]](else:)[[[Purchase Ticket->Train Station Shop]]]]
[[Phone->Train Station Phone]]
[[ATM->Train Station ATM]]
(if:$LOC is "East Side")[(link-goto:'"Nevermind"',"East Side of Town")]
\(if:$LOC is "Town Square")[(link-goto:'"Nevermind"',"Town Square")]
\(if:$LOC is "West Side")[(link-goto:'"Nevermind"',"West Side of Town")]]
\(else:)[
\(if:$MONEY < 10 and $ATM < 10 and $LOC is not "East Side" and $INV does not contain all of (a:"train pass","train ticket","train pass new"))[
\(link-reveal-goto:"East Side","Train Ride")[(set:$LOC to "East Side")(if:$INV contains "train ticket")[(set:$INV to it - (a:"train ticket"))]]
(if:$LOC is "East Side")[(link-goto:'"Nevermind"',"East Side of Town")]
\(if:$LOC is "Town Square")[(link-goto:'"Nevermind"',"Town Square")]
\(if:$LOC is "West Side")[(link-goto:'"Nevermind"',"West Side of Town")]]
\(else:)[
\(if:$INV does not contain all of (a:"train pass","train pass new","train ticket"))[
\Current funds: $$MONEY
(if:$PREMIUM is "canpurchase")[(if:$MONEY >= 99)[[[Activate Premium - $99->Activate Premium]]](else:)[[[Activate Premium - $99->Too Poor]]]
]
\(if:$MONEY >= 10)[(link-reveal-goto: 'Train Ticket - $10',"Train Station")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"train ticket"))(set:$MONEY to it - 10)(set:$STATS's 3rd to it + 10)]](else:)[[[Train Ticket - $10->Too Poor]]]
(if:$FUN is 7)[(if:$MONEY >= 20)[(link-reveal-goto: 'Train Pass - $20',"Train Station")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"train pass new"))(set:$MONEY to it - 20)(set:$STATS's 3rd to it + 20)]](else:)[[[Train Pass - $20->Too Poor]]]
\(unless:$anomalies contains "pass deal")[(set:$anomalies to it + (a:"pass deal"))]]
\(else:)[(if:$MONEY >= 80)[(link-reveal-goto: 'Train Pass - $80',"Train Station")[(set:$INV to it + (a:"train pass new"))(set:$MONEY to it - 80)(set:$STATS's 3rd to it + 80)]](else:)[[[Train Pass - $80->Too Poor]]]]
(if:$LOC is "East Side")[(link-goto:'"Nevermind"',"East Side of Town")]
\(if:$LOC is "Town Square")[(link-goto:'"Nevermind"',"Town Square")]
\(if:$LOC is "West Side")[(link-goto:'"Nevermind"',"West Side of Town")]]
\(else:)[
\(if:$PREMIUM is "canpurchase")[
\Current funds: $$MONEY
(if:$MONEY >= 99)[[[Activate Premium - $99->Activate Premium]]](else:)[[[Activate Premium - $99->Too Poor]]]
]
\(unless:$LOC is "East Side")[(link-reveal-goto:"East Side","Train Ride")[(set:$LOC to "East Side")(set:$justSoldTicket to false)(if:$INV contains "train ticket")[(set:$INV to it - (a:"train ticket"))]]
]
\(unless:$LOC is "Town Square")[(link-reveal-goto:"Town Square","Train Ride")[(set:$LOC to "Town Square")(set:$justSoldTicket to false)(if:$INV contains "train ticket")[(set:$INV to it - (a:"train ticket"))]]
]
\(unless:$LOC is "West Side")[(link-reveal-goto:"West Side","Train Ride")[(set:$LOC to "West Side")(set:$justSoldTicket to false)(if:$INV contains "train ticket")[(set:$INV to it - (a:"train ticket"))]]
]
\(if:$STATS's 9th > 6 and $ENDINGS does not contain "Glitch")[[["Are there any trains going out of town?"->Out of Town]]
]
\(if:$STATS's 9th > 6 and $ENDINGS contains "Glitch")[[[Bloomhurst Lake->Out of Town]]
]
\(if:$LOC is "East Side")[(link-goto:'"Nevermind"',"East Side of Town")]
\(if:$LOC is "Town Square")[(link-goto:'"Nevermind"',"Town Square")]
\(if:$LOC is "West Side")[(link-goto:'"Nevermind"',"West Side of Town")]
\]
\]
\]
\
\(set:$previousPassage to (passage:)'s name)"Are there any trains going out of town?" you ask the ticket seller.
\(set:$justSoldTicket to false)
"The trains that go in and out of town are only for business reasons," the ticket seller explains. "If you want to get a ride out of town you'll need t- wait, what's this? Ok, it looks like there is one train going out of town. To a place called 'Bloomhurst Lake...' Oddly enough, it doesn't look like any trains are coming back from this location. What do you think?"
[["I'll do it!"->Train Ride Bloomhurst Lake]]
(if:$LOC is "East Side")[(link-reveal-goto:'"Nevermind"',"East Side of Town")[(set:$justSoldTicket to false)]](if:$LOC is "Town Square")[(link-reveal-goto:'"Nevermind"',"Town Square")[(set:$justSoldTicket to false)]](if:$LOC is "West Side")[(link-reveal-goto:'"Nevermind"',"West Side of Town")[(set:$justSoldTicket to false)]](set:$visitsPaint to it + 1)
\(set:_a2 to (rotated-to: where it is "paint",...$INV))
\(set:$INV to _a2's 2ndtolast)
\(set:$wallColor to (a:"vermilion","gamboge","glaucous","ginerline","smalt","coquelicot","eburnean","skobeloff","wenge","zaffre","puce","falu","incarnadine","pervenche","Green-Guy-green","sang-de-boeuf","sinoper","watchet")'s random)
\(if:$visitsPaint is 1)[
\You decide that the grey walls of your apartment needed a change. You open up the buckets of paint you bought at the hardware store and start painting your walls. You splash paint on quite a few things, but it's all worth it when the walls finally become a beautiful shade of $wallColor.
\(set:$STATS's 8th to it + 1)]
\(else:)[
\You open up another paint bucket and quickly repaint. It was quite difficult considering that the other coat hasn't fully dried yet, but it was all worth it when the walls finally became a beautiful shade of $wallColor.
\(set:$STATS's 8th to it + 1)]
[[Continue->Jed's Apartment]] =><=
(font:"Unbounded")[
\[Starch & Crinkle]<btitle|
[Visit the Big City]]<bsub|
(font:"Times New Roman")[by <a href="https://www.webtoons.com/en/challenge/starch-crinkle-arruga-y-chu%C3%B1o/list?title_no=846148" target="_blank">Nicole Di Bisceglie</a>]<bauth|
<==
---
(font:"Libre Baskerville")[
\Starch and Crinkle, equally known as Arruga y Chuño, are not exactly known for having the craziest adventures. They live within an abandoned room of a 2-star hotel with their cat Porche, and occasionally hang out with their family friend Yeyé in the trailer park.
Of course, not everything can stay the same!
One fateful day following the events of their last adventure, where they needed to find the thief of Crinkle's meal from BurgerZone™, they decided to go from their home of Santa Teresa, New Mexico to Sunland Park, the bigger city down the road. Except this time, they didn't need to go while on a hunt!
Since their last adventure, Starch and Crinkle's friends Salvia and Nabo have since gotten jobs at the local amusement park, Super Amusement Land. With a little coordination beforehand, the two of them set up Starch, Crinkle, and even Yeyé with an all day pass. Did management know about it? No, but that's okay!
Yeyé only actually participated in two rides - more than expected - but even Crinkle began to tap out after the Super Hanging Upside Down Epic Fear Coaster. Only Chuño remained, ready to brave the final ride: the Hyper Speedy Zoom-Zoom Wowie-Wow-Wow Zoom Fast Machine Super Super Coaster.
"This will be nothing," he said, well knowing the only way he was allowed to ride was through a combination of 6-inch platform shoes and very tall pants to hide the evidence that he might not reach the height requirement.
Strapping into the seat, the Hyper Speedy Zoom-Zoom Wowie-Wow-Wow Zoom Fast Machine Super Super Coaster blasted off immediately, and a mere 30 seconds later it had already done four laps across the perimeter of Super Amusement Land.
"Yeah, I think I'm done," Starch uttered, ready to go home.]
[[Continue->Bookshelves]] (unless:$banned contains "electronics" and (($wearing is "ski mask" and $toasterMask) or ($wearing is not "ski mask" and $toasterMask is false)) and $wearing is not "icloak")[
\You're inside the Gadget Factorie, an electronics store in East Side. (if:(current-date:) contains "Dec 25")[Thank goodness they're still open on Christmas Day.](else:)[The interior has a very sleek and modern design.] (if:$wearing is "icloak")["Is someone there?" the clerk asks.](else:)["How ya doin' (cond:$wearing is "ski mask","sir","Jed")?" the clerk greets.]
\(set:$previousPassage to (passage:)'s name)
(if:$wearing is "icloak")[(link-goto:"Purchase Items","Ghost Purchase")](else:)[(if:$visitsGang is 2 and $INV does not contain "toaster")[[["Purchase" Items->Buy Electronics]]](else:)[[[Purchase Items->Buy Electronics]]]]
\(if:(history:) contains "Buy Electronics" and $storeCardQuest does not contain "documents" and not $joinGang and $wearing is not "icloak")[(if:$storeCardQuest does not contain "ask")[
[["How am I supposed to afford this stuff?"->Store Card]]](else:)[
(if:$INV contains "documents")[[[Give Documents->Store Card]]](else:)[[[Store Card->Store Card]]]]]
\(if:$toiletEnding and $toilets does not contain (passage:)'s name)[
(link-goto:"Bathroom","Mega-Bathroom")]
[[Exit->East Side of Town]]]
\(else:)[
\"Hey, you're the dude that stole my toaster! I've already called the cops on you, bud!"
"Oops, that's my queue to leave!"
[[Exit->East Side of Town]]](set:$visitsElectronics to it + 1)
\(if:$visitsElectronics is 1)["Remember: most of this stuff is self assembly. If you don't know how to do it you probably shouldn't buy it."](else:)["We got the goods, provided you got the dough."]
Current funds: $(if:$MONEY > 999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
\(if:$storeCardQuest contains "documents")[
Store card debt: $(if:5000 - $storeCard > 999)[(digit-format:"###,###",5000 - $storeCard)](else:)[(print:5000 - $storeCard)]]
(if:$seenSteve and $ENDINGS does not contain "WACKY STEVE")[(if:$INV does not contain "WS2" and $MONEY >= 18)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: 'BODY OF WACKY STEVE - $18',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"WS2"))(set:$MONEY to it - 18)(set:$visitsElectronics to it - 1)(set:$STATS's 3rd to it + 18)]](else:)[(if:$INV contains "WS2")[BODY OF WACKY STEVE - Sold Out](else:)[[[BODY OF WACKY STEVE - $18->Too Poor]]]]
]\
(if:$storeCard > 649)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '24" Dishwasher - $649 (Store Card)',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"electronic"))(set:$storeCard to it - 649)(set:$STATS's 12th to it + 649)(set:$visitsElectronics to it - 1)]](else:)[(if:$MONEY >= 649)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '24" Dishwasher - $649',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"electronic"))(set:$MONEY to it - 649)(set:$STATS's 3rd to it + 649)(set:$visitsElectronics to it - 1)]](else:)[[[24" Dishwasher - $649->Too Poor]]]]
(if:$storeCard >= 2799)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '28 Cu. ft. Smart Fridge - $2,799 (Store Card)',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"electronic"))(set:$storeCard to it - 2799)(set:$STATS's 12th to it + 2799)(set:$visitsElectronics to it - 1)]](else:)[(if:$MONEY >= 2799)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '28 Cu. ft. Smart Fridge - $2,799',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"electronic"))(set:$MONEY to it - 2799)(set:$STATS's 3rd to it + 2799)(set:$visitsElectronics to it - 1)]](else:)[[[28 Cu. ft. Smart Fridge - $2,799->Too Poor]]]]
(if:$storeCard >= 599)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '70" Smart TV - $599 (Store Card)',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"electronic"))(set:$storeCard to it - 599)(set:$STATS's 12th to it + 599)(set:$visitsElectronics to it - 1)]](else:)[(if:$MONEY >= 599)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '70" Smart TV - $599',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"electronic"))(set:$MONEY to it - 599)(set:$STATS's 3rd to it + 599)(set:$visitsElectronics to it - 1)]](else:)[[[70" Smart TV - $599->Too Poor]]]]
(if:$storeCard >= 1299)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '30" Stove - $1,299 (Store Card)',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"electronic"))(set:$storeCard to it - 1299)(set:$STATS's 12th to it + 1299)(set:$visitsElectronics to it - 1)]](else:)[(if:$MONEY >= 1299)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '30" Stove - $1,299',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"electronic"))(set:$MONEY to it - 1299)(set:$STATS's 3rd to it + 1299)(set:$visitsElectronics to it - 1)]](else:)[[[30" Stove - $1,299->Too Poor]]]]
(if:$visitsGang is 2 and $INV does not contain "toasterStolen")[[[18" Toaster - $4,999 (Steal)->Steal Toaster]]](else:)[(if:$storeCard >= 4999)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '18" Toaster - $4,999 (Store Card)',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"toaster"))(set:$storeCard to it - 4999)(set:$STATS's 12th to it + 4999)(set:$visitsElectronics to it - 1)]](else:)[(if:$INV does not contain "toaster" and $MONEY >= 4999)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '18" Toaster - $4,999',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"toaster"))(set:$MONEY to it - 4999)(set:$STATS's 3rd to it + 4999)(set:$visitsElectronics to it - 1)]](else:)[(if:$INV contains "toaster")[18" Toaster - Sold Out](else:)[[[18" Toaster - $4,999->Too Poor]]]]]]
(if:$storeCard >= 399)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: 'VR Headset - $399 (Store Card)',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"vr headset"))(set:$storeCard to it - 399)(set:$STATS's 12th to it + 399)(set:$visitsElectronics to it - 1)]](else:)[(if:$MONEY >= 399)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: 'VR Headset - $399',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"vr headset"))(set:$MONEY to it - 399)(set:$STATS's 3rd to it + 399)(set:$visitsElectronics to it - 1)]](else:)[[[VR Headset - $399->Too Poor]]]]
(if:$storeCard >= 699)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '27" Washer & Dryer Set - $699 (Store Card)',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"electronic"))(set:$storeCard to it - 699)(set:$STATS's 12th to it + 699)(set:$visitsElectronics to it + 1)]](else:)[(if:$MONEY >= 699)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: '27" Washer & Dryer Set - $699',"Buy Electronics")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"electronic"))(set:$MONEY to it - 699)(set:$STATS's 3rd to it + 699)(set:$visitsElectronics to it - 1)]](else:)[[[27" Washer & Dryer Set - $699->Too Poor]]]]
[[Exit->Electronics Store]] (track:'eastside','fadeout',3)(track:'townsquare','fadeout',3)(track:'westside','fadeout',3)(if:$SFX)[(track:'trainride20','play')](track:'bhlake','volume',0.25)
\(set:$STATS's 7th to it + 1)
\(if:$STATS's 7th is 15 and $PREMIUM is "nope")[(set:$PREMIUM to "ready")]
\Jed (cond:$INV contains "buster","and Buster ","")got on the train, and shortly after it began to move.
During the train ride, (either:"Jed wondered if Burgerocity was selling the Big Boy today. The Big Boy is a special burger that the owner only sells on random days. On one hand, today is Burgerocity's last day, so it would be a missed opportunity if the owner didn't sell it. On the other hand, it had only been a few days since it was last sold, and it takes lots of material to make, so he probably does not have enough.","Jed looked out the train window for some birds. Jed had made it a habit to birdwatch while on the train. Strangely enough, Jed didn't see any during his ride. The weather's normal today, where are all the birds? Did someone scare them all away? Or some//thing//?","Jed thought about the events happening today. His favorite burger place being shut down, the letter he received in the mail, and the quest given to him. Jed loves to help people and wanted to succeed in this regard, but the things happening today seem a bit much. Was this quest expected of him? What would happen if he never met up with the writer of the letter? When is it okay to let things take their own course?","Jed thought about his neighbor Rafael. He and Jed met when he first moved in the apartment complex, and they got along quite well. They have quite a few things in common and have hung out a few times. However, their schedules rarely line up, so they don't talk to each other as much as they would like.","Jed thought about his neighbor Ted. Ted is much older than Jed, and Ted had been living in the apartment complex way before Jed moved in. Despite the fact that they've been neighbors for a while, they have barely gotten to know each other. Ted has almost completely forgotten who Jed is, despite his numerous attempts to introduce himself. Maybe one day they shall become friends...","Jed thought about his neighbor Josefine. Jed and Josefine have known each other for years, but only just recently did Josefine move near Jed. She had been living with her parents for a few years but eventually wanted her own place. Jed convinced her to move in near him, and she did. She's not new to Webster Groves, however, since she used to " + (cond:$josefineStore is 'unknown','have a job','own a business') + " here.","Jed wondered if he could ever get a job at Bosco's Family Food Store, the supermarket next to his apartment complex. On one hand, it wouldn't be that hard of a job, he'd get to talk to people a lot, and it's a very short walk from his place to the store. However, the store's current owner, John Bosco, has developed a slight distaste for Jed. As far as Jed knows, he hasn't done anything that would warrant this kind of disdain (a disdain that he's not even aware of), but the owner simply doesn't like his over-the-top personality.","Jed realized he has never been inside the Webster Groves City Hall" + (cond:$visitsCityHall > 0,' before today','') + ". The building is of course open to the public, but he had simply never thought to enter it, nor had a reason to enter it. But now with the letter he got this morning talking about evil and distrustful people inside City Hall, I think it's safe to say Jed (cond:$visitsCityHall > 0,'had','has') a pretty good reason for visiting. Its interior has popped up in some conversations with friends: its gigantic size, the beautiful columns, the art on the roof, and the large maze-like structure of its hallways. Would it be wrong to ask for some kind of tour?","Jed thought about the computer lab inside the town library. The computers have been out of order for quite a while. Despite this, sometimes when Jed enters the computer lab, he can see stuff on one of the screens, but it's usually something frozen. Do the computers actually work, and someone's just been freezing them on command and lying they're out of order? Or are they so broken that they just show random things whenever they feel like it?","Jed thought about the criminal gang in West Side that he keeps hearing about. They're mostly known for mugging people that are unfortunate enough to cross paths with them. He then began to wonder how much being a mugger pays. You could get lucky and get someone who carries lots of money, but recently there are fewer and fewer people who ever carry cash at all. Imagine being a mugger for a living, but constantly mugging people who don't carry cash! The mugging economy must be going downhill compared to the past.","Jed looked around the train car he was in. " + (cond:$wearing is '3d glasses','It looked absolutely incredible in 3D.','For some reason, it looked nicer than the other ones he\'s been in before.') + " The seats were pretty, and also very comfy. There were also tables in between the seats, something Jed knows that only a few of the train cars have. Along with the great landscape view that can be seen through the big glass windows, this ride was very enjoyable.","Jed thought about the Gadget Factorie, the electronic store near his apartment. Even if Jed was somehow able to purchase appliances from there, almost everything was self-assembly, and Jed has absolutely no experience in assembling appliances. Self-assembly furniture makes sense, but appliances? No. The only things pre-built are the small items, such as the VR headset and the toaster.","Jed thought about the aptly named Town Square Hardware Store. All the times Jed has been in Town Square, he's seen the store's owner in the shop. Surely he has to do something else in his day-to-day life, right? Perhaps he truly loves the hardware store, so much so that it has completely thrown off his work-life balance. But even so, there has to be //something// that this guy does when he's not working. Some kind of meet-up group? A nice hobby? Something else?","Jed thought about the Impulse Arcade, the arcade in Town Square. They only have a small handful of games, none of which were any big-name arcade games. Nonetheless, Jed would go there all the time as a kid. He was only ever able to scrounge up change for a few tokens, so he'd never be able to get some of the really big prizes. If you're able to get enough tickets, you can get some pretty cool stuff that you can't really get anywhere else.","Jed thought about the barber shop in West Side. Jed goes there about once every two weeks, to make sure his hair has a nice, clean shape to it. He's been getting the same haircut for years. But, you know what they say: if it ain't broke, don't fix it! Why take a risk trying a new style when you can just stick with what you got?","Jed thought about Tactical Bold, the clothing store in West Side. Jed was never really big into style or fashion. The boldest piece of clothing he owns is a hat that was passed down to him by a friend, (cond:(history:) contains any of (a:'Mirror','Throw Away Hat'),'but apparently he hates it or something.','but he never really wears it.') Maybe one day Jed will wear something that will truly catch the eye of people in public in a captivating and innovative way, but until then he can just wear the random stuff in his closet.","Jed thought about Gasology, the gas station in West Side. Jed had only been in there a few times, just when he needs something quick and he's in the area. He's known the current owner for quite some time, but she only just recently took over the business. One thing that Jed has never interacted with(cond:$lottoSpendings > 0,' before today','') in the gas station is the ticket machine. If you think about it, lottery wouldn't even exist if there was no way to be able to profit off of it.")
\(live:1s)[(if:time > 10s)[
Hey, Jed, I don't think that you should've gotten on this train. I didn't say anything earlier because it hadn't clicked for me yet, but now I think I remember what Bloomhurst Lake is. And I don't think what we're going to see is going to be pretty.]
\(if:time > 20s)[
\(track:'bhlake','fadein',2)
Well, looks like the train has stopped. Let's be careful out here.
[[Continue->Bloomhurst Lake]](stop:)]](track:'bhlake', 'fadeto', 0.5, 1)
\(if:$visitsBL is 3)[(track:'bhlake','volume',0.8)(track:'bhlake2','volume',0.2)(track:'bhlake2','playwhenpossible')]
\(set:$visitsBL to it + 1)
\Youre in Bloomhurst Lake a small town outside of Webster Groves. The town is build around a lake of the same name. The sky feels very warm and your happy to be here.
\(if:$visitsBL is 1)[
Wow... it's worse than I thought. Look at all those typos in just those three sentences! Let's explore around a bit, Jed.]
[[Apartment Complex->BL Apartments]]
[[Pet Store->BL Pet Store]]
[[Ice Rink->Ice Rink BL]]
[[Train Station->BL Train Station]]
\(if:$visitedBL contains all of (a:"train station","pet store","apartments","ice rink"))[
[[Leave Town->Leave BL]]
(if:$ENDINGS contains all of (a:"Glitch","NormalRoute") and $ENDINGS does not contain "Narrator")[(font:"Raleway")[[[Somewhere->Somewhere]]]]]You enter the train station.
\(set:$visitedBL to it + (a:"train station"))
"Hey Jed!" the ticket seller greats. "Welcome to the `$LOCATION` Train Station! Where did you want to go?"
Curent funds: $$$MONEY
`[[Webster Groves->Train Ride]]`
[[Exit->Bloomhurst Lake]] Well Jed, I hope you had fun exploring that broken area. I might as well explain what this place is:
Bloomhurst Lake was going to be a DLC for this game. It would've added a completely new area to the game, with its own subareas like Webster Groves. But as we worked on it, we realized a crucial problem: what was the point of this whole area? What would it have done to the game? Sure, there would have been "more," but what good does "more" do when it's not adding to anything? So we threw it away.
But now that makes me wonder, how was the ticket seller able to access this area? We chopped it off from the rest of the game very early on. There shouldn't have been any links to these passages... maybe something in town will explain it?
[[Go Back->Glitch Ending]]"HelloHeyGood morningHow are yaHowdy, Jed!" the clerk greets. "Adoption fee is fifty dollars!
\(set:$visitedBL to it + (a:"pet store"))
Curent Funds: $(if:$MONEY > 999 or $MONEY < -999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Cat - $50","BL Pet Store")[(if:$SFX)[(track:'buy2','stop')(track:'buy2','play')](set:$MONEY to it - 50)(set:$STATS's 4th to it + 1)]
(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Dog - $50","BL Pet Store")[(if:$SFX)[(track:'buy2','stop')(track:'buy2','play')](set:$MONEY to it - 50)(set:$STATS's 4th to it + 1)]
(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Ferret - $50","BL Pet Store")[(if:$SFX)[(track:'buy2','stop')(track:'buy2','play')](set:$MONEY to it - 50)(set:$STATS's 4th to it + 1)]
(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Hamster - $50","BL Pet Store")[(if:$SFX)[(track:'buy2','stop')(track:'buy2','play')](set:$MONEY to it - 50)(set:$STATS's 4th to it + 1)]
(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Rabbit - $50","BL Pet Store")[(if:$SFX)[(track:'buy2','stop')(track:'buy2','play')](set:$MONEY to it - 50)(set:$STATS's 4th to it + 1)]
[[Exit->Bloomhurst Lake]] `(if:$resident)["Welcome back, Jed," the man at the counter says.]
\(else:)[You walk up to the apartment complex. It looks simlar to the one you live in back to Wesbter Groves. When you get to the doors you notice that there is a keycard scanner next to the front door. Perhaps you can find a way to get in...`
\(set:$visitedBL to it + (a:"apartments"))
`$resident[`[[Your Apartment->Apartment Room BL]]]
[[Continue->Bloomhurst Lake]] You're currently inside your apartment in Bloomhurst Lake. Your home away from home Where would you like to go?
[[Kitchenette->BL Apartments]]
[[Bedroom->BL Apartments]]
[[Bathroom->BL Apartments]]
[[Exit->BL Apartments]](set:$currentTime to (current-time:))
\"Welcome to the Bloomhurst Lake Ice rink. Good (if:$currentTime)[morning](else:)[afternoon] Want to sake but the lake's not frozen over yet? You've come to the right place!"
\(set:$visitedBL to it + (a:"ice rink"))
(if:$STANLEY is false and $ENDINGS contains "Glitch")[[[Enter the door on the left->Add Stanley]]](else:)[[[Enter the door on the left->Too Poor]]]
[[Exit->Bloomhurst Lake]] Double-click this passage to edit it.
\(unless:$ENDINGS contains "Glitch")[(set:$ENDINGS to it + (a:"Glitch"))]
\(set:$JOURNAL to it + (a:"Glitch"))
\(after:10s)[(track:'bhlake','stop')(track:'bhlake2','stop')(track:'bhlake3','stop')(t8n-arrive: "instant")+(t8n-depart: "instant")(goto:"Waiting Room Entrance")]
\(track:'bhlake','volume',0.4)(track:'bhlake2','volume',0.4)(track:'bhlake3','volume',0.4)(track:'bhlake3','playwhenpossible')
Oh no. The passage is broken. And I don't see a way to go back from here. Are we trapped? Trapped inside this broken area of the game? Well then. Looks like it will be just me and you, Jed. Here... forever. Until the game gets closed. Alright Jed, I hope you brought some kind of activity with you to Bloomhurst Lake. I actually have a rebus book over here that I'm going to take a crack at. That should last me a little while at least. I'll be back to you when I get bored!(unless:$visitsMegaToilet is 8)[(track:'eastside','fadeto',0.5,0.5)(track:'townsquare','fadeto',0.5,0.5)(track:'westside','fadeto',0.5,0.5)]
\(set:$visitsMegaToilet to it + 1)
\(if:$visitsMegaToilet is 1)[Oh, so now that I've stopped you from flushing your own toilet, you're gonna go and flush someone else's toilet? You're that petty?]
\(if:$visitsMegaToilet is 2)[Again? Are you really going to go from building to building just so that you can flush the toilet? You're not even using it! You don't need to use it; we're in a fictional game world where no one has to use the bathroom!]
\(if:$visitsMegaToilet is 3)[Oh no. I know what you're doing. I thought I got rid of this ending. It shouldn't be possible. Well, //shouldn't// being the key word here.]
\(if:$visitsMegaToilet is 4)[Jed, if you're going for the Toilet Ending, it's not possible. I removed it from the game before publishing it. Or at least I vividly remember removing it from the game. This either means I'm going crazy or... or he added it back...]
\(if:$visitsMegaToilet is 5)[Oh, of course he added back this ending. Why wouldn't he? I'm trying to create a nice little town with a nice little story with a nice little good ending, and //he// has to come in here and ''literally'' crap all over it. This is just great.]
\(if:$visitsMegaToilet is 6)[I just realized, Jed. Since he added it back without telling me, and also without me knowing, that also means that I don't know what's going to happen when we flush all the toilets. Knowing him, he's changed it on me. Unfortunately, if I really do want to find out what happens when we flush all the toilets, there's only one way to get that information...]
\(if:$visitsMegaToilet is 7)[Well Jed, I never thought I was going to say this, but I think I am... actually... invested in this ending. Is something going to happen? I don't know. I... I actually don't know! Oh, this is exciting! The //Toilet Ending// is exciting me, of all things. Okay Jed, hurry along! We only have 3 more toilets to go after this one.]
\(if:$visitsMegaToilet is 8)[
\(track:'eastside','fadeout',0.5)(track:'townsquare','fadeout',0.5)(track:'westside','fadeout',0.5)
\(after:0.6s)[(track:'toiletinterlude','playwhenpossible')]
\Hold on for a second. Jed, I’ll be honest. I’m beginning to have doubts. Do you think there’s actually an end to all of this? Perhaps this is all for naught. I mean, sure, it’s called the Toilet //Ending//, but how are we supposed to know that it upholds its title? Is this just a trust thing we have to do, place trust in the Toilet Ending? Do you have trust in the Toilet Ending, Jed?
Wait a minute. Why am I asking you? You had trust in the Toilet Ending from the very start of it all. And I have been unfaithful. Even so, you’ve pulled me along for this amazing journey. And when I say journey, I truly mean it, because our destination, while elusive and mystical, is belittled in comparison to this adventure searching for toilets around Webster Groves that we’ve had together. It’s had everything. Challenge. Distant travel. Character growth. Toilet flushing.
There’s only two more toilets to go after this one. Godspeed, Jed!]
\(if:$visitsMegaToilet is 9)[There is only more toilet left. One more toilet left in the game after this. Do you (cond:(history:) contains any of (a:"City Hall Maintenance Room","CH Maintenance Room Cloak"),"remember","know") where it is? I don't want to give away the answer, but to find it you're going to have to go underground.]
[[Flush the Toilet->Mega-Toilet]] (track:'toiletinterlude','fadeout',2)
\(if:$SFX)[(track:'flush','play')]
\You flush the toilet.
\(if:$toilets does not contain $previousPassage)[(set:$toilets to it + (a:$previousPassage))]
\(set:$STATS's 6th to it + 1)
(link-reveal-goto:"Continue",$previousPassage)[
\(if:$visitsMegaToilet is 8)[
\(unless:$previousPassage is "Library")[(track:'eastside','volume',1)](track:'townsquare','volume',1)(track:'westside','volume',1)
\(if:$LOC is "East Side")[(track:'eastside','playwhenpossible')]
\(if:$LOC is "Town Square")[(track:'townsquare','playwhenpossible')]
\(if:$LOC is "West Side")[(track:'westside','playwhenpossible')]
\]
\(else:)[
\(unless:$previousPassage is "Library")[(track:'eastside','fadeto',0.5,1)](track:'townsquare','fadeto',0.5,1)(track:'westside','fadeto',0.5,1)
\]
\](track:'basement','fadeout',2)
\(if:$SFX)[(track:'flush','play')]
\You flush the toilet. And...
Nothing? Nothing special happens?
Alright, I know this is going to be rich coming from me, after all that talk about how "it's not about the destination, it's about the journey" but...
Well this is a big giant letdown.
Oh well, let's go defeat the mayor... or whatever...
[[Continue->The Toilet Ending]]
\(set:$STATS's 6th to it + 1)(track:'toiletending','playwhenpossible')
\(unless:$ENDINGS contains "Toilet")[(set:$ENDINGS to it + (a:"Toilet"))]
\(set:$JOURNAL to it + (a:"Toilet"))
\(font:"Raleway")[
\(unless:$wearing is "icloak")[
\As the narrator started to mope, Jed and the secretary walked out of the maintenance room. Jed and the narrator are both upset, while the secretary is just confused. How would Jed explain to her what was happening? Would she ever be able to understand? Would the concept of a "toilet ending" ever make sense to her? Would the process of explaining the Toilet Ending give her an existential crisis?
However, moments later, the room began to shake. "This is it!" the narrator cried. The toilet inside the maintenance room began to grow. Jed and the secretary looked back and saw it begin to take up the entire room. They ran to the elevator and pushed the button to go up, but the door quickly opened and revealed four security guards.
"What are you two doing down here?" they shout. "This is a restricted area! We know about your dress-up plans!"
"Look!" Jed yells, pointing at the growing toilet. "We have to get out of here before we get crushed!"
The guards stare at Jed for a second, but then invite Jed and the secretary into the elevator. After an awkward ride upwards, the six run out of the elevator, ushering for others to follow them.
A commotion has begun around city hall. People began gathering around, wondering what the noise was. After a minute or two, the toilet grew so large that it completely destroyed City Hall. Once there was nothing left, it stopped growing.]
\(else:)[As the narrator started to mope, Jed walked out of the maintenance room, upset. Questions began to pop up in their minds. Was the toilet ending even a real thing? Was this all for naught? Was the real toilet ending the friends we made along the way?
However, moments later, the room began to shake. "This is it!" the narrator cried. The toilet inside the maintenance room began to grow. Jed looked back and saw it begin to take up the entire room. He ran to the elevator and pushed the button to go up, but the door quickly opened and revealed four security guards.
"What are you doing down here?" they shout. "This is a restricted area! We know about your dress-up plans!"
"Look!" Jed yells, pointing at the growing toilet. "We have to get out of here before we get crushed!"
The guards stare at Jed for a second, but then invite him into the elevator. After an awkward ride upwards, the five run out of the elevator, ushering for others to follow them.
A commotion has begun around city hall. People began gathering around, wondering what the noise was. After a minute or two, the toilet grew so large that it completely destroyed City Hall. Once there was nothing left, it stopped growing.]]
[[The End->Waiting Room Entrance]] You walk up to the computer and see a story written on the screen.
(font:"Roboto")[<blockquote>As if through some means of magic, you go from completely blind to having regained vision of your immediate surroundings.
The candle is in your left hand, burning brightly. In your right, the now empty box of matches, a few unlit ones scattered on the... snow... the snow beneath your feet. Well, that explains why it's cold as ███ out here. Wait. Is this Narnia?
You look around frantically for a light pole, but find none. Darn. You pray this candle lasts until you find some shelter. Why were you here again? All you were told was to go here and stop everything from happening, whatever here is.
As much as you'd like to collect your thoughts and figure out what to do, it's really ████ cold. You figure you ought to look around.
(color:#4169e1)[Look around.]</blockquote>]
\You try to click the links, but it looks like the screen is frozen.
[[Continue->Computer Lab]]
\(unless:$anomalies contains "bbta")[(set:$anomalies to it + (a:"bbta"))](set:_a2 to (rotated-to: where it is "vr headset",...$INV))
\(set:$INV to _a2's 2ndtolast)
\(if:visits is 1)[You set up your VR Headset inside your apartment, and you enter a virtual version of Webster Groves! Everything seems so realistic... it looks almost exactly like your apartment! I wonder what kind of shenanigans we can get up to in this fake VR world, Jed!]
\(else-if:visits is 2)[Hey, aren't we already inside a virtual world? How is this going to work? Are we now going to be in a virtual world in a virtual world? This is getting too confusing for me to handle. Well, let's see if this virtual world is any different than the previous one.]
\(else:)[Alright, we're (if:visits < 10)[(print:(visits) of (a:"one","two","three","four","five","six","seven","eight","nine"))](else:)[(print:visits)] layers deep now. (either:"I don't think my mind can even comprehend this.","I've given up trying to understand what's going on at this point.","I don't even remember where you got all these VR headsets at this point.","This must be draining a lot of power.","Is there even any way to go back up a layer? How do you escape?","How are you even controlling yourself with this many layers?")
Not sure if I noticed anything different last time we added a layer. Let's see if anything changes this time around...]
[[Continue->Jed's Apartment]] You explain to Rafael how you are both currently inside virtual reality.
"Haha, yeah," he kids, "//we're all living in a simulation!//"
You stare back at him blankly.
"Oh... you're serious?"
"I bought a VR headset from the electronics store, set it up, and now here I am. The real me is inside my apartment with the headset on. We're in some kind of Groundhog-Day-ish scenario."
"Hmmm... I need a second to think about that."
[[Continue->Rafael's Apartment]] (set:$visitsTed to 4)
\You explain to Ted how you are both currently inside virtual reality.
"So what you're trying to say is that we are in a fake, virtual world with no consequences?" Ted asks.
"That's right."
Ted smirks. "Alright then. Since you moved in, I knew I would never like you. You're extremely annoying and you can't take any hints." Ted then slams the door on you.
[[Continue->Ted's Apartment]] You explain to Josefine how you are both currently inside virtual reality.
"Y'know, I've thought about that idea a lot," Josefine explains, "and I've come to the conclusion that I don't care whether or not we live in a virtual reality. As long as I'm having a good time, it's all good, y'know?"
"Alrighty then, I'm going to exploit this fact by committing many shenanigans."
"You do you."
[[Continue->Josefine's Apartment]] (track:'westside','fadeout',0.5)(after:0.5s)[(track:'alleyway','play')]
\(if:($visitsGang is 0) and ($storeCardQuest does not contain "ask") and ($wearing is not "cape"))[
\(set:$visitsGang to 1)
\(if:$MONEY > 0)[
\"Well, well, well," you hear a voice say from further down the alley, "woulda look at who we got here. It's Mista Goody-Two-Shoes!" Three people then walk out of the darkness: a short person, a tall person, and a third person. "Get his money."
The tall one grabs your legs and flips you upside down. Your wallet falls out of your pocket, and the third person picks your wallet up off the ground, takes the money out, and then throws it at your face.
(if:$MONEY < 30)["Only $$MONEY... I was expecting more..."
"At least this guy had money..." the short one says. "If another guy comes in here without money I'd... I don't even know. Oh well, we got what we needed." The tall one drops you, then the three of them walk off.]
\(else-if:$MONEY >= 30 and $MONEY < 80)["$$MONEY, not bad. Thanks, kiddo!"
"I'm glad this guy had //some// money," the short one says. "If another guy comes in here with no money I'd... I don't even know. Oh well, we got what we needed." The tall one drops you, then the three of them walk off.]
\(else-if:$MONEY >= 80 and $MONEY < 131)["$$MONEY! This is probably our best haul yet, boys!"
"This is a nice change of pace," the short one says. "I was //this// close to just flipping my lid. Alright boys, we got what we needed." The tall one drops you, then the three of them walk off.]
\(else-if:$MONEY > 130)["$$MONEY!?!? What the heck were you doing carrying that much money? You ever heard of a bank? Guess we're teaching you a lesson about financial security, huh?"
"This is a nice change of pace," the short one says. "I was //this// close to just flipping my lid. Alright boys, we got what we needed." The tall one drops you, then the three of them walk off.]
I don't want to say I told you so, but... I told you so. At least you have that backup stash of money in your cabinet. (if:$furnitureEaten contains "cabinet")[Let's hope you didn't eat it...]
\(set:$MONEY to 0)(set:$mugged to true)
[[Continue->West Side of Town]]]
\(else:)[
\(set:$visitsGang to 1)
\"Well, well, well," you hear a voice say from further down the alley, "woulda look at who we got here. It's Mista Goody-Two-Shoes!" Three people then walk out of the darkness: a short person, a tall person, and a third person. "Get his money."
\(set:$joinGang to true)
The tall one grabs your legs and flips you upside down. Your wallet falls out of your pocket, and the third person picks your wallet up off the ground and then throws it at your face.
"Nothing!"
"NOTHING!?" the short one yells. "Oh, you're gonna get it now." He then starts walking towards you.
"Wait!" you yell. "What if... I joined you guys?"
The short one stops. Then he laughs. "You? The straight-laced kid?"
"Yeah, everyone thinks of me as the good guy! I know my way around and into places! They'll never suspect a thing!"
"Hmm... y'know what? There is something we've been needin' help with. Inside the hardware store is a package that we need. It's a big, navy blue, cardboard box. The clerk'll prolly be hiding it in the backroom."
"I'll do it," you say. The tall person then drops you down.
"Don't let me down, or else..." The three of them then walk off.
That was some quick thinking, Jed! Pretending to join their gang so that you can get away was genius!
[[Continue->West Side of Town]]]]
\(else-if:$joinGang)[
\(if:$visitsGang is 1)[
\(if:$INV contains "cardboard box")[(set:$visitsGang to 2)(set:$INV to it - (a:"cardboard box"))
\You walk back to where the gang was, holding the big cardboard box. "Hello?" you shout. "I have that box you guys wanted."
"Yes!" Suddenly, the short one runs towards you, grabs the box out of your hands, and tears it open. Inside is a pirate hat and eyepatch, which he puts on. "How do I look?"
"You look great," the tall one says. The third one nods in agreement.
"Now, on to your next task. Me and the boys here have been eating nothing but bread for breakfast."
"Oh, that's pretty sad..."
"Right? We don't have any toaster to turn that bread into toast! So, we need you to get your hands onto one. We shall dine like kings. Oh, I'm so excited. Go on now!"
[[Continue->West Side of Town]]]
\(else:)[You walk back to where you were the gang was, but it doesn't look like anyone is here.
[[Continue->West Side of Town]]]]
\(else-if:$visitsGang is 2)[
\(if:$INV contains "toasterStolen")[(goto:"Gang Ending")]
\(else:)["Do you got the goods?" the short one asks.
"No."
"Well, what are you doing back here? Go on!"
[[Continue->West Side of Town]]]]]
\(else:)[(if:$visitsGang > 0 and not $joinGang)[
\You walk back to where you were mugged, but it doesn't look like anyone is here. (if:$mugged and $INV does not contain "cash stash")[You should probably grab your extra stash of cash from your bedroom.]
[[Continue->West Side of Town]]]]You run past the clerk into the backroom. "Hey!" they shout, "that's a restricted area! Get out of there!"
Jed, are you actually helping that gang? I thought you just said that to get out of a tough scenario. I can't believe you were being serious...
Surprisingly, there doesn't seem to be much back here other than a large number of paint buckets. After a few seconds of searching, you find the cardboard box that the gang described to you. You quickly grab it and run out of the store.
"You're now banned from this store! I hope that was worth it!"
\(set:$banned to it + (a:"hardware store"))(set:$INV to it + (a:"cardboard box"))(if:$wearing is "ski mask")[(set:$boxMask to true)]
[[Exit->Town Square]] (set:$INV to it + (a:"toasterStolen"))(set:$banned to it + (a:"electronics"))(if:$wearing is "ski mask")[(set:$toasterMask to true)]
\You pick up the toaster. It looks like a normal toaster. "`$5K` is a bit much for a toaster like this, don't you think?"
"I assure you that that's no ordinary toaster," the clerk explains. "I'm sure you'll find it's well worth the price once you buy it and use it."
"Do you know what price I think it's worth? Free!" You then run out of the store as fast as you can.
"Get back here!" the clerk shouts. "I'm calling the cops!"
After you exit the store you take a moment to inspect the toaster. It is indeed a normal toaster.
[[Continue->East Side of Town]] (track:'westside','fadeout',0.5)(after:0.5s)[(track:'alleyway','playwhenpossible')]
\(unless:$ENDINGS contains "Gang")[(set:$ENDINGS to it + (a:"Gang"))]
\(set:$JOURNAL to it + (a:"Gang"))
\"Do you got the goods?" the short one asks.
You hold up the toaster. "You know it!"
"This is great. This is amazing. Oh my goodness. Alright guys, come here." The three gang members then circle around you. "I think it's time we make this official. But first, we need to introduce ourselves."
"I'm Nolan," the tall person says.
"I'm Stan," the third person says.
"And I'm the leader of the group, Ma-"
"ARRESTED!" you hear a voice yell. You all turn around to see four police officers. You start to run, but the officers quickly catch up, cuff all four of you, and take you to the holding cell.
You know Jed, you could've gotten away from this entire scenario if you just listened to me in the hardware store. Why did you feel the need to uphold a promise you made to a criminal gang? Why didn't you, oh I don't know, //go to the police?// Well, you waited too long, and now the police have come to you.
[[The End->Waiting Room Entrance]] "How do clothes work?" you ask the clerk.
"Well you see," the clerk says, "when you buy clothing, you can take it home and put it in your closet, and in there you will be able to change outfits!"
"Ok, thank you!"
"Wait a minute, how'd you put on clothes without knowing how clothes work?"
"Lucky guess."
[[Continue->Clothing Store]] Looking at the selection of food makes you hungry.
Current funds: $(if:$MONEY > 999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
(if:$seenSteve and $ENDINGS does not contain "WACKY STEVE")[(if:$INV does not contain "WS1" and $MONEY >= 18)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: 'RIGHT ARM OF WACKY STEVE - $18',"Buy Food")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"WS1"))(set:$MONEY to it - 18)(set:$STATS's 3rd to it + 18)]](else:)[(if:$INV contains "WS1")[RIGHT ARM OF WACKY STEVE - Sold Out](else:)[[[RIGHT ARM OF WACKY STEVE - $18->Too Poor]]]]
]
\(if:$MONEY >= 1)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Loaf of Bread - $1","Buy Food")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"bread"))(set:$MONEY to it - 1)(set:$STATS's 3rd to it + 1)]](else:)[[[Loaf of Bread - $1->Too Poor]]]
(if:$MONEY >= 4)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Milk - $4","Buy Food")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"milk"))(set:$MONEY to it - 4)(set:$STATS's 3rd to it + 4)]](else:)[[[Milk - $4->Too Poor]]]
(if:$MONEY >= 5)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Pre-Made Pasta - $5","Buy Food")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"pasta"))(set:$MONEY to it - 5)(set:$STATS's 3rd to it + 5)]](else:)[[[Pre-Made Pasta - $5->Too Poor]]]
(if:$cereal and $MONEY >= 8)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "WACKY STEVE'S CRAZY CEREAL (CHOCOLATE EXPLOSION) - $8","Buy Food")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"cereal"))(set:$MONEY to it - 8)(set:$STATS's 3rd to it + 8)(set: $cereal to false)]](else:)[(if:$INV contains "cereal")[WACKY STEVE'S CRAZY CEREAL (CHOCOLATE EXPLOSION) - Sold Out](else:)[[[WACKY STEVE'S CRAZY CEREAL (CHOCOLATE EXPLOSION) - $8->Too Poor]]]]
(if:(current-date:) contains "Oct")[(if:$MONEY >= 5)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Halloween Candy - $5","Buy Food")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"candy"))(set:$MONEY to it - 5)(set:$STATS's 3rd to it + 5)]](else:)[[[Halloween Candy - $5->Too Poor]]]](else:)[(if:$MONEY >= 3)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Candy - $3","Buy Food")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"candy"))(set:$MONEY to it - 3)(set:$STATS's 3rd to it + 3)]](else:)[[[Candy - $3->Too Poor]]]]
(if:$MONEY >= 1)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Instant Ramen - $1","Buy Food")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"ramen"))(set:$MONEY to it - 1)(set:$STATS's 3rd to it + 1)]](else:)[[[Instant Ramen - $1->Too Poor]]]
(if:$MONEY >= 2)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Pre-Made Lunch Sandwich - $2","Buy Food")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"sandwich"))(set:$MONEY to it - 2)(set:$STATS's 3rd to it + 2)]](else:)[[[Pre-Made Lunch Sandwich - $2->Too Poor]]]
(if:$wearing is "vest")[[[Break Room->Bosco Break Room]]
]
\[[Exit->East Side of Town]] When Jed entered the kitchen, he suddenly got struck with with a wonderful idea.
Earlier, Jed bought some Wacky Steve's Crazy Cereal at the supermarket, and what better time than now to give it a taste? Looking at the box, the packaging was very colorful with many edited-in explosions in the background. On the back of the box, there was a maze and several explosion-related jokes. Oddly enough, there were no nutrition facts on the side of the box, but Jed decided not to think anything of this.
Jed got out milk, added it to a bowl, and then poured in the cereal. Suddenly, the cereal started popping, similar to popping candy. Because of this, Jed was struck with a feeling of uncertainty. Was this something Jed really wanted to eat?
[[Eat It->Eat Cereal 2]]
[[Back->No Cereal]](set:$visitsTokens to it + 1)
\"Welcome back, Jed!" the arcade worker greets. "(if:$visitsTokens is 1)[I haven't seen you in a while! ]How many tokens you want?"
Current funds: $(if:$MONEY > 999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
Current tokens: (if:$tokens > 999)[(digit-format:"###,###",$tokens)](else:)[$tokens]
(if:$MONEY >= 10)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "5 Tokens - $10","Buy Tokens")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$tokens to it + 5)(set:$MONEY to it - 10)(set:$STATS's 3rd to it + 10)(set:$visitsTokens to it - 1)]](else:)[[[5 Tokens - $10->Too Poor]]]
(if:$MONEY >= 25)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "15 Tokens - $25","Buy Tokens")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$tokens to it + 15)(set:$MONEY to it - 25)(set:$STATS's 3rd to it + 25)(set:$visitsTokens to it - 1)]](else:)[[[15 Tokens - $25->Too Poor]]]
(if:$MONEY >= 50)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "40 Tokens - $50","Buy Tokens")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$tokens to it + 40)(set:$MONEY to it - 50)(set:$STATS's 3rd to it + 50)(set:$visitsTokens to it - 1)]](else:)[[[40 Tokens - $50->Too Poor]]]
(if:$MONEY >= 80)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "100 Tokens - $80","Buy Tokens")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$tokens to it + 100)(set:$MONEY to it - 80)(set:$STATS's 3rd to it + 80)(set:$visitsTokens to it - 1)]](else:)[[[100 Tokens - $80->Too Poor]]]
(if:$MONEY >= 250)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "500 Tokens - $250","Buy Tokens")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$tokens to it + 500)(set:$MONEY to it - 250)(set:$STATS's 3rd to it + 250)(set:$visitsTokens to it - 1)]](else:)[[[500 Tokens - $250->Too Poor]]]
[[Exit->Arcade]](unless:(track:"arcade","isplaying"))[(track:"superjed","fadeout",0.5)(track:"townsquare","fadeout",0.5)(after:0.5s)[(masteraudio:"stopall")(track:"arcade","playwhenpossible")]]
\(if:$wearing is "cape" and $citizensHelped does not contain "arcade")[You enter the games area of the arcade. You see a boy playing a 2-player game by himself. "Ugh, I need help to beat this!" he complains.](else:)[A little fun to help relieve stress won't hurt, right? Let's just be sure not to spend too much time in here, we do have a mission to finish.]
Current tokens: (if:$tokens > 999)[(digit-format:"###,###",$tokens)](else:)[$tokens]
Current tickets: (if:$tickets > 999)[(digit-format:"###,###",$tickets)](else:)[$tickets]
(if:$FUN is 14)[
\(if:$tokens >= 1)[[[The Token Muncher - 1 Token->Arcade Muncher Game]]](else:)[[[The Token Muncher - 1 Token->Too Poor]]]
]
\(if:$tokens >= 3)[[[Cassidy's Challenge - 3 Tokens->Arcade Strongman Game]]](else:)[[[Cassidy's Challenge - 3 Tokens->Too Poor]]]
(if:$tokens >= 3)[[[Romeo's Recreational Fishing - 3 Tokens->Arcade Fishing Game]]](else:)[[[Romeo's Recreational Fishing - 3 Tokens->Too Poor]]]
(if:$tokens >= 4)[[[The Giganto Big Wheel - 4 Tokens->Arcade Wheel Game]]](else:)[[[The Giganto Big Wheel - 4 Tokens->Too Poor]]]
(if:$tokens >= 5)[[[Brenton's Button Masher 5000 - 5 Tokens->Arcade Mashing Game]]](else:)[[[Brenton's Button Masher 5000 - 5 Tokens->Too Poor]]]
\(if:$seenSteve and (history:) does not contain "Masher Tickets")[
[[Look Under Button Game->Masher Tickets]]]
(if:$tokens >= 5)[[[Clobber-A-Robber - 5 Tokens->Arcade Mole Game]]](else:)[[[Clobber-A-Robber - 5 Tokens->Too Poor]]]
(if:$tokens >= 6)[[[Tick-Tock Takedown - 6 Tokens->Arcade Bomb Game]]](else:)[[[Tick-Tock Takedown - 6 Tokens ->Too Poor]]]
(if:$tokens >= 7)[[[Run-of-the-Mill Road Skills - 7 Tokens->Arcade Racing Game]]](else:)[[[Run-of-the-Mill Road Skills - 7 Tokens ->Too Poor]]]
\(if:$wearing is "cape" and $citizensHelped does not contain "arcade")[
[[Help the Boy->SuperJed Arcade]]]
[[Exit->Arcade]]"Here's where you can redeem your tickets. What'd you want?"
Current tickets: (if:$tickets > 999)[(digit-format:"###,###",$tickets)](else:)[$tickets]
(if:$seenSteve and $ENDINGS does not contain "WACKY STEVE")[(if:$INV does not contain "WS3" and $tickets >= 500)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "LEFT LEG OF WACKY STEVE - 500 Tickets","Spend Tickets")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"WS3"))(set:$tickets to it - 500)]](else:)[(if:$INV contains "WS3")[LEFT LEG OF WACKY STEVE - Sold Out](else:)[[[LEFT LEG OF WACKY STEVE - 500 Tickets->Too Poor]]]]
]\
(if:$tickets >= 5)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Lollipop - 5 Tickets","Spend Tickets")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"lollipop"))(set:$tickets to it - 5)]](else:)[[[Lollipop - 5 Tickets->Too Poor]]]
(if:$tickets >= 30)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Slinky - 30 Tickets","Spend Tickets")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"slinky"))(set:$tickets to it - 30)]](else:)[[[Slinky - 30 Tickets->Too Poor]]]
(if:$tickets >= 50)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Slap Bracelet - 50 Tickets","Spend Tickets")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"bracelet"))(set:$tickets to it - 50)]](else:)[[[Slap Bracelet - 50 Tickets->Too Poor]]]
(if:$CLOSET does not contain "3d glasses" and $tickets >= 150)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "3D Glasses - 150 Tickets","Spend Tickets")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$CLOSET to it + (a:"3d glasses"))(set:$tickets to it - 150)]](else:)[(if:$CLOSET contains "3d glasses")[3D Glasses - Owned](else:)[[[3D Glasses - 150 Tickets->Too Poor]]]]
(if:$CLOSET does not contain "visor" and $tickets >= 300)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Rainbow Visor - 300 Tickets","Spend Tickets")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$CLOSET to it + (a:"visor"))(set:$tickets to it - 300)]](else:)[(if:$CLOSET contains "visor")[Rainbow Visor - Owned](else:)[[[Rainbow Visor - 300 Tickets->Too Poor]]]]
(if:$INV does not contain "nerf gun" and $tickets >= 750)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Foam-Dart Gun - 750 Tickets","Spend Tickets")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"nerf gun"))(set:$tickets to it - 750)]](else:)[(if:$INV contains "nerf gun")[Foam-Dart Gun - Sold Out](else:)[[[Foam-Dart Gun - 750 Tickets->Too Poor]]]]
(if:$CLOSET does not contain "bomber jacket" and $tickets >= 1000)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Bomber Jacket - 1,000 Tickets","Spend Tickets")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$CLOSET to it + (a:"bomber jacket"))(set:$tickets to it - 1000)]](else:)[(if:$CLOSET contains "bomber jacket")[Bomber Jacket - Owned](else:)[[[Bomber Jacket - 1,000 Tickets->Too Poor]]]]
(if:$CLOSET does not contain "icloak" and $tickets >= 2500)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "WACKY STEVE'S INVISIBILITY CLOAK OF MAGICAL WONDERS - 2,500 Tickets","Spend Tickets")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$CLOSET to it + (a:"icloak"))(set:$tickets to it - 2500)]](else:)[(if:$CLOSET contains "icloak")[WACKY STEVE'S INVISIBILITY CLOAK OF MAGICAL WONDERS - Owned](else:)[[[WACKY STEVE'S INVISIBILITY CLOAK OF MAGICAL WONDERS - 2,500 Tickets->Too Poor]]]]
(if:$INV does not contain "bear" and $tickets >= 2500)[[[Giant Stuffed Teddy Bear - 2,500 Tickets->Arcade Buy Bear]]](else:)[(if:$INV contains "bear")[Giant Stuffed Teddy Bear - Sold Out](else:)[[[Giant Stuffed Teddy Bear - 2,500 Tickets->Too Poor]]]]
(if:$secretEndingProgress contains "masher" and does not contain "arcade worker")[[[Exit->Secret Ending Hint]]](else:)[[[Exit->Arcade]]](set:$tokens to it - 4)(set:$wheelresult to (random:1,50))
\You spin the Giganto Big Wheel and...
(live:0.1s)[(if:time < 5s)[(either:"JACKPOT! You won 2000 tickets! Congrats!","You won 500 tickets! Awesome!","You won 200 tickets! Pretty good!","You won 100 tickets! Not bad!","You won 50 tickets. Could be worse.","You won 5 tickets... ouch...")](else:)[
\(if:$wheelresult is 1)[JACKPOT! You won 2000 tickets! Congrats!](if:$wheelresult > 1 and $wheelresult < 9)[You won 500 tickets! Awesome!](if:$wheelresult > 8 and $wheelresult < 17)[You won 200 tickets! Pretty good!](if:$wheelresult > 16 and $wheelresult < 31)[You won 100 tickets! Not bad!](if:$wheelresult > 30 and $wheelresult < 50)[You won 50 tickets. Could be worse.](if:$wheelresult is 50)[You won 5 tickets... ouch...]
(link-reveal-goto:"Continue","Arcade Games")[(if:$wheelresult is 1)[(set:$tickets to it + 2000)(set:$STATS's 5th to it + 2000)](if:$wheelresult > 1 and $wheelresult < 9)[(set:$tickets to it + 500)(set:$STATS's 5th to it + 500)](if:$wheelresult > 8 and $wheelresult < 17)[(set:$tickets to it + 200)(set:$STATS's 5th to it + 200)](if:$wheelresult > 16 and $wheelresult < 31)[(set:$tickets to it + 100)(set:$STATS's 5th to it + 100)](if:$wheelresult > 30 and $wheelresult < 50)[(set:$tickets to it + 50)(set:$STATS's 5th to it + 50)](if:$wheelresult is 50)[(set:$tickets to it + 5)(set:$STATS's 5th to it + 5)]](stop:)]](set:$tokens to it - 3)(set:$fishCount to 0)
\Alright Jed, pay attention, you have to reel in the fish at the right time.(set:$isFish to false)
|fish>[(live:0.5s)[(set:$fishCount to it + 1)(if:(random:1,20) is 1 or $fishCount is 20)[(set:$isFish to true)DO IT, JED! DO IT NOW!](else:)[(set:$isFish to false)Keep waiting...]]
(link:"Reel In")[(replace:?fish)[
\(if:$isFish)[(if:(random:1,15) is 2)[Congratulations! You reeled in a giant fish and got 300 tickets!(set:$tickets to it + 300)(set:$STATS's 5th to it + 300)](else:)[Congrats! You got the fish and got 150 tickets!(set:$tickets to it + 150)(set:$STATS's 5th to it + 150)]](else:)[Sorry, Jed. You didn't reel in at the correct time. You only get 5 tickets...(set:$tickets to it + 5)(set:$STATS's 5th to it + 5)]
[[Continue->Arcade Games]]]]](set:$INV to it + (a:"bear"))(set:$tickets to it - 2500)
\"Here you go, Jed!" the arcade worker says. "The giant bear! Good job getting enough tickets!" They hand you the bear. "I don't know what you plan on doing with this, but I'm sure anyone you gave this to would instantly become your best friend!"
[[Continue->Spend Tickets]] You show Rafael the bear you won at the arcade.
"Wow," he gasps, "that's huge."
"Yeah, it cost me 2,500 tickets. Did you want it?"
"Hmmm, I appreciate the offer but I don't really have anywhere to put it. Thank you, though!"
[[Continue->Rafael's Apartment]] You show Ted the bear you won at the arcade.
\(set:$INV to it - (a:"bear"))(set:$CLOSET to it + (a:"vest"))(set:$sidequests to it + (a:"Ted"))
"Good for you," Ted grunts. He then turns and starts walking back into his apartment.
"It cost me 2,500 tickets. Did you want it?"
He stops, then turns his head back to you. "You serious?"
"Of course!"
"Oh, well... thanks, kid. My niece will love this. Her birthday is coming up, so this will be a nice addition. That reminds me, I was doing some cleaning the other day, and I found this vest. It's too small for me now, but I'm sure it will fit you.(if:$CLOSET's length > 4)[ I know you like your outfits.]"
You take a closer look at the vest Ted gave you. It looks exactly like the purple vests that the employees at Bosco's Family Food Store wear.
[[Continue->Ted's Apartment]] You show Josefine the bear you won at the arcade.
"Oh my gosh!" she exclaims, "It's so cute!"
"Yeah, it cost me 2,500 tickets. Did you want it?"
"My girlfriend has been wanting something like that but... I don't want to take yours! I'll just go to the arcade and get my own! I've been meaning to go back there someday, so here's a good excuse. But thank you for offering!"
[[Continue->Josefine's Apartment]] (set:$tokens to it - 5)
\When the timer starts, you'll have 5 seconds to mash the button as much as you can.
\(set:$clicks to 0)
\(live:5s)[(if:time>1s and time<6s)[
(link-repeat:"MASH HERE")[(set:$clicks to it + 1)]](if:time>6s)[(stop:)
''MASH HERE''
(if:$clicks >= 100)[Time's up! You won 0 tickets!
Hmm, looks like there must be some kind of anti-cheat...]
\(else:)[Time's up! You won (print:$clicks * 5) tickets!
\(set:$tickets to it + ($clicks * 5))(set:$STATS's 5th to it + ($clicks * 5))]
(if:$clicks is 0 and $secretEndingProgress does not contain "masher" and $INV contains all of (a:"ramen","coffee","fries","slinky"))[[[Continue->Trailer Secret]]](else:)[[[Continue->Arcade Games]]]]]You ask Rafael how he likes your outfit.
"(if:$wearing is "3d glasses")[
\I think the 3D glasses add a very subtle but unique touch. Plus, you get to see stuff in 3D! Bonus!](if:$wearing is "bomber jacket")[
\Wow, that jacket is a throwback. I kind of like it, though!](if:$wearing is "hat")[
\Wow. That is... a hat. A very... interesting hat.](if:$wearing is "hoodie")[
\What's the logo on the front supposed to mean?"
"Don't think about it too much.](if:$wearing is "plumber outfit")[
\No offense, but you look like you're gonna come in here and fix my toilet."
"That's the point! I'm going to sneak into city hall, pretending to be a plumber, and then stop the mayor's evil plan!"
"Okay then.](if:$wearing is "vest")[
\Did you get a job at Bosco's?"
"No, I just got this vest from Ted that somehow looks almost identical to theirs."
"From Ted? Interesting.](if:$wearing is "visor")[
\Don't know if I'd really call that an outfit. I like those glasses, though.](if:$wearing is "ski mask")[
\Are you about to go rob a store?(if:$joinGang)["
"Yes, actually!"
"Haha, good one Jed!]](if:$wearing is "cape")[
\Wow, that cape looks awesome! You're a real superhero now! SuperJed!](if:$wearing is "ghost")[
\(cond:(current-date:) contains "Oct 31","Classic. Can't go wrong with a good ghost costume. Here, have some candy!","Ooh spooky! You look like you're going to haunt me!")]"
[[Continue->Rafael's Apartment]] (set:$visitsBreakRoom to it + 1)
\(if:$visitsBreakRoom is 1)[
\Jed enters the supermarket's breakroom. With the purple vest he was wearing, no one questioned him when he walked into the employee-only area.
"Hello fellow Bosco employees," he said to the people in the breakroom. "It is I, fellow cashier! Wow, I sure am ready to work and help the customers!"
"No way," one of the employees said. "He actually hired you?"
"What do you mean?" Jed asked, confused.
"You're infamous around here. For whatever reason, the owner here absolutely //hates// you. But uh, you didn't hear that from me."
"I wouldn't say //hate//," the other worker says, "it's more like a 'dislike' kind of thing."
"Well then," Jed says to himself, "I might be able to 'thank' John for giving me this job."]
\(else:)[(if:$boscoMayhem's length < 2)[You're back in the employee breakroom. No one has found you out so far...](else:)[You're back in the employee breakroom. Maybe John will calm down after hiding for a bit?]]
[[Enter the Store->Supermarket Mayhem]]
[[Vending Machine->Break Room Vending Machine]]
[[Exit->Bosco's Family Food Store]] You ask Ted how he likes your outfit.
"(if:$wearing is "3d glasses")[
\Your outfit just looks like your normal one except with 3D glasses. Is this what modern fashion is?](if:$wearing is "bomber jacket")[
\I think I have that exact jacket in my closet. Only difference is that it's 30 years old.](if:$wearing is "hat")[
\My thoughts on this hat depend on how honest you want me to be.](if:$wearing is "hoodie")[
\Isn't that just a normal hoodie?](if:$wearing is "plumber outfit")[
\What's with the get up?"
"I'm going to infiltrate City Hall and stop the mayor's evil plans!"
"Glen Dixon? I never liked that guy. We went to high school together, he was a jerk. Have fun.](if:$wearing is "vest")[
\Hey, that doesn't look too bad on ya. 'Course I wore it better back when I had it.](if:$wearing is "visor")[
\Outfit? That's just a pair of sunglasses.](if:$wearing is "ski mask")[
\You're pretending to be a robber now?"
"Sure(cond:$joinGang,"...","!")](if:$wearing is "cape")[
\What's this?"
"I'm SuperJed!"
"Hmmm.](if:$wearing is "ghost")[
\(cond:(current-date:) contains "Oct 31","Oh what the heck, it's Halloween. Here, take a lollipop and get out, ya rascal.","It's not Halloween, kid. I'm sure you have enough money to just go buy some candy.")]"
[[Continue->Ted's Apartment]] You ask Josefine how she likes your outfit.
"(if:$wearing is "3d glasses")[
\Can you see the world in 3D now?"
"Yeah, everything looks so realistic now...](if:$wearing is "bomber jacket")[
\Is that the jacket they have at the arcade?"
"Yup! It's only 1000 tickets, I expected it to be more."
(if:(history:) contains "Josefine Bear")["Stop giving me good reasons to go back to the arcade!](else:)["Might have to go back to that arcade some day...]](if:$wearing is "hat")[
\Jed, how do you still own that hat?](if:$wearing is "hoodie")[
\Hey, I bet you could make a character based on that hoodie!](if:$wearing is "plumber outfit")[
\What are you wearing all that for?"
"Oh, it's simple. I'm going to sneak into city hall disguised as a plumber and defeat the mayor!"
"Oh, good luck with that.](if:$wearing is "vest")[
\Do you have a job at Bosco's now?"
"No, I just got this cool vest from Ted."
"I bet you could sneak in if you're confident enough about it!~](if:$wearing is "visor")[
\Jed, I'll be honest... you are totally rockin' those."
\](if:$wearing is "ski mask")[
\Why are you hiding your face?"
"No reason...](if:$wearing is "cape")[
\Could it be... I haven't seen you in a //long// time..."
"That's right! SuperJed to the rescue!](if:$wearing is "ghost")[
\(cond:(current-date:) contains "Oct 31","That's a pretty budget costume, Jed. I expected more from you. Have some candy, but you better have a better costume next year.","What is this, your Halloween costume? C'mon Jed, you can do better. You've got time, haha!")]"
[[Continue->Josefine's Apartment]] (track:"eastside","fadeout",0.5)(after:0.5s)[(track:"superjed","playwhenpossible")]
\(set:$citizensHelped to it + (a:"library"))(set:$lastLocation to "library")
\"I'll help you!" you shout to the woman. You run over to her. "SuperJed to the rescue!"
"Uhh, okay. I just wanted to know which of these two cookbooks I should get."
"Well, that all depends on what materials you have available. I've found that this book has a lot of budget recipes and good spins on common recipes. However, if you've got the money to spend and also more time on your hands, then this book will be better suited for your needs."
"Wow, thanks, Mr. uhh, SuperJed!"
"Just doin' my job. SuperJed out!"
(if:$citizensHelped's length is 3)[[[Continue->SuperJed Ending]]](else:)[[[Continue->Bookshelves]]](unless:$haircuts is 3)["You want another haircut?" the barber asks. "I just gave you one(if:$haircuts is 0)[ a few days ago]! It's $20 if you really want one."
(unless:$MONEY < 20)[|haircut>[Current funds: $$MONEY
(link:'"Yes"')[(replace:?haircut)[
\(set:$haircuts to it + 1)(set:$MONEY to it - 20)(set:$STATS's 3rd to it + 20)(set:$STATS's 10th to it + 1)
\(if:$haircuts is 1)["Yes."
The barber gives you an all-around trim. You usually have your hair relatively short, so it just became even shorter.]
\(if:$haircuts is 2)["Yes."
The barber has a hard time giving you a decent-looking haircut with how short your hair is. He basically makes it as short as possible without making it look like you have hair loss.]
\(if:$haircuts is 3)["Yes."
"Your hair is so short, the only haircut I could even give you is to just shave it all off. Do you really want me to do that?"
"Go ahead."
The barber then shaves all your hair off. You are now bald.]
[[Continue->Barber Shop]]]]
[["No"->Barber Shop]]]]
\(else:)["Oops, I don't have enough money."
[[Continue->Barber Shop]]]]
\(else:)["Jed, I can't give you a haircut. You're bald."
[[Continue->Barber Shop]]](track:"westside","fadeout",0.5)(after:0.5s)[(track:"superjed","playwhenpossible")]
\(set:$citizensHelped to it + (a:"barber"))(set:$lastLocation to "barber shop")
\"I'll help you!" you shout to the man. You run over to him. "SuperJed to the rescue!"
"Finally," the man says. "I've been waiting all day. I'd just like to trim my beard a bit. It's gotten a bit too rowdy."
Jed has never been a barber. He shaves every morning, so he had absolutely no experience in trimming facial hair. Despite this, Jed begins trimming this man's beard, and he does... a surprisingly decent job. Of course, it's not the greatest or best beard trimming ever, but at least you didn't shave his beard off accidentally. The man thanks you, pays for his trim, and then leaves.
What, were you expecting something more standoffish? It was his first time trimming, give him a break.
(if:$citizensHelped's length is 3)[[[Continue->SuperJed Ending]]](else:)[[[Continue->Barber Shop]]](if:$ticketPowers is "yes")[
\While you leave, a person comes running into the $lastLocation. "SuperJed!" they shout. "We need your help!"
You follow them outside to see that the sky has turned a dark red, and buildings are being destroyed throughout town. "You have to help us SuperJed!" someone says to you.
You look up into the sky and see what you believe to be an alien spaceship, shooting down at buildings around town. "Hey you," you yell up to the sky, "stop messing with our town!"
You then fly up to the spaceship and uppercut it so hard, it spins off up into the sky. You see two more spaceships, which you blast to pieces using your laser vision. Everyone claps and cheers for you!
"Thank you, SuperJed! You're our hero!"
[[Continue->Jed Woke Up]]]
\(else:)[
\(track:"superjed","fadeout",0.5)(after:0.5s)[(track:"superend","playwhenpossible")]
\(unless:$ENDINGS contains "SuperJed")[(set:$ENDINGS to it + (a:"SuperJed"))]
\(set:$JOURNAL to it + (a:"SuperJed"))
\(set:$STATS's 1st to it + 1)
\While you leave, a person comes running into the $lastLocation. "SuperJed!" they shout. "We need your help!"
You follow them outside to see that the sky has turned a dark red, and buildings are being destroyed throughout town. "You have to help us SuperJed!" someone says to you.
You look up into the sky and see what you believe to be an alien spaceship, shooting down at buildings around town. "Hey you," you yell up to the sky, "stop messing with our town or I'll destroy you!"
The $lastLocation then explodes.
People start running. No one seems to come to Jed for help anymore. As Jed may not have known, he actually did have an opportunity to stop this alien invasion. In fact, said opportunity was given to him in the mail not too long ago but has now since passed. But of course, he had to //pretend// to be a hero instead of being a real one.
It looks like you bit off more than you can chew. (if:$FUN is 6)[I warned you about this cape. I can't believe you let it get to your head.]
[[The End->Waiting Room Entrance]]](track:"arcade","fadeout",0.5)(after:0.5s)[(track:"superjed","playwhenpossible")]
\(set:$citizensHelped to it + (a:"arcade"))(set:$lastLocation to "arcade")
\"I'll help you!" you shout to the boy. You run over to him. "SuperJed to the rescue!"
"Wow, a real superhero! Okay, here you go!" The boy then inserts tokens into the Player 2 slot for you. "Let's go!"
The two of you then play the game as best you can. Level after level, enemy after enemy, the two of you are unstoppable. (if:$INV contains "buster")[Buster even came in and helped push some buttons for the both of you when needed. ]It was only a matter of time before you made it to the boss and defeated it. The two of you get one of the high scores! The boy puts (if:$INV contains "buster")[GJB](else:)[G&J] as the name.
"Thanks, SuperJed! You're really good at arcade games. Here, you can have half the tickets!" He then hands you 250 tickets.
\(set:$tickets to it + 250)(set:$STATS's 5th to it + 250)
(if:$citizensHelped's length is 3)[[[Continue->SuperJed Ending]]](else:)[[[Continue->Arcade Games]]](set:$tokens to it - 1)(set:$visitsTokenMuncher to it + 1)
\You insert a token into the Token Muncher.
\(if:$visitsTokenMuncher <= 3)[It only gives you 5 tickets.(set:$tickets to it + 5)(set:$STATS's 5th to it + 5)]
\(if:$visitsTokenMuncher is 4)[This time it gives you 10 tickets.(set:$tickets to it + 10)(set:$STATS's 5th to it + 10)]
\(if:$visitsTokenMuncher is 5)[It then gives you 20 tickets. Why is it giving more tickets all of the sudden?(set:$tickets to it + 20)(set:$STATS's 5th to it + 20)]
\(if:$visitsTokenMuncher is 6)[It then gives you 40 tickets. Is it going to keep ramping it up like this?(set:$tickets to it + 40)(set:$STATS's 5th to it + 40)]
\(if:$visitsTokenMuncher is 7)[It then gives you 80 tickets. Keep going, Jed! You're going to get a lot more soon!(set:$tickets to it + 80)(set:$STATS's 5th to it + 80)]
\(if:$visitsTokenMuncher is 8)[It then gives you 160 tickets. Let's hope this machine doesn't break!(set:$tickets to it + 160)(set:$STATS's 5th to it + 160)]
\(if:$visitsTokenMuncher is 9)[The machine gives you 320 tickets. Uh oh, I might've jinxed us, I think it's starting to shake.(set:$tickets to it + 320)(set:$STATS's 5th to it + 320)]
\(if:$visitsTokenMuncher is 10)[It then gives you 640 tickets. It's starting to shake more.(set:$tickets to it + 640)(set:$STATS's 5th to it + 640)]
\(if:$visitsTokenMuncher is 11)[The machine gives you 1,280 tickets. It starts shaking even more.(set:$tickets to it + 1280)(set:$STATS's 5th to it + 1280)]
\(if:$visitsTokenMuncher is 12)[The machine gives you 2,520 tickets, and then promptly sets on fire. After a few seconds, the fire is out but the machine is permanently damaged.(set:$tickets to it + 2520)(set:$STATS's 5th to it + 2520)]
\(if:$visitsTokenMuncher > 12)[(set:$tokens to it + 1)The machine has blown up. Putting a token inside of it would not be the brightest idea.]
[[Continue->Arcade Games]]
\(unless:$anomalies contains "token muncher")[(set:$anomalies to it + (a:"token muncher"))]You're inside the main area of Bosco's Family Food Store. (if:$boscoMayhem's length < 2)[You don't see John Bosco around anywhere...](if:$boscoMayhem's length is 2)[John Bosco has spotted you and you can hear him walking towards you.]
[[Shop->Buy Food]]
[[Break Room->Bosco Break Room]]
(if:$boscoMayhem does not contain "samples")[[[Take Free Samples->Free Samples]]
]
\(if:$boscoMayhem does not contain "display")[[[Knock Down a Display->Knock Down Display]]
]
\(if:$boscoMayhem does not contain "soda")[[[Drink Some Soda->Drink Soda]]
]
\[[Exit->East Side of Town]] (set:$boscoMayhem to it + (a:"samples"))
\You walk up to the free samples table in the deli and eat one. Then you eat another. And another. Before you know it, you've shoved all the free samples in your mouth like some kind of human squirrel. (if:$boscoMayhem's length is 1)[It doesn't look like anyone saw you do that.
[[Continue->Supermarket Mayhem]]](if:$boscoMayhem's length is 2)[Uh oh, Jed. I think someone saw you this time. And that someone is none other than John Bosco.
[[Continue->Supermarket Mayhem]]](if:$boscoMayhem's length is 3)[As you turn around. You see John Bosco standing right in front of you. "Funny that you wear that vest, cause I don't remember hiring you at all."
"Well luckily for you, I wouldn't want to work for you anyway."
"Luckily for me, you've given me good enough reason to do something I've wanted to do for a long time. You're now ''banned'' from my store."
"Wait, where am I supposed to get my groceries now?"
John doesn't respond but instead points at the front door. You slowly shuffle your way out of the store.
[[Continue->Supermarket Ending]]](set:$boscoMayhem to it + (a:"display"))
\You walk up to a display of cereal boxes. It's none other than WACKY STEVE'S CEREAL. Except... it's the healthy version! Oh, what a disgrace! WACKY STEVE'S CEREAL was never meant to be healthy! You kick the display, knocking it down and causing a giant mess. (if:$boscoMayhem's length is 1)[It doesn't look like anyone saw you do that.
[[Continue->Supermarket Mayhem]]](if:$boscoMayhem's length is 2)[Uh oh, Jed. I think someone saw you this time. And that someone is none other than John Bosco.
[[Continue->Supermarket Mayhem]]](if:$boscoMayhem's length is 3)[As you turn around. You see John Bosco standing right in front of you. "Funny that you wear that vest, cause I don't remember hiring you at all."
"Well luckily for you, I wouldn't want to work for you anyway."
"Luckily for me, you've given me good enough reason to do something I've wanted to do for a long time. You're now ''banned'' from my store."
"Wait, where am I supposed to get my groceries now?"
John doesn't respond but instead points at the front door. You slowly shuffle your way out of the store.
[[Continue->Supermarket Ending]]](set:$boscoMayhem to it + (a:"soda"))
\You walk up to the vending machine and start shaking it. It makes a large amount of noise. After a few seconds, a can falls out. You open it to drink it, but due to how shaken up it is it sprays you in the face. You reactively drop the can on the ground. (if:$boscoMayhem's length is 1)[It doesn't look like anyone saw you do that (but they definitely heard it.)
[[Continue->Supermarket Mayhem]]](if:$boscoMayhem's length is 2)[Uh oh, Jed. I think someone saw you this time. And that someone is none other than John Bosco.
[[Continue->Supermarket Mayhem]]](if:$boscoMayhem's length is 3)[As you turn around. You see John Bosco standing right in front of you. "Funny that you wear that vest, cause I don't remember hiring you at all."
"Well luckily for you, I wouldn't want to work for you anyway."
"Luckily for me, you've given me good enough reason to do something I've wanted to do for a long time. You're now ''banned'' from my store."
"Wait, where am I supposed to get my groceries now?"
John doesn't respond but instead points at the front door. You slowly shuffle your way out of the store.
[[Continue->Supermarket Ending]]](unless:(track:"mm2title","isplaying"))[(track:"adventureawaits","fadeout",0.5)(track:"reprise","fadeout",0.5)(track:"wr1","fadeout",0.5)(track:"wr2","fadeout",0.5)(track:"wr3","fadeout",0.5)(track:"wr4","fadeout",0.5)(after:0.5s)[(track:"adventureawaits","volume",0)(track:"reprise","volume",0)(masteraudio:'stopall')(track:'mm2title','playwhenpossible')]]\
=><===
<img id="waitingroom" src="https://i.imgur.com/pbg85sl.png">
By Kaffemik Studios
\(set: $sequel to false)
\(set: $toilets to (a:))
\(set: $testing to "NA")
\(set: $INV to (a:))
\(set: $visitPlumber to false)
\(set: $justSoldTicket to false)
\(set: $visitedBL to (a:))
\(set: $previousPassage to "")
\(set: $toiletEnding to false)
\(set: $joinGang to false)
\(set: $banned to (a:))
\(set: $wearing to "none")
\(set: $hatgone to false)
\(set: $boxMask to false)
\(set: $toasterMask to false)
\(set: $tokens to 0)
\(set: $askedNarrator to (a:))
\(set: $citizensHelped to (a:))
\(set: $haircuts to 0)
\(set: $boscoMayhem to (a:))
\(set: $sequelProgress to (a:))
\(set: $SKILLS to (a:))
\(set: $skillPoints to 6)
\(set: $nextFun to 0)
\(set: $visitFlush2 to false)
\(set: $visitMaintenance2 to false)
\(if:$visitsJedsToilet is 8 or $visitsJedsToilet is 11)[(set: $visitsJedsToilet to 9)](else:)[(set: $visitsJedsToilet to 0)]
\(set: $visitsCoffeeMaker to 0)
\(set: $visitsRafael to 0)
\(set: $visitsTrainStation to 0)
\(set: $visitsCityHall to 0)
\(set: $visitsBurgerocity to 0)
\(set: $visitsSecretary to 0)
\(set: $visitsJosefine to 0)
\(set: $visitsCloset to 0)
\(set: $visitsTed to 0)
\(set: $visitsPaint to 0)
\(set: $visitsBL to 0)
\(set: $visitsMegaToilet to 0)
\(set: $visitsGang to 0)
\(set: $visitsTokens to 0)
\(set: $visitsBreakRoom to 0)
\(set: $visitsTokenMuncher to 0)
\(set: $loadGame to 2)
[[Start->Begin2]]
[[Save & Load->Save/Load 2]]
[[About->About2]]
[[Audio->Audio2]]
[[Exit->Exit2]](font:"Roboto Mono")[
\Good [INSERT TIME OF DAY]. If you are receiving this message, that means you have been randomly selected to participate in Mayor Mystery's AB Testing program. We have developed a new version of the game based on player feedback. Currently, only the normal route is available in this version. Once you finish your playthrough, there will be a link to a survey at the end where you can input your thoughts about this new version.
Whenever you are ready to begin, click the link below.]
[[Begin->Begin2 Cont]]=><=
Written and Developed by Harrison Buffington and Delaney Stroud.
Mayor Mystery Written and Developed by Green Guy and Jinx.
New Music by Palmer Dion Quigley.
Based on the Original Music by Green Guy.
New Graphic Design by Ettie Rupp.
Original Illustrations by Wiz.
Mayor Mystery for the Beepbox Discord Text Adventure Event.
Playtesters:
Andreas, Minik, Judithe, Lars
[[Continue->Title Screen 2]] (track:'mm2title', 'fadeto', 0.5, 0.25)
\(font:"Raleway")[
\Woah woah woah, hey! Don't close the game! Do you know how many people get selected to test the sequel? Yeah, that's right, a very small number of people, that's who! I mean, isn't this just beautiful? It's red now. That's awesome. You should totally play this.]
(link-reveal-goto:"Continue","Title Screen 2")[(track:'mm2title', 'fadeto', 0.5, 1)]Let's begin, shall we?
#You are Jed Winchester.
The Jeddest of all Winchesters. The most Jed out of all of us. A million times Jed Winchester. One of the people of all time.
You're well known around Webster Groves for being Jed Winchester and Jedding all over the place. At this point, you've established quite the Jedputation, something that you take great pride in.
[[Begin->START 2]](track:'mm2title','fadeout',0.5)(after:0.5s)[(track:'mm2intro','playwhenpossible')]
\(font:"Roboto Mono")[Due to various complaints made by players, we have decided to remove the testing feature, despite the narrator's feelings. Your regularly scheduled story will begin now.]
\(set:$MONEY to 999)
Jed woke up from his bed feeling Jedder than ever. Jed hopped out of bed and went on to get ready for the day. As Jed was drinking his Jed Coffee™, he noticed the news story on his TV.
"Good morning Webster Groves," the reporter said. "It looks like the West Side burger place Burgerocity can no longer Burgerocity. When asked why this was happening, the place's owner simply said that the reason was Burgerocital."
This came as quite the surprise to Jed. Jed was just there last night, and the place was Burgerociting just fine, why was it being shut down? Jed wanted to go investigate. Jed walked out of his apartment and went to check his mail on the way. When Jed did, he found someone had lettered him.
[[Open the Letter->Letter2]](set:$previousPassage to (passage:)'s name)
\(font:"Kaushan Script")[
\###Dear Jed Winchester,
I have a bit of a (color:#ff0000)[Mayor Mystery]. I can't remember the last time I slept more than 8 hours. The mayor keeps going into the basement and yelling about things. I've had to pick up a hobby to help pass the time when I should be sleeping. I need your help. That's why I am writing to you, Jed Winchester. I'm trying to figure this out on my own, but maybe with your help, Jed Winchester, we can solve this (color:#ff0000)[Mayor Mystery].
Thanks,
An anonymous help-seeker]
Jed folded the letter and put it in his pocket.
[[Return Home->Jed's Apartment 2]]
[[Go to Town->LOL]] (unless:(track:'mm2apartment','isplaying'))[(track:'mm2intro','fadeout',0.5)(track:'mm2town','fadeout',0.5)(after:0.5s)[(track:'mm2apartment','playwhenpossible')]]
\(set:$previousPassage to (passage:)'s name)
\You're inside the Jedpartment. (if:$sequelProgress contains "del")["(either:"I'm so excited to solve this (color:#ff0000)[Mayor Mystery] with you!","I wonder where we get to go next!","I'm so glad it's " + (weekday:) + ", because that means I get to go outside!","I can't wait to see what happens today. I'm so excited!","I love you, Jed!")" Del exclaims.](else:)[(either:"Home, sweet home.","You know what they say, you can't investigate a (color:#ff0000)[Mayor Mystery] without proper rest!","Wow, you should probably get around to cleaning sometime soon. I mean-","It looks especially Jedtastic today, almost twice as much as yesterday.","The best place to spend a " + (weekday:) + " morning.","Its red walls bring you great comfort.")] Where would you like to go?
[[Jedroom->Jed's Bedroom 2]]
[[Bathroom->Jed's Bathroom 2]]
(if:$sequelProgress contains "del")[[[Exit->Sequel Town]]](else:)[[[Exit->LOL]]](unless:(track:'mm2town','isplaying'))[(track:'mm2apartment','fadeout',0.5)(track:'mm2city','fadeout',0.5)(after:0.5s)[(track:'mm2town','playwhenpossible')]]
\(set:$previousPassage to (passage:)'s name)
\(if:visits is 1)[(font:"Roboto Mono")[Welcome to the new version of Webster Groves. To give a more streamlined experience, we have removed most of the optional content.]
]
\You're in the Webster Groves Town Square. "(either:"I'm so excited to solve this (color:#ff0000)[Mayor Mystery] with you!","I wonder where we get to go next!","I'm so glad it's " + (weekday:) + ", because that means I get to go outside!","I can't wait to see what happens today. I'm so excited!","I love you, Jed!")" Del exclaims.
(if:$sequelProgress contains "burgerocity")[[[City Hall->City Hall 2]]](else:)[[[City Hall->LOL]]]
[[Jed's Apartment->Jed's Apartment 2]]
(if:$sequelProgress contains "secretary")[[[Hardware Store->Hardware Store 2]]](else:)[[[Hardware Store->LOL]]]
[[Burgerocity->Burgerocity 2]] (font:"Roboto Mono")[
\(if:visits is 1)[As part of our experience streamlining, we have removed speedrunning from the game. This means you are trying to go to areas earlier than expected. Please return to your previous area and do all required tasks there.]
\(if:visits is 2)[It appears that you are trying to speedrun again. Whether intentional or not, when players speedrun they detriment their experience of the game. Since we would like you to have the best and fullest experience possibly playing (color:#ff0000)[Mayor Mystery 2], we have removed speedrunning from the game.]
\(if:visits is 3)[This is a reminder that speedrunning has been removed from the game. We would like all players of (color:#ff0000)[Mayor Mystery 2] to be able to explore all the game has to offer, and so we have removed speedrunning. Please finish all required tasks before entering a new area.]
\(if:visits > 3)[It seems you have forgotten that speedrunning has been removed from the game. Please finish your current task before entering this area.]]
(link-goto:"Continue",$previousPassage)(unless:$sequelProgress contains "del")[(set:$sequelProgress to it + (a:"del"))
\Jed walks down the hallway to the Jedroom door, which is currently closed. Jed knocks on it, and the door swings open.
"Good morning, Jed!" shouts Del Buffington. Del is your sidekick. "Oh boy, I'm so excited for what we have planned today!"
Jed explains to Del the (color:#ff0000)[Mayor Mystery] that he has been informed of.
"Wow, that sounds like fun! Let's go solve this (color:#ff0000)[Mayor Mystery]!"
[[Continue->Jed's Apartment 2]]]
\(else:)[
\You are now in the Jedroom. It's the room where you keep the beds. To the left is a bed with an ornate bedframe, a very fluffy pillow, and a giant comforter. To the right is a mattress on the floor with two blankets, one of which has been fashioned into a makeshift pillow.
[[Exit->Jed's Apartment 2]]] You are in your bathroom. It's pretty cramped, but it fulfills the basic necessities of a bathroom. (if:$visitFlush2)[//There is nothing to do here.//](else:)[There is nothing to do here.]
(if:$visitFlush2)[[[Flush the Toilet->Too Poor]]](else:)[[[Flush the Toilet->Flush 2]]]
[[Exit->Jed's Apartment 2]](font:"Roboto Mono")[Due to high abuse of the toilet feature in the previous game, we have removed it from this game.]
\(set:$visitFlush2 to true)
[[Continue->Jed's Bathroom 2]] (unless:(track:'mm2city','isplaying'))[(track:'mm2town','fadeout',0.5)(after:0.5s)[(track:'mm2city','playwhenpossible')]]
\(set:$visitsCityHall to it + 1)
\(if: $visitsCityHall is 1)[
\Jed and Del enter the Webster Groves City Hall. It's a wacky building. The room you're standing in is nothing short of luxurious, with lots of decorations and a lot more open space. It's also home to the great (color:#ff0000)[Mayor Mystery] you two have been tasked to solve.
Oddly, in what is a very open and spacious room, you can only see one other person. The mayor's secretary is sitting at her desk, secretarying away. She is completely enveloped in her computer screen, almost frantically typing and scrolling. Maybe she's busy gaming? She hasn't even noticed that you've come in.]
\(else:)[
\You're inside the City Hall. (if:$visitsSecretary is 0)[The secretary is still focused on her computer.](else:)[The secretary does the (either:"griddy","default dance","orange justice","floss","Gangnam Style dance","distraction dance").]]
[[Talk to the Secretary->Talk to Secretary 2]]
[[Exit->Sequel Town]]You're inside the Town Square Hardware Store. It feels strangely cold.
[[Purchase Items->Buy Hardware 2]]
[[Exit->Sequel Town]]"Hey Jed, hey Del," the owner says. "Here to buy some food before I shut down shop?"
\(set:$previousPassage to (passage:)'s name)
[[Purchase Food->Burgerocity Counter 2]]
[[Talk to Owner->Burgerocity Owner 2]]
[[Exit->Sequel Town]](set:$sequelProgress to it + (a:"burgerocity"))
\"Why the want to shut down shop all the sudden?" Jed asks. "And why so soon?"
"Yeah," Del adds, "I ated a burger like, one day ago."
The owner leans forward. "If anyone asks, you never heard this. I was told not to tell anyone."
"What happened?" Jed asks.
"It was the mayor," the owner explains. "He shut down my business just this morning. He told me he has deconstruction plans starting //tonight//."
"Oh no! Is there anything I can do to help you? That sounds too sudden to be ethical or legal..."
"Yeah, that sounds sus!" Del screams. "Like Among Us (2018)!"
"If you wanna talk to the people at City Hall, be my guest. I don't like it either but I'm not gonna be the one to disrespect Mayor Dixon, y'know?"
"Don't worry. I'll get to the bottom of this."
"Hey, you mean //we//, right?" Del wimps.
"Right, yeah, of course." Jed adds.
[[Continue->Burgerocity 2]] (font:"Roboto Mono")[To ensure players do not ruin themselves financially, we have disabled the ability to purchase food. Do not worry, Jed and Del are fictional characters, and as such, do not require food to survive.]
Current funds: $$MONEY
[[Cheeseburger - $2->Too Poor]]
[[The Bifurcated Burger - $4->Too Poor]]
[[The Behemoth - $6->Too Poor]]
[[The Burgerocity - $9->Too Poor]]
[[Fries - $1->Too Poor]]
[[Soda - $1->Too Poor]]
[[Exit->Burgerocity 2]] (set:$visitsSecretary to it + 1)(set:$sequelProgress to it + (a:"secretary"))
\(if:$visitsSecretary is 1)[
\Jed and Del (either:"sashay","swagger","strut","flounce","swank","prance","stride","slide","gambol","romp","hoof it","frolic","cavort","caracole") up to the secretary's desk. Your steps echo through the room, however, she still stays focused. "Yo wassup," Jed says.
"Oh, hello!" she responds, still looking at her computer. "If you'll give me just one second, I've just been a bit... busy. I've been doing work-related things, and definitely not playing Fortnite (2017)." She stops speaking when she turns her head towards you. She then looks around the room to check if anyone else is around. "So you got my letter," she says.
"Yes, we did. What's going on? What are we going to do?"
"Mayor Dixon has been going on wacky ramblings down in the basement. His yelling is keeping me up at night, it's quite uncanny. However, that floor is on high security, meaning only certain people are allowed downstairs. Fortunately for us, that's also where the water lines are. That's why I've scheduled a visit from the local plumber." She winks at you.
"Oh my goodness gracious," Del shouts, "we're gonna be the Mario brothers! Okay, I want to be Luigi, so you can be Mario!"
"I've got two nametags for each of you, one is like a fake business tag, and the other marks you as a city hall visitor. All you need to do is participate in capitalism by going next door to the hardware store and getting some tools."
"Will do," Jed states. "I love participating in free-market capitalism. Gotta be one of the economic systems."
[[Continue->City Hall 2]]]
\(else:)[
\(if:$sequelProgress contains "tools")[
\Jed and Del (either:"sashay","swagger","strut","flounce","swank","prance","stride","slide","gambol","romp","hoof it","frolic","cavort","caracole") up to the secretary. "We're ready to go!" Del exclaims.
"Alrighty then!" The secretary gets up from her desk. "Just follow me and we'll... Oh, Jed! We can't go yet!"
"Why not?"
"You haven't even spent any of your skill points yet! You should definitely do that before we leave."
[[Spend Skill Points->Skill Tree 2]]](else:)[
\Jed and Del (either:"sashay","swagger","strut","flounce","swank","prance","stride","slide") up to the secretary. "We're ready to go!" Del exclaims.
"No you're not," the secretary states dryly.
"Oh yeah," Jed says.
[[Continue->City Hall 2]]]](track:'mm2city','fadeto',0.5,0.5)
\(if:visits is 1)[(set:$skillPoints to 8)(set:$SKILLS to (a:))]
\Remaining Skill Points: $skillPoints
(if:$skillPoints is 0)[[[Continue->Elevator 2]]](else:)[
\(if:$SKILLS contains any of (a:"pocs","fh") and $SKILLS does not contain "bhk")[(link-reveal-goto: "Beginner's Hypnotism Kit","Skill Tree 2")[(set:$SKILLS to it + (a:"bhk"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains any of (a:"pi","tap") and $SKILLS does not contain "c")[(link-reveal-goto: "Chestplate","Skill Tree 2")[(set:$SKILLS to it + (a:"c"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains "ryfb" and $SKILLS does not contain "ctot")[(link-reveal-goto: "Count to One Thousand","Skill Tree 2")[(set:$SKILLS to it + (a:"ctot"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS does not contain "dss")[(link-reveal-goto: "Do Some Stretches","Skill Tree 2")[(set:$SKILLS to it + (a:"dss"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains "dss" and $SKILLS does not contain "dkys")[(link-reveal-goto: "Double Knot Your Shoes","Skill Tree 2")[(set:$SKILLS to it + (a:"dkys"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS does not contain "eanm")[(link-reveal-goto: "Eat a Nice Meal","Skill Tree 2")[(set:$SKILLS to it + (a:"eanm"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains any of (a:"dkys","qf") and $SKILLS does not contain "ee")[(link-reveal-goto: "Emergency Eject","Skill Tree 2")[(set:$SKILLS to it + (a:"ee"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains "ryfb" and $SKILLS does not contain "fowucya")[(link-reveal-goto: "Find Out Which Undertale Character You Are","Skill Tree 2")[(set:$SKILLS to it + (a:"fowucya"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains "gah" and $SKILLS does not contain "fh")[(link-reveal-goto: "Funny Hat","Skill Tree 2")[(set:$SKILLS to it + (a:"fh"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS does not contain "gah")[(link-reveal-goto: "Get a Haircut","Skill Tree 2")[(set:$SKILLS to it + (a:"gah"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains "eanm" and $SKILLS does not contain "pi")[(link-reveal-goto: "Poison Immunity","Skill Tree 2")[(set:$SKILLS to it + (a:"pi"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains "gah" and $SKILLS does not contain "pocs")[(link-reveal-goto: "Put on Cool Shades","Skill Tree 2")[(set:$SKILLS to it + (a:"pocs"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains "dss" and $SKILLS does not contain "qf")[(link-reveal-goto: "Quieter Footsteps","Skill Tree 2")[(set:$SKILLS to it + (a:"qf"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS does not contain "ryfb")[(link-reveal-goto: "Read Your First Book","Skill Tree 2")[(set:$SKILLS to it + (a:"ryfb"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains any of (a:"fowucya","ctot") and $SKILLS does not contain "rysb")[(link-reveal-goto: "Read Your Second Book","Skill Tree 2")[(set:$SKILLS to it + (a:"rysb"))(set:$skillPoints to it - 1)]
]
\(if:$SKILLS contains "eanm" and $SKILLS does not contain "tap")[(link-reveal-goto: "Take a Powernap","Skill Tree 2")[(set:$SKILLS to it + (a:"tap"))(set:$skillPoints to it - 1)]]
\](cond:$SKILLS contains "tap","Feeling well-rested and equipped with","With") his new set of skills, Jed felt ready to take on the (color:#ff0000)[Mayor Mystery]. The secretary handed Jed and Del their name tags, labeled "Mario Mario" and "Luigi Mario(cond:$SKILLS contains "fowucya",'," however, Jed was upset that she didn\'t make him a tag that said "Frisk Undertale."','."') The secretary gets up from her desk and gestures for Jed and Del to follow her. You all go through the two large double doors on the right side of the room.
The doors lead into a long hallway with an elevator at the end. Throughout the hallway were exactly 27 security guards walking around. Del starts to feel a little uneasy, but Jed consoles him. (if:$SKILLS contains "ctot")["Just take a deep breath and count to one thousand. It worked for me!"]
(cond:$SKILLS contains "dkys","Thanks to double-knotting his shoes, Jed was able to walk down the hallway and experience no trips whatsoever.","While walking down the hallway, Jed trips and falls" + (cond:$SKILLS contains "pocs",", which almost breaks his sunglasses.",".") + " Wow, you really should've tied those shoes better, Jed.")
The three of you arrive at the elevator, and six security guards are standing beside it - three on each side. The guards stare the three of you down while you enter the elevator(cond:$SKILLS contains "fh",". \"Nice hat,\" one of them remarks.",", but they don't say anything.") The elevator doors close and you can feel a slight sense of relief. The secretary presses a button and the elevator starts to go downwards.
"That was the easy part," the secretary explains. "Once we get downstairs, there's a door tucked away behind the elevator. That's where we need to go."(if:$SKILLS contains "ryfb")[
"Did you know that (either:"elevators used to be called 'rising rooms?'","in Germany, it would take three years to become an elevator operator?","before elevators were invented, higher floors would be cheaper than lower floors?")" Jed randomly states. "I learned about it in this book that I read." The others return a blank stare.]
[[Continue->City Hall Basement 2]]=><=
(font:"Unbounded")[Vela]<btitle|
(font:"Times New Roman")[by <a href="https://asnev.neocities.org/journal#vela" target="_blank">asnev</a>]<bauth|
<==
---
(font:"Times New Roman")[
\sometimes it can be difficult to cultivate bread. your bread crops aren't fairing well right now and there's not much choice in the matter. you thought about finding solution after solution for your predicament. none will work, and those were made obvious with your experience. you decided that it's not so bad. there's nothing to cry over when other people with their plants are also going to face the same widespread problem. it's inevitable, really. you feel like you should be feeling regret and frustration for having spent a not at all insignificant amount of time honing your craft on panimintology and kalimistronomy only to be dealt with the expected outcome that everybody expected: failure. but... you decided to contemplate life for a bit on this moment.
the windy breeze feels fresh. unusually fresh. you can smell hints of lime from the experimental lime vine hybrid plant you planted a few months ago at the other side of the garden. general green scented fumes followed along to complement the olfactory orchestra. you can see Vela frolicking, hopping in and out of the field of Jili sunflowers you and your colleagues planted and cared for together to finish your complementary project studies. a little trampling won't hurt them, they're quite resilient as plants go. it's all beautiful. just like the Panskrelah breed of cultivatable bread you tried growing, they are all but permanent, swishing in the breeze as their internal clock ticks towards their end time. when these technologies were first unveiled for the world to see, people were furious for the very nature of their impermanence. for the first few decades, they didn't take in on the action and simply stuck to their traditional ways of planting and managing agriculture. stuck to ancient and comparatively barbaric methods. you and your partners then stepped in and proved the world how incredibly beneficial this new technology can be for everyone, despite its shortcomings. companies stepped in, new research gets published every other day, everyone is raving on and on about it online, and the global economy changed drastically. everyone seemed content for a while.
of course, now seeing Specimen Zero slowly rotting away in front of your eyes can still be quite heartbreaking. it's a secret to nobody, everyone was made clear that this tech cannot last long, and a permanent solution still needs to be made in order to satisfy the world's needs. a permanent solution where people are still puzzled by the lack of progress. you know how much the world will be in flames in the following week or two. you stood still amongst the greenery and blueery around you. Vela still looks busy with her motorized tennis ball bouncing all over the places.
despite all of this, you still felt hope. you've gone this far with a lot of success, and you're feeling lucky. a little bit. okay, nevermind that, it's less luck and more... something? what is this feeling? reassurance? no, not really. not very optimistic but, also not pessimistic either. you know that it'll take a while for things to cool back down again and for people to band together again as a group to tackle a problem as a collective. you know how not easy that is to execute. during the press conference for your team's newest findings, it's as if the audience in front is already discussing about segregating itself into a group of advocates, and another group of contrarians. but you're not gonna give up now. you forgot how to do that a long time ago. you better do something, anything. even if the result is a failure, we can at the very least culminate our findings and further learn from our actions. to perpetually improve.
you stopped contemplating and whistled to catch the attention of Vela. she was more than happy to switch her attention into playing with you now.]
[[Continue->Bookshelves]] "You need it, we got it." the clerk boasts.
Current funds: $$MONEY
(if:$INV does not contain "wrench" and $MONEY >= 20)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Steel Pipe Wrench - $20","Buy Hardware 2")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"wrench"))(set:$sequelProgress to it + (a:"tools"))(set:$MONEY to it - 20)(set:$STATS's 3rd to it + 20)]](else:)[(if:$INV contains "wrench")[Steel Pipe Wrench - Sold Out](else:)[[[Steel Pipe Wrench - $20->Too Poor]]]]
(if:$INV does not contain "hammer" and $MONEY >= 5)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Hammer - $5","Buy Hardware 2")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"hammer"))(set:$sequelProgress to it + (a:"tools"))(set:$MONEY to it - 5)(set:$STATS's 3rd to it + 5)]](else:)[(if:$INV contains "hammer")[Hammer - Sold Out](else:)[[[Hammer - $5->Too Poor]]]]
(if:$INV does not contain "crowbar" and $MONEY >= 20)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Crowbar - $20","Buy Hardware 2")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"crowbar"))(set:$sequelProgress to it + (a:"tools"))(set:$MONEY to it - 20)(set:$STATS's 3rd to it + 20)]](else:)[(if:$INV contains "crowbar")[Crowbar - Sold Out](else:)[[[Crowbar - $20->Too Poor]]]]
(if:$INV does not contain "wallpaper" and $MONEY >= 15)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Wallpaper - $15","Buy Hardware 2")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"wallpaper"))(set:$MONEY to it - 15)(set:$STATS's 3rd to it + 15)]](else:)[(if:$INV contains "wallpaper")[Wallpaper - Sold Out](else:)[[[Wallpaper - $15->Too Poor]]]]
(if:$MONEY >= 40)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Bucket of Paint - $40","Buy Hardware 2")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"paint"))(set:$MONEY to it - 40)(set:$STATS's 3rd to it + 40)]](else:)[[[Bucket of Paint - $40->Too Poor]]]
[[Exit->Hardware Store 2]] (track:'mm2city','fadeout',0.5)(after:0.5s)[(track:'mm2basement','playwhenpossible')]
\Jed, Del, and the secretary have arrived in the basement of City Hall. It's quite dark, but there are small dim lights spread around. Pipes run around the room in no particular fashion.
[[Elevator->Elevator Back 2]]
(if:$visitMaintenance2)[[[Maintenance Room->Too Poor]]](else:)[[[Maintenance Room->Maintenance Room 2]]]
[[Secret Room->Secret Room 2]]You turn around to call for the elevator, but the secretary stops you.
"Jed, you better turn yourself around," the secretary says. "When I said there's no going back, there's no going back. We gucci?"
[[Continue->City Hall Basement 2]] (font:"Roboto Mono")[(if:$visitFlush2)[
\Nice try. But we blocked this one too.](else:)[
\Due to high abuse of the toilet feature in the previous game, we have removed it from this game.]]
\(set:$visitMaintenance2 to true)
[[Continue->City Hall Basement 2]] Jed, Del, and the secretary all walk behind the elevator, and //quelle surprise//, the three of you can just barely make out a door. It's painted to match the color of the wall, but there's a piece of paper taped to it that reads "NOT A SECRET LAIR."
"Open sesame!" Del yells at the door. It has no effect.(if:$SKILLS contains "bhk")[
"Let me try something," Jed says. He pulls out a pocket watch and begins to swing it in front of the door. "You will open up to us..." This continues for about 5 minutes until he gives up.]
"I found the key to the door last night," the secretary says. "It's taped to the back of the letter I gave you."
"Hmm, what an interesting place to hide it," Jed remarks. "You're lucky I didn't throw away this letter!"
"Alright, you wanna do that? You wanna go this route? You'd have to be pretty nonobservant to not notice the key. It would make the letter heavier, and you'd be able to feel it on the back. Secondly, if I held on to the key, there is a high probability that it could've been found and taken back."
"Okay, sorry. My bad." Jed takes the key off of the letter and opens up the door...
[[Continue->Confrontation 2]](font:"Raleway")[(if:visits is 1)[Hey, you! Look at this IMPORTANT NOTICE: Some mobile browsers will delete web cookies automatically, which is how Mayor Mystery saves your data. If you plan on being here long term, you might wanna use a desktop!](else:)[(either:"You know, you should be lucky. There were people in the past who could never save their Mayor Mystery game in their lifetime.","(cond:visits is 1,'Here to load your save, huh?','Here to save your game, huh?') Be sure to come back soon. Specifically next Tuesday. I'm not gonna spoil anything.","Good morning, Jed! Don't worry, I totally haven't touched your save data! Wink!","Jed, this is very important. Don't alter your save data after midnight. It spoils the cookies if you do that, and then the game refuses to eat them.","Did I ever tell you the story of the man who tried to manage his save data, but then his computer exploded? Well, let's just say you might want to be careful.")]]
(if:(history:) contains "The Beginning")[(link:"Save Game")[(if:(save-game:"Slot J3"))[(font:"Raleway")[Game saved!]](else:)[(font:"Raleway")[Oops! Something went wrong.]]]
]
\(if: (saved-games: ) contains "Slot J3")[(link:"Load Game")[(link: "--Are You Sure?--")[(load-game:"Slot J3")(go-to:"Title Screen")]]
]
\(if: (saved-games: ) contains "Slot J2")[(link:"Load Old Save (May Not Work)")[(link: "--Are You Sure?--")[(load-game:"Slot J2")(go-to:"Title Screen")]]
] <!--DEBUG-->
\[[Back to Menu->Title Screen]](masteraudio:'stopall')(track:'mm2confrontation','playwhenpossible')
\The mayor is sitting inside the room already waiting for you. "Hello, Jed and Del.(cond:$SKILLS contains "gah",' Did you get a haircut, Jed? It looks good."','"')
"HOW'DJA KNOW WE WERE HERE?" Del screams.
"(cond:$SKILLS contains "qf","Well first I was waiting to hear footsteps, but I never heard any of those for some reason. Fortunately for me ","First I listened for your footsteps, and then ")you guys stood outside the door arguing for a couple of minutes."
The mayor then snaps his fingers (like Thanos), and guards enter the room, taking away Del and the secretary. "AVENGE US, JED!!!" Del cries.
(cond:$SKILLS contains "pocs","Jed pushes up his sunglasses and strikes a cool pose. ","")"You just made a big mistake," Jed asserts. (cond:$SKILLS contains "rysb",'"You\'re about to get impeached. I learned what that is from a book I just read earlier."','"Your days of mayoring are over."')
"Jed, perhaps there's been a misunderstanding. Come sit down, have a drink." The mayor gestures towards a table he had set up. "I'll explain what I've been up to." (if:$SKILLS contains "eanm")[
"Actually, I just had a drink with the meal I just ate."
"Who cares? Just sit down and let me exposition dump."]
[[Sit Down->Dinner 2]]Jed sits down across from the mayor. "You better have a darn good explanation for this." He takes a big sip of the drink.
"Taste good?" the mayor asks.
"Sure."
\(if:$SKILLS contains "pi")[
"Even with the POISON I added?"
"Even if there was poison, I'm immune to it."
"Oh, um, I mean- that was just a joke. Anyway..." ]
\(else:)[
"Good." ]The mayor leans forward. "Listen, Jed, who doesn't love a good (color:#ff0000)[sequel]? Taking something old and making it new again. It's the way of life. That's why I'm tearing down Burgerocity to make way for Burgerocity 2!"
"Okay, that doesn't seem so bad."
"The difference is that the burgers contain a secret chemical. And when I press this button" - the mayor turns around and points at a big red button on the wall - "everyone who has eaten a burger will turn into a burger monster!"
"What?"
"Sorry, I'm evil lol"
"Then as the protagonist of this story, I have no choice but to fight you!"
[[Continue->Fight 2]](track:'mm2confrontation','fadeout',0.5)(after:0.5s)[(track:'mm2fight','playwhenpossible')]
\Jed stands up and pushes the table out of the way. "Let's do this!" he shouts. (if:$SKILLS contains "dss")["Man, it's a good thing I did some stretches earlier."]
The mayor puts out a fist and begins running towards Jed. (cond:$SKILLS contains "c","Jed does not react. The mayor hits Jed's chestplate, which causes the mayor to grab his hand in pain.","Jed, however, has ample time to react, and slowly moves out of the way.")
(cond:$SKILLS contains "c",'"Where did you even get that chestplate from?" the mayor yells, bumfuzzled.','"How did you dodge my extreme attack?" the mayor yells, bumfuzzled.')
"I'm just that good at fighting." Jed then slaps the mayor across the face. He then pulls out a water gun and begins spraying it at the mayor.
"Hey, be careful!" the mayor exclaims. "The equipment in this room is very sensitive to water!"
Jed then begins pointing the water gun at all the electronics in the room. Sparks begin to fly, and the room begins to fill up with smoke.
"Looks like we mayored too many mysteries." Jed quickly runs out the door.
Del and the secretary are in the middle of fighting some of the security guards that dragged them out of the room. (if:$SKILLS contains "ee")[Jed grabs onto Del and the secretary. "EMERGENCY EJECT!" He pushes a button on his belt, and the three of them fly straight upwards, breaking through the ceiling and layers of ground above them.](else:)["C'mon, let's go!" Jed yells. The secretary and Del follow Jed into the elevator, and they go back to the ground floor as fast as they can.]
[[Continue->The End 2]](track:'mm2fight','fadeout',0.5)(after:0.5s)[(track:'mm2end','playwhenpossible')]
\Jed, Del, and the secretary (cond:$SKILLS contains "ee","pop out of the floor and begin to ","")run out of the city hall as fast as they can. (cond:$SKILLS contains "dkys","Gosh, imagine if you tripped now due to not tying your shoes well. That would've been awful.","") Once outside, they turn around and look at the city hall, which is emanating smoke.
"Wow, that was really wacky!" Del exclaims. "(cond:$SKILLS contains "ee","I'm glad you had that emergency eject to g-","I'm glad we were able to get out of there so qui-")"
City Hall then explodes.
[[The End->Sequel End]](track:'mm2end','fadeout',0.5)
\(set: $loadGame to 1)
\(font:"Roboto Mono")[
\This is the end of the current sequel content. More will come with future updates.
Please provide feedback of the sequel using <a href="https://forms.gle/KEhGQv4p3jrLycRJ9" target="_blank">this Google form</a>. We appreciate your feedback on (color:#ff0000)[Mayor Mystery 2]. Your comments are meaningful to us, and integral to the development of this sequel.]
(if:$POSTGAME is true)[[[Continue->Title Screen]]](else:)[[[Continue->Waiting Room Entrance]]](font:"Raleway")[<u>The Paper of Amazing Statistics</u>
Times Played: (print:$STATS's 9th)
(cond:$anomalies's length is 0,"?????:","Anomalies Witnessed:") (print:$anomalies's length)
(cond:$STATS's 12th is 0,"?????:","Debt Accrued:") (print:"$" + (str:$STATS's 12th))
(cond:$STATS's 10th is 0,"?????:","Haircuts:") (print:$STATS's 10th)
(cond:$STATS's 2nd is 0,"?????:","Items Thrown Away:") (print:$STATS's 2nd)
(cond:$STATS's 11th is 0,"?????:","Lottery Winnings:") (print:"$" + (str:$STATS's 11th))
(cond:$STATS's 3rd is 0,"?????:","Money Spent:") (print:"$" + (str:$STATS's 3rd))
Outfits Owned: (print:$CLOSET's length + 2)/12
(cond:$STATS's 4th is 0,"?????:","Pets Adopted:") (print:$STATS's 4th)
(cond:$STATS's 13th is 0,"?????:","Prank Calls:") (print:$STATS's 13th)
(cond:$STATS's 8th is 0,"?????:","Room Paintings:") (print:$STATS's 8th)
(cond:$STATS's 5th is 0,"?????:","Tickets Won:") (print:$STATS's 5th)
(cond:$STATS's 6th is 0,"?????:","Toilet Flushes:") (print:$STATS's 6th)
(cond:$STATS's 7th is 0,"?????:","Train Rides:") (print:$STATS's 7th)
(cond:$mayorFights's length is 0,"?????:","Unique Mayor Fights:") (print:$mayorFights's length)/8
(cond:$STATS's 1st is 0,"?????:","World Endings:") (print:$STATS's 1st)
(if:$waitingRoomHintList is (a:))[Wow! You did it! Sunglasses emoji
]]
\(if:$ENDINGS's length > 6 and $waitingRoomHintList is not (a:))[[[Help->Waiting Room Help]]
]
\[[Return->Waiting Room]] (if:$INV contains "letter")[
\Jed, you fool! You were supposed to throw away the letter, not the key! There's no way you could've made that mistake, unless-
You did this on purpose, didn't you? Why? It would've been cool! You could've fought the mayor! Oh well, your loss.]
\(else:)[
\What? The key too? Jed, you were only supposed to throw away the letter! There's no way you could've made that mistake unless-
You did this on purpose didn't you? Not even as blunt of a hook as "ALIENS, THEY'RE REAL!" can make you participate in my story? I see how it is.]
\(set:$INV to it - (a:"key"))
\(set:$STATS's 2nd to it + 1)
[[Continue->Jed's Kitchen]] (masteraudio:'stopall')(track:'gameshow','playwhenpossible')
\(set:$questions to (shuffled:...(range:1,12)))
\(set:$questionNum to 1)
\(set:$qwords to (a:"First question, worth $20: ","Question number 2, worth $50: ","Third question, now worth $80: ","You're almost there! Fourth question for $150: ","Final question, for 200 big ones, $500 all together: "))
\Jed ticks the box marked "yes." Suddenly, Jed finds himself in a live gameshow set, with a host and a studio audience.
"Hello, everyone!" the host announces. "Welcome to ''Mayor Mystery Mystery''!! Today, we have the one and only Jed Winchester!"
The crowd goes absolutely wild. They start chanting your name: "Jed! Jed! Jed! Jed!"
"Here's how the game works, kid. I'm going to ask you a series of questions. If you get it right, you go on to the next. Get it wrong and you go home. Each one is worth more than the other. If you can get all of them correct, you'll go home with 500 dollars. Are you ready?"
(link-reveal-goto:'"Yes!"',"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to "yes")]
(link-reveal-goto:'"No..."',"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to "no")]Jed ticks the box marked "No." Suddenly, the letter crumples in on itself and completely disappears.
Jed, did you see that? What the heck just happened?
[[Continue->The Apartment Complex]] (if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"Toaster","Washer & Dryer Set","Smart Fridge","Stove"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) What is the most expensive item at the Gadget Factorie?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](live: 0.5s)[(masteraudio:"stopall")(set:$buggedMusic to (either:...((range:1,8) - (a:$buggedMusic))))
\(if:$buggedMusic is 1)[(track:"apartment","play")](if:$buggedMusic is 2)[(track:"eastside","play")](if:$buggedMusic is 3)[(track:"westside","play")](if:$buggedMusic is 4)[(track:"townsquare","play")](if:$buggedMusic is 5)[(track:"cityhall","play")](if:$buggedMusic is 6)[(track:"confrontation","play")](if:$buggedMusic is 7)[(track:"happyending","play")](if:$buggedMusic is 8)[(track:"slam","play")]
\(either:"Well Jed, I hope you had fun exploring that broken area. I might as well explain what this place is:
Bloomhurst Lake was going to be a DLC for this game. It would've added a completely new area to the game, with its own subareas like Webster Groves. But as we worked on it, we realized a crucial problem: what was the point of this whole area? What would it have done to the game? Sure, there would have been \"more,\" but what good does \"more\" do when it's not adding to anything? So we threw it away.
But now that makes me wonder, how was the ticket seller able to access this area? We chopped it off from the rest of the game very early on. There shouldn't have been any links to these passages... maybe something in town will explain it?","You pull out your crowbar and knock out the guard to your right. The mayor steps back, while the second guard jumps toward you. You hit them in the head and they fall face-first into the floor.
\"I choose option 3!\" you yell.
\"Nice weapon there Jed,\" the mayor bellows, \"but I already opened up to you earlier. You'll find that won't help you against me.\"
\"That's fine,\" you retort, \"I don't need to fight you.\" You jump towards the TV past the mayor and smash your $weapon down on the panel as hard as you can. The screen glitches out, sparks begin to fly, and suddenly it bursts into flames, producing a large amount of smoke.
While the mayor looks around for a fire extinguisher, you run out of the room, where you see two guards laying down on the ground, and the secretary holding her heels. \"C'mon!\" you say, gesturing towards the elevator. The mayor runs after you, but when he gets to the elevator doorway you kick him back as the doors shut. You then ride the elevator up and exit City Hall as fast as you can.","\"Why the want to shut down shop all the sudden?\" you ask. \"And why so soon?\"
The owner leans forward. \"If anyone asks, you never heard this. I was told not to tell anyone.\"
\"What happened?\"
\"It was the mayor,\" the owner explains. \"He shut down my business just this morning. He told me he has deconstruction plans starting //tonight//.\"
\"Oh no! Is there anything I can do to help you? That sounds too sudden to be ethical or legal...\"
\"If you wanna talk to the people at City Hall, be my guest. I don't like it either but I'm not gonna be the one to disrespect Mayor Dixon, y'know?\"
\"Don't worry. I'll get to the bottom of this.\"","The secretary hands you two name tags: one has a fake name and fake plumbing business, and one labels you as a City Hall visitor. The secretary then gets up from her desk and gestures for you to follow her. You go through the two large double doors on the right side of the room.
The doors lead into a long hallway with an elevator at the end. Throughout the hallway, there are about 5-6 security guards walking around. You start to feel a little uneasy, but you follow the secretary nonetheless.
The two of you arrive at the elevator, and two security guards are standing beside it - one on each side. The guards look at you while you enter the elevator, but they don't say anything. The elevator doors close and you can feel a slight sense of relief. The secretary presses a button and the elevator starts to go downwards.
\"That was the easy part,\" the secretary explains. \"Once we get downstairs, there's a door tucked away behind the elevator. That's where we need to go.\"","\"You'll be a plumber coming to check in on the water pipes in the basement of city hall,\" the secretary explains. \"Near here is a hardware store, there you can get a couple of tools like a steel pipe wrench or a crowbar or whatever. There's a clothing store in West Side that should hopefully have something convincing that you can wear.\"
\"And look!\" The secretary pulls out two name tags from one of the desk drawers. \"The finishing touch, your very own employee nametag. And I've also got a visitor name tag saved just for you.\"
\"So the tools and the outfit,\" Jed repeats to himself, \"got it.\"
\"Whatever it costs, I'll refinance you once this is over. Good luck, Jed!\"","You find yourself in the following scenario:
You're riding the Webuster™️, Webster Groves' public bus. It's an especially busy day today for the Webster Groves public transport system, so every seat on the bus is taken. All of them except for the one next to you.
The bus stops and no one gets off. One person walks onto the bus, and then starts walking towards you.
\"Excuse me,\" they say. \"Do you mind if I sit here?\"","\"Hmmm,\" the clerk thinks. They look at you for a few seconds. \"Yes, I can see it... You'll be able to pull this off, and I know just what you need.\"
The clerk goes back to the clothing selection and comes back with a navy blue button-up shirt. \"Sometimes simple is best. And this shirt will only cost you $15. What do you say?\"","You show Josefine the bear you won at the arcade.
\"Oh my gosh!\" she exclaims, \"It's so cute!\"
\"Yeah, it cost me 2500 tickets. Did you want it?\"
\"My girlfriend has been wanting something like that but... I don't want to take yours! I'll just go to the arcade and get my own! I've been meaning to go back there someday, so here's a good excuse. But thank you for offering!\"","\"I'll help you!\" you shout to the man. You run over to him. \"SuperJed to the rescue!\"
\"Finally,\" the man says. \"I've been waiting all day. I'd just like to trim my beard a bit. It's gotten a bit too rowdy.\"
Jed has never been a barber. He shaves every morning, so he had absolutely no experience in trimming facial hair. Despite this, Jed begins trimming this man's beard, and he does... a surprisingly decent job. Of course, it's not the greatest or best beard trimming ever, but at least you didn't shave his beard off accidentally. The man thanks you, pays for his trim, and then leaves.
What, were you expecting something more standoffish? It was his first time trimming, give him a break.","On the fifth day, Jed began his routine like normal. However, no one came to his stand. In fact, he noticed that the people who usually walked past his stand weren't even here in Town Square at all. He packed up early and went home. Bored, he turned on the news.
\"Good afternoon, Webster Groves. You may have heard of a man giving out free food at Town Square the past few days. When we first heard about this, we began to dig deeper into this man's ulterior motives, because why would anyone do anything they don't personally gain something from?\"
\"Eventually, we found out that he had no soul. We came to the logical conclusion that the 'free food' shtick was all a setup to steal //your// soul. If you want to keep your soul, ''stay clear of this man!''\"
Oh, goodness. All Jed wanted to do was help people. And now he got canceled. Feeling upset, Jed went to his bed to take an early nap. Jed was so sad he never noticed the sky going red and the explosions happening all over town.","Jed and Buster put their heads together and planned a small wedding. It wasn't extravagant by any means (Jed had no money to his name), but it was good to them.
No one showed up. They forgot to tell anyone that the wedding was happening. However, it did not change the fact that they thought the wedding was amazing.
The priest began the vows. \"Jed Winchester, do you take Buster to be your spouse? Do you promise to be faithful to him in good times and in bad, in sickness and in health, to love him and to honor him all the days of your life?\"
Jed looks at Buster's beautiful, unwavering, painted eyes. \"I do.\"
\"Buster Burgermann, do you take Jed to be your spouse? Do you promise to be faithful to him in good times and in bad, in sickness and in health, to love him and to honor him all the days of your life?\"
Buster looks at Jed's warm, friendly smile. There were a few seconds of silence, but all could tell that Buster would have said \"I do.\"
\"Then by the power vested in me, I now pronounce you married!\"
Jed picked up Buster and did a big spin with him. Together, they ran off into the woods, never seen by anyone from Webster Groves ever again.")
\(if:time>5s)[(goto:"Add Stanley 2")]](masteraudio:"stopall")
(set:$STANLEY to true)
(set:$STATS's 9th to it + 1)
(t8n-arrive: "instant")+(t8n-depart: "instant")(goto:"Title Screen")(track:'apartment','fadeto',0.5,0)(track:'apartmentstanley','fadeto',0.5,1)
\(if:$wearing is "icloak")[
\You go over to Stanley's apartment and knock on the door.
(font:"HKNova")[Stanley opened the door, and to his surprise, saw no one there. Stanley looked around trying to find someone nearby but didn't see anyone. Stanley came to the logical conclusion that it must've been the wind.]
[[Continue->The Apartment Complex]]]
\(else:)[==
\(set:$visitsStanley to it + 1)
\You go over to Stanley's apartment and knock on his door. (if:$visitsStanley is 1)[(either:"Wait, who the heck is Stanley?","Strange, I don't have any notes on this neighbor.","Hmm, must've just moved in, I've never seen this guy before.","A new neighbor, perhaps you can introduce yourself?","Funny, I remember the apartment numbers stopping at 26 before.")]
(font:"HKNova")[Stanley opens the door. (if:$visitsStanley is 1)["Hello, neighbor!" Stanley said. "It sure is nice to be in an apartment complex with neighbors and friends!"](else-if:$visitsStanley is 2)["Hello again!" Stanley greeted. Stanley was excited that Jed had come back to talk to him again.](else-if:$visitsStanley is 3)["Is there something else you need?" Stanley asked Jed.](else:)["Can't talk for much longer!" Stanley said. "(either:"It's almost 4:30!","I have to go to work soon!","I'm going to the art museum!","The bucket calls for me!","Leave me a text message at 202-555-2845!","It's almost button-pressing time!")"]]
\(if:visits is 1)[
Game Master, is that you? How do you get to narrate this guy?]
(if:(history:) contains "Empty Store" and $josefineStore is "unknown")[[[Empty Store->Stanley Empty Store]]
]
\(if:$INV contains "bear")[[[Gift Teddy Bear->Stanley Bear]]
]
\(if:$INV contains "paint" and (history:) contains "Stanley Favor" and $escapadeArrow does not contain "paint")[[[Give Paint Bucket->Stanley Paint]]
]
\(unless:$wearing is "none")[[[Outfit->Stanley Outfit]]
]
\(unless:$stStanley is (a:true,true,true,true))[[[Small Talk->Stanley ST Select]]
]
\(if:(history:) contains "Setup VR")[[[Virtual Reality->Stanley VR]]
]
\(if:$escapadeArrow contains "ready")[[["Gotta go!"->The Apartment Complex]]](else:)[[["Gotta go!"->Stanley Favor]]](if:$stTopic is 1)[(set:1 of $stStanley to true)
\"I got an anonymous letter telling me to go to City Hall," you explain, "what should I do?"
(font:"HKNova")[Stanley's face beamed. "Oooh! An adventure!" exclaimed Stanley. "A mystery is always fun. I say go for it! Give it the old college try, what could possibly go wrong?"]]
\(if:$stTopic is 2)[(set:2 of $stStanley to true)
\"Did you hear about Burgerocity getting shut down?" you ask Stanley.
(font:"HKNova")[Stanley had never been to Burgerocity. However, he had heard its name pop up ever since he arrived in Webster Groves. Stanley got the bright idea to act as if he had been there before.
"Oh, that's such a shame!" Stanley said. "I heard they had good... burgers."]
"Yeah," Jed replied, "I'm gonna go investigate why it got shut down."
(font:"HKNova")["Okay, have fun!" said Stanley.]]
\(if:$stTopic is 3)[(set:3 of $stStanley to true)
\"How are you doing today?" you ask Stanley.
(font:"HKNova")["Oh, I'm doing quite well today. (either:"My favorite programme's airing tonight!","I just had a big American-style breakfast to get me ready for the day!","I'm just glad to spend another day here in Webster Groves!") How about you, how are you doing?"]
"I'm doing good as always!"]
\(if:$stTopic is 4)[(set:4 of $stStanley to true)
\"Do you have any plans today?" you ask Stanley.
(font:"HKNova")["Oh, do I!" exclaimed Stanley. "(either:"Me and the bucket are dining well tonight, I got some TV dinners from the supermarket yesterday!","I think I might go to the arcade at some point. There's an arcade in this town, right?","I'm going to go to uh... Burger City for lunch. That's my favorite place to eat fast food as a Webster Groves citizen.")"]]
(if:$stStanley is (a:true,true,true,true))[[[Continue->Stanley's Apartment]]](else:)[[[Continue->Stanley ST Select]]]"Do you remember what was in that space next to the hardware store in Town Square?" you ask Stanley.
(font:"HKNova")[Stanley did not know what was in that space next to the hardware store in Town Square. Stanley doesn't really know anything about Webster Groves. But Stanley didn't want to deal with the embarrassment of not knowing the answer, so Stanley decided to fabricate an answer to the question.
"Yes, I remember quite well," he said. "It was a giant amusement park specifically made for cats!"]
Jed just returned a blank stare at Stanley.
[[Continue->Stanley's Apartment]] You show Stanley the bear you won at the arcade.
(font:"HKNova")["What a beaut!" exclaimed Stanley. "Truly a work of art."]
"Yeah, it cost me 2,500 tickets. Did you want it?"
(font:"HKNova")["Alas, I cannot," remorsed Stanley. "My heart is with another inanimate object."]
[[Continue->Stanley's Apartment]] You explain to Stanley how you are both currently inside virtual reality.
(font:"HKNova")[Stanley just recieved a piece of mind-blowing information. Something that could change his view of the world forever. Perhaps it would keep him awake at night. Instead, Stanley just sort-of shrugged it off.
"Okay," replied Stanley.]
[[Continue->Stanley's Apartment]] You ask Stanley how he likes your outfit.
(if:$wearing is "3d glasses")[
\(font:"HKNova")["Wow!" said Stanley in awe, "you can see the whole world in 3D with those, I reckon!"]](if:$wearing is "bomber jacket")[
\(font:"HKNova")["Cool!" said Stanley, "now you'll be able to fight against Time Dracule in style!"]](if:$wearing is "hat")[
\(font:"HKNova")[Stanley stared at Jed's hat in awe. What an astonishing hat. A fabulous hat. Stanley had never seen a hat so fabulous, so bold, so beautiful. The only time he had seen a hat so glorious was when he put a bucket on his head.
"I must know," said Stanley, "where did you get that hat from?"]
"No idea. I just have it. To be honest, I don't even like it that much."
(font:"HKNova")[Stanley felt a wave of sadness rush over him. He felt he had been cheated. The universe had presented such a great hat to him, just out of reach. As if to taunt him. Mock him. And its wearer didn't even appreciate its true immaculateness. What a joke.
"Oh," pouted Stanley, trying not to show his true sorrow and anger. "I think it looks great..."]](if:$wearing is "hoodie")[
\(font:"HKNova")[Stanley stared at the symbol on Jed's hoodie for a while. "I don't understand," said Stanley, "what is that symbol supposed to mean?"]
"Try not to think about it too much."](if:$wearing is "plumber outfit")[
\(font:"HKNova")["Is this for your job?" asked Stanley.]
"I'm going to go stop a scandal involving the mayor!"
(font:"HKNova")["Interesting. Believe it or not, I've done something similar."]](if:$wearing is "vest")[
\(font:"HKNova")["Hmm," thought Stanley, "I think I've seen a vest like that before."]
"Have you been inside Bosco's?"
(font:"HKNova")["Nope."]](if:$wearing is "visor")[
\(font:"HKNova")[Stanley stared in absolute awe at Jed's rainbow visor. It was the most incredible pair of sunglasses he had ever seen. A true beauty to behold, to be sure. However, Stanley decided to tone down his excitement and play it cool, so to speak.
"Wow," he replied flatly.]
\](if:$wearing is "ski mask")[
\(font:"HKNova")["Please don't hurt me!" cried Stanley, "I don't have any money! If you really must take something, I have a buc-"]
"Hey, woah woah woah, calm down. It's just me, Jed."
(font:"HKNova")["JED, HOW DARE YOU COME TO ROB M-"]
"I'm not here to rob you! I'm just wearing the mask!"
(font:"HKNova")[Stanley let out a sigh of relief. "Goodness, you really scared me there, Jed!"]](if:$wearing is "cape")[
\(font:"HKNova")["Who are you supposed to be?" asked Stanley.]
"I'm SuperJed!"
(font:"HKNova")["Do you have any superpowers?"]
"I'm //super good// at helping people!"
(font:"HKNova")["Oh." sighed Stanley, disappointed. For a small portion of his life, Stanley thought that he could've met a real superhero. How quickly that dream was pinched out.]](if:$wearing is "ghost")[
\(font:"HKNova")[(cond:(current-date:) contains "Oct 31","\"AGHHH!\" screamed Stanley. \"A GHOST! Here, take my candy and leave!\"","\"AGHHH!\" screamed Stanley. \"A GHOST! Oh, it's just you Jed! You gave me quite a scare right then!\"")]]
[[Continue->Stanley's Apartment]] Okay, Jed, I am going to admit, that cereal seems incredibly off. Are you ''really'' sure you actually want to eat this?
[[Eat it->Explosion Ending]]
[[Back->No Cereal]]But you decided it was not worth the risk. After throwing away the rest of the cereal into the trash, you notice something odd. There is smoke emerging from the trash, and upon closer inspection, the smoke seems to be rising from the cereal!
You take the trash bag outside to the dumpster before the smoke detectors went off. After returning to the apartment, you feel a sudden wave of relief. What would have happened when you ate the cereal? Perhaps this was for the best.
\(set:$INV to it - (a:"cereal"))
[[Back->Jed's Kitchen]](track:'apartment','fadeout',0.5)(after:0.5s)[(masteraudio:"stopall")(track:'apartmentend','playwhenpossible')]
\(unless:$ENDINGS contains "Explosion")[(set:$ENDINGS to it + (a:"Explosion"))]
\(set:$JOURNAL to it + (a:"Explosion"))
\Jed, for whatever reason, decided that eating this cereal was a good idea. He took the bowl and headed over to the couch to watch some television.
After taking a single bite, the flavor was beyond overwhelming. It was the most chocolate-tasting thing Jed had ever experienced! This, along with the popping, made it very difficult to continue eating. Despite this, Jed was determined to finish this bowl of cereal.
After several bites, something strange started to happen. Smoke started rapidly emerging from the bowl, and the popping began to sound louder. But Jed did not care and continued eating anyway.
Jed was going to finish this bowl if it was the last thing he did.
And last thing it was, as after a few more bites, a very loud pop could be heard from the bowl. And before Jed could figure out what was next...
The entire complex was instantly eliminated in a huge chocolate-scented explosion. Jed never took the time to read the instructions on the packaging, as these were actually water-activated fireworks!
(if:$ENDINGS contains all of (a:"Explosion","Kyle","Ghost") and $seenSteve is false)[[[The End->WACKY STEVE Visit]]](else:)[[[The End->Waiting Room Entrance]]]Jed began to walk away from Stanley's apartment.
(font:"HKNova")["Wait!" Stanley cried out. "Before you go there is something I need to ask you. Do you happen to have any paint?"]
"What for?" Jed asked.
(font:"HKNova")["Don't worry about it, friend! Just let me know if you have any extra paint lying around."]
[[Continue->The Apartment Complex]] (set:_a2 to (rotated-to: where it is "paint",...$INV))
\(set:$INV to _a2's 2ndtolast)
\(set:$escapadeArrow to it + (a:"ready"))
\(set:$sidequests to it + (a:"Stanley"))
\Jed handed Stanley the bucket of paint.
(font:"HKNova")["Thanks, Jed!" said Stanley. "This will be very useful for my project."]
"What exactly are you using it for?"
(font:"HKNova")["Okay, bye!"]
[[Continue->Stanley's Apartment]] As Jed was walking away from the mailboxes, he noticed a giant line originating from the apartment complex's entrance and going out into town. He walked up to it. At the beginning of the line was the text "The Escapade Arrow™." Where did this come from?
\(set:$escapadeArrow to it + (a:"seen"))
(if:$prevPassage is "home")[[[Continue->Jed's Apartment]]](else-if:$prevPassage is "town")[[[Continue->East Side of Town]]](else:)[[[Continue->The Apartment Complex]]](if:visits is 1)[Jed followed the Arrow™. It eventually led him to a small building. This is a building that you've noticed before, but never actually been inside. There are no markings on the outside to indicate what would be inside the building, for all you knew it was someone's home. But now it's almost like you're being invited in a way.
Despite better judgments, Jed carefully went inside the building. The building consists of one white room, with a plaque in the middle. The back wall is filled with 16 randomly colored buttons.
\(set:$escapadeArrow to it + (a:"arrow"))]
\(else:)[You're now inside the button building. (either:"It's quite cozy in here.","You hear what sounds like a very faint choir.","It's almost relaxing being in this room.","This must be therapeutic to some people.")]
[[Read the Plaque->Button Plaque]]
(if:$POSTGAME is true)[[[Push Buttons->Buttons Postgame]]](else:)[[[Push Buttons->Push Buttons]]]
\(if:$toiletEnding and $buttonBathroom)[
[[Bathroom->Button Bathroom]]]
[[Exit->East Side of Town]] You walk up to the plaque in the center of the room and begin reading.
=><=
(font:"Cinzel Decorative")[PRESS A BUTTON
SEE ITS RESULTS TOMORROW]
<=
[[Continue->Button Area]] You walk up to the wall of buttons. There are 16 buttons to choose from.
(if:$nextFun is 13)[''Brown Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Brown Button","Push Buttons")[(set:$nextFun to 13)]]
(if:$nextFun is 6)[''Lime Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Lime Button","Push Buttons")[(set:$nextFun to 6)]]
(if:$nextFun is 8)[''Gray Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Gray Button","Push Buttons")[(set:$nextFun to 8)]]
(if:$nextFun is 5)[''Yellow Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Yellow Button","Push Buttons")[(set:$nextFun to 5)]]
(if:$nextFun is 3)[''Magenta Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Magenta Button","Push Buttons")[(set:$nextFun to 3)]]
(if:$nextFun is 10)[''Cyan Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Cyan Button","Push Buttons")[(set:$nextFun to 10)]]
(if:$nextFun is 2)[''Orange Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Orange Button","Push Buttons")[(set:$nextFun to 2)]]
(if:$nextFun is 7)[''Pink Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Pink Button","Push Buttons")[(set:$nextFun to 7)]]
(if:$nextFun is 4)[''Indigo Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Indigo Button","Push Buttons")[(set:$nextFun to 4)]]
(if:$nextFun is 15)[''Red Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Red Button","Push Buttons")[(set:$nextFun to 15)]]
(if:$nextFun is 14)[''Green Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Green Button","Push Buttons")[(set:$nextFun to 14)]]
(if:$nextFun is 11)[''Purple Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Purple Button","Push Buttons")[(set:$nextFun to 11)]]
(if:$nextFun is 9)[''Violet Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Violet Button","Push Buttons")[(set:$nextFun to 9)]]
(if:$nextFun is 1)[''White Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"White Button","Push Buttons")[(set:$nextFun to 1)]]
(if:$nextFun is 16)[''Black Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Black Button","Push Buttons")[(set:$nextFun to 16)]]
(if:$nextFun is 12)[''Blue Button - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Blue Button","Push Buttons")[(set:$nextFun to 12)]]
[[Return->Button Area]] (if:$furnitureEaten's length is 0)[
\Jed felt extremely hungry this morning. More hungry than usual. Simply getting a meal out of his fridge would not be enough to satisfy his hunger. So, Jed did what anyone in his scenario would do and eat the fridge.]
\(else-if:$furnitureEaten's length is 1)[
\The (print:$furnitureEaten's 1st) was not enough to satisfy Jed's hunger. Looking for something more to eat, Jed noticed the fridge. However, Jed realized that nothing inside the fridge would satisfy his hunger. So of course, he opted to eat the entire fridge.](else:)[
\Even after eating his (print:$furnitureEaten's 1st) and his (print:$furnitureEaten's 2nd), Jed's hunger was still not satisfied. Of course, the next logical step would be to go to the fridge. This was not because it has more food, but because its the biggest appliance Jed owns.
"Yes..." Jed thought. "This will do quite nicely."]
\(set:$furnitureEaten to it + (a:"fridge"))
Jed pointed his head upwards and hoisted the fridge above his face. He immediately let go of the fridge and let it drop into his mouth. It took him a few minutes to chew through the metal, but he eventually finished eating the fridge. He could definitely taste the (either:"sodas","juice","milk","tea"), (either:"produce","eggs","yogurt","hummus"), and (either:"butter that were inside.","jam that were inside.","leftovers from 4 weeks ago that were inside.","ice cream that were inside. Wait. Jed, ice cream doesn't go in the fridge! You're supposed to put it in the freezer! Who raised you?")
[[Continue->Jed's Kitchen]]
\(unless:$anomalies contains "eat furniture")[(set:$anomalies to it + (a:"eat furniture"))](if:$furnitureEaten's length is 0)[
\Jed felt extremely hungry this morning. More hungry than usual. However, since coffee is a liquid, it wouldn't do much to satisfy his hunger. Of course, Jed would have to eat something more solid: the coffee maker itself.]
\(else-if:$furnitureEaten's length is 1)[
\The (print:$furnitureEaten's 1st) was not enough to satisfy Jed's hunger. Looking for something more to eat, Jed noticed the coffee maker. Since coffee is a liquid, this wouldn't do much to satisfy his hunger. So he opted to eat the coffee maker itself.](else:)[
\Even after eating his (print:$furnitureEaten's 1st) and his (print:$furnitureEaten's 2nd), Jed's hunger was still not satisfied. The fridge especially helped alleviate it, so he just needed something small. The coffee maker immediately caught his eye.]
\(set:$furnitureEaten to it + (a:"coffee maker"))
Jed grabbed his coffee maker with both hands and pulled on it, ripping its cord out of the plug. He opened his mouth as wide as he could and shoved the coffee maker inside, swallowing it in one bite. And as a snack, Jed opened up his can of coffee grounds and poured them into his mouth.
[[Continue->Jed's Kitchen]]
\(unless:$anomalies contains "eat furniture")[(set:$anomalies to it + (a:"eat furniture"))](if:$furnitureEaten's length is 0)[
\Jed felt extremely hungry this morning. More hungry than usual. Instead of going to the kitchen to satiate himself, he went into his bedroom. An ordinary meal would satisfy an ordinary appetite, but an unordinary appetite requires an unordinary meal. So, Jed decided that he was going to eat his cabinet.]
\(else-if:$furnitureEaten's length is 1)[
\The (print:$furnitureEaten's 1st) was not enough to satisfy Jed's hunger. When he walked into the bedroom, he heard his stomach growl. When he saw his cabinet, he could feel his mouth begin to salivate. Jed needed to eat his cabinet.](else:)[
\Even after eating his (print:$furnitureEaten's 1st) and his (print:$furnitureEaten's 2nd), Jed's hunger was still not satisfied. Eating everything he could in the kitchen, Jed went into his bedroom. His eyes immediately went to his cabinet.] But first, before Jed began eating, he opened the drawer and grabbed his train pass. Imagine the money needed to replace that!
\(set:$furnitureEaten to it + (a:"cabinet"))
\(set: $INV to it + (a:"train pass"))
Jed then leaned over the cabinet and grabbed onto its sides and began gnawing on the corner. Jed was biting on the wood so quickly it made an extremely loud sound that resonated throughout his entire apartment. Jed made quick work of the cabinet until nothing was left but small wood shavings where the cabinet used to be.
[[Continue->Jed's Bedroom]]
\(unless:$anomalies contains "eat furniture")[(set:$anomalies to it + (a:"eat furniture"))]"I'm sorry Jed," the host says sadly, "but that is incorrect. That means it's game over for you! (if:$questionNum is 2)[(set:$winnings to 0)Since you messed up on the first question, you do not get any money.](else-if:$questionNum is 3)[(set:$winnings to 20)Since you only got one question right, you only win $20.](else-if:$questionNum is 4)[(set:$winnings to 70)But, you got the first two right, so you get to go home with $70!](else-if:$questionNum is 5)[(set:$winnings to 150)You got three questions correct, and all that together adds up to $150!](else-if:$questionNum is 6)[(set:$winnings to 300)You were so close but weren't able to get that last question. But you're going home empty-handed, because all together you won $300!]" The host then turns to the crowd. "That's our show, folks! Tune in next time we try to solve this ''Mayor Mystery Mystery''!"
Jed then blinks and finds himself back at his apartment complex. He reached in the mailbox in an attempt to try and look at the letter that transported him to the gameshow but didn't find it. (unless:$winnings is 0)[However, he did find $$winnings in cash.](else:)[How strange...]
\(set:$MONEY to it + $winnings)
[[Continue->The Apartment Complex]] (if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"Jed's Jams","Jedwelry","Juice by Jed","Junior Jed's Jackets"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) What is the name of your dream shop?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)]"CONGRATULATIONS!" the host shouted. "You answered all 5 questions correctly, and won the big prize of $500!"
\(set:$winnings to 500)
The crowd began shouting and cheering as loud as they could. They started to chant. "Jed! Jed! Jed! Jed!"
The host then turns to the crowd. "That's our show, folks! Tune in next time we try to solve this ''Mayor Mystery Mystery''!"
Jed then blinks and finds himself back at his apartment complex. He reached in the mailbox in an attempt to try and look at the letter that transported him to the gameshow but didn't find it. (unless:$winnings is 0)[However, he did find $$winnings in cash.](else:)[How strange...]
\(set:$MONEY to it + $winnings)
[[Continue->The Apartment Complex]] (if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"$15","$20","$25","$30"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) How much did the plumber outfit cost?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"Five","Four","Six","Seven"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) How many different burgers does Burgerocity sell?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"$20","$30","$15","$25"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) How much does a haircut from the local barber cost?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"Taste of Heaven","The Hidden Garden","The Handmade Haven","Heirloom Home"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) What used to be in the empty lot in Town Square?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"Brenton","Brendon","Brandon","Brently"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) Who developed the button mashing game at Impulse Arcade?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"4","2","3","5"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) How many times can you drink coffee before you run out of coffee beans?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"//The Giant Suitcase//","//The Magnificent Mop//","//The Formidable Fruitcake//","//The Original Pidgeon//"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) What's the name of the book you forgot to return to the library?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"A Pirate Costume","A Foam-Dart Gun","Lots of Paint","A Crowbar"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) What's inside that cardboard box in the back of the hardware store?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"Eleven","Nine","Thirteen","Fifteen"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) How many toilets are there in Webster Groves?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](if: $STATS's 9th < 7)[
\(if:$wearing is "icloak")[
\Jed walks up to the construction zone. Due to his invisibility cloak, no one was able to see him and give him a warning. Jed almost got hit by the crane of an excavator.
Jed, you might want to get out of this area. It's dangerous to just walk around construction equipment like this. It's an //invisibility// cloak after not, not an //invincibility// cloak.]
\(else:)[
\(set:$constructionDialogue to (a:"","","in 4 days","in 3 days","in a couple days","tomorrow"))
\Jed walks up to the construction zone.
"Careful, stranger," warns the foreman, "don't get too close!"
"What are you guys doing here?" Jed asks.
"We're working on something. Come back (print:($STATS's 9th) of $constructionDialogue) and you'll see."]]
\(else:)[
\Jed walks up to the construction zone and noticed that all of the workers were gone. What could it mean? The construction was supposed to be finished by now.
Looking around, Jed noticed a poster hung up nearby.]
(unless: $STATS's 9th < 7)[[[Look at Poster->Construction Poster]]
]
\(if:$campPassed)[[[Finish the Job->Construction Finish]]
]
\(if:$toiletEnding)[(if:$visitsPortAPotty is 0)[[[Bathroom->Porta-Potty]]](else:)[[[Porta-Potty->Porta-Potty]]]
]
\[[Exit->Town Square]](track:'townsquare','fadeto',0.5,0)(track:'cult1','volume',0.5)(after:0.5s)[(track:'cult1','playwhenpossible')]
\(set:$INV to it + (a:"bald card"))
\(set:$visitsHardwareBald to it + 1)
\"Hey buddy, before you go," the clerk says, "I swear I've seen you before with hair. That a new look?"
"Yeah," Jed replies. "I'm bald now."
"Well then, you might wanna take a look at this." The clerk then hands you a small business card. The front reads "Webster Groves Secret Bald Society."
Jed flipped over the card and sees some text on the back: "//Greg and Ron//." Jed put the card in his pocket and walked out of the hardware store.
(link-reveal-goto:"Continue","Town Square")[(track:'cult1','fadeout',0.5)(track:'townsquare', 'fadeto', 0.5, 1)]=><=
(font:"Unbounded")[Greg and Ron]<btitle|
(font:"Times New Roman")[by Sharmaine Henning]<bauth|
<==
---
(font:"Quicksand")[
\It was time for Greg to get a haircut. He wanted to try something new.
"I'm going to shave off all my hair!" he said.
"Are you sure you want to do that?" asked Ron.
"Yes!" said Greg. "I want to do it. But I'm scared."
"Don't worry," said Ron, "I will go to the barber shop with you."
Greg and Ron went to the barbershop together. Greg went up to the counter and checked in. He was sat down by a barber named Peter. "What are we wanting today?"
"I want to shave it all off!" Greg said.
"Yeah!" Ron said. "He wants to shave it all!"
"Okay," Peter said. He then began to shave Ron's head until his hair was all gone!]
You flip to the next page, but the pages are all ripped out for some reason.
[[Continue->Bookshelves]] (track:'eastside','fadeout',0.5)(track:'cult1','volume',1)(track:'cult2','volume',0)(after:0.5s)[(track:'cult1','playwhenpossible')(track:'cult2','playwhenpossible')]
\You pull out //Greg and Ron// and start to flip through the pages. When you get to the end, you notice a small slot in the back cover. You realize that the card the hardware store clerk gave you fits perfectly into it.
You place the card in the slot, then place the book back in the bookshelf. The bookshelf then moves to the left, revealing a secret passage behind it.
[[Continue->Library Basement]](set:$INV to it + (a:"cash stash"))(set:$MONEY to it + 50)
\Jed looked around the room for his cash stash. Normally he keeps it in a lockbox in his cabinet, but seeing as he ate it this morning, he had to look around his room. Eventually, he found the lockbox under his bed. He grabbed it and inputted the code 2845, which caused it to open up. Inside was a roll of $50. Make sure not to waste this too, Jed.
[[Continue->Jed's Bedroom]] =><=
(font:"Unbounded")[The Woman and the Lilac]<btitle|
(font:"Times New Roman")[by <a href="https://lipamanka.gay/stories/the-woman-and-the-lilac" target="_blank">Seán</a>]<bauth|
<==
---
(font:"Quicksand")[
\There was once a woman who lived in a small cottage behind a dome. She could speak to flowers. She would talk to them, and read their replies on their petals. Nobody else could to it, as far as she knew, and she kept it secret from the world.
One day, she asked a lilac a question. "Hello, ms. lilac," she said. "Am I the only one who has spoken to you?"
"No," replied the lilac. "We flowers may seem quick and done but we remember where we come from. Many years ago, flowers that came before me spoke to others like you. I have bloomed recently and I have not seen much, but the flowers I come from have spoken to humans before."
The woman blinked hard. Had she been wrong? Were there others who could talk to flowers as well? She wondered. What if she put a message in a flower? What if she told a flower to bring a message to other flower-speakers? So she spoke to the lilac. "ms lilac, please tell the other humans that you speak to that I exist, and that I live in the small cottage behind the dome."
The lilac spoke to the woman. "Yes, I will."
Over the following eight days, every day the woman would visit the lilac. She would say, every day, "ms lilac, has anyone spoken to you besides me?"
And every day, sure enough, the lilac would say "no, not a soul." And every day, the lilac grew older and started to wilt.
Come the ninth day, the woman woke and walked into the forest, and found that her lilac had died. She felt fire in her heart and frost in her skull, for she would never again meet this lilac again.
Seasons passed, and she wept and mourned and grew alongside them. Finally, the cycle of the year ended, someone knocked on the door to her small cottage behind the dome. She opened it and saw a hooden figure. "Hello," they said. "I can speak to flowers too." The two of them spoke for hours about how neither had ever met one who could talk to flowers before. They discussed the nuanced differences between their methods, and the hooded figure told the woman that they lived at the other end of the village, next to the clocktower.
The two of them swore that if they were to ever find another person who could talk to flowers, they would tell each other.]
[[Continue->Bookshelves]] (if:$rafaelQuest does not contain "step1")[
\(set:$rafaelQuest to it + (a:"step1"))
\"Do you have a sidequest for me?" you ask Rafael.
"What do you mean?" Rafael asks.
"Well, (if:$sidequests's length is 1)[I just did one for (print:$sidequests's 1st), so I was wondering if you had anything for me.](else-if:$sidequests's length is 2)[I did one for (print:$sidequests's 1st) and one for (print:$sidequests's 2nd), so I was wondering if you had something for me.](else:)[I've done one for (print:$sidequests's 1st), one for (print:$sidequests's 2nd), and one for (print:$sidequests's 3rd), so obviously you should have one too!]"
"Okay, uhh, well a couple days ago, I was getting a haircut at the barber shop and I lost a pair of rare sunglasses. They're a very unique shade of bright green. I got them from a friend a while back. Would be cool if you could find those, I guess."
Jed puts his hand on Rafael's shoulder. "I will not let you down."]
\(else-if:$rafaelQuest does not contain "step2")[
\"Do you want a progress update on the sidequest?" you ask Rafael.
"Uh, sure."
"I haven't done anything yet."
"Haha, okay Jed. You got me!"]
\(else-if:$rafaelQuest does not contain "step3")[
\"Do you want a progress update on the sidequest?" you ask Rafael.
"Uh, sure."
"So the barber found your sunglasses but he gave them to the clothing shop owner because they looked so cool."
"Oh, that's pretty cool actually. Wait, why did you come all the way back to East Side then?"
"Sorry, no time to explain, gotta go finish your quest!"]
\(else-if:$rafaelQuest does not contain "step4")[
\"Do you want a progress update on the sidequest?" you ask Rafael.
"Uh, sure."
"So the barber gave your glasses to the clothing shop clerk, who sent them over to the hardware store owner because they seemed like something he would wear."
"Hmm, that's quite the jumble. Wait, why did you come back to East Side instead of going to Town Square?"
"Sorry, no time to explain, gotta go finish your quest!"]
\(else-if:$rafaelQuest does not contain "step5")[
\"Do you want a progress update on the sidequest?" you ask Rafael.
"Uh, sure."
"So your glasses went from the barber shop to the clothing store to the hardware store to the library."
"Interesting. Who's moving around my glasses so much?"
"They're trying to figure out who owns them but they keep making assumptions about who the owner is."
"Well, you know what they say about assumptions. Don't do it."]
\(else:)[
\"Do you want a progress update on the sidequest?" you ask Rafael.
"Uh, sure."
"So your glasses went from the barber shop to the clothing store to the hardware store to the library to the supermarket."
"Interesting. Who's moving around my glasses so much?"
"They're trying to figure out who owns them but they keep making assumptions about who the owner is."
"Well, you know what they say about assumptions. Don't do it."]
[[Continue->Rafael's Apartment]] (track:"apartmentrafael","fadeout",0.5)(after:0.5s)[(masteraudio:"stopall")(track:"apartmentend","playwhenpossible")]
\You start to walk away from Rafael, content you have completed his sidequest.
Rafael turns around to walk into his apartment. However, he trips and falls, breaking his sunglasses. Suddenly, they start glowing and beeping.
"What's happening?" you ask.
"Uhhh, I have no i-"
The sunglasses then explode, causing an absolutely gigantic amount of destruction. The explosion was so massive, in fact, that Webster Groves ceased to exist. The entire town has been wiped off the face of the Earth.
\(unless:$ENDINGS contains "Sunglasses")[(set:$ENDINGS to it + (a:"Sunglasses"))]
\(set:$JOURNAL to it + (a:"Sunglasses"))
[[The End->Waiting Room Entrance]]You pull out the bright green sunglasses you found in the trash at Bosco's. "Are these it?" you ask Rafael.
"Yes, they are!" he shouts. "Where were they?"
"At Bosco's. I found them in the tr- the lost and found!"
"Awesome, thank you, Jed!"
[[Continue->Sunglasses Ending]] (if:$rafaelQuest does not contain "step2")[
\(set:$rafaelQuest to it + (a:"step2"))
\You walk up to the barber at the front desk. "Have you seen a pair of light green sunglasses around?" you ask. "My friend lost a pair here a few days ago."
"You know what," the barber says, "I actually did!"
"Really?" Jed exclaims. "Awesome!"
"However, I thought they belonged to Tactical Bold's owner, the clothing store, 'cause they looked like something he would wear. I think he's still holding on to them."
"Oh, okay. I'll go check over there real quick, thanks."]
\(else:)[
\You ask the barber to remind you where Rafael's sunglasses went.
"They should be at Tactical Bold, I sent them over there."]
[[Continue->Barber Shop]](if:$rafaelQuest does not contain "step3")[
\(set:$rafaelQuest to it + (a:"step3"))
\You walk up to the clothing store clerk. "I was looking for a pair of bright green sunglasses that one of my friends lost at the barber shop, and the barber says that he gave them to you."
"Ah yes," the clerk recalls, "what a fabulous pair of sunglasses! Your friend is very lucky to own a pair such as those."
"Great, do you still have them?" you ask.
"No, sorry. I thought they belonged to the hardware store clerk, so I gave them to him."
"Oh, okay. Thanks anyway."]
\(else:)[
\You ask the clerk to remind you where Rafael's sunglasses went.
"I sent them over to the Town Square Hardware Store."]
[[Continue->Clothing Store]] (if:$rafaelQuest does not contain "step4")[
\(set:$rafaelQuest to it + (a:"step4"))
\You walk up to the hardware store clerk. "I was looking for a pair of bright green sunglasses that one of my friends lost, the clothing store guy says he sent them your way."
"Sunglasses, you say?" the clerk asks. "What did they look like again?"
"Bright green."
"Okay, yeah I did see a pair like that."
"Great!"
"But I thought they belonged to the librarian back in East Side. Sorry."
"Hmm, I think I'm sensing a pattern here."]
\(else:)[
\You ask the clerk to remind you where Rafael's sunglasses went.
"I sent them over to the East Side library."
"Has the librarian even worn sunglasses at all in her life?"
"I mean, I dunno. But if she ever did it would be those! Haha..."]
[[Continue->Hardware Store]] (if:$rafaelQuest does not contain "step5")[
\(set:$rafaelQuest to it + (a:"step5"))
\You walk up to the librarian. "I was looking for a pair of bright green sunglasses that one of my friends lost, the hardware store clerk says he sent it over here."
"So, the funny thing is," the librarian explains, "I have no idea why he sent them to me. I just gave them to the cashiers over at Bosco's since they have a lost and found."
"Okay, I can actually respect that. Thank you!"
"You're welcome, I guess. It was just common sense."
"Yeah, long story."]
\(else:)[
\You ask the librarian to remind you where Rafael's sunglasses went.
"I gave them to the cashiers over at Bosco's."]
[[Continue->Library]] (if:$rafaelQuest does not contain "step6")[
\(set:$rafaelQuest to it + (a:"step6"))(set:$INV to it + (a:"bombglasses"))
\You walk up to the customer service desk. "I was looking for a pair of bright green sunglasses that one of my friends lost, the librarian said she brought them here."
"Yes sir," the manager says, "I can go double check our lost and found and see if we have it! Be right back."
The manager walks around the corner to check some spot out of sight. You look down at the trash can next to you. Inside it, you see a pair of bright green sunglasses. You pick them up, and you see a small radioactive symbol on both sides. These might be Rafael's...]
\(else:)[
\"Sorry sir," the manager says, "I didn't find what you were describing in our lost and found."]
[[Continue->Bosco's Family Food Store]] You walk into Gasology, the West Side gas station. (if:(current-date:) contains "Dec 25")[Thank goodness they're still open on Christmas Day.](else:)[It feels a little wet in here...] (if:$previousPassage is "Lotto Machine" and $winningTickets > 0)[Don't forget to cash out your lottery tickets!]
\(set:$previousPassage to (passage:)'s name)
(if:$wearing is "icloak")[(link-goto:"Checkout","Ghost Purchase")](else:)[[[Checkout->Gas Station Checkout]]]
[[Lottery Machine->Lotto Machine]]
\(if:$toiletEnding)[
[[Bathroom->Gas Station Bathroom]]]
[[Exit->West Side of Town]] You walk up to the lotto machine. Here you can print off scratch tickets that you can cash out at the register. Next to the lotto machine is a framed photograph of a man.
\(set:$previousPassage to (passage:)'s name)
Current funds: $(if:$MONEY > 999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
[[Look at Photo->Lotto Photo]]
(if:$MONEY >= 1)[[[$1 Ticket->Ticket 1]]](else:)[[[$1 Ticket->Too Poor]]]
(if:$MONEY >= 5)[[[$5 Ticket->Ticket 5]]](else:)[[[$5 Ticket->Too Poor]]]
(if:$MONEY >= 10)[[[$10 Ticket->Ticket 10]]](else:)[[[$10 Ticket->Too Poor]]]
(if:$MONEY >= 30)[[[$30 Ticket->Ticket 30]]](else:)[[[$30 Ticket->Too Poor]]]
[[Exit->Gas Station]] (if:$gasStationPurchase)[
\You go into the gas station's bathroom, and...
There's no toilet in here. There's just a hole in the ground where the toilet should be.
Was the toilet stolen? If it was, how are the police going to find the culprit? It doesn't look like they have anything to go on.
Right, I'll see myself out. Sorry.]
\(else:)[
\(if:$wearing is "icloack")[You walk up to go into the batroom, but the door is locked. There's a sign on it that reads "BATHROOM FOR CUSTOMERS ONLY."]
\(else:)[You start to walk towards the gas station bathroom but the cashier shouts at you.
"Hey, can't you read?" she nags. "Paying customers only!"]]
[[Continue->Gas Station]] (track:'westside','fadeto',0.5,1)
\"How ya doin', Jed?" the cashier greets.
Current funds: $(if:$MONEY > 999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
(if:$winningTickets > 0)[[[Cash Lotto Tickets->Cash Tickets]]
]
\(if:$seenSteve and $ENDINGS does not contain "WACKY STEVE")[(if:$INV does not contain "WS7" and $MONEY >= 18)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: 'RIGHT LEG OF WACKY STEVE - $18',"Gas Station Checkout")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"WS7"))(set:$MONEY to it - 18)(set:$STATS's 3rd to it + 18)]](else:)[(if:$INV contains "WS7")[RIGHT LEG OF WACKY STEVE - Sold Out](else:)[[[RIGHT LEG OF WACKY STEVE - $18->Too Poor]]]]
]\
(if:$MONEY >= 3)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Chips - $3","Gas Station Checkout")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"chips"))(set:$MONEY to it - 3)(set:$STATS's 3rd to it + 3)(set:$gasStationPurchase to true)]](else:)[[[Chips - $3->Too Poor]]]
(if:(current-date:) contains "Oct")[(if:$MONEY >= 2)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Halloween Candy - $2","Gas Station Checkout")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"candy"))(set:$MONEY to it - 2)(set:$STATS's 3rd to it + 2)(set:$gasStationPurchase to true)]](else:)[[[Halloween Candy - $2->Too Poor]]]](else:)[(if:$MONEY >= 1)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Candy - $1","Gas Station Checkout")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"candy"))(set:$MONEY to it - 1)(set:$STATS's 3rd to it + 1)(set:$gasStationPurchase to true)]](else:)[[[Candy - $1->Too Poor]]]]
(if:$MONEY >= 3)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Soda Bottle - $3","Gas Station Checkout")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"soda"))(set:$MONEY to it - 3)(set:$STATS's 3rd to it + 3)(set:$gasStationPurchase to true)]](else:)[[[Soda Bottle - $3->Too Poor]]]
(if:$MONEY >= 5)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Coffee - $5","Gas Station Checkout")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"coffee"))(set:$MONEY to it - 5)(set:$STATS's 3rd to it + 5)(set:$gasStationPurchase to true)]](else:)[[[Coffee - $5->Too Poor]]]
(if:$MONEY >= 7)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto: "Big Slushie - $7","Gas Station Checkout")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"slushie"))(set:$MONEY to it - 7)(set:$STATS's 3rd to it + 7)(set:$gasStationPurchase to true)]](else:)[[[Big Slushie - $7->Too Poor]]]
[[Exit->Gas Station]] You look at the photo framed next to the lottery machine. It's a picture of a man, but he looks like he was photographed unwillingly. Underneath, it says "WG's Biggest Gambler: $150."
[[Continue->Lotto Machine]] (set:$ticketCost to 1)
\(set:$winned to (a:))
\(set:$MONEY to it - $ticketCost)
\(set:$STATS's 3rd to it + $ticketCost)
\(set:$lottoSpendings to it + $ticketCost)
\(set:$scratches to 0)
\(set:$winning to (shuffled:...(range:1,30)))
\(set:$winning to its 1stto3rd)
\(set:$lottoNum to (shuffled:...(range:1,30)))
\(set:$lottoNum to its 1stto6th)
\(if:$lottoSpendings > 150)[(goto:"Lotto Intervention")]
\You purchase a $$ticketCost ticket from the machine. These tickets can be cashed out at the register if you win. Getting one match gets your money back, two gives you triple back, and three gives you tenfold!
The three numbers to get are (print:$winning's 1st), (print:$winning's 2nd), and (print:$winning's 3rd).
(live:0.01s)[
\(if:$scratches is 0)[Your numbers are...]
\(else-if:$scratches is 1)[Your numbers are: (print:$lottoNum's 1st)]
\(else-if:$scratches is 2)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd)]
\(else-if:$scratches is 3)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd)]
\(else-if:$scratches is 4)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th)]
\(else-if:$scratches is 5)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th), (print:$lottoNum's 5th)]
\(else-if:$scratches is 6)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th), (print:$lottoNum's 5th), and (print:$lottoNum's 6th).]
\]
|scratch>[(link-repeat:"Scratch")[(set:$scratches to it + 1)(if:$scratches is 6)[(replace:?scratch)[
\(if:$lottoNum contains $winning's 1st)[(set:$winned to it + (a:"yes"))](if:$lottoNum contains $winning's 2nd)[(set:$winned to it + (a:"yes"))](if:$lottoNum contains $winning's 3rd)[(set:$winned to it + (a:"yes"))]
\(if:$winned's length is 0)[
\Sorry Jed, looks like you didn't win any money...]
\(if:$winned's length is 1)[
\You got one match, which means you get your money back!
\(set:$winningTickets to it + $ticketCost)
\(set:$STATS's 11th to it + $ticketCost)]
\(if:$winned's length is 2)[
\Congratulations, you got two matches so you get $(print:$ticketCost * 3) back!
\(set:$winningTickets to it + ($ticketCost * 3))
\(set:$STATS's 11th to it + ($ticketCost * 3))]
\(if:$winned's length is 3)[
\Wow, you got all three so you hit the jackpot! You get $(print:$ticketCost * 10) back!
\(set:$winningTickets to it + ($ticketCost * 10))
\(set:$STATS's 11th to it + ($ticketCost * 10))]
[[Continue->Lotto Machine]]]]]](set:$ticketCost to 5)
\(set:$winned to (a:))
\(set:$MONEY to it - $ticketCost)
\(set:$STATS's 3rd to it + $ticketCost)
\(set:$lottoSpendings to it + $ticketCost)
\(set:$scratches to 0)
\(set:$winning to (shuffled:...(range:1,30)))
\(set:$winning to its 1stto3rd)
\(set:$lottoNum to (shuffled:...(range:1,30)))
\(set:$lottoNum to its 1stto6th)
\(if:$lottoSpendings > 150)[(goto:"Lotto Intervention")]
\You purchase a $$ticketCost ticket from the machine. Getting one match gets your money back, two gives you triple back, and three gives you tenfold!
The three numbers to get are (print:$winning's 1st), (print:$winning's 2nd), and (print:$winning's 3rd).
(live:0.01s)[
\(if:$scratches is 0)[Your numbers are...]
\(else-if:$scratches is 1)[Your numbers are: (print:$lottoNum's 1st)]
\(else-if:$scratches is 2)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd)]
\(else-if:$scratches is 3)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd)]
\(else-if:$scratches is 4)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th)]
\(else-if:$scratches is 5)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th), (print:$lottoNum's 5th)]
\(else-if:$scratches is 6)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th), (print:$lottoNum's 5th), and (print:$lottoNum's 6th).]
\]
|scratch>[(link-repeat:"Scratch")[(set:$scratches to it + 1)(if:$scratches is 6)[(replace:?scratch)[
\(if:$lottoNum contains $winning's 1st)[(set:$winned to it + (a:"yes"))](if:$lottoNum contains $winning's 2nd)[(set:$winned to it + (a:"yes"))](if:$lottoNum contains $winning's 3rd)[(set:$winned to it + (a:"yes"))]
\(if:$winned's length is 0)[
\Sorry Jed, looks like you didn't win any money...]
\(if:$winned's length is 1)[
\You got one match, which means you get your money back!
\(set:$winningTickets to it + $ticketCost)
\(set:$STATS's 11th to it + $ticketCost)]
\(if:$winned's length is 2)[
\Congratulations, you got two matches so you get $(print:$ticketCost * 3) back!
\(set:$winningTickets to it + ($ticketCost * 3))
\(set:$STATS's 11th to it + ($ticketCost * 3))]
\(if:$winned's length is 3)[
\Wow, you got all three so you hit the jackpot! You get $(print:$ticketCost * 10) back!
\(set:$winningTickets to it + ($ticketCost * 10))
\(set:$STATS's 11th to it + ($ticketCost * 10))]
[[Continue->Lotto Machine]]]]]](set:$ticketCost to 10)
\(set:$winned to (a:))
\(set:$MONEY to it - $ticketCost)
\(set:$STATS's 3rd to it + $ticketCost)
\(set:$lottoSpendings to it + $ticketCost)
\(set:$scratches to 0)
\(set:$winning to (shuffled:...(range:1,30)))
\(set:$winning to its 1stto3rd)
\(set:$lottoNum to (shuffled:...(range:1,30)))
\(set:$lottoNum to its 1stto6th)
\(if:$lottoSpendings > 150)[(goto:"Lotto Intervention")]
\You purchase a $$ticketCost ticket from the machine. Getting one match gets your money back, two gives you triple back, and three gives you tenfold!
The three numbers to get are (print:$winning's 1st), (print:$winning's 2nd), and (print:$winning's 3rd).
(live:0.01s)[
\(if:$scratches is 0)[Your numbers are...]
\(else-if:$scratches is 1)[Your numbers are: (print:$lottoNum's 1st)]
\(else-if:$scratches is 2)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd)]
\(else-if:$scratches is 3)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd)]
\(else-if:$scratches is 4)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th)]
\(else-if:$scratches is 5)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th), (print:$lottoNum's 5th)]
\(else-if:$scratches is 6)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th), (print:$lottoNum's 5th), and (print:$lottoNum's 6th).]
\]
|scratch>[(link-repeat:"Scratch")[(set:$scratches to it + 1)(if:$scratches is 6)[(replace:?scratch)[
\(if:$lottoNum contains $winning's 1st)[(set:$winned to it + (a:"yes"))](if:$lottoNum contains $winning's 2nd)[(set:$winned to it + (a:"yes"))](if:$lottoNum contains $winning's 3rd)[(set:$winned to it + (a:"yes"))]
\(if:$winned's length is 0)[
\Sorry Jed, looks like you didn't win any money...]
\(if:$winned's length is 1)[
\You got one match, which means you get your money back!
\(set:$winningTickets to it + $ticketCost)
\(set:$STATS's 11th to it + $ticketCost)]
\(if:$winned's length is 2)[
\Congratulations, you got two matches so you get $(print:$ticketCost * 3) back!
\(set:$winningTickets to it + ($ticketCost * 3))
\(set:$STATS's 11th to it + ($ticketCost * 3))]
\(if:$winned's length is 3)[
\Wow, you got all three so you hit the jackpot! You get $(print:$ticketCost * 10) back!
\(set:$winningTickets to it + ($ticketCost * 10))
\(set:$STATS's 11th to it + ($ticketCost * 10))]
[[Continue->Lotto Machine]]]]]](set:$ticketCost to 30)
\(set:$winned to (a:))
\(set:$MONEY to it - $ticketCost)
\(set:$STATS's 3rd to it + $ticketCost)
\(set:$lottoSpendings to it + $ticketCost)
\(set:$scratches to 0)
\(set:$winning to (shuffled:...(range:1,30)))
\(set:$winning to its 1stto3rd)
\(set:$lottoNum to (shuffled:...(range:1,30)))
\(set:$lottoNum to its 1stto6th)
\(if:$lottoSpendings > 150)[(goto:"Lotto Intervention")]
\You purchase a $$ticketCost ticket from the machine. Getting one match gets your money back, two gives you triple back, and three gives you tenfold!
The three numbers to get are (print:$winning's 1st), (print:$winning's 2nd), and (print:$winning's 3rd).
(live:0.01s)[
\(if:$scratches is 0)[Your numbers are...]
\(else-if:$scratches is 1)[Your numbers are: (print:$lottoNum's 1st)]
\(else-if:$scratches is 2)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd)]
\(else-if:$scratches is 3)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd)]
\(else-if:$scratches is 4)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th)]
\(else-if:$scratches is 5)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th), (print:$lottoNum's 5th)]
\(else-if:$scratches is 6)[Your numbers are: (print:$lottoNum's 1st), (print:$lottoNum's 2nd), (print:$lottoNum's 3rd), (print:$lottoNum's 4th), (print:$lottoNum's 5th), and (print:$lottoNum's 6th).]
\]
|scratch>[(link-repeat:"Scratch")[(set:$scratches to it + 1)(if:$scratches is 6)[(replace:?scratch)[
\(if:$lottoNum contains $winning's 1st)[(set:$winned to it + (a:"yes"))](if:$lottoNum contains $winning's 2nd)[(set:$winned to it + (a:"yes"))](if:$lottoNum contains $winning's 3rd)[(set:$winned to it + (a:"yes"))]
\(if:$winned's length is 0)[
\Sorry Jed, looks like you didn't win any money...]
\(if:$winned's length is 1)[
\You got one match, which means you get your money back!
\(set:$winningTickets to it + $ticketCost)
\(set:$STATS's 11th to it + $ticketCost)]
\(if:$winned's length is 2)[
\Congratulations, you got two matches so you get $(print:$ticketCost * 3) back!
\(set:$winningTickets to it + ($ticketCost * 3))
\(set:$STATS's 11th to it + ($ticketCost * 3))]
\(if:$winned's length is 3)[
\Wow, you got all three so you hit the jackpot! You get $(print:$ticketCost * 10) back!
\(set:$winningTickets to it + ($ticketCost * 10))
\(set:$STATS's 11th to it + ($ticketCost * 10))]
[[Continue->Lotto Machine]]]]]]As you try to purchase the lottery ticket, an alarm pops out of the top of the lotto machine and goes off.
"What's happening?" Jed cries out.
"Woah woah woah," the cashier says, "how much money did you put into that machine?"
"$$lottoSpendings..."
"Oh no. Okay, follow me."
The cashier walks out of the counter and turns off the lottery machine alarm. She then walks you towards the employee backroom.
[[Continue->Lotto Backroom]](track:'westside','fadeto',0.25,0.5)(track:'lotto','play')(after:1s)[(track:'westside','fadeto',0.5,1)]
\(set:$visitsTickets to it + 1)
\(if:$visitsTickets is 1)["Never really took you for a gambling man, Jed," the cashier says.
She scans all of your winning tickets. "Looks like your total came to $$winningTickets. Hope you didn't spend any more than that!"]
\(else:)["(either:"Just can't get enough, can you?","Back for more, eh?","Got any big winners this time?","You sure are having fun, ain'tcha?")" the cashier asks.
She scans all of your winning tickets. "Looks like your total came to $$winningTickets. Hope you didn't spend any more than that!"]
\(set:$MONEY to it + $winningTickets)(set:$winningTickets to 0)
\(if:$MONEY > 999999)[(set:$MONEY to 999999)]
[[Continue->Gas Station Checkout]] (set:$peopleHere to (a:"Rafael","Josefine"))
\(if:$STANLEY)[(set:$peopleHere to it + (a:"Stanley"))]
\(if:$BUSTER)[(set:$peopleHere to it + (a:"Buster"))]
\(set:$peopleHere to (shuffled:...it))
\(if:$peopleHere's length is 2)[You walk into the backroom and see (print:$peopleHere's 1st) and (print:$peopleHere's 2nd) standing in the room.]
\(if:$peopleHere's length is 3)[You walk into the backroom and see (print:$peopleHere's 1st), (print:$peopleHere's 2nd), and (print:$peopleHere's 3rd) standing in the room.]
\(if:$peopleHere's length is 4)[You walk into the backroom and see (print:$peopleHere's 1st), (print:$peopleHere's 2nd), (print:$peopleHere's 3rd), and (print:$peopleHere's 4th) standing in the room.]
"Hey Jed," Rafael explains, "don't worry. We're here to help you."
"We know it's not your fault," Josefine says, "we're just concerned about you and your financial security."
\(if:$STANLEY)[
(font:"HKNova")["Yes," said Stanley, "it can be easy to be sucked into the magic of gambling. However, gambling is very, very bad."]]
\(if:$BUSTER)[
"This isn't a safe lifestyle for us," Buster explains. "How can I trust you if you're going to waste our money on things like this?"]
"Jed, you done messed up," the cashier says, "now //you're// Webster Groves' biggest gambler." She pulls out her phone and takes a picture of you.
[[Continue->Gambling Ending]](track:'westside','fadeout',0.5)(after:0.5s)[(track:'sadending','playwhenpossible')]
\(unless:$ENDINGS contains "Gambling")[(set:$ENDINGS to it + (a:"Gambling"))]
\(set:$JOURNAL to it + (a:"Gambling"))
\A group of guards runs into the employee backroom. "You're coming with us, sir!" they shout. They pull up your arms and drag you out of the gas station into a helicopter.
"Where am I going? Where are you taking me?" you cry out.
"Don't worry sir," one of the guards explains, "you're going to the best gambling correctional facility the United States has to offer."
"HELP!!!" you scream. "(if:$BUSTER)[BUSTER! ]JOSEFINE! RAFAEL!(if:$STANLEY)[ STANLEY!] ANYBODY!"
The helicopter lifts off the ground and takes flight... Goodbye, Jed...
[[The End->Waiting Room Entrance]] (set:$alleywayBathroom to false)
\What? "Bathroom?" What do you mean "bathroom?"
Jed, did you seriously think there would be a bathroom here in this alleyway? Of course there isn't. Why would there be? This "toilet ending" is not good for you.
[[Continue->Dark Alleyway]] (set:$visitsPortAPotty to it + 1)
\(if:$visitsPortAPotty is 1)[Alright, well, they don't really have a bathroom here per say, but they do have a porta-potty. It'd be gross to go in there, so let's just g-
(if:$STATS's 9th < 7)["Do you guys mind if I use your porta-potty?" you ask the foreman.
"Knock yourself out, bub," the foreman says.
Jed... I don't even know what to say.]
\(else:)[Jed, where are you going? Oh my goodness, are you going to the porta-potty? I.. I don't even know what to say.]
You walk into the porta-potty. It's just a normal porta-potty, i.e. there is no flushing.]
\(else:)[You go back into the porta-potty. Nope, still no flushing.]
[[Continue->Construction Area]] (set: $buttonBathroom to false)
\You try to look around for a bathroom. However, there is none, only the plaque and the colored buttons.
What bad design. Good thing we're fictional characters inside a text adventure and therefore don't have bladders!
[[Continue->Button Area]] (if:$storeCardQuest does not contain "ask")[
\(set:$storeCardQuest to it + (a:"ask"))
\"How is anyone supposed to afford any of this?" you ask the clerk. "Usually stores like this have some sort of deferment plan or something like that."
"Oh, but we do!" the clerk exclaims. "We have a store card system that lets you accrue up to five thousand in debt for you to pay off later at the low, low interest rate of 9.23!"
"Oh okay, what do I need to do to sign up for one?"
"Well, we're going to need a couple documents, including your bank statements, pay stub, birth certificate, and social security card. Once we do all that there's just one or two papers you gotta sign and we'll be done!"
"Wow, sounds like a very secure process!"
[[Continue->Electronics Store]]]
\(else-if:$storeCardQuest does not contain "documents" and $INV does not contain "documents")[
\You asked the clerk to remind you what you need to do to sign up for a store card.
"We just need a couple of documents: one or two bank statements, your pay stub, your birth certificate, and your social security card."
[[Continue->Electronics Store]]]
\(else-if:$storeCardQuest does not contain "documents" and $INV contains "documents")[
\"Okay," Jed says, "I think I have all the documents you need."
"Perfect!" the clerk shouts. "I'll just take those from you..." the clerk snatches the documents out of your hands. "Now, I just need you to sign your signature real quick. This is to prove that you actually got our store card."
(link: "Sign Document")[The clerk hands you another document. "This one is to automatically charge the interest to your bank account."
(link: "Sign Document")[The clerk hands you a third document. "This is our NDA. Don't worry about what it means, just sign it."
(link: "Sign Document")[The clerk hands you yet another document. "This is to sign up for our hourly newsletter! Don't check 'no,' if you say 'no' we can't get you the store card."
(link: "Sign Document")[The clerk hands you one more document. "Okay, last one, I promise! This is just to sign away your soul."
(link: "Sign Away Your Soul")[The clerk takes all the documents and straightens them out. "Alright, that's all I need from you! Thank you, Jed, enjoy your new store card! Don't forget the maximum amount of debt you can accrue on your account is $5,000."
\(set:$storeCard to 5000)
\(set:$storeCardQuest to it + (a:"documents"))
[[Continue->Electronics Store]]]]]]]](if:$previousPassage is "Jed's Bathroom")[
\(set:$INV to it + (a:"documents"))
\You walk into the bathroom and search for your documents. You remember that your mirror is one of those fancy "pull open" ones, so you look behind it. You accidentally pull it so hard that it flings open and smashes onto the wall. Oh well, that's a tomorrow problem. You notice all the documents you need inside the mirror.
[[Continue->Jed's Bathroom]]]
\(else-if:$previousPassage is "Fridge")[
\You search inside your fridge for your documents. Doesn't look like they're in here.
[[Continue->Jed's Kitchen]]]
\(else-if:$previousPassage is "Trash Can")[
\Jed, what are you doing? Are you searching your trash can for your documents? They're not gonna be in here. If they were, I wouldn't let you hear the end of it.
[[Continue->Jed's Kitchen]]]
\(else-if:$previousPassage is "Coffee Maker")[
\You pick up your coffee maker, looking for your documents. However, expectedly, they are not here.
[[Continue->Jed's Kitchen]]]
\(else-if:$previousPassage is "Grab Ticket")[
\You search your bedside cabinet for your important documents. Probably the most sensible place for your documents to be, but unfortunately they aren't in here.
[[Continue->Jed's Bedroom]]]
\(else-if:$previousPassage is "Closet")[
\You search around in your closet for your documents. They aren't in here, but you did find a rotten apple. Gross.
[[Continue->Jed's Bedroom]]]
\(else-if:$previousPassage is "Sleep")[
\You search under your bed for your important documents. It took a few minutes because of how much stuff ends up here after you "clean" your room. After some time of scrutiny, you give up, assuming that they aren't here.
[[Continue->Jed's Bedroom]]]
\(else-if:$previousPassage is "Dream Journal")[
\You flip through your dream journal for your important documents. Rather than simply flipping through the pages, you grab it by its spine and shake it to try and get the documents out quicker. After much hassle, you give up, realizing they aren't here.
[[Continue->Jed's Bedroom]]]You set up the toaster you bought from the electronics store. You plug it in and (cond:$INV contains "bread","put in some bread that you bought at Bosco's earlier to test it out","try to find something to test it out. You eventually find some frozen waffles in the fridge"). You pull down the handle and...
Nothing. Nothing happens. Wow, you went $4,999 in debt for this? What an outrage! You slap the toaster to try and take out your frustration.
However, slapping the toaster seemed to make it work. It started to shake, and after a few seconds, the (cond:$INV contains "bread","bread","waffles") popped out. Then some more... and then some more... oh my goodness, it doesn't stop!
You smile with glee... you know exactly what to do now...
[[Continue->Give Away Food]](track:'apartment','fadeout',0.5)(after:0.5s)[(masteraudio:'stopall')(track:'happyending','play')]
\Jed quickly set up a small stand in Town Square to give away food that he made using his toaster. Once he eventually got someone to realize that it was actually free food and not a trick, word started to spread and Jed was able to reach many people with his food stand.
He began to do this every morning. After a couple of days, he got picked up by the local news. Every day, Jed would bring different things that he duplicated using the toaster. It became part of his daily routine: get ready, make food, and go to Town Square.
[[Continue->Toaster Ending]](track:'happyending','fadeout',0.5)(after:0.5s)[(masteraudio:'stopall')(track:'sadending','play')]
\(unless:$ENDINGS contains "Toaster")[(set:$ENDINGS to it + (a:"Toaster"))]
\(set:$JOURNAL to it + (a:"Toaster"))
\(set:$STATS's 1st to it + 1)
\On the fifth day, Jed began his routine like normal. However, no one came to his stand. In fact, he noticed that the people who usually walked past his stand weren't even here in Town Square at all. He packed up early and went home. Bored, he turned on the news.
"Good afternoon, Webster Groves. You may have heard of a man giving out free food at Town Square for the past few days. When we first heard about this, we began to dig deeper into this man's ulterior motives, because why would anyone do anything they don't personally gain something from?"
"Eventually, we found out that he had no soul. We came to the logical conclusion that the 'free food' shtick was all a setup to steal //your// soul. If you want to keep your soul, ''stay clear of this man!''"
Oh, goodness. All Jed wanted to do was help people. And now he got canceled. Feeling upset, Jed went to his bed to take an early nap. Jed was so sad he never noticed the sky going red and the explosions happening all over town.
[[The End->Waiting Room Entrance]] Jed opened the box he got from the electronics store and... there was just a jumble of parts inside the box. Not even self-assembly, there were pieces that were completely broken. Additionally, it didn't come with any tools or even instructions on how to theoretically put it together.
Wow. What a rip-off.
[[Continue->Jed's Apartment]] (set:$PREMIUM to "yes")(set:$MONEY to it - 99)(set:$STATS's 3rd to it + 99)
\(if:$SFX)[(track:'buy','stop')(track:'buy','play')]
\"Alright, Jed!" the ticket seller says. "You're all good to go! We got your account upgraded, so you now have access to our express trains, as well as our ATM and phone. Thank you for joining our premium membership!"
[[Continue->Train Station]]"Alright, where would you like to go?"
(unless:$LOC is "East Side")[(link-reveal-goto:"East Side","Train Ride")[(set:$LOC to "East Side")(set:$justSoldTicket to false)(if:$INV contains "train ticket")[(set:$INV to it - (a:"train ticket"))]]
]
\(unless:$LOC is "Town Square")[(link-reveal-goto:"Town Square","Train Ride")[(set:$LOC to "Town Square")(set:$justSoldTicket to false)(if:$INV contains "train ticket")[(set:$INV to it - (a:"train ticket"))]]
]
\(unless:$LOC is "West Side")[(link-reveal-goto:"West Side","Train Ride")[(set:$LOC to "West Side")(set:$justSoldTicket to false)(if:$INV contains "train ticket")[(set:$INV to it - (a:"train ticket"))]]
]
\(if:$STATS's 9th > 0 and $ENDINGS does not contain "Glitch")[[["Are there any trains going out of town?"->Out of Town]]
]
\(if:$STATS's 9th > 6 and $ENDINGS contains "Glitch")[[[Bloomhurst Lake->Out of Town]]
]
\[["Nevermind"->Train Station]](if:$visitsPhone is 0)[Okay Jed, I've got a great idea. What if we prank called someone? Oh, that could be fun! I don't think I've ever prank called someone before...](else:)[Are we going to prank call someone else now?]
(if:$FUN is 1 or $arePrank is true)[(link-reveal-goto:"Call Are Customer Support","Choose Prank")[(set:$prankPerson to "are")]
]
\(if:$FUN is 12)[[[Call "IRS"->Call IRS]]
]
\(if:$ENDINGS contains "Supermarket")[(link-reveal-goto:"Call John Bosco","Choose Prank")[(set:$prankPerson to "bosco")]
]
\(link-reveal-goto:"Call Josefine","Choose Prank")[(set:$prankPerson to "josefine")]
\(if:(history:) contains "City Hall Confrontation")[
(link-reveal-goto:"Call Mayor Dixon","Choose Prank")[(set:$prankPerson to "mayor")]]
(link-reveal-goto:"Call Rafael","Choose Prank")[(set:$prankPerson to "rafael")]
(link-reveal-goto:"Call Random Number","Choose Prank")[(set:$prankPerson to "random")]
\(if:$forkliftPhoneNumber and not $campPassed)[
[[Call Scotty's Construction Camp->Call Scotty]]]
\(if:$STANLEY)[
(link-reveal-goto:"Call Stanley","Choose Prank")[(set:$prankPerson to "stanley")]]
(link-reveal-goto:"Call Ted","Choose Prank")[(set:$prankPerson to "ted")]
\(if:$ENDINGS contains "WACKY STEVE")[
(link-reveal-goto:"Call WACKY STEVE","Choose Prank")[(set:$prankPerson to "steve")]]
[[Exit->Train Station]](if:$POSTGAME is true)[(set:$ATM to 999999)]
\(if:$MONEY > 999999)[(set:$MONEY to 999999)]
\(set:$visitsATM to it + 1)
\(if:$visitsATM is 1)[You walk up to the $LOC Train Station ATM. Here you can withdraw or deposit money from your bank account.
]
\Amount in bank: $(if:$ATM > 999)[(digit-format:"###,###",$ATM)](else:)[$ATM]
Amount in hand: $(if:$MONEY > 999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
[[Exit->Train Station]]
(if:$MONEY >= 10)[(t8n-time:0.4s)+(link-reveal-goto: "Deposit $10","Train Station ATM")[(set:$MONEY to it - 10)(set:$ATM to it + 10)(set:$visitsATM to it - 1)]
]
\(if:$MONEY >= 50)[(t8n-time:0.4s)+(link-reveal-goto: "Deposit $50","Train Station ATM")[(set:$MONEY to it - 50)(set:$ATM to it + 50)(set:$visitsATM to it - 1)]
]
\(if:$MONEY >= 100)[(t8n-time:0.4s)+(link-reveal-goto: "Deposit $100","Train Station ATM")[(set:$MONEY to it - 100)(set:$ATM to it + 100)(set:$visitsATM to it - 1)]
]
\(if:$MONEY >= 500)[(t8n-time:0.4s)+(link-reveal-goto: "Deposit $500","Train Station ATM")[(set:$MONEY to it - 500)(set:$ATM to it + 500)(set:$visitsATM to it - 1)]
]
\(if:$ATM >= 10)[(t8n-time:0.4s)+(link-reveal-goto: "Withdraw $10","Train Station ATM")[(set:$MONEY to it + 10)(set:$ATM to it - 10)(set:$visitsATM to it - 1)]
]
\(if:$ATM >= 50)[(t8n-time:0.4s)+(link-reveal-goto: "Withdraw $50","Train Station ATM")[(set:$MONEY to it + 50)(set:$ATM to it - 50)(set:$visitsATM to it - 1)]
]
\(if:$ATM >= 100)[(t8n-time:0.4s)+(link-reveal-goto: "Withdraw $100","Train Station ATM")[(set:$MONEY to it + 100)(set:$ATM to it - 100)(set:$visitsATM to it - 1)]
]
\(if:$ATM >= 500)[(t8n-time:0.4s)+(link-reveal-goto: "Withdraw $500","Train Station ATM")[(set:$MONEY to it + 500)(set:$ATM to it - 500)(set:$visitsATM to it - 1)]]"What do you need?(if:$FUN is 7)[ Don't forget our train passes are 75% off!]"
Current funds: $$MONEY
(if:$MONEY >= 10)[(link-reveal-goto: 'Train Ticket - $10',"Train Ride Options")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"train ticket"))(set:$MONEY to it - 10)(set:$STATS's 3rd to it + 10)]](else:)[[[Train Ticket - $10->Too Poor]]]
(if:$FUN is 7)[(if:$MONEY >= 20)[(link-reveal-goto: 'Train Pass - $20',"Train Ride Options")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"train pass new"))(set:$MONEY to it - 20)(set:$STATS's 3rd to it + 20)]](else:)[[[Train Pass - $20->Too Poor]]]
\(unless:$anomalies contains "pass deal")[(set:$anomalies to it + (a:"pass deal"))]]
\(else:)[(if:$MONEY >= 80)[(link-reveal-goto: 'Train Pass - $80',"Train Ride Options")[(if:$SFX)[(track:'buy','stop')(track:'buy','play')](set:$INV to it + (a:"train pass new"))(set:$MONEY to it - 80)(set:$STATS's 3rd to it + 80)]](else:)[[[Train Pass - $80->Too Poor]]]]
[["Nevermind"->Train Station]](track:'alleyway','volume',0)(live:0.1s)[(track:'alleyway','stop')]
\(if:($mugged) or ($ticketPowers is not "unvisited"))[You walk back to where the gang was, but it doesn't look like anyone is here.](else:)[You walk down the dark alleyway and... and then...
Hmm... okay usually when you go down this alleyway there's a criminal gang that attacks you, steals your money, etc. etc. I guess you got lucky?]
[[Continue->Dark Alleyway]] (track:'westside','fadeout',0.5)(after:0.5s)[(track:'alleyway','play')]
\"Well, well, well," you hear a voice say from further down the alley, "woulda look at w- wait a minute... that cape..." Three people then walk out of the darkness: a short person, a tall person, and a third person.
"Isn't this the guy you told us to look out for?" the tall one says.
"Yeah, yeah... don't worry, come back here, we got it secured." They gesture for you to follow them, which you do. You enter a secluded area between buildings. You see a table with a small ticket in the middle. "Here it is! Just show this to the guy over at Burgerocity and they'll hook you right up!"
"It's so nice to meet you, Wacky Steve!" the third one says.
[["Thank you, I will use this wisely."->Take Ticket]]
[["No, I'm SuperJed!"->Reject Ticket]](track:"superjed","fadeout",0.5)(after:0.5s)[(track:"adventureawaits","volume",1)(track:"adventureawaits","playwhenpossible")]
\(set:$hours to 31)
\Jed woke up. He is famous.
Jed has become the most popular person in the entire tri-state area. He has grown in popularity quickly in the past few days, and the public has noticed. Most other celebrities spend their time discussing Jed and his personal details. Most videos online are clips of Jed's recent world-saving endavor.
The eye of Webster Groves is upon Jed.
Tonight, Jed has an important interview with a local talk show. This interview requires preparation.
Jed cracked his eyes open, knowing today is his last chance to prepare for the interview. He has 30 hours left. Jed must choose his actions wisely.
[[Start Preparing!->Apartment Kyle]](unless:(track:"apartment","isplaying"))[(track:"adventureawaits","fadeout",0.5)(track:"reprise","fadeout",0.5)(after:0.5s)[(track:"adventureawaits","volume",0)(track:"reprise","volume",0)(track:"apartment","playwhenpossible")]]
\(set:$hours to it - 1)(if:$hours < 0)[(goto:"Jed Hurried")]
\HOURS LEFT: $hours
[[Kitchenette->Kitchen Kyle]]
[[Bedroom->Bedroom Kyle]]
[[Bathroom->Bathroom Kyle]](set:$hours to it - 1)(if:$hours < 0)[(goto:"Jed Hurried")]
\HOURS LEFT: $hours
(unless:$visitedKyle contains 'fridge')[[[Fridge->Fridge Kyle]]
]
\(unless:$visitedKyle contains 'coffee')[[[Coffee Maker->Coffee Kyle]]
]
\[[Trash Can->Trash Kyle]]
[[Exit->Apartment Kyle]](set:$hours to it - 1)(if:$hours < 0)[(goto:"Jed Hurried")]
\HOURS LEFT: $hours
[[Cabinet->Cabinet Kyle]]
[[Closet->Closet Kyle]]
(unless:$visitedKyle contains "bed")[[[Bed->Bed Kyle]]
]
\[[Exit->Apartment Kyle]](set:$hours to it - 1)(if:$hours < 0)[(goto:"Jed Hurried")]
\HOURS LEFT: $hours
[[Flush Toilet->Toilet Kyle]]
[[Exit->Apartment Kyle]](track:"apartment","fadeout",0.5)(after:0.5s)[(track:'townsquare','volume',1)(track:"townsquare","playwhenpossible")]
\...
Jed hurried to the set. He got onto the train and went to Town Square, where the show was being filmed. He went inside the large soundstage. The show he was invited to is known as Stay Up Late With Kyle. Its host, Kyle, is quite well known.
Jed walked in, sat down across from the host, and shook his hand. "Nice to meet you," said Jed.
"Likewise," Kyle responded. (unless:$wearing is "cape")["Where's your classic cape?"
"Oh, I thought I'd switch it up a little bit. Show the world I'm not trapped in my little bubble."](if:$INV contains "buster")[
"This is my husband, Buster. He'll be joining us today."
"Wonderful. The more the merrier."]
(if:$INV contains "buster")[Jed, Buster, and Kyle](else:)[Jed and Kyle] were then prompted to take their places for the broadcast.
[[Continue->Kyle Broadcast]](track:"townsquare","fadeout",0.5)(after:0.5s)[(track:"superend","playwhenpossible")]
\(unless:$ENDINGS contains "Kyle")[(set:$ENDINGS to it + (a:"Kyle"))]
\(set:$JOURNAL to it + (a:"Kyle"))
\(set:$STATS's 1st to it + 1)
\It was then that a wall was blown off of the soundstage. It appears that aliens have attacked again. "So you've come back for seconds," Jed quipped.
"Quick, do your thing!" Kyle shouted. "Camera 2, get on him!"
Jed stood still for a few seconds. He couldn't use his powers. He hasn't tried to use them since the last invasion. It seems that they've worn off. "I can't... my powers are gone..."
People start running. No one seems to want to come to Jed for help anymore. As Jed may not have known, he actually did have an opportunity to stop this alien invasion. In fact, said opportunity was given to him in the mail not too long ago but has now since passed. But of course, he had to //pretend// to be a hero instead of being a real one.
It looks like you bit off more than you can chew. (if:$FUN is 6)[I warned you about this cape. I can't believe you let it get to your head.]
(if:$ENDINGS contains all of (a:"Explosion","Kyle","Ghost") and $seenSteve is false)[[[The End->WACKY STEVE Visit]]](else:)[[[The End->Waiting Room Entrance]]](set:$visitedKyle to it + (a:"fridge"))
\Jed opened up his fridge looking for something to eat. He made a quick hodgepodge of a breakfast consisting of (either:"soda","juice","milk","tea"), (either:"produce","eggs","yogurt","hummus"), and (either:"butter.","jam.","leftovers from 4 weeks ago.","ice cream. Wait. Jed, ice cream doesn't go in the fridge! You're supposed to put it in the freezer! Who raised you?")
[[Continue->Kitchen Kyle]] (set:$visitedKyle to it + (a:"coffee"))
\(set:$hours to it + 5)
\Jed made a quick cup of coffee using his coffee maker. The coffee helped reenergize him. So much so, Jed felt that he now had more time to do more things before the interview began.
[[Continue->Kitchen Kyle]] (if:$visitedKyle contains "trash")[
\Jed searched inside his trash can again. Unfortunately, he didn't find anything else of value.]
\(else:)[
\(set:$visitedKyle to it + (a:"trash"))
\Jed searched inside his trash can. Inside, he found a pencil.]
[[Continue->Kitchen Kyle]] Jed searched inside his cabinet. Doesn't look like there's anything worth grabbing for the interview.
[[Continue->Bedroom Kyle]] (if:$hours < 0)[(goto:"Jed Hurried")]
\HOURS LEFT: $hours
(if:$CLOSET contains "3d glasses")[(if:$wearing is "3d glasses")[''3d Glasses - Wearing''](else:)[(link-reveal-goto:"3D Glasses","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "3d glasses")]]
]
\(if:$CLOSET contains "bomber jacket")[(if:$wearing is "bomber jacket")[''Bomber Jacket - Wearing''](else:)[(link-reveal-goto:"Bomber Jacket","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "bomber jacket")]]
]
\(if:$wearing is "none")[''Everyday Clothes - Wearing''](else:)[(link-reveal-goto:"Everyday Clothes","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "none")]]
\(unless:$hatgone)[
(if:$wearing is "hat")[''Flamboyant Hat - Wearing''](else:)[(link-reveal-goto:"Flamboyant Hat","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "hat")]]]
\(if:$CLOSET contains "ghost")[
(if:$wearing is "ghost")[''Ghost Costume - Wearing''](else:)[(link-reveal-goto:"Ghost Costume","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "ghost")]]]
\(if:$CLOSET contains "hoodie")[
(if:$wearing is "hoodie")[''Green Hoodie - Wearing''](else:)[(link-reveal-goto:"Green Hoodie","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "hoodie")]]]
\(if:$CLOSET contains "plumber outfit")[
(if:$wearing is "plumber outfit")[''Navy Blue Button-Up - Wearing''](else:)[(link-reveal-goto:"Navy Blue Button-Up","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "plumber outfit")]]]
\(if:$CLOSET contains "vest")[
(if:$wearing is "vest")[''Purple Vest - Wearing''](else:)[(link-reveal-goto:"Purple Vest","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "vest")]]]
\(if:$CLOSET contains "visor")[
(if:$wearing is "visor")[''Rainbow Visor - Wearing''](else:)[(link-reveal-goto:"Rainbow Visor","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "visor")]]]
\(if:$CLOSET contains "ski mask")[
(if:$wearing is "ski mask")[''Ski Mask - Wearing''](else:)[(link-reveal-goto:"Ski Mask","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "ski mask")]]]
\(if:$CLOSET contains "cape")[
(if:$wearing is "cape")[''Superhero Cape - Wearing''](else:)[(link-reveal-goto:"Superhero Cape","Closet Kyle")[(set:$hours to it - 1)(set:$wearing to "cape")]]]
[[Continue->Bedroom Kyle]] (set:$visitedKyle to it + (a:"bed"))(set:$hours to it - 10)(if:$hours < 0)[(set:$hours to -1)]
\Jed took a quick powernap in his bed. This lost him a good chunk of time, but he definitely woke up feeling better.
[[Continue->Bedroom Kyle]] (set:$visitedKyle's 1st to it + 1)(set:$STATS's 6th to it + 1)
\(if:$visitedKyle's 1st is 1)[
\Jed flushed the toilet.]
\(else-if:$visitedKyle's 1st is 2)[
\Jed flushed the toilet again.]
\(else-if:$visitedKyle's 1st is 3)[
\Jed flushed the toilet another time. Surprise surprise, nothing special happens.]
\(else:)[
\Jed flushed the toilet a(print:($visitedKyle's 1st) of (a:"","",""," fourth"," fifth"," sixth"," seventh","n eighth"," ninth"," tenth","n eleventh"," twelfth"," thirteenth"," fourteenth"," fifteenth"," sixteenth"," seventeenth","n eighteenth"," nineteenth"," twentieth"," twenty-first"," twenty-second"," twenty-third"," twenty-fourth"," twenty-fifth"," twenty-sixth"," twenty-seventh"," twenty-eighth"," twenty-ninth"," thirtieth")) time. (either:"I don't understand what you get out of this.","You know this is just a waste of time, right?","You should probably go back to preparing for your interview now.","I'm just going to let you do this as much as you want.","What is it with you and toilets?")]
[[Continue->Bathroom Kyle]] (set:$INV to it - (a:"power ticket"))(set:$ticketPowers to "yes")
\"Do you accept this?" You pull out the ticket you were given earlier.
"Ah yes," the owner says. "I haven't seen one of these in a long time."
"What's it for?"
"It's for... this." He pulls out a giant burger from underneath the counter. "WACKY STEVE'S GRAND BURGER."
"Wow. It looks amazing. It looks... delicious." You take the burger and eat it in one bite. You feel envigorated, as if something had been awoken inside of you...
[[Continue->Burgerocity]] (set:$visitsMilk to it + 1)
\(set:_a2 to (rotated-to: where it is "milk",...$INV))
\(set:$INV to _a2's 2ndtolast)
\(if:$visitsMilk is 1)[
\Jed opened up his carton of milk and began to pour it down the sink. What this achieved I have no idea. But he did it anyway.]
\(else:)[
\Jed poured some more milk down his sink. (either:"I don't see what you get out of this.","Are you enjoying this new content? Is this what you wanted?","I don't understand why you have such disregard for your water lines.","Do you even realize how much money you're wasting right here?")]
[[Continue->Jed's Kitchen]] =><=
(font:"Unbounded")[Rulebook]<btitle|
(font:"Times New Roman")[by Gayle Thrush]<bauth|
<==
---
(font:"Times New Roman")[''The Game'' is a mind game in which the objective is avoid thinking about ''The Game'' itself. Thinking about ''The Game'' constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of ''The Game''. Depending on the variation, it is held that the whole world, or all those who are aware of ''The Game'', are playing it all the time. Tactics have been developed to increase the number of people who are aware of ''The Game'', and thereby increase the number of losses.
There are three commonly reported rules to ''The Game'':
1. Everyone in the world is playing ''The Game''.
2. Whenever one thinks about ''The Game'', one loses.
3. Losses must be announced. This can be verbally, with a phrase such as "I just lost ''The Game''", or in any other way: for example, via social media. Some people may have ways to remind others of ''The Game''.
The common rules do not define a point at which ''The Game'' ends. However, some players state that ''The Game'' ends when the Prime Minister of the United Kingdom announces on television that "''The Game'' is up."]
[[Continue->Bookshelves]] And what are we going to prank them with?
(link-reveal-goto:"Fast Food Order","Prank Call")[(set:$prankTopic to "food")]
(link-reveal-goto:"Refrigerator","Prank Call")[(set:$prankTopic to "fridge")]
(link-reveal-goto:"Telemarketing","Prank Call")[(set:$prankTopic to "toilet")]
[[Nevermind->Train Station Phone]](set:$visitsPhone to it + 1)
\(set:$STATS's 13th to it + 1)
\(set: $s to (text-style:"expand"))
\(set:$rand to (random:1,4))
\(if:$prankPerson is "mayor")[The phone rings for quite some time, but it is eventually picked up. "Mayor Glen Dixon, how can I help you?" the mayor answers.]
\(else-if:$prankPerson is "rafael")[The phone rings for a couple seconds before getting picked up. "Hello?" Rafael answers.]
\(else-if:$prankPerson is "ted")[The phone rings and gets almost instanlty picked up. "Hello," Ted greets.]
\(else-if:$prankPerson is "josefine")[The phone rings for a bit before getting picked up. "Hello," Josefine greets.]
\(else-if:$prankPerson is "stanley")[(font:"HKNova")[The phone was immediately picked up. "Good morning," said Stanley. "What can I do for you?"]]
\(else-if:$prankPerson is "bosco")[The phone rings for a few seconds before getting picked up. "Bosco's Family Food Store, this is John, how can I help you?" John greets.]
\(else-if:$prankPerson is "are")[The phone rings for a bit but gets picked up almost instantly. "Thank you for contacting. arewebsite.com Customer Support. Because we. How can I help, you today?"(set:$arePrank to true)]
\(else-if:$prankPerson is "steve")[The phone rings for quite some time. Eventually, it gets picked up. "$s[YES, THIS IS WACKY STEVE, CEO OF WACKY STEVE'S FABULOUS AND INCRARDIBLE PRODUCTS. HOW MAY I HELP YOU TODAY?]"]
\(else-if:$prankPerson is "random")[You type in a random number into the phone. It rings for (either:"a few seconds","just a second","quite some time","about 15 seconds") before being picked up. "Hello?" someone answers.]
(if:$prankTopic is "food")["Yes, we're just calling to confirm an order you placed with us earlier today," Jed says, trying to disguise his voice.]
\(else-if:$prankTopic is "fridge")["Yeah, I just wanted to ask you... if your refrigerator is running," Jed says, trying to disguise his voice.]
\(else-if:$prankTopic is "toilet")["Would you be interested in purchasing a toilet hat?" Jed asks, trying to disguise his voice. "It functions as both a toilet... and a hat!"]
(if:$prankPerson is "mayor")[
\(if:$prankTopic is "food")["Uh, I might've. I've been a bit busy these past few days, planning something great for our city. What was the order?"
"It was (print:$rand of (a:"fifty turkey pizzas","a Toilet Supreme","a giant tub of lard","an everything hotdog"))."
"Uhh... you said (print:$rand of (a:"fifty turkey pizzas","a Toilet Supreme","a giant tub of lard","an everything hotdog"))? Uh, no sorry that wasn't me. I don't eat junk food."
"Oh, okay. Thank you for confirming this was your order. It will be delivered soon."
"HEY WAI-"
You then quickly hang up.]
\(else-if:$prankTopic is "fridge")["Is this some kind of prank call?"
"Uh.... no."
"Oh, okay. Yeah, my fridge is actually messed up right now. Perfect time calling me, actually."
"Great! Our billing is $750/h, plus a $200 service fee, plus since you're the mayor this adds on a $625 mayoral fee."
"What a ridiculous price! $625 for a mayoral fee? Usually, that's only about $100. I won't be requiring your services, goodbye." The mayor then hangs up.]
\(else-if:$prankTopic is "toilet")["What? How does that even work?"
"Well, you wear it on your head, and when you need to go just take it off and use it."
"How much are you charging for these?"
"(v6m:)[$25K]."
"Yeah, I'm gonna have to pass, have a good day." The mayor then hangs up.]]
\(else-if:$prankPerson is "rafael")[
\(if:$prankTopic is "food")["Sorry, I don't think I ever put in an order today..."
"You didn't order (print:$rand of (a:"the fifty turkey pizzas","a Toilet Supreme","a giant tub of lard","an everything hotdog"))?"
"Uh.... no, sorry. Wasn't me."
You stay silent for a few seconds. Rafael then hangs up.]
\(else-if:$prankTopic is "fridge")["Uh, yes, it's working quite fine."
"Then you better go catch it!"
There are a few seconds of silence. "Ohh, I get it! Haha, good one! Thanks for brightening up my day. Who is this by the way?"
You then hang up the phone.]
\(else-if:$prankTopic is "toilet")["A what?"
"A toilet hat. It functions as both a toilet and a hat."
"Uhh, no I think I'm going to pass, sorry." Rafael then hangs up.]]
\(else-if:$prankPerson is "ted")[
\(if:$prankTopic is "food")["That definitely wasn't me. I can't remember a time I've ever placed an order not in person."
"Really? Are you sure you didn't order (print:$rand of (a:"the fifty turkey pizzas","a Toilet Supreme","a giant tub of lard","an everything hotdog"))?"
"I'm pretty sure there is no real restaurant that sells (print:$rand of (a:"'turkey pizzas.'","a 'Toilet Supreme.'","giant tubs of lard.","an 'everything hotdog.'"))"
"You better believe we're real! Jedidiah's Trash Bin! Come on down, kids eat free on Tuesdays!"
Ted then hangs up on you.]
\(else-if:$prankTopic is "fridge")["Yeah, nice try. That's one of the oldest tricks in the book."
"No, it is not a trick. I can repair your fridge if it is not running, for only $750/h."
Ted then hangs up on you.]
\(else-if:$prankTopic is "toilet")["Listen buddy, have you ever heard of the National Do Not Call Registry? I'm writing your number down and reporting your call to them." Ted then immediately hangs up.
Hopefully whatever this "National Do Not Call Registry" is isn't that important...]]
\(else-if:$prankPerson is "josefine")[
\"Jed, is that you?"
"Uhhhh, no... no, I don't know who Jed is..."
"Jed, I can recognize your voice."
You then hang up the phone.]
\(else-if:$prankPerson is "stanley")[
\(if:$prankTopic is "food")[(font:"HKNova")[Stanley let out a long sigh. "Of course," said Stanley, annoyed. "This must be something the bucket ordered... again. What was it this time?"]
"(print:$rand of (a:"Fifty turkey pizzas","A Toilet Supreme","A giant tub of lard","An everything hotdog"))."
(font:"HKNova")["(print:$rand of (a:"Fifty turkey pizzas","A Toilet Supreme","A giant tub of lard","An everything hotdog"))? What in the world would a bucket do with (print:$rand of (a:"fifty turkey pizzas","a Toilet Supreme","a giant tub of lard","an everything hotdog"))? I swear, the things it orders get weirder every time!" Stanley pauses for a few seconds. "Alright, hold on. I'll call you back, //someone// needs a stern talking to."]]
\(else-if:$prankTopic is "fridge")[(font:"HKNova")["It is? I WON'T LET IT GET AWAY THIS TIME!"]
You can hear Stanley violently slam the phone down to hang up.]
\(else-if:$prankTopic is "toilet")[(font:"HKNova")["What a novel idea! I’ll take one! No wait... then I won’t have enough. Logically, I’ll need one for every day of the week. Therefore, I’ll take… seven, please!"]
"Okay, at (v6m:)[$25K] each, that means the total cost would be (v6m:)[$175K]."
(font:"HKNova")["Oh no…," said Stanley, disappointed, "I don’t have enough money. Goodbye, then…" Stanley then hung up the phone.]]]
\(else-if:$prankPerson is "bosco")[
\(if:$prankTopic is "food")["I personally haven’t, but perhaps it was one of my employees who did it under this number for some reason. What was the order for?"
"(print:$rand of (a:"Fifty turkey pizzas","A Toilet Supreme","A giant tub of lard","An everything hotdog"))."
"'(print:$rand of (a:"Fifty pizzas","Toilet Supreme","Tub of lard","Everything hotdog")),' huh? I see. This is just some kind of prank call. Have a good day." John then hangs up.]
\(else-if:$prankTopic is "fridge")["Sorry, we won’t be in need of any refrigeration services. We already have a contract signed with another company."
"Yes, but I’m sure you’ll want to write down our name after you hear about our $150/year rate."
"Actually, you know what, my interest is piqued. Let me get a pen and paper... ok, what was your name again?"
"It’s P-O-O-P-I-E."
"Sir, did you just spell ‘poopie?’"
You snicker through the phone while John hangs up on you.]
\(else-if:$prankTopic is "toilet")["Even if you somehow found a way to feasibly make those exist, this is a grocery store, and this is not the kind of stock we are looking to buy."
"What if I told you that they’re edible as well..."
"So... your hats are also toilets, while also being food?"
"Yup. That’s just how awesome they are."
John then hangs up the phone.]]
\(else-if:$prankPerson is "are")[
\(if:$prankTopic is "food")["I did not placed order for any of your restaurant. I am here to fix issues with PC or computer. Did you mean to contact someone else?"
"Are you sure no one at your workplace placed an order for (print:$rand of (a:"fifty turkey pizzas","a Toilet Supreme","a giant tub of lard","an everything hotdog"))?"
"Yes. Yes I am sure. I am AreWebsite customer support, not (print:$rand of (a:"ArePizza","AreToilet","AreLard","AreHotdog")) customer support. I’m not here to make order for you." They then hang up.]
\(else-if:$prankTopic is "fridge")["Yes. My refrigerator is running. Are you in my house?"
"Yup, I’m here to fix your fridge."
"Okay. What is wrong with fridge. You are scaring me."
"Well, there's really only one issue with it. Looks like there's a big leak. Also, it isn't getting cold enough. Also also, one of the coils is busted."
You hear a sharp inhale through the phone. "I love my fridge. You will fix fridge for me?"
"I can, however it’s going to cost $750/h."
"WHAT!!!! THAT EXPENSIVE? My fridge is worth less than that! I do not have money so I get no fridge?"
"No fridge for you, sorry." You hear crying as you hang up the phone.]
\(else-if:$prankTopic is "toilet")["This sounds interesting and I think other customers on our website will be too. How much is this wonderful product?"
"It only costs 25 installments of a thousand dollars!"
"Wow that sounds like a good deal. Please charge my card. 273-"
Your morals make you quickly hang up, as it seems the person on the other side was a little too gullible.]]
\(else-if:$prankPerson is "steve")[
\(if:$prankTopic is "food")["$s[SORRY, YOU MUST BE CONFUSING ME WITH SOMEONE ELSE. I DON'T NEED TO EAT.]"
"You sure you didn't order (print:$rand of (a:"the fifty turkey pizzas","a Toilet Supreme","a giant tub of lard","an everything hotdog"))?"
"$s[I DID NOT ORDER THAT. THAT IS A GOOD IDEA THOUGH, I'M WRITING THAT DOWN... (print:$rand of (a:"TURKEY PIZZAS","TOILET SUPREME","GIANT TUB OF LARD","EVERYTHING HOTDOG"))... OKAY, THANK YOU!]" Wacky Steve then hangs up.]
\(else-if:$prankTopic is "fridge")["$s[YES, ALL OF OUR REFRIGERATORS ARE RUNNING JUST FINE, AND WE ARE NOT IN NEED OF REPAIR SERVICES AT THE MOMENT.]"
"Well, then you better go catch them!"
"$s[OH I SEE, THIS IS SOME KIND OF PRANK CALL. DO YOU MIND GIVING US YOUR NAME AND ADDRESS SO WE CAN... SEND YOU SOME MERCH?]"
"Sure! I live at 123 No Thank You Street." You then hang up.]
\(else-if:$prankTopic is "toilet")["$s[OH, PRAY TELL, HOW WOULD SUCH A DEVICE FUNCTION?]"
"Well, it functions both as a toilet and a hat."
"$s[WELL YES, BUT I WAS HOPING YOU COULD GIVE SOME MORE DETAILS OF THIS DEVICE.]"
"Sorry, it's patented, can't tell you. Trade secret!"
"$s[DANG IT. I TRIED.]" Wacky Steve then hangs up.]]
\(else-if:$prankPerson is "random")[
\(if:$prankTopic is "food")["(either:"I did place an order earlier, who are you guys again? What did I get?","I don't think so. What was it for?","Uhh, sorry I think you have the wrong number. I didn't order the- what was it again?")"
"It was an order for (print:$rand of (a:"fifty turkey pizzas","a Toilet Supreme","a giant tub of lard","an everything hotdog"))."]
\(else-if:$prankTopic is "fridge")["(either:"I'm sorry, what did you say?","Did you really just try to do that?","Who do you think you're fooling with this?")"
"I just wanted to ask if your fridge was running. I'm a certified refrigerator catcher."]
\(else-if:$prankTopic is "toilet")["(either:"Who even asked for that? What does it even do?","I'm sorry, a toilet hat? How does that even work?","What? A toilet and a hat... I don't even see how that's possible.")"
"It's pretty self-explanatory. It functions as both a toilet and a hat."]
(if:$prankRandom)[
\"(either:"If this is a prank, it's not a very good one.","I'm blocking your number now.","Thanks for wasting my time. I hope you have an awful day today.","Haha, very funny, did you come up with that yourself?")" They then hang up on you.](else:)[
\(set:$prankRandom to true)
\"Listen here, buddy. You're not gonna get me with this prank call. I'm gonna find out who you are!"
"Yeah, okay." You hang up the phone.]]
[[Continue->Train Station Phone]]Jed, have you forgotten? It's illegal for invisible persons to purchase items from a store. Besides the law, think about the practicality. It'd be really hard for someone to sell you something if they can't see you. Come back when you're visible.
(link-goto:"Continue",$previousPassage)(track:'cityhall','fadeto',0.5,0.5)
\(set:$visitsWalkPast to it + 1)
\(if:$visitsWalkPast is 1)[Jed, where are you going?](else:)[Jed, why are we doing this again? I thought you were going back up so you could do this legitimately. Way to pull on my heartstrings there...]
You walk past the secretary, who doesn't notice due to your invisibility cloak. You go down one of the hallways and see an elevator at the very end. Throughout the hallway, there are about 5-6 security guards walking around, who also have no idea you're here.
You make it to the elevator, and then wait for it to open. After about a minute or two of waiting, the doors open and some guards walk out. You then go in the elevator and ride it down.
No, Jed, this is all wrong. You were supposed to go buy a disguise and //then// you'd be able to go down this elevator. This is just cheating. C'mon.
[[Continue->City Hall Basement Cloak]](unless:(track:'basement','isplaying'))[
\(track:'cityhall','fadeout',0.5)(after:0.5s)[(masteraudio:'stopall')(track:'basement','playwhenpossible')]]
\You've arrived in the basement of City Hall. It's quite dark, but there are small dim lights spread around. Pipes run around the room in no particular fashion.
[[Elevator->CH Elevator Cloak]]
[[Maintenance Room->CH Maintenance Room Cloak]]
[[Secret Room->CH Secret Room Cloak]](if:($FUN is 4 and $INV does not contain "key") or ($FUN is not 4 and $INV does not contain "letter"))[You walk behind the elevator and see a door. You can just barely see a door behind it, but it's painted to match the color of the wall. You try to open it but it's locked. (if:$FUN is 4)[This is where that key was going to go to. Remember that one that you threw away earlier? Yeah, I bet you feel pretty embarrassed right now.](else:)[If only you had some way of opening it...]
[[Continue->City Hall Basement Cloak]]]
\(else:)[==
\You walk behind the elevator and see a door. You can just barely see a door behind it, but it's painted to match the color of the wall. You try to open it but it's locked.
You then remember (if:$FUN is 4)[the key you got in the mail earlier today. You take it out of your pocket and open up the door...](else:)[the letter you got earlier today. You take it out of your pocket, and there's a small silver key on the back. You take it off and open up the door...]
[[Continue->CH Confrontation Cloak]](if:$visitsMegaToilet is 9)[Oh, the whole invisibility cloak thing made me forget about the toilet ending. I thought you were going to try and cheese the story here. Oh well, here we are. The final bathroom. It's all come to this. Whatever happens, Jed, don't forget the amazing time we had together flushing all those toilets. Whatever happens next can't be better than that.](else:)[You go into the maintenance room. The wall is full of buttons, levers, and blinking lights. You don't understand any of it. Strangely enough, the room also seems to function as a bathroom.]
(if:$visitsMegaToilet is 9)[[[Flush the Toilet->The Final Flush]]](else:)[[[Flush the Toilet->CH Toilet Cloak]]]
[[Exit->City Hall Basement Cloak]] You take the elevator back up to the top of City Hall. Some of the guards were confused as to why the elevator was moving by itself, but shrugged it off.
Good, hopefully you're gonna play by the rules this time around.
[[Continue->City Hall]] (unless:$toilets contains "CityHall")[
\(if:$SFX)[(track:'flush','play')]
\(set:$STATS's 6th to it + 1)
\(set: $toilets to it + (a:"CityHall"))
\(if:$visitsJedsToilet > 3)[Jed, why do you keep doing this? What's your deal with toilets?](else:)[You flush the toilet.]]
\(else:)[
\The toilet doesn't flush. Looks like we'll have to call a real plumber once this is over.
Oh wait, you won't get that joke. Because you decided to be a little cheater and cheat this whole thing. No, I'm not going to explain the joke to you. Go figure it out for yourself.]
[[Continue->CH Maintenance Room Cloak]] (masteraudio:'stopall')(track:'confrontation','playwhenpossible')
\You enter the room and see the mayor talking with multiple security guards. "Hey, why'd that door open?" the mayor shouts.
"Dunno," one of the guards says. He goes to shut the door, and you move out of the way.
On the back wall of the room is a giant TV screen with a big panel underneath it. You can't make out what most of it says, but you can clearly see a map of Webster Groves with a dot over Burgerocity.
"Anyway," the mayor says, "Mei tried to come up with this little plan to stop us. She doesn't even know that I know. Sent a letter to some guy named Jed Winchester, maybe you've heard of him. He's somewhat of a hero, good guy, town helper, etc. Well known around Webster Groves for being nice to everyone and giving a hand whenever he can."
"Do you think he could've stopped you?" one of the guards asks.
The mayor scoffs. "Course not. I got all of y'all here, helping me keep watch in return for all that overtime pay and bonuses y'all are gonna get. Now we just gotta wait for tomorrow so we can tear down that dumpster of a restaurant."
Hearing the mayor say that filled you with rage. How dare he talk about your favorite restaurant that way! Jed got an idea...
[[Continue->Ghost Ending]](track:'confrontation','fadeout',0.5)(after:0.5s)[(masteraudio:'stopall')(track:'happyending','playwhenpossible')]
\(unless:$ENDINGS contains "Ghost")[(set:$ENDINGS to it + (a:"Ghost"))]
\(set:$JOURNAL to it + (a:"Ghost"))
\You notice the mayor's coffee mug next to him. You grab it and make it "float" for just a second, before putting it back down.
"Woah, did you guys see that!?" the mayor exclaims.
"See what?" the guards say.
"My mug was like, floating in the air for a second." Jed then finds some other object and makes it float behind the security guards, placing it back before they can turn around and notice him. "BEHIND YOU!" the mayor shouts. But it was too late. The guards look at each other. They then walk out of the room. "Where are you guys going?" the mayor shouts.
"How are we supposed to trust you with this whole higher power thing if you're seeing these weird hallucinations?"
The mayor sits there for a second. He then grabs his mug and throws it at the giant panel. It suddenly bursts into flames, producing a large amount of smoke.
While the mayor looks around for a fire extinguisher, you run out of the room. You then take the elevator back up to the top of city hall. As you leave, you see all the guards talking to each other about the mayor, all walking towards the exit. City Hall is also filling up with smoke, so someone eventually calls the fire department.
Uh, Jed... did you just win? Did you stop the whole thing? I... well I don't know what to say. I don't know whether to congratulate you or get mad at you.
(if:$ENDINGS contains all of (a:"Explosion","Kyle","Ghost") and not $seenSteve)[[[The End->WACKY STEVE Visit]]](else:)[[[The End->Waiting Room Entrance]]](track:"sadending","fadeout",0.5)(track:"happyending","fadeout",0.5)(track:"apartmentend","fadeout",0.5)(track:"superend","fadeout",0.5)
\(after:0.5s)[(track:"wackysteve","playwhenpossible")]
\(set: $s to (text-style:"expand"))(set:$seenSteve to true)
\"$s[JED...]" you hear a voice say. "$s[IS THAT YOU JED? CAN YOU HEAR ME, JED?]"
"Who are you? Where am I?" you ask.
"$s[JED, I'M SORRY FOR INTERUPTING YOU. WE'RE IN THE SPACE BETWEEN THE REAL WORLD AND THE GAME MENUS. THIS IS MY ONLY WAY OF TALKING TO YOU RIGHT NOW.]"
"Okay, but //who// are you?"
"$s[YOU KNOW WHO I AM! IT'S ME, WACKY STEVE. YOU'RE A BIG FAN OF MY PRODUCTS, AREN'T YOU? YOU'VE EATEN MY CEREAL, MY BURGER, AND USED MY INVISIBILITY CLOAK.(if:(history:) contains "Knock Down Display")[ YOU EVEN HELPED RID THE WORLD OF THE OFFBRAND HEALTHY VERSION OF MY CEREAL.]]"
"Oh, yeah... big fan!"
"$s[YOU HAVE PROVEN YOURSELF WORTHY. I NEED YOU TO DO ME A FAVOR. GO TO EVERY STORE IN WEBSTER GROVES. YOU WILL FIND A NEW PRODUCT IN EACH OF THEM. YOU WILL NEED TO BE FRUGAL TO BE ABLE TO AFFORD THEM ALL.]"
"What do I do when I have them all?"
"$s[YOU WILL KNOW WHAT TO DO WHEN YOU HAVE THEM ALL. HERE IS SOMETHING THAT WILL HELP YOU: IN THE ARCADE, LOOK UNDER THE MASHING GAME. GOODBYE, JED. I WILL SEE YOU SOON...]"
[[The End->Waiting Room Entrance]] (set:$tickets to it + 500)
\Jed looked under the button-mashing game. There, he found a wad of 500 tickets with a note next to it that has the letters "WS."
[[Continue->Arcade Games]] (track:"townsquare","fadeout",0.5)(after:0.5s)[(track:"wackysteve","playwhenpossible")]
\(unless:$ENDINGS contains "WACKY STEVE")[(set:$ENDINGS to it + (a:"WACKY STEVE"))]
\(set:$JOURNAL to it + (a:"WACKY STEVE"))
\(set: $s to (text-style:"expand"))
\For some reason, you were compelled to bring all of the items together at Town Square. You drop them all down on the plaza. You noticed how they all fit into each other, so you start putting them together.
Eventually, you build a small figurine of WACKY STEVE. The figure then abruptly grows in size, becoming as big as WACKY STEVE was when you saw him.
"$s[THANK YOU, JED,]" he says, "$s[FOR BRINGING ME INTO THE MORTAL PLANE. WEBSTER GROVES WILL THANK YOU FOR THIS.]"
Out of nowhere, a giant factory drops down onto City Hall, completely destroying it. WACKY STEVE then jumps into the air and snaps his fingers, which causes every shop in Webster Groves to explode except for Bosco's.
"$s[JED, AS A THANK YOU, I'M GOING TO INSTANTLY HIRE YOU FOR MY FACTORY. YOUR HELP WILL BE GREATLY APPRECIATED.]"
Jed then spent the rest of his life working in the factory, making WACKY STEVE'S CEREAL. It was not a happy life. Every day blended into the next. Years would pass, but since nothing out of the ordinary ever happened, in memory it would feel like only a few days. This experience was not unique to Jed, as since WACKY STEVE had a monopoly on jobs in Webster Groves, everyone would have to work at the factory to make cereal, or at the supermarket to sell cereal.
Webster Groves was doomed.
[[The End->Waiting Room Entrance]] (set:$visitsBuster to it + 1)
\(if:$visitsBuster is 1)[
\You walk up to the cardboard cutout inside Burgerocity. Its name is Buster Burgermann. He sort-of acts as the main face of Burgerocity, its mascot. You always like to see it when you enter and exit after getting food here. Sometimes you even wave to it.]
\(if:$visitsBuster is 2)[
\You walk up to the cardboard cutout again. Yup... it's still here. Still here, standing still, doing its thing.]
\(if:$visitsBuster is 3)[
\Alright, Jed, I have to admit, this whole thing is getting a little weird. You keep going up to Buster and then walking away and coming back. Surely you must know how strange this looks from the outside?]
\(if:$visitsBuster > 3)[
\Back to the cardboard cutout, huh? You must really love Buster. Well, if you love him so much, why don't you marry him? Haha!]
(if:$visitsBuster > 3)[[[Take Buster->Take Buster]]
]
\[[Continue->Burgerocity]] (set:$INV to it + (a:"busterShop"))
\You pick up Buster and then run out of Burgerocity with him.
"Hey!" the owner shouts. "What're you doin' with Buster?"
You ignore the owner's question and run as fast as you can.
Hey Jed, what'd you do that for? Why ar- oh. Oh no. I know exactly what you're planning...
[[Continue->West Side of Town]] (track:'trainride10','fadeout',0.5)(track:'buster','fadein',2)
\You look out the train window and realize you have an opportunity. An opportunity to escape and start anew.
"Hang on, Buster," you say, "we're getting out of here." You hold Buster tightly to your chest and then jump out of the window of the moving train.
"What'd you do that for?" Buster shouts at you. The jump out of the train startled him quite a lot. He was still shaking because of it.
"Buster Burgermann, I... I think I'm in love with you. We should get married."
Buster blushed. "Oh... Jed... I... I feel the same. Those times you would wave to me as you entered or exited Burgerocity, when no one else would? I never forgot..."
Jed and Buster skipped through the forest and started preparing for their wedding.
[[Continue->Buster Wedding]]Jed and Buster put their heads together and planned a small wedding. It wasn't extravagant by any means ((cond:$MONEY > 0,"Jed only had $$MONEY to his name","Jed had no money to his name")), but it was good to them.
No one showed up. They forgot to tell anyone that the wedding was happening. However, it did not change the fact that they thought the wedding was amazing.
The priest began the vows. "Jed Winchester, do you take Buster to be your spouse? Do you promise to be faithful to him in good times and in bad, in sickness and in health, to love him and to honor him all the days of your life?"
Jed looks at Buster's beautiful, unwavering, painted eyes. "I do."
"Buster Burgermann, do you take Jed to be your spouse? Do you promise to be faithful to him in good times and in bad, in sickness and in health, to love him and to honor him all the days of your life?"
Buster looks at Jed's warm, friendly smile. There were a few seconds of silence, but all could tell that Buster would have said "I do."
"Then by the power vested in me, I now pronounce you married!"
Jed picked up Buster and did a big spin with him. Together, they ran off into the woods, never seen by anyone from Webster Groves ever again.
[[Continue->Marriage Ending]](unless:$ENDINGS contains "Marriage")[(set:$ENDINGS to it + (a:"Marriage"))]
\(set:$JOURNAL to it + (a:"Marriage"))
\(set:$BUSTER to true)
\(track:"buster","fadeout",0.5)
\(after:0.5s)[(track:"happyending","playwhenpossible")]
\Jed and Buster Winchester found a nice house together. There, they began anew, jumping together into the abyss that is life.
Jed started a job as a customer service representative. Buster started a job as a mascot for a local restaurant. They both started the job of parents to their two adopted cats.
They always enjoyed each others' company. Always finding ways to brighten the other's day. There was never a dull day in the Winchester household.
They lived happily ever after.
[[The End->Waiting Room Entrance]] (set:$INV to it + (a:"buster"))
\"Good morning, Buster!" Jed says. "(either:"Ready to go on an adventure?","Come with me, I got something to show you!","I hope you're ready to have fun today!","Let's go do some cool stuff together!")"
Jed picked up Buster and began to carry him around.
[[Continue->Jed's Bedroom]] (track:'cult1','fadeout',0.5)(track:'cult2','fadeto',0.5,1)
\You go downstairs, and at the bottom is darkness. You can barely make out about 4 or 5 hooded figures standing around the bottom of the staircase.
"Hello Jed," one of the hooded figures says. "So it seems you have found us..."
"Yeah, I just put the card in the book written on the back of the card."
"Very good, you have passed the test..."
"Yeah, it wasn't really that ha-"
"Shhhhh...." One of the members lights a candle so you can see them all. They then take off their hoods and reveal themselves. Among them is the hardware store clerk. Wait, how did he get here before you?
"Jed Winchester, do you wish to join the Webster Groves Bald Society?" the hardware clerk says.
"Uhh, sure, I guess."
"Very well. Here's a couple of robes for you. I am going to warn you, these are not machine dry-able. But, they're safe to put in the washer if you make sure that the water is set to cold."
"Cool, thanks."
"Your first challenge as member," the one in the middle says, who seems to be the leader of the group, "is to help us decide what we're gonna do tomorrow. We narrowed it down to a few things but we haven't picked yet."
[[Eat a Picnic->Bald Picnic]]
[[Go to the Arcade->Bald Arcade]]
[[Go Shopping for Hats->Hats Bald]](track:'cult2','fadeout',0.5)(track:'westside','fadeout',0.5)(track:'townsquare','fadeout',0.5)(track:'arcade','fadeout',0.5)
\(after:0.51s)[(track:'townsquare','volume',1)(track:'townsquare','playwhenpossible')]
\(set:$cultActivities to it + (a:"picnic"))
\"Let's go have a picnic," you say.
The next day, you get together at Town Square and set up a picnic. It was a little bit like a potluck; each person brought their own thing. Jed, being the noobie, was assigned drink duty. He also brought some chips that he bought from Bosco's.
Jed mostly spent the time asking about self-care tips to help him with his new bald look. The other members talked about a variety of topics. They all seemed to be big fans of sports, which Jed didn't really know anything about. He tried to keep his mouth shut during these conversations to try not to embarrass himself.
(if:$cultActivities's length is 3)["Well, that was fun," the leader says. "Jed, I think it's safe to say you're part of the group without a doubt now! Tomorrow we have our weekly tabletop game session downstairs. We're gonna be playing some Catan, Rummy, and Uno."
[[Continue->Bald Uno]]]
\(else:)["Well, that was fun," the leader says. "What do we want to do tomorrow?"
(unless:$cultActivities contains "picnic")[[[Eat a Picnic->Bald Picnic]]
]
\(unless:$cultActivities contains "arcade")[[[Go to the Arcade->Bald Arcade]]
]
\(unless:$cultActivities contains "hats")[[[Go Shopping for Hats->Hats Bald]]]](track:'cult2','fadeout',0.5)(track:'westside','fadeout',0.5)(track:'townsquare','fadeout',0.5)(track:'arcade','fadeout',0.5)
\(after:0.51s)[(track:'arcade','playwhenpossible')]
\(set:$cultActivities to it + (a:"arcade"))
\"Let's go to the arcade," you say.
The next day, you get together at the Impulse Arcade. You all pitch in money to get 500 tokens, which get evenly split between the five of you. You then separate and try to tackle one arcade game each to maximize tickets.
At the end of the day, you all get your tickets together. However, instead of getting a big item with all the tickets, they were all spent on candy. Better not eat those all in one day, Jed.
(if:$cultActivities's length is 3)["Well, that was fun," the leader says. "Jed, I think it's safe to say you're part of the group without a doubt now! Tomorrow we have our weekly tabletop game session downstairs. We're gonna be playing some Catan, Rummy, and Uno."
[[Continue->Bald Uno]]]
\(else:)["Well, that was fun," the leader says. "What do we want to do tomorrow?"
(unless:$cultActivities contains "picnic")[[[Eat a Picnic->Bald Picnic]]
]
\(unless:$cultActivities contains "arcade")[[[Go to the Arcade->Bald Arcade]]
]
\(unless:$cultActivities contains "hats")[[[Go Shopping for Hats->Hats Bald]]]](track:'cult2','fadeout',0.5)(track:'westside','fadeout',0.5)(track:'townsquare','fadeout',0.5)(track:'arcade','fadeout',0.5)
\(after:0.51s)[(track:'westside','volume',1)(track:'westside','playwhenpossible')]
\(set:$cultActivities to it + (a:"hats"))
\"Let's go shopping for hats," you say.
The next day, you get together at Tactical Bold and look around at the hats. There were quite a few hats in the store, such as fedoras, beanies, baseball caps, you name it. Everyone tried out lots of different kinds of hats.
No one actually bought any hats. This made the store owner very angry.
(if:$cultActivities's length is 3)["Well, that was fun," the leader says. "Jed, I think it's safe to say you're part of the group without a doubt now! Tomorrow we have our weekly tabletop game session downstairs. We're gonna be playing some Catan, Rummy, and Uno."
[[Continue->Bald Uno]]]
\(else:)["Well, that was fun," the leader says. "What do we want to do tomorrow?"
(unless:$cultActivities contains "picnic")[[[Eat a Picnic->Bald Picnic]]
]
\(unless:$cultActivities contains "arcade")[[[Go to the Arcade->Bald Arcade]]
]
\(unless:$cultActivities contains "hats")[[[Go Shopping for Hats->Hats Bald]]]](track:'cult2','fadeout',0.5)(track:'westside','fadeout',0.5)(track:'townsquare','fadeout',0.5)(track:'arcade','fadeout',0.5)
\(after:0.5s)[(track:'eastside','volume',1)(track:'eastside','playwhenpossible')]
\The society got together under the library for its weekly tabletop game session. They start to play through their game collection, with the winner of each game getting to choose the next one.
During their game of Uno, they heard some loud noises coming from outside. They were rumbling sounds, accompanied by the ground shaking. "Hmm," one of the members says, "must be small earthquakes."
"They're getting kinda annoying," another member complained, "it's messing up our card piles."
Eventually, Jed was able to win the game of Uno. Since that was the last game of the session, everyone packed up and then headed upstairs.
[[Continue->Bald Ending]](track:'eastside','fadeout',0.5)(after:0.5s)[(track:'cult2','playwhenpossible')]
\(unless:$ENDINGS contains "Bakd")[(set:$ENDINGS to it + (a:"Bald"))]
\(set:$JOURNAL to it + (a:"Bald"))
\(set:$STATS's 1st to it + 1)
\You and the other members go up the stairs and see an empty wasteland. The sky is red, almost every building in sight has been destroyed, and you can't see any other people around. This is no longer the Webster Groves you or anyone else knew. It was as if everything completely changed while you were in the basement.
"What happened here?" one of the members asks. "What do we do now?"
"This is like some fallout-type stuff..." the hardware store clerk says.
"Looks like we'll have to find some way to survive together," Jed said.
Each of the society's members knew that the only way to make it in this post-apocalyptic world was to stick together. How long would they be able to last? How long would they have to wait before conditions would get better? That they did not know, but time moved forward anyway...
[[The End->Waiting Room Entrance]] (track:'eastside','fadeout',0.5)(track:'gameshow','fadeout',0.5)(track:'apartmentrafael','fadeto',0.5,0)(track:'apartmentted','fadeto',0.5,0)(track:'apartmentjosie','fadeto',0.5,0)(track:'apartmentstanley','fadeto',0.5,0)
\(if:(track:'apartment','isplaying'))[(track:'apartment','fadeto',0.5,1)]
\(after:0.5s)[(unless:(track:'apartment','isplaying'))[(masteraudio:'stopall')(track:'apartment','playwhenpossible')(track:'apartmentrafael','playwhenpossible')(track:'apartmentted','playwhenpossible')(track:'apartmentjosie','playwhenpossible')(track:'apartmentstanley','playwhenpossible')]]
\(set:$prankRandom to false)(set:$turnCounter to 1)(set:$jedHealth to 30)(set:$randoHealth to 30)(set:$attackBonus to 0)(set:$randoDefense to 0)
\As you begin to walk towards your apartment, you notice someone standing outside the complex, shouting at you. "Hey! You!"
You stare at them, confused. This doesn't look like someone you recognize.
"You're the one who prank called me! I wasn't lying when I told you I'd find out who you are! You wanna go? Let's go! Fight me, coward!"
(if:$BUSTER)[Buster heard the commotion and came outside. "C'mon, Jed! Let's show this rando what for!"](else:)[Uh oh, Jed. This could spell trouble...]
[[Fight!->Fight Jed's Turn]]
[["No Thanks"->Fight Reject]](unless:(track:"rpgfight","isplaying"))[(track:"apartment","fadeout",0.5)(after:0.5s)[(masteraudio:"stopall")(track:"rpgfight","playwhenpossible")]]
\Jed's health: $jedHealth
Random Person's health: $randoHealth
\(if:$jedHealth < 1 or $randoHealth < 1)[(goto:"Prank Ending")]
(if:$turnCounter is 1)[(set:$displayText to "The Random Person approaches you.")](else:)[(set:$displayText to "What does Jed do?")]
\(set:$displayCount to 0)(live:0s)[(set:$displayCount to it + 1)(print:(range:1,$displayCount) of $displayText)(if:$displayCount is $displayText's length)[(stop:)]]
[[Attack->Fight Jed Attack]]
[[Act->Fight Jed Act]]
[[Items->Fight Jed Items]](set:$random to (random:1,5) + $attackBonus + $randoDefense)(set:$randoHealth to it - $random)
\(if:$randoHealth < 1)[
\(set:$displayText to "Jed " + (either:"smacks","strikes","slaps","punches","whacks") + " Random Person! Dealt " + (str:$random) + " damage!
Random Person begins to feel weak...")](else:)[(set:$displayText to "Jed " + (either:"smacks","strikes","slaps","punches","whacks") + " Random Person! Dealt " + (str:$random) + " damage!")]
\(set:$displayCount to 0)(live:0s)[(set:$displayCount to it + 1)(print:(range:1,$displayCount) of $displayText)(if:$displayCount is $displayText's length)[(stop:)]]
(if:$BUSTER)[[[Continue->Fight Buster's Turn]]](else:)[[[Continue->Fight Rando's Turn]]](set:$i to [(font:'Courier New')[(print:$INV)]])
\(if:$INV's length is not 0)[(set:$displayText to "Jed searched his pockets for something useful...
...but all he found was $i.")]
\(else:)[(set:$displayText to "Jed searched his pockets for something useful...
...but he didn't have anything in them.")]
\(set:$displayCount to 0)(live:0s)[(set:$displayCount to it + 1)(print:(range:1,$displayCount) of $displayText)(if:$displayCount is $displayText's length)[(stop:)]]
[[Back->Fight Jed's Turn]] (set:$displayText to "What does Jed do?")
\(set:$displayCount to 0)(live:0s)[(set:$displayCount to it + 1)(print:(range:1,$displayCount) of $displayText)(if:$displayCount is $displayText's length)[(stop:)]]
(link-reveal-goto:"Dance","Fight Action")[(set:$fightAction to "dance")]
(link-reveal-goto:"Stare","Fight Action")[(set:$fightAction to "stare")]
(link-reveal-goto:"Tell a Joke","Fight Action")[(set:$fightAction to "joke")]
[[Back->Fight Jed's Turn]](if:$fightAction is "dance")[(set:$displayText to "Jed does a little dance.
It seems to have no effect on Random Person.")]
\(if:$fightAction is "stare")[(set:$displayText to "Jed stares at Random Person for several seconds.
It weirds them out! Random Person's defense lowered!")
\(set:$randoDefense to it + 1)]
\(if:$fightAction is "joke")[(set:$displayText to "Jed tells Random Person a joke. \"" + (either:"What genre are national anthems? Country!","I'm deathly scared of elevators. I've started taking steps to avoid them!","What do prisoners use to call each other? Cell phones!","I recently quit my job as a can-crusher. It was soda pressing!","Where do you learn to make ice cream? Sundae school!","I once went to a restaurant on the moon. The food was great, but there was no atmosphere!","Why can't you have a nose 12 inches long? Because then it would be a foot!") + "\"
It seems to have no effect.")]
\(set:$displayCount to 0)(live:0s)[(set:$displayCount to it + 1)(print:(range:1,$displayCount) of $displayText)(if:$displayCount is $displayText's length)[(stop:)]]
(if:$BUSTER)[[[Continue->Fight Buster's Turn]]](else:)[[[Continue->Fight Rando's Turn]]](set:$turnCounter to it + 1)
\(if:$jedHealth < 1 or $randoHealth < 1)[(goto:"Prank Ending")]
\(set:$randoMove to (random:1,3))
\(if:$randoMove is 1)[
\(set:$displayText to (either:"Random Person is scratching their head.","Random Person is cleaning their glasses.","Random Person is checking their phone.","Random Person is distracted by something happening in the distance."))]
\(else:)[
\(set:$random to (random:1,4))(set:$jedHealth to it - $random)
\(if:$jedHealth < 1)[(set:$displayText to "Random Person attacks! " + (str:$random) + " damage to Jed!
Jed is feeling weak...")](else:)[(set:$displayText to "Random Person attacks! " + (str:$random) + " damage to Jed!")]]
\(set:$displayCount to 0)(live:0s)[(set:$displayCount to it + 1)(print:(range:1,$displayCount) of $displayText)(if:$displayCount is $displayText's length)[(stop:)]]
[[Continue->Fight Jed's Turn]] (track:"rpgfight","fadeout",0.5)(after:0.5s)[(track:"apartmentend","playwhenpossible")]
\"WHAT'S GOING ON HERE?" you hear a voice shout. The voice sounds familiar. You see someone walk out around the corner, and you realize that the voice belongs to none other than your landlord. "What's the meaning of this?"
(if:$randoHealth < 1)[The other person tries to get some words out.](else:)[The other person begins to talk.] "This guy was really mean to me, so I c-"
"I'm not talking to you! I'm talking to Jed Winchester!"
You look at him confused. "Me? I'm just acting in self-defense!"
The landlord pulls out your lease. "Looks like I need to remind you. Under Section 23(a)(7), fighting someone as result of a prank call is grounds for immediate eviction. It's time for you to leave."
(if:$BUSTER)[Buster tried to console Jed, but nothing could change the fact that they had just been evicted. Jed went into his apartment, grabbed a few of his belongings, and tied them up in a bindle. He said goodbye to his neighbors, then went on his way. He and Buster left Webster Groves, never to return...](else:)[Jed, head hanging down, goes into his apartment and grabs a few of his belongings, and then ties them up in a bindle. He said goodbye to his neighbors and then went on his way. He then left Webster Groves, never to return...]
\(unless:$ENDINGS contains "Prank")[(set:$ENDINGS to it + (a:"Prank"))]
\(set:$JOURNAL to it + (a:"Prank"))
[[The End->Waiting Room Entrance]] (if:$jedHealth < 1 or $randoHealth < 1)[(goto:"Prank Ending")]
\(if:(random:1,3) is 1)[
\(set:$random to (random:1,2) + $randoDefense)(set:$randoHealth to it - $random)
\(if:$randoHealth < 1)[
\(set:$displayText to "Buster attacks! Dealt " + (str:$random) + " damage to Random Person!
Random Person begins to feel weak...")](else:)[(set:$displayText to "Buster attacks! Dealt " + (str:$random) + " damage to Random Person!")]]
\(else:)[
\(set:$attackBonus to it + 1)
\(set:$displayText to "Buster gave words of encouragent to Jed. \"" + (either:"I believe in you!","You can do this!","I'm Team Jed all the way!","Knock their teeth out!","They may be tough, but you're tougher!") + "\"
Buster's words empowered Jed. Jed's strength increased!")]
\(set:$displayCount to 0)(live:0s)[(set:$displayCount to it + 1)(print:(range:1,$displayCount) of $displayText)(if:$displayCount is $displayText's length)[(stop:)]]
[[Continue->Fight Rando's Turn]]"Thank you," you say to the gang. "I will use this wisely." You grab the ticket off of the table. You then, somewhat awkwardly, walk out of the dark alleyway.
\(set:$ticketPowers to "ticket")(set:$INV to it + (a:"power ticket"))
You exit the alleyway, confused. What just happened? What were those people doing? Why did they confuse you for someone else? Despite all of the confusion, it seems that Jed stayed morbidly curious about what the ticket entailed.
[[Continue->West Side of Town]] "No, I'm SuperJed!" you say. "I fight the most evil of crime and help those in need! And I'm about to show you guys what for, so you better g-"
Jed was then knocked out by one of the gang members. When he came to, he was tied up to a chair with a light shining on him.
"Who do you work for?" you hear one of them shout.
(link-reveal-goto:'"I don\'t work for anyone!"',"Interrogate 2")[(set:$prevAnswer to "workNoone")]
(link-reveal-goto:'"I work for your enemy!"',"Interrogation Over")[(set:$prevAnswer to "workEnemy")]
(link-reveal-goto:'"I\'m currently unemployed."',"Interrogate 2")[(set:$prevAnswer to "workUnemployed")]Jed, why did you score 0 points on that minigame? Do you not realize you need to click the button to win?
What? You saw a video that told you to buy those things, come here, and score 0 tickets on this machine? So that something cool would happen?
Well, I don't know who made that video, but I must've missed the memo that "something cool" was supposed to happen here. Sounds like someone just pulled a prank on you, Jed. But I mean, come on. What did you expect? The RamenCoffeeSlinkyFries Ending?
[[Continue->Arcade Games]]
\(set:$secretEndingProgress to it + (a:"masher"))(set:$fightReject to true)
\(if:$BUSTER)[
\"No," you say to Buster. "Violence is never the answer."]
\(else:)[
\"No thanks," you say to the random person. "Not in the mood."]
"Oh yeah? Then how are you gonna solve this?"
You walk up to the random person and hand them a note. It's an IOU for $10, with the word "Sorry!" written under it.
"Are you trying to prank me again?"
"Nope. I made a mistake pranking you, and I owe you."
"I better get this money..." They then walk off.
[[Continue->The Apartment Complex]] Jed walked up to the poster he saw hanging up in the construction area. It reads:
"Are you looking to get CERTIFIED on ALL construction vehicles? Come on down to Scotty's Construction Vehicle Camp! You'll be certified on all construction vehicles in just three days! Registration fee is $200."
At the bottom of the ad is their phone number: 555-SCV-CAMP.
(if:$PREMIUM is "yes")[(set:$forkliftPhoneNumber to true)
\This sounds like a big waste of time and money. Don't forget we have a mission to finish.]
\(else:)[Good thing you don't have access to a phone. This whole thing sounds like a waste of time and money. We have a mission to solve anyway.]
[[Continue->Construction Area]] You dial the number you saw on the poster in the construction area. After a few seconds, someone picks up. "Yes, this is Scotty Scorch, head of Scotty's Construction Vehicle Camp! Are you interested in the camp?"
"Yes," you reply. "I'm interested!"
"Great! Now remember, our registration fee is $200. This covers getting you here, plus your meals during the camp. Once we get the payment I can sign you up!"
(if:$MONEY < 200)["Oh, sorry, it looks like I don't have enough."
"That's unfortunate! If you're ever able to save up the change, come call us again!"
Alright, now that you realize how much of a waste of money this is, let's get back to what we were doing before.
[[Continue->Train Station Phone]]]
\(else:)["Yeah, I have enough! How do I pay you guys?"
"Well, we accept cards, but you can also shove the cash through the phone and we'll get it."
[[Join the Construction Camp - $200->Join Camp]]
[[Nevermind->Camp Nevermind]]](set:$MONEY to it - 200)
\Jed shoved $200 through the phone.
"Great!" said Scotty. "Can I get your name?"
"Jed Winchester."
"Okay, we'll send a bus your way to come pick you up!"
Suddenly, a large bus crashes through the wall. "I'm here to pick up a Mr. Winchester," says the bus driver.
"That'd be me." You hop on the bus, which then starts to drive away.
Let's see if this camp is really worth that $200...
[[Continue->Construction Camp]]"Actually," you say, "I've changed my mind."
"That's unfortunate!" Scotty replies. "If you ever change your mind back, just give us a call!"
Glad you see how much of a waste of money this thing is. Now, let's get back to doing some prank calls and then continue the mission, okay?
[[Continue->Train Station Phone]] (track:"eastside","fadeout",0.5)(track:"townsquare","fadeout",0.5)(track:"westside","fadeout",0.5)(after:0.5s)[(track:"ccamp","playwhenpossible")]
\(set:$campPassed to true)
\Jed spent the next three days at Scotty's Construction Vehicle Camp, where he began to learn the ins and outs of all the different construction vehicles. He got one-on-one lessons in the forklift, excavator, bulldozer, crane, and others. He slowly became more aware of the intricacies of all the vehicles. He studied them with all of his focus, and slowly felt himself becoming one with the vehicles.
Jed was not that good at handling the vehicles. In fact, he had to spend more time than usual to get a hang of the equipment than anyone else there. It was so bad that during one of the lessons, the teacher gave up, left early, and had to be replaced by someone else.
As for the actual camp itself, the amenities were subpar. The food wasn't that good, and the little dorm that Jed slept in wasn't very cozy. Despite this, Jed was having fun learning to mediocrely control construction vehicles.
Eventually, the three days were up. Jed just barely passed the examination to be able to get his certifications. What exactly he's going to use these skills for, I'm not entirely sure. Jed got on the bus to go back to Webster Groves.
(if:$LOC is "East Side")[[[Continue->East Side of Town]]](if:$LOC is "Town Square")[[[Continue->Town Square]]](if:$LOC is "West Side")[[[Continue->West Side of Town]]]With his newfound skills in construction vehicles, Jed sought to finish what the other construction workers had started. It seemed to be some kind of newer apartment complex. He took a look around and got to work.
He wasn't able to find any construction plans around, so he mostly just eyeballed it. There was a very noticeable difference between what was already built and what Jed added on top of it.
One main problem is that though he knew how to operate the vehicles, he was not an architect, and did not know how to actually build things. He constantly made mistakes or did things in the wrong ways. I'm sure it'll be fine...
[[Continue->Construction Ending]](track:"townsquare","fadeout",0.5)(after:0.5s)[(track:"happyending","playwhenpossible")]
\(unless:$ENDINGS contains "Construction")[(set:$ENDINGS to it + (a:"Construction"))]
\(set:$JOURNAL to it + (a:"Construction"))
\The end result was a sight to behold, in that it looked absolutely awful. However, it caught one tourist's eye, who somehow viewed it as a work of art.
"Wow, what an interesting statement on the current state of modern construction! A very interesting piece! And a big one, too! I must tell my friends about this!"
Jed's "art" became a big tourist attraction. The next day, Jed turned it into a museum of some kind, charging for admission and giving tours around it. After a few days, the mayor reached out to him and bought it for a large amount of money, which Jed accepted.
Webster Groves became a much more lively place. The buzz generated by Jed's construction caused a lot more visitors to the town. Some people even liked the quaint atmosphere and moved in permanently. The influx of people was also a big help to the local businesses scattered around town, which received more customers daily.
After a couple of days, the sky tu- wait what? The sky is blue like normal... Sorry, it's just that usually after a certain amount of time of ignoring the story, some catastrophe happens. Strange... Okay, I guess Webster Groves lived happily ever after, or something like that.
[[The End->Waiting Room Entrance]] (if:$prevAnswer is "workNoone")["I don't work for anyone!" you say.
"Yeah, I find that hard to believe. You're telling me you're just walkin' into dark alleyways with a cape on? Where'd you get that cape anyway?"](if:$prevAnswer is "workUnemployed")["Sorry," you say, "I'm actually unemployed right now."
"Okay, wise guy. You know that's not what I'm askin' ya. Who gave you that cape?"]
(link-reveal-goto:'"It\'s a family heirloom passed down generations."',"Interrogate 3")[(set:$prevAnswer to "capeFamily")]
(link-reveal-goto:'"I just got it from the clothing store."',"Interrogate 3")[(set:$prevAnswer to "capeStore")]
(link-reveal-goto:'"It\'s part of my Wacky Steve costume."',"Interrogation Over")[(set:$prevAnswer to "capeSteve")](if:$prevAnswer is "workEnemy")["I work for your enemy!" you shout. "Whoever they are."
"Wow, that was easier to get out of you then I thought. You really suck at the whole 'interrogation' thing, ha!](else-if:$prevAnswer is "capeSteve")["Oh, it's just part of my totally normal Wacky Steve costume!" you explain.
"Yeah, there's no way you wearing a Wacky Steve costume is just a coincidence. You got insider info, no doubt about it...](else-if:$prevAnswer is "walkBurger")["I just wanted to try and get that burger from you guys," you say. "Sounds delicious!"
"Ha, so you admit it! Well, there's gonna be some big consequences from trying to get that ticket from us.](else:)[You shout a random number to try and end the interrogation.
"See, that wasn't so hard, was it? Thanks for cooperating.] Okay boys, you know what to do."
One of them walks away and comes back with a large device with an antenna coming out of the middle.
"What is that?" you shakily ask.
"Oh, don't worry about it. It's just WACKY STEVE'S INCRARDIBLE MIND WIPE!" There's then a blast of light, and the next thing you can remember is being back in your apartment.
[[Continue->Interrogation Ending]] (track:'alleyway','fadeout',0.5)(after:0.5s)[(track:'apartmentend','playwhenpossible')]
\(unless:$ENDINGS contains "Interrogation")[(set:$ENDINGS to it + (a:"Interrogation"))]
\(set:$JOURNAL to it + (a:"Interrogation"))
\You're currently inside your apartment. (either:"Home, sweet home.","You know what they say, you can't investigate a town scandal without proper rest!","Wow, you should probably get around to cleaning sometime soon. I mean-","It looks especially normal today, almost twice as much as yesterday.","The best place to spend a " + (weekday:) + " morning.","Its " + $wallColor + " walls bring you great comfort.") Where would you like to go?
Hello? Jed? Oh no, did you actually get mind-wiped just then? Have you really forgotten everything? Who you are and what the story is so far? Here, let me try something to jog your memory...
#You are Jed Winchester.
You are a hero. A good guy. A town helper. An eerdowell, if you will (the opposite of a neerdowell).
You're well known around Webster Groves for bei- no? Not ringing a bell? Can you at least remember anything about the burger shop? Letter in the mail? Town scandal?
Nope. Okay, well, this is just great. Perfect. We'll have to just restart now. Now I've got to make a whole new Jed Winchester and fill him in on everything. Do you know how long that takes? A long while, I'll tell you that. Okay player, go ahead and go to that waiting room so I can set things up.
[[The End->Waiting Room Entrance]] (if:$prevAnswer is "capeStore")["I just bought it over a Tactical Bold, the clothing store nearby," you explain.
"Yeah, ok I can see that. That still doesn't explain what you were doing down in this alleyway..."](if:$prevAnswer is "capeFamily")["It's a cherished family heirloom," you quip, "passed down from generation to generation. My father got it from his father, who got it f-"
"Listen buddy, the more helpful you are to us, the faster we'll get you out of here. What were you doing walking down this alleyway?"]
(link-reveal-goto:'"I came to get that burger."',"Interrogation Over")[(set:$prevAnswer to "walkBurger")]
(link-reveal-goto:'"I\'m a crime-fighting superhero!"',"Interrogate 4")[(set:$prevAnswer to "walkCrime")]
(link-reveal-goto:'"I just needed to use the dumpster."',"Interrogate 4")[(set:$prevAnswer to "walkTrash")](if:$prevAnswer is "walkCrime")["I'm a superhero!" you say. "SuperJed! I fight crime! Where else would I be looking for crime?"](if:$prevAnswer is "walkTrash")["I just came out here to throw away some of my trash," you explain. "Got a ball of lint in my pocket and I don't want to litter!"]
"Alright, alright, enough of that. We can just end this whole thing if you tell us the code to the 4A15-Red Database.."
\(set:$randomNumbers to (a:1,2,3,4) of (shuffled:...(range:1111,9999)))
(link-goto:'"' + (str:$randomNumbers's 1st) + '"',"Interrogation Over")
(link-goto:'"' + (str:$randomNumbers's 2nd) + '"',"Interrogation Over")
(link-goto:'"' + (str:$randomNumbers's 3rd) + '"',"Interrogation Over")
(link-goto:'"' + (str:$randomNumbers's 4th) + '"',"Interrogation Over")(font:"Kalam")[
\Page $currentPage
###Dear dream journal,
(if:($currentPage) of $JOURNAL is "intro")[I bought this dream journal yesterday. I heard it's healthy to write down your dreams... or something like that. Hopefully, this book will let me be able to look back at all those wild adventures I have while sleeping!]
\(if:($currentPage) of $JOURNAL is "NormalRoute")[(if:(range:1,$currentPage-1) of $JOURNAL contains "NormalRoute")[I had one of my favorite dreams again. ]I helped stop a town scandal! The mayor was trying to destroy Burgerocity so I went to this secluded underground area disguised as a plumber and beat him up! And everyone clapped!]
\(if:($currentPage) of $JOURNAL is "Evil")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Evil")[I had this one nightmare again.](else:)[This one was somewhat of a nightmare.] The mayor was evil, trying to get some otherworldly power from some aliens, and I somehow agreed to join him. However, instead of keeping their end of the deal, they just destroyed the whole town! Note to self: never make deals with evil people.]
\(if:($currentPage) of $JOURNAL is "Trespassing")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Trespassing")[I had one of these dreams again. ]I was trying to stop some kind of weird mayor thing, but I got arrested for it. I was kept in the holding cell for days (so boring...) until suddenly, the walls exploded and the sky was red! No idea what this dream could mean...]
\(if:($currentPage) of $JOURNAL is "Neglect")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Neglect")[I had one of these weird dreams again, some nightmare I think?](else:)[Don't know if this was a nightmare or not.] I got some weird letter talking about some kind of town scandal happening with the mayor or something. I threw that away and went to bed, and then when I woke up the world was ending! What could it mean...]
\(if:($currentPage) of $JOURNAL is "Capitalism")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Capitalism")[I had this bad dream again. ]I finally found a way to open up my dream store, Jed's Jams! I sold music jams and actual jams. It was awesome. Well, I guess I didn't sell any, since no one came to the store. Starting to rethink this Jed's Jams idea through...]
\(if:($currentPage) of $JOURNAL is "Glitch")[I tried to leave Webster Groves(if:(range:1,$currentPage-1) of $JOURNAL contains "Glitch")[ again]! But since I've really only been one or two times, I guess my brain didn't know what to put in the dream, so I just saw a bunch of weird and wild stuff!]
\(if:($currentPage) of $JOURNAL is "Supermarket")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Supermarket")[I had this nightmare again.](else:)[This one's a nightmare.] I got a job at Bosco's, but it turns out that Bosco himself hated me! He banned me from his store and I starved to death! Good thing that was just a dream!]
\(if:($currentPage) of $JOURNAL is "Gang")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Gang")[I had one of these dreams again. ]Some criminals tried to mug me, but I wasn't carrying any cash. They got me to do their bidding instead to keep me alive. I tried to get that toaster from the Gadget Factorie but turns out, nothing is special about it. Eventually, we all got caught by the cops.]
\(if:($currentPage) of $JOURNAL is "TestFailure")[I was actually able to do some lucid dreaming (if:(range:1,$currentPage-1) of $JOURNAL contains "TestFailure")[again](else:)[last night I think]! I was doing stuff around town and maybe perhaps committing some shenanigans, messing with people. But of course, I would never do any of that in real life!]
\(if:($currentPage) of $JOURNAL is "SuperJed")[(if:(range:1,$currentPage-1) of $JOURNAL contains "SuperJed")[I had one a cool dreams again. ]I was SuperJed, one of my favorite characters to play when I was a kid. I went around town and helped people with stuff they needed help with, such as beating a game in the arcade or getting a haircut. In the end, I woke up suddenly, but I don't remember what for...]
\(if:($currentPage) of $JOURNAL is "Explosion")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Explosion")[I had one of these dreams again. ]I bought some of that cereal that I've been eyeing over at Bosco's. The WACKY STEVE one. But when I poured it out and ate it, it turns out that they were fireworks! The entire apartment complex blew up.]
\(if:($currentPage) of $JOURNAL is "Toilet")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Toilet")[I had this weird dream again. ]I went all around town flushing every single toilet in Webster Groves. Eventually, when I flushed the last toilet, it started growing. Eventually, it grew so big that it completely destroyed the building it was inside. I wonder what this dream means...]
\(if:($currentPage) of $JOURNAL is "Narrator")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Narrator")[I had this weird dream again. ]Someone was watching everything that I was doing and telling it as if it were some kind of story. I was able to meet up with him and ask him some questions. Whatever life my dream self is living must be pretty good if someone wants to tell stories from it for entertainment! Maybe when I get famous I can sell this dream journal.]
\(if:($currentPage) of $JOURNAL is "Bald")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Bald")[I had one of these dreams again. ]There was something called the "Webster Groves Bald Society," and I got in by shaving my hair off. They did normal stuff like going to the arcade, hat shopping, and playing card games. Then there was a complete change of pace, some kind of apocalypse happened and we had to find out how to survive.]
\(if:($currentPage) of $JOURNAL is "Sunglasses")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Sunglasses")[I had this weird dream again. ]Rafael lost a pair of sunglasses, so I tried to go find them for him. I had to go all around town trying to find out where they ended up! When I found them, they got broken and exploded, completely destroying Webster Groves, which caused me to wake up immediately.]
\(if:($currentPage) of $JOURNAL is "Toaster")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Toaster")[I had one of these dreams again. ]I bought that expensive toaster from the electronics store. I had to give away and sign a bunch of documents to get it, including my soul! I found out that it duplicates food, and tried to help people with it. But once people found out I had no soul, they avoided me, and didn't come to me for food anymore.]
\(if:($currentPage) of $JOURNAL is "Kyle")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Kyle")[I had one of my favorite dreams again.](else:)[This might be one of may favorite dreams.] I was SuperJed, and I helped save the world from aliens! I became famous, and I got invited to come onto a well-known talk show. The aliens showed back up, but I can't remember what happened afterward. I must've beaten those guys up too!]
\(if:($currentPage) of $JOURNAL is "Gambling")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Bald")[I had one of these dreams again. ]I went to the gas station over in West Side and spent a lot of money on the lottery machine. The cashier had to cut me off, and my friends showed up to intervene in my gambling addiction. I got flown away to some kind of gambling rehab.]
\(if:($currentPage) of $JOURNAL is "Construction")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Construction")[I had this weird dream again. ]There was some construction happening in Town Square, but all the workers disappeared. I learned how to use some construction equipment and I made a piece of modern art.]
\(if:($currentPage) of $JOURNAL is "Ghost")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Ghost")[I had one of these dreams again. ]I wore an invisibility cloak and snuck into the city hall, and I found out the mayor was gonna get rid of Burgerocity! So, I used my newfound powers to haunt the mayor, which made him stop.]
\(if:($currentPage) of $JOURNAL is "WACKY STEVE")[I had one of the weirdest dreams last night. Wacky Steve was there and talked about going to each store in town. I went to each store and they each sold a piece of this statue. When I put them all together, they came to life and destroyed every shop in town! Thank goodness the real Wacky Steve isn't evil!]
\(if:($currentPage) of $JOURNAL is "Prank")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Prank")[I had one of these dreams again. ]I was making some prank calls on the train station's phone, but someone recognized my voice and found out who I was. They tried to fight me, which got me evicted! They start the fight and I get in trouble. What is this, kindergarten?]
\(if:($currentPage) of $JOURNAL is "Interrogation")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Interrogate")[I had this weird dream again. ]I got beat up in the dark alleyway in West Side. They tied me up and asked me a bunch of random questions. After that, they did a mind-wipe on me or something. If they erased my memory then how do I know what happened? Dream logic makes no sense!]
\(if:($currentPage) of $JOURNAL is "Marriage")[This one's more of a memory than a dream. It was the day Buster and I eloped. That was such a great day! I remember it like it was yesterday...]
\(if:($currentPage) of $JOURNAL is "Secret")[(if:(range:1,$currentPage-1) of $JOURNAL contains "Secret")[I had this weird dream again. ]I went into the future, and Webster Groves was completely gone! There was only a crater where everythhing once was. There were also these weird figures walking around, screaming and being scary! What could it all mean?]
\]
\(set:$previousPassage to (passage:)'s name)
(if:$currentPage > 1)[(link-reveal-goto:"Previous Page","Dream Journal")[(set:$currentPage to it - 1)]
]
\(if:$currentPage < $JOURNAL's length)[(link-reveal-goto:"Next Page","Dream Journal")[(set:$currentPage to it + 1)]
]
\(if:$storeCardQuest contains "ask" and $INV does not contain "documents")[[[Search for Documents->Search Documents]]
]
\[[Back->Jed's Bedroom]](set:$bombDiffused to false)(set:$tokens to it - 6)(set:$bombInstaFail to false)
\(set:$failWires to (shuffled:...(a:"red","orange","yellow","green","blue","indigo","violet","magenta","black","white")))
\(set:$correctWires to (a:1,2,3,4) of $failWires)
\(set:$failWires to it - $correctWires)
\(set:$bombLayout to (random:1,7))
\(set:$wiresCut to (a:))
\(set:$loseTransition to (t8n:"rumble") + (t8n-time:0.5s))
\|minigame>[Okay, Jed. We all have fifteen seconds until this bomb goes off.
(if:$bombLayout is 1)[The instructions say to cut the (print:$correctWires's 1st) wire, the (print:$correctWires's 2nd) wire, the (print:$correctWires's 3rd) wire, and the (print:$correctWires's 4th) wire, in that order.]
\(if:$bombLayout is 2)[The instructions say to cut the (print:$correctWires's 2nd) wire, the (print:$correctWires's 3rd) wire, and the (print:$correctWires's 4th) wire, all after cutting the (print:$correctWires's 1st) wire.]
\(if:$bombLayout is 3)[The instructions say to cut the (print:$correctWires's 4th) wire, the (print:$correctWires's 3rd) wire, the (print:$correctWires's 2nd) wire, and the (print:$correctWires's 1st) wire in reverse order.]
\(if:$bombLayout is 4)[The instructions say to cut the (print:$correctWires's 3rd) and (print:$correctWires's 4th) wires in that order, but only after cutting the (print:$correctWires's 1st) and (print:$correctWires's 2nd) wires in that order.]
\(if:$bombLayout is 5)[The instructions say to cut the (print:$correctWires's 1st) wire, then the (print:$correctWires's 2nd) wire, then don't cut the (print:$failWires's 1st) wire, and then cut the (print:$correctWires's 4th) wire after cutting the (print:$correctWires's 3rd) wire.]
\(if:$bombLayout is 6)[The instructions say to cut the (print:$failWires's 1st) wire, then the (print:$failWires's 2nd) wi- oh, sorry, that's the wrong part. We need the (print:$failWires's 3rd) wire, then t- no, I'm sorry, that's wrong again. We need to cut the (print:$correctWires's 1st), (print:$correctWires's 2nd), (print:$correctWires's 3rd), and (print:$correctWires's 4th) wires, in that order.]
\(if:$bombLayout is 7)[The instructions say to save the (print:$correctWires's 4th) wire for last, and to cut the (print:$correctWires's 1st) wire, the (print:$correctWires's 2nd) wire, and then the (print:$correctWires's 3rd) wire.]
(live:0s)[TIME LEFT: (digit-format:"#0.00",(15s - time)/1000)s]
(link-reveal:"Black Wire")[(set:$wiresCut to it + (a:"black"))(if:($wiresCut's length) of $correctWires is not "black")[(set:$bombInstaFail to true)]]
(link-reveal:"Blue Wire")[(set:$wiresCut to it + (a:"blue"))(if:($wiresCut's length) of $correctWires is not "blue")[(set:$bombInstaFail to true)]]
(link-reveal:"Green Wire")[(set:$wiresCut to it + (a:"green"))(if:($wiresCut's length) of $correctWires is not "green")[(set:$bombInstaFail to true)]]
(link-reveal:"Indigo Wire")[(set:$wiresCut to it + (a:"indigo"))(if:($wiresCut's length) of $correctWires is not "indigo")[(set:$bombInstaFail to true)]]
(link-reveal:"Magenta Wire")[(set:$wiresCut to it + (a:"magenta"))(if:($wiresCut's length) of $correctWires is not "magenta")[(set:$bombInstaFail to true)]]
(link-reveal:"Orange Wire")[(set:$wiresCut to it + (a:"orange"))(if:($wiresCut's length) of $correctWires is not "orange")[(set:$bombInstaFail to true)]]
(link-reveal:"Red Wire")[(set:$wiresCut to it + (a:"red"))(if:($wiresCut's length) of $correctWires is not "red")[(set:$bombInstaFail to true)]]
(link-reveal:"Violet Wire")[(set:$wiresCut to it + (a:"violet"))(if:($wiresCut's length) of $correctWires is not "violet")[(set:$bombInstaFail to true)]]
(link-reveal:"White Wire")[(set:$wiresCut to it + (a:"white"))(if:($wiresCut's length) of $correctWires is not "white")[(set:$bombInstaFail to true)]]
(link-reveal:"Yellow Wire")[(set:$wiresCut to it + (a:"yellow"))(if:($wiresCut's length) of $correctWires is not "yellow")[(set:$bombInstaFail to true)]]]
\(live:0s)[(if:(time>15s and not $bombDiffused) or $bombInstaFail)[(stop:)(replace:?minigame)[$loseTransition[\
###BOOM!
You failed to diffuse the bomb and only got 5 tickets...(set:$tickets to it + 5)(set:$STATS's 5th to it + 5)
[[Continue->Arcade Games]]]]]
\(else-if:$correctWires is $wiresCut)[(stop:)(replace:?minigame)[(t8n:"dissolve")[Congratulations, you succesfully diffused the bomb and got 250 tickets!(set:$tickets to it + 300)(set:$STATS's 5th to it + 300)
[[Continue->Arcade Games]]]]]]Alright Jed, as soon as they start popping up you'll have ten seconds to clobber as many robbers as you can! You'll want to click on all the X's and avoid the O's. You can even hit the same one more than once! Good luck!(set:$clicks to 0)(set:$tokens to it - 5)
(live:1s)[(if:time >= 5s and <= 15s and (random:1,10) is 1)[(link-repeat:"[X]")[(set:$clicks to it + 1)]](else:)[(link-repeat:"[O]")[(set:$clicks to it - 1)]]] (live:1s)[(if:time >= 5s and <= 15s and (random:1,10) is 1)[(link-repeat:"[X]")[(set:$clicks to it + 1)]](else:)[(link-repeat:"[O]")[(set:$clicks to it - 1)]]] (live:1s)[(if:time >= 5s and <= 15s and (random:1,10) is 1)[(link-repeat:"[X]")[(set:$clicks to it + 1)]](else:)[(link-repeat:"[O]")[(set:$clicks to it - 1)]]]
(live:1s)[(if:time >= 5s and <= 15s and (random:1,10) is 1)[(link-repeat:"[X]")[(set:$clicks to it + 1)]](else:)[(link-repeat:"[O]")[(set:$clicks to it - 1)]]] (live:1s)[(if:time >= 5s and <= 15s and (random:1,10) is 1)[(link-repeat:"[X]")[(set:$clicks to it + 1)]](else:)[(link-repeat:"[O]")[(set:$clicks to it - 1)]]] (live:1s)[(if:time >= 5s and <= 15s and (random:1,10) is 1)[(link-repeat:"[X]")[(set:$clicks to it + 1)]](else:)[(link-repeat:"[O]")[(set:$clicks to it - 1)]]]
(live:1s)[(if:time >= 5s and <= 15s and (random:1,10) is 1)[(link-repeat:"[X]")[(set:$clicks to it + 1)]](else:)[(link-repeat:"[O]")[(set:$clicks to it - 1)]]] (live:1s)[(if:time >= 5s and <= 15s and (random:1,10) is 1)[(link-repeat:"[X]")[(set:$clicks to it + 1)]](else:)[(link-repeat:"[O]")[(set:$clicks to it - 1)]]] (live:1s)[(if:time >= 5s and <= 15s and (random:1,10) is 1)[(link-repeat:"[X]")[(set:$clicks to it + 1)]](else:)[(link-repeat:"[O]")[(set:$clicks to it - 1)]]]
(live:0s)[(if:time>=15s)[(stop:)(if:$clicks < 0)[(set:$clicks to 0)]
\Time's up! You got (print:$clicks * 15) tickets(cond:$clicks is 0,"...","!")
\(set:$tickets to it + ($clicks * 15))(set:$STATS's 5th to it + ($clicks * 15))
[[Continue->Arcade Games]]]](set:$tokens to it - 7)(set:$racingCurDirection to "straight")(set:$correctDirection to "straight")(set:$racingWaiting to false)(set:$racingTimeWindow to 1250)(set:$racingChangeTime to 0)(set:$racingCrash to false)(set:$racingChecking to false)
\(set:$loseTransition to (t8n:"rumble") + (t8n-time:0.5s))
\Alright, looks like in this game we have to drive down this road for as long as we can!
DISTANCE: (live:0s)[(print:(round:time/600)/10)m
\(if:$racingCrash)[(stop:)]]
(live:0.01s)[(if:$racingWaiting is false)[(set:$racingWaiting to true)(set:$racingChangeTime to time + (random:1000,4000))]
\(if:time >= $racingChangeTime and $correctDirection is "straight")[(set:$racingChangeTime to time + $racingTimeWindow)(set:$correctDirection to (either:"left1","left2","right1","right2"))(set:$racingChecking to true)]
\(if:$racingChecking)[(if:$racingCurDirection is not "straight" and $racingCurDirection is not $correctDirection)[(set:$racingCrash to true)(set:$crashReason to "wrong")(stop:)](else-if:$racingCurDirection is $correctDirection)[(set:$racingWaiting to false)(set:$racingChecking to false)(set:$correctDirection to "straight")(set:$racingCurDirection to "straight")(set:$racingTimeWindow to it - 50)]]
\(if:time >= $racingChangeTime and $correctDirection is not "straight" and $racingCurDirection is "straight")[(set:$racingCrash to true)(set:$crashReason to "tooslow")(stop:)]
\(if:$correctDirection is "straight")[Let's keep going straight for now...](if:$correctDirection is "left2")[Hard left!](if:$correctDirection is "left1")[Slight left!](if:$correctDirection is "right1")[Slight right!](if:$correctDirection is "right2")[Hard right!]
\(if:not $racingChecking and $correctDirection is "straight" and $racingCurDirection is not "straight")[(set:$racingCrash to true)(set:$crashReason to "toofast")(stop:)]]
(link-repeat:"<<")[(set:$racingCurDirection to "left2")] (link-repeat:"<-")[(set:$racingCurDirection to "left1")] (link-repeat:"->")[(set:$racingCurDirection to "right1")] (link-repeat:">>")[(set:$racingCurDirection to "right2")]
(live:0s)[$loseTransition[(if:$racingCrash)[(stop:)\
###CRASH!
(set:$tickets to it + (round:time/400)*5)(set:$STATS's 5th to it + (round:time/400)*5)(if:$crashReason is "tooslow")[You didn't turn fast enough...](if:$crashReason is "toofast")[You turned too soon...](if:$crashReason is "wrong")[You didn't turn the right way...] but you did get (print:(round:time/400)*5) tickets(if:(round:time/600)/10 > $racingHighscore)[ and set a new highscore of (print:(round:time/600)/10) miles
\(set:$racingHighscore to (round:time/600)/10)]!
[[Continue->Arcade Games]]]]](if:$questionNum is not 1 and $prevAnswer is not $correct)[(go-to:"Gameshow Lose")]
\(if:$questionNum is 6)[(go-to:"Gameshow Win")]
\(set:$options to (a:"Buster Burgermann","Buster Bergdorf","Buster Bergeron","Buster Bergstrom"))
\(set:$curQ to (shuffled:...$options))
\(set: _i to 0)
\(for: each _item, ...$curQ)[(set:_i to it + 1)(if:_item is $options's 1st)[(set:$correct to _i)]]
\(if:$questionNum is 1)[(cond:$prevAnswer is "yes",'"That\'s the spirit!" the host exclaims. "','"Too bad, we\'re starting anyway!" the host exclaims. "')](else:)["That's correct, (either:"good job","congrats","good on ya","keep it going","well done")! ](print: ($questionNum) of $qwords) (cond:$BUSTER,"What is your spouse's birth name","What is the name of the cardboard cutout in Burgerocity")?"
\(set:$questionNum to it + 1)
(link-reveal-goto: $curQ's 1st,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 1)]
(link-reveal-goto: $curQ's 2nd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 2)]
(link-reveal-goto: $curQ's 3rd,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 3)]
(link-reveal-goto: $curQ's 4th,"Question " + (str:$questionNum of $questions))[(set:$prevAnswer to 4)](set:$tokens to it - 3)(set:$strongmanStrength to 0)(set:$strongmanHit to false)
\Okay Jed, you have to hit down on the button as hard as you can!
(live:0.075s)[Stength: (print:$strongmanStrength+1)
\(if:$strongmanHit)[(stop:)]
\(else:)[(set:$strongmanStrength to (it+1)%10)]]
(link:"Hit!")[(set:$strongmanHit to true)
\(set:$winnings to (nth:$strongmanStrength + 1,0,5,15,30,45,65,90,125,200,300))
\(if:$winnings < 90)[You only got $winnings tickets... maybe you can hit harder next time?](else-if:$winnings is 300)[Congratulations! You got the top score of 300 tickets!](else-if:$winnings is 0)[Jed, did you even hit the thing at all? You hit it so little you didn't get any tickets...](else:)[Good job! You got $winnings tickets!]
\(set:$tickets to it + $winnings)(set:$STATS's 5th to it + $winnings)(set:$strongmanScoreTotal to it + $strongmanStrength + 1)
[[Continue->Arcade Games]]](font:"Raleway")[
\(if:visits is 1)[You did it! You filled out the Paper of Amazing Statistics! I can't believe you were able to do all of that stuff! I'm so proud of you!
It appears as by completing the Paper of Amazing Statistics, a mysterious door has appeared... I wonder where it goes...]
\(else:)[Congrats on finishing the Paper! But is anything else is left?]]
(if:$POSTGAME is true)[[[Continue->GGBC PostGame]]](else:)[[[Continue->Worthy Test]]]
[[Go Back->Waiting Room]]
\(if:(history:) contains "Worthy Test")[(if:$POSTGAME is true)[(goto:"GGBC PostGame")](else:)[(goto:"Worthy Test")]](if:$visitsPhone is 0)[Okay Jed, I've got a great idea. What if we prank called someone? Oh, that could be fun! I don't think I've ever prank called someone before...](else:)[Are we going to prank call someone else now?]
(if:$ENDINGS contains "Supermarket")[(link-reveal-goto:"Call John Bosco","Choose Prank")[(set:$prankPerson to "bosco")]
]
\(link-reveal-goto:"Call Josefine","Choose Prank")[(set:$prankPerson to "josefine")]
\(if:(history:) contains "City Hall Confrontation")[
(link-reveal-goto:"Call Mayor Dixon","Choose Prank")[(set:$prankPerson to "mayor")]]
(link-reveal-goto:"Call Rafael","Choose Prank")[(set:$prankPerson to "rafael")]
(link-reveal-goto:"Call Random Number","Choose Prank")[(set:$prankPerson to "random")]
\(if:$forkliftPhoneNumber and not $campPassed)[
[[Call Scotty's Construction Camp->Call Scotty]]]
\(if:$STANLEY)[
(link-reveal-goto:"Call Stanley","Choose Prank")[(set:$prankPerson to "stanley")]]
(link-reveal-goto:"Call Ted","Choose Prank")[(set:$prankPerson to "ted")]
\(if:$ENDINGS contains "WACKY STEVE")[
(link-reveal-goto:"Call WACKY STEVE","Choose Prank")[(set:$prankPerson to "steve")]]
[[Exit->Train Station]](enchant:?gg, (font:"Trebuchet MS"))
\(enchant:?bc, (font:"PressStart")+(text-style:"condense"))
\[Test test test this is jinx condensed]<bc|
[Test test test this is Green Guy]<gg|
[Test]<gg|[Test]<bc|
|gg>[Ok, looking for a hint, a- wait. You've gotten this far and you haven't even beaten the game yet? Solved the titular Mayor Mystery? (text-style:"flat")[I guess maybe we did add too much fluff...]](track:"wr"+(str:$waitingRoomMusic),"fadeout",0.5)(track:'upstairs2','volume',1)(track:'upstairs','volume',0)(after:0.5s)[(track:'upstairs','playwhenpossible')(track:'upstairs2','playwhenpossible')]
\(enchant:?gg, (font:"Trebuchet MS"))
\(enchant:?bc, (font:"PressStart")+(text-style:"condense"))
\(if:visits is 1)[
\(font:"Raleway")[You hear voices begin to speak at you, but you can't see where they're coming from...]
|gg>[Jed Winchester... our prized creation...]
|bc>[yes you are very Prized]
|gg>[You have done well to finish the Paper of Amazing Statistics... but are you done just yet?]
(if:$ENDINGS's length is 25)[
\|bc>[the answer is..... yes !! you may enter,,,]
|gg>[Oh wow thats awesome lol. Come on in!]
[[Continue->GG and BC]]]
\(else:)[
\|bc>[the answer is..... no !! you are not done. BUT we will give you a hint because you are awesome]
(set:$endingsTest to (a:"NormalRoute","Evil","Trespassing","Neglect","Capitalism","Glitch","Supermarket","Gang","TestFailure","SuperJed","Explosion","Toilet","Narrator","Bald","Sunglasses","Toaster","Kyle","Gambling","Construction","Ghost","WACKY STEVE","Prank","Interrogation","Marriage","Secret"))
\(set:$endingsTest to it - $ENDINGS)
\(set:$endingsHint to (either:...$endingsTest))
\|gg>[(if:$endingsHint is "Normal")[Ok, looking for a hint, a- wait. You've gotten this far and you haven't even beaten the game yet? Solved the titular Mayor Mystery? (text-style:"subscript")[I guess maybe we did add too much fluff...]]
\(if:$endingsHint is "Evil" or "Trespassing")[Perhaps it's time to pay the mayor another visit...]
\(if:$endingsHint is "Neglect")[There is a way to go back to sleep in the apartment...]
\(if:$endingsHint is "Capitalism")[(if:$josefineStore is "has deed")[You still haven't put Josefine's deed to good use...](else:)[Have you found out what that empty store in Town Square used to be?]]
\(if:$endingsHint is "Glitch" or "Narrator")[There's some stuff to do that's outside of town...]
\(if:$endingsHint is "Ghost")[(if:$CLOSET contains "icloak")[You should try wearing that invisibility cloak from the hardware store...](else:)[There's something you can do with the top prizes in the arcade...]]
\(if:$endingsHint is "Supermarket")[(if:$CLOSET contains "vest")[You should try wearing that purple vest Ted gave you...](else:)[There's something you can do with the top prizes in the arcade...]]
\(if:$endingsHint is "Gang")[There's technically a way to avoid losing money in the alleyway...]
\(if:$endingsHint is "TestFailure")[There's an ending you can get before the game even starts...]
\(if:$endingsHint is "SuperJed")[You'll need to take the form of an old childhood superhero... (if:$ENDINGS contains "Kyle")[No cheating with superpowers this time!]]
\(if:$endingsHint is "Explosion")[Haven't you noticed that Bosco's sells something that's different from the rest?]
\(if:$endingsHint is "Toilet")[Video game characters don't have to go to the bathroom, but what if you tried?]
\(if:$endingsHint is "Bald")[There's a clique in Webster Groves of bald people that you can get into...]
\(if:$endingsHint is "Sunglasses")[(if:$sidequests's length > 0)[Rafael might have a task for you...](else:)[Your neighbors miht need some help...]]
\(if:$endingsHint is "Toaster")[Have you signed up for a Gadget Factorie store card? It's a really good deal...]
\(if:$endingsHint is "Kyle" or "Interrogation")[What do //real// superheroes help with? Random oddjobs? No...]
\(if:$endingsHint is "Gambling")[What does that photo in Gasology mean?]
\(if:$endingsHint is "Construction")[Whatever happened to the people in the construction zone?]
\(if:$endingsHint is "WACKY STEVE")[(if:$ENDINGS contains all of (a:"Ghost","Kyle","Explosion"))[You need to help WACKY STEVE...](else:)[There's a name that keeps appearing in different shops... Endulge him and be rewarded...]]
\(if:$endingsHint is "Prank")[(if:$PREMIUM is "yes")[There's a feature in the train station that you need to missuse...](else:)[Ride the train some more and something will unlock...]]
\(if:$endingsHint is "Marriage")[There's something to do with a cardboard cutout...]
\(if:$endingsHint is "Secret")[How about you give the v1.1 trailer another watch?]
\]
[[Return->Waiting Room]]]]
\(else:)[
\|gg>[Welcome back, Jed... have you finished?]
(if:$ENDINGS's length is 25)[
\|bc>[the answer is..... yes !! you may now enter,,,]
|gg>[oh sick come on in!]
[[Continue->GG and BC]]]
\(else:)[
\|bc>[the answer is..... nope !! here comes another cryptic hint,,,]
(set:$endingsTest to (a:"NormalRoute","Evil","Trespassing","Neglect","Capitalism","Glitch","Supermarket","Gang","TestFailure","SuperJed","Explosion","Toilet","Narrator","Bald","Sunglasses","Toaster","Kyle","Gambling","Construction","Ghost","WACKY STEVE","Prank","Interrogation","Marriage","Secret"))
\(set:$endingsTest to it - $ENDINGS)
\(set:$endingsHint to (either:...$endingsTest))
\|gg>[(if:$endingsHint is "Normal")[Ok, looking for a hint, a- wait. You've gotten this far and you haven't even beaten the game yet? Solved the titular Mayor Mystery? (text-style:"subscript")[I guess maybe we did add too much fluff...]]
\(if:$endingsHint is "Evil" or "Trespassing")[Perhaps it's time to pay the mayor another visit...]
\(if:$endingsHint is "Neglect")[There is a way to go back to sleep in the apartment...]
\(if:$endingsHint is "Capitalism")[(if:$josefineStore is "has deed")[You still haven't put Josefine's deed to good use...](else:)[Have you found out what that empty store in Town Square used to be?]]
\(if:$endingsHint is "Glitch" or "Narrator")[There's some stuff to do that's outside of town...]
\(if:$endingsHint is "Ghost")[(if:$CLOSET contains "icloak")[You should try wearing that invisibility cloak from the hardware store...](else:)[There's something you can do with the top prizes in the arcade...]]
\(if:$endingsHint is "Supermarket")[(if:$CLOSET contains "vest")[You should try wearing that purple vest Ted gave you...](else:)[There's something you can do with the top prizes in the arcade...]]
\(if:$endingsHint is "Gang")[There's technically a way to avoid losing money in the alleyway...]
\(if:$endingsHint is "TestFailure")[There's an ending you can get before the game even starts...]
\(if:$endingsHint is "SuperJed")[You'll need to take the form of an old childhood superhero... (if:$ENDINGS contains "Kyle")[No cheating with superpowers this time!]]
\(if:$endingsHint is "Explosion")[Haven't you noticed that Bosco's sells something that's different from the rest?]
\(if:$endingsHint is "Toilet")[Video game characters don't have to go to the bathroom, but what if you tried?]
\(if:$endingsHint is "Bald")[There's a clique in Webster Groves of bald people that you can get into...]
\(if:$endingsHint is "Sunglasses")[(if:$sidequests's length > 0)[Rafael might have a task for you...](else:)[Your neighbors miht need some help...]]
\(if:$endingsHint is "Toaster")[Have you signed up for a Gadget Factorie store card? It's a really good deal...]
\(if:$endingsHint is "Kyle" or "Interrogation")[What do //real// superheroes help with? Random oddjobs? No...]
\(if:$endingsHint is "Gambling")[What does that photo in Gasology mean?]
\(if:$endingsHint is "Construction")[Whatever happened to the people in the construction zone?]
\(if:$endingsHint is "WACKY STEVE")[(if:$ENDINGS contains all of (a:"Ghost","Kyle","Explosion"))[You need to help WACKY STEVE...](else:)[There's a name that keeps appearing in different shops... Endulge him and be rewarded...]]
\(if:$endingsHint is "Prank")[(if:$PREMIUM is "yes")[There's a feature in the train station that you need to missuse...](else:)[Ride the train some more and something will unlock...]]
\(if:$endingsHint is "Marriage")[There's something to do with a cardboard cutout...]
\(if:$endingsHint is "Secret")[How about you give the v1.1 trailer another watch?]
\]
[[Return->Waiting Room]]]](track:'upstairs2','fadeout',0.5)(track:'upstairs','fadeto',0.5,1)
\(enchant:?gg, (font:"Trebuchet MS"))
\(enchant:?bc, (font:"PressStart")+(text-style:"condense"))
\|gg>[welcome to our humble abode tm]
|bc>[Huzzah! You have "Mayored" all of the "Mystery!"]
|gg>[YES! big applause to you, player.]
|bc>[as a reward you win: (link:"cool.png")[<img style="width:300px" src="https://cdn.creazilla.com/cliparts/69130/cool-smiley-clipart-xl.png">]]
|gg>[perhaps we should introduce ourselves... hey guys it's me Green Guy]
|bc>[Jinx]
|gg>[ok while we were saying our names i just got the best idea for how to reward the player...]
|bc>[NEW CONTENT????]
|gg>[yo thats way better than what i had in mind. amazing idea. We shall make... Mayor Mystery.... TWO!]
[["Wait, but there's already a Mayor Mystery 2?"->GGBC 2]]The vending machine reads: "Foolish Snacks $1."
Current funds: $(if:$MONEY > 999)[(digit-format:"###,###",$MONEY)](else:)[$MONEY]
(if:$MONEY > 0)[[[Insert $1->Vending Selection]]](else:)[[[Insert $1->Too Poor]]]
[[Return->Bosco Break Room]] (set:$vendingSelection to "")
\"Please make a selection."
A1 - Zesty Zingers
A2 - Bubbleliciouses
A3 - Sand (Chocolate Bar)
B1 - Chips of Red Man in Overalls
B2 - Broccoli
C1 - Cheeeesy O's
C2 - Bonkernanas
(live:0s)[Current selection: (if:$vendingSelection is "")[...](else:)[$vendingSelection]]
(link-repeat:"A")[(set:$vendingSelection to it + "A")] (link-repeat:"B")[(set:$vendingSelection to it + "B")] (link-repeat:"C")[(set:$vendingSelection to it + "C")]
(link-reveal-goto:"1","Vending Done")[(set:$vendingSelection to it + "1")] (link-reveal-goto:"2","Vending Done")[(set:$vendingSelection to it + "2")] (link-reveal-goto:"3","Vending Done")[(set:$vendingSelection to it + "3")](set:$vendingItems to (dm:"A1","Zesty Zingers","A2","Bubbliciouses","A3","Sand","B1","Chips of Red Man in Overalls","B2","Broccoli","C1","Cheeeesy O's","C2","Bonkernanas"))
\(set:$MONEY to it - 1)
\(if:$vendingSelection is "CABCA2")[(go-to:"Vending Machine Secret")]
\(else-if:$vendingItems contains $vendingSelection)["Please enjoy your (print:$vendingSelection of $vendingItems)."
[[Continue->Bosco Break Room]]]
\(else:)["Do not recognize $vendingSelection. Try again."
[[Continue->Vending Selection]]](track:'eastside','fadeout',0.5)
\After inputting that code, the vending machine rumbles and opened up, revealing a secret passageway. (if:$secretEndingProgress contains "tongue")[Alright, I'm a man of word. I just bit my tongue. It hurts.]
"What the heck!?" one of the employees shouts out. "How did you do that?"
"I just put in a code someone told me," Jed replied.
"Can Silas and I come with you?" she asks excitingly.
"Ooops, uh...." the other coworker replies shakily, "I think... my break time is up, I should go before... John fires me, I guess. Bye, Cheri!" He then runs out of the room.
Looks like it's just Jed and Cheri left to explore whatever lies beyond this vending machine...
[[Continue->Bosco's Hallway]](set:$secretEndingProgress to it + (a:"arcade worker"))
\As you turn around, the arcade worker grabs your attention. "Hey, I saw you trying to go for... ''the secret'' earlier. But that's not where it is... I saw in a video online that somewhere in Bosco's is a vending machine that isn't what it seems. You have to input the code CABCA2, and something *secret* will happen..."
Oh, what is with people trying to get secrets from videos? There's no way this is real.
[[Continue->Arcade]]"Oh, you want me to remind you about... ''the secret''?" the arcade worker asks. "All you need to do is go to one of the vending machines in Bosco's and input CABCA2. What does it do? Well, that's the secret." They wink at you.
(either:"Jed it sounds like you're walking right into a prank.","If something actually happens I'll bite my tongue. (set:$secretEndingProgress to it + (a:'tongue'))","Yeah, as if. Sounds like a joke to waste our time.","Jed, are you really gonna trust some random person in the arcade about this?")
[[Continue->Arcade]](track:'bhlake','fadeout',1)(track:'bhlake2','fadeout',1)
\Well Jed, I hope you had fun explor- Wait, where are you going?
Jed, you're walking towards nothing. There's nothing back there. I'm not even trying to hide anything, there's just nothing left in this part of the story. What are you trying to do?
[[Back->Bloomhurst Lake]]
(font:"Raleway")[[[Somewhere->Somewhere Cont]]](track:'outside','volume',0.5)
\(track:'outside','fadein',5)
\Jed, this is a waste of time. This place was never finished. There are only scraps of a forgotten DLC I was creating. How are you even able to wander over there? Normally you are only allowed to move to places that have meaning, but you somehow... broke that... How? That should be impossible...
...
Jed, are you going to come back? I can give you the ending and bring you back to Webster Groves, I bet there are still places you can explore there!
...
Jed? Hello? Jed?
Where did you go?
(font:"Raleway")[[[Somewhere->Somewhere Cont Cont]]](track:'outside','fadeto',5,1)
\(font:"Raleway")[
\Hey, Jed! You may remember me from that waiting room I always set up for you after you get an ending. You probably have some questions, so I'll begin with why I am here.
This place, "Mayor Mystery," is something that the narrator has been working on for a while. When getting closer to the release, the narrator chose me to be the one who creates and manages the "waiting room," along with the game menus and such. It does get a little boring, so I spend my free time trying to understand how this clockwork ticks. Sometimes I like to make things more interesting for you and me by changing small things in the story, which you might've noticed already...
I don't really have too much reasoning for this, but I thought you might wanna learn more about this place as well. How about we work together to go try and find the narrator so we can ask him ourselves? If you're not up to the task, I can just send you back to the waiting room as usual (but I don't have the power to give you an ending).
[[The End->Waiting Room Entrance]]
[[Continue->Somewhere Cont Three]]
\](font:"Raleway")[
\Oh yeah, I almost forgot! You'll need someone to help narrate what's going on now that we're at a section the narrator can't see. After we exit this passage, we will enter the void in between the passages, and we might be able to find our way to the narrator from there.
Well, I'm not really sure where exactly to go, but we can figure it out, can't we? We're smart boys!
[[Continue->Twine Workspace]]
\](font:"Raleway")[
\(Oh boy, I really hope I don't mess this up, it's my first time having to narrate...)
Ahem...
Jed and Gym (that's me!) set off, attempting to go find the narrator. Gym pulled out a special device from his pocket and pressed some buttons on it. Soon after, one of the walls of the passage began to rumble and open up, allowing them to enter...
The Twine Workspace! An empty void where a grid pattern continues forever, with many tall buildings in sight. Jed turned around and looked back in the previous building. Inside he could see himself, walking around the town of Bloomhurst Lake. He looked more into the distance, and saw other buildings with himself, such as him getting mugged, him gambling, him looking at clothes, and more off into the distance.
But one question remained, how were they going to find the narrator?
"What about by following this?" Jed suggested. He was pointing down at an arrow on the ground. Unlike a previous arrow that pointed towards the passage he and Gym had come from, this one was pointing away from it and extended very far into the distance.
"Ah, good idea, Jed!" Gym exclaimed. "This should take us somewhere meaningful!"
Jed and Gym then began to follow the long arrow for quite a while...
[[Continue->Connection Point]]
\](font:"Raleway")[
\Finally, they had done it. Jed and Gym stood in front of a new building, where the arrow had ended. On the side, it reads "CONNECTION POINT." Gym pulled out his device and pressed some buttons, allowing them both to enter. Inside is a lone staircase that leads downwards.
Hmm, I think this is the right place! Let's go down these stairs and find out.
[[Go Downstairs->The Narrator]]
\](set:$visitsNarrator to it + 1)
\(if:$visitsNarrator is 1)[
\(font:"Raleway")[Jed and Gym walked down the stairs. They saw many monitors on the walls, all showing different spots of Webster Groves. When they finally got to the bottom, there was a giant monitor with text being typed out on the screen.]
Jed? How did you g- Oh. Hello, Game Master. I should've suspected you had something to do with Jed disappearing. How did you get here? //Why// did you come here?
(font:"Raleway")[We just wanted to ask...]]
\(else:)[Is there anything else?]
(font:"Raleway")[
\(unless:$askedNarrator contains "endings")[[[Why alternate endings?->Narrator Endings]]
]
\(unless:$askedNarrator contains "waitingroom")[[[What is the waiting room for?->Narrator Waiting Room]]
]
\(unless:$askedNarrator contains "narratorroom")[[[What is this place?->Narrator Room]]
]
\(if:$askedNarrator's length is 3)[[[That's all.->The End]]]](set:$askedNarrator to it + (a:"endings"))\
(font:"Raleway")[What's the point of having all these different endings if you wanted Jed to stay on the main path?]
It was a combination of a few things. I wanted the option of "failing" to be possible so that winning the game would be more rewarding. I also wanted to try and make Webster Groves feel more "alive," like a real town, so I added a lot of small things that eventually became more than that. I got a bit carried away, and really only stopped myself with regards to Bloomhurst Lake.
(font:"Raleway")[[[Continue->The Narrator]]](set:$askedNarrator to it + (a:"waitingroom"))\
(font:"Raleway")[Why did you keep me in the waiting room? I was starting to get really bored...]
Well, I needed someone to be able to manage the menus, help track and reset story progress, and generally just make sure nothing goes wrong. Speaking of things going wrong, how did you get here? And how were you able to get Jed to follow you?
(font:"Raleway")[Uh.... not sure! Everything seemed fine...]
How strange.
(font:"Raleway")[[[Continue->The Narrator]]](font:"Raleway")[That's all we wanted to know for know!]
Alrighty then, I'll go ahead and teleport you guys back to the beginning. Game Master, let's not do something like this again. Just keep doing what you're supposed to be doing.
[[The End->Waiting Room Entrance]]
\(unless:$ENDINGS contains "Narrator")[(set:$ENDINGS to it + (a:"Narrator"))]
\(set:$JOURNAL to it + (a:"Narrator"))(set:$askedNarrator to it + (a:"narratorroom"))\
(font:"Raleway")[What even is this place? What are all these monitors for? Where are we?]
This place is how I communicate with the world. It allows me to see what's going on and narrate Jed's actions. That's partly why I needed some help with the menus, because I'm not here physically.
(font:"Raleway")[[[Continue->The Narrator]]](enchant:?gg, (font:"Trebuchet MS"))
\(enchant:?bc, (font:"PressStart")+(text-style:"condense"))
\"Wait, I thought you guys were already working on a Mayor Mystery 2. I played it earlier."
|gg>[what]
|bc>[what]
|gg>[im flattered but also THATS OUR FUNNY VIDEO GAME]
|bc>[ok i searched Google and,,, it says some video game company in greenland is already working on it]
|gg>[well, there's only one way to fix this.]
|bc>[LEGAL ACTION]
|gg>[no no. we gotta one-up them at our own game. WE'RE GONNA MAKE MAYOR MYSTERY 3!!]
|bc>[Huzzah! Brilliant!]
[[Continue->Loading Screen]]=><=
(track:'upstairs','fadeout',0.5)
\(font:"Trebuchet MS")[
\(set:$loadingProgress to 0)
\Please wait while Mayor Mystery 3 is being made.
(live:0.1s)[(if:$loadingProgress < 859)[
\(print:(round:$loadingProgress))%
\(if:$loadingProgress < 42)[(set:$loadingProgress to it + (random:50,150)/100)]
\(else-if:$loadingProgress < 59)[(set:$loadingProgress to it + (random:1,25)/100)]
\(else-if:$loadingProgress < 144)[(set:$loadingProgress to it + (random:200,400)/100)]
\(else:)[(set:$loadingProgress to it + (random:2000,4000)/100)]]
\(else:)[
\(stop:)ok done
(font:"Georgia")[[[Continue->TITLE SCREEN 3]]]]
\]
\](unless:(track:"mm3title","isplaying"))[(track:"adventureawaits","fadeout",0.5)(track:"reprise","fadeout",0.5)(track:"wr1","fadeout",0.5)(track:"wr2","fadeout",0.5)(track:"wr3","fadeout",0.5)(after:0.5s)[(track:"adventureawaits","volume",0)(track:"reprise","volume",0)(masteraudio:'stopall')(track:'mm3title','playwhenpossible')]]\
===><===
<img id="waitingroom" src="https://i.imgur.com/ZfnWBcO.png">
By Green Guy and Jinx
\(set:$rescued to (a:"Mei"))
\(set:$INV to (a:))
\(set:$visits3 to (a:0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
\(set:$LOC to "Town Square")
\(set:$needCheck to true)
\(set:$randOf to (macro:[(output-data:(either:"the remains of","what used to be","what once was","what's left of","the desolate remains of"))]))
\(set:$loadGame to 3)
[[Start->Start 3]]
[[Save & Load->Save/Load 3]]
[[About->About 3]]
[[Audio->Audio 3]]
[[Exit->Exit 3]]=><=
(set:$months to (dm:"Jan","January","Feb","February","Mar","March","Apr","April","May","May","Jun","June","Jul","July","Aug","August","Sep","September","Oct","October","Nov","November","Dec","December"))
\(if:$mm3date is 0)[(set:$mm3date to ((5thto7th of (current-date:)) of $months) + " " + (str:(monthday:)) + ", " + (4thlasttolast of (current-date:)))]
\Written and Developed by Green Guy and Jinx.
Music and Title Screen Art by Green Guy.
v1.0 released on $mm3date.
Special thanks to
You, the player :)
[[Continue->TITLE SCREEN 3]] (font:"Trebuchet MS")[
\Hey woah woah c'mon i didnt stay up for 1 hours just for you to exit this. you better play this NOW.]
[[Return->TITLE SCREEN 3]] #The year is 203X.
Jed Winchester is now the mayor of Webster Groves. After helping uncover the Dixon scandal, he was seen well in the public eye. Years later, he decided to run for mayor. Of course, being the local town helper, he already had a headstart in the election. His platform of being for the people was quite appealing.
Jed has been running the town, using his mayoral powers for the good of the community.
[[Continue->Start 3 Cont]]Hey, this is Green Guy here! Glad you enjoyed our game enough to check it out in the source code. HOWEVER, THERE ARE MASSIVE SPOILERS HERE! Please don't ruin the game for yourself! Come back when you've 100%ed the game, trust me. If you're stuck, just keep trying to make forward progress. The game will help you with the final stretches.Or at least, that's how it was before the apocolypse happened.
The world has been completely overrun by zombies, Webster Groves included.
"Good morning sir," the secretary says. "There are some zombies at the door."
"Thanks, Mei." Jed walks up to the wall and presses some buttons, revealing the gun rack. "Be sure to clear my afternoon." He cocks his shotgun.
"Your afternoon only consisted of killing zombies."
"Nevermind then. Looks like the original plan is on." Jed cocks his shotgun.
[["It's Time to Rock and Roll, and I'm All Out of Rocks."->Start 3 Cont2]](enchant:?z,(text-style:"fidget")+(text-style:"italic"))
\Jed walked out of city hall and began blasting at the zombies. "Like shooting fish in or out of a barrel (they are both easy because I am very skilled at using a weapon)."
Suddenly, he saw one zombie holding a device in its hands. Suddenly he knew that City Hall was in danger. He turned around to see a giant anvil hanging above it. He quickly ran inside into his office.
"WE HAVE TO GET OUT NOW." Jed gabbed onto Mei and jump out the back window. They were able to make it out right before the anvil dropped, completely destroying the building.
"|z>[That wasn't the only trap we had laid out for you...]" a voice says. Jed looks up and sees a zombie speaking to him. "|z>[We've got Webster Groves lined up to blow up within 24 hours...]"
"Oh no!" Mei cries. "Jed, what do we do..."
"Looks like it's time for a rescue mission. Let's try and set up a camp of some kind. How about the empty store nearby?" You send Mei over to the empty store and set up a place for people to stay while you rescue citizens.
Looks like you've got a job to do...
[[Begin->Input Joke 3]](set:$STATS's 13th to it + 1)
\The phone rings for a few seconds and gets picked up.
"Hello. Yes, thank you for calling the Internal Revenue Service. My name is River, how can I help you?"
"Yo, is this the pizza place?"
"No sir. This is the Internal Revenue Service. IRS."
"Can I get a large pie..."
"Sir, this is not a pizza place."
"...with pineapple on one side..."
"Sir, calling this number with prank is a federal crime."
"... and anchovies on the other..."
"I am going to report you to the police. This is a crime."
"... and then just load it up with honey mustard. No, sorry, regular mustard."
The other person hangs up on you.
[[Continue->Train Station Phone]](track:"wr"+(str:$waitingRoomMusic),"fadeout",0.5)(after:0.5s)[(track:"upstairs",'playwhenpossible')]
\(enchant:?gg, (font:"Trebuchet MS"))
\(enchant:?bc, (font:"PressStart")+(text-style:"condense"))
\(if:$funFactPos is 0 or 16)[(set:$funfacts to (shuffled:...(range:1,16)))(set:$funFactPos to 1)](else:)[(set:$funFactPos to it + 1)]
\(set:$curFact to ($funFactPos) of $funfacts)
\(if:$curFact <= 8)[|gg>[welcome back jed. (either:"fun fact incoming","were playing among us later if you wanna join but for now have this","wanna be in our fun fact youtube video, heres something to entise you","we shall impose upon you a trivial bite")]
|bc>[Did You Know? (print:($curFact) of (a:"Funding for Mayor Mystery was provided in part by AreWebsite. Thank you AreWebsite for the money","Development for Mayor's Mystery had to stop for a week due to EVIL Red Dog Destructions and Blue Guy","The End is Never The End is Never The End The End is Never the End","We almost named Jed \"Randall\"... oops","Most of the names were made through random generators","The narrator used to be a physical character in the game, but that was changed in v1.1","Jed's famous \"Flamboyant Hat\" is green and yellow","The anomolies you see were originally added as a way to put in AreWebsite advertisements Thank you AreWebsite for the money"))]]
\(else:)[|bc>[Good evening Jed Winchester. (either:"we will now provide with \"Fun Fact\"","knowledge will be going into your cranium","Welcome to the Precipice of Knowledge","we are going to Trivia")]
|gg>[dykg: (print:($curFact - 8) of (a:"you just lost ''The Game''","Every copy of Mayor Mystery is personalized.","you can actually buy a toilet hat from the prank calls! just go to tinyurl.com/5n6rbde5","the supermarket ending was one of the first ending ideas, but the last one implemented in the original game","before the closet, there was a post office where you could mail stuff to yourself and get it the next playthrough","in the original version, nothing except the vr headset could be bought from the hardware store, even through cheating","we started the v1.1 update as a way to hide a single joke","the game master's original nickname was gm, however Gym is funnier and also sounds better next to jed"))]]
[[Back->Waiting Room]] (track:"boscosbasement","playwhenpossible")
\Jed and Cheri enter the space revealed by the vending machine. It's somewhat like a tunnel, although the walls, ceiling, and floor make up a circle together, somewhat like a large pipe. There are chalk writings all over the walls of what looks like complex math equations.
"I wonder if John knows about this," Cheri wonders. "Should we even tell him?"
Jed shrugs. "Not sure. What do you think is down here?"
"Knowing John, it's probably some nerdy thing of his. I think he likes to collect cards or something. 'Cries of the Skies' or whatever."
"What if it's his secret stock, where he keeps his super secret groceries?"
Suddenly, Jed and Cheri reached a door. It required a passcode, but fortunately for them, there was a sticky note above the keypad that had the passcode. They typed out the code and went inside.
[[Continue->Time Machine]]Jed and Cheri enter a room with a large machine in the middle. "What is this?" Jed asks.
"Looks like some kind of time machine," Cheri replies, "based on the fact that it says 'Time Machine' right there. Let's go inside!"
"Uh, I don't know if that's a good idea," Jed worries.
"Worst case scenario, it doesn't work. Best case scenario, it does!"
"I think that the worst-case scenario could definitely be worse than that. But... you've convinced me."
Jed and Cheri enter the time machine. Cheri begins to press buttons and suddenly Jed and Cheri are transported...
[[Continue->Into the Future]](track:"boscosbasement","fadeout",0.5)(after:0.5s)[(track:"future","playwhenpossible")]
\After what felt like a few seconds, the machine stops shaking. "Where are we?" Jed asks.
"If I did everything right," Cheri explains, "we should be about 10 years into the future. Let's go check it out!"
Jed and Cheri exit the time machine and find themselves inside a giant crater. There are no signs of life or infrastructure anywhere.
"Are you sure you just went 10 years into the future?" Jed interrogates. "And that we're still in Webster Groves?"
"I don't know, all I did was put in today's date but 10 years into the future. Well, not today, but like, 10 years ago today, but that's assuming we're actually 10 years int- hey look a person!" She points at a person limping in the distance. "Let's ask them what time it is! EXCUSE ME, SIR!"
The figure looks towards both of you and completely stops moving. Suddenly it starts running towards you, screaming and gnashing its teeth.
"WHAT IS THAT!? I think that's our cue to leave!" Jed grabs Cheri and pulls her back into the time machine, enters the present date, and suddenly they are transported back to the tunnel.
[[Continue->Secret Ending]](track:"future","fadeout")(after:0.5s)[(track:'sadending','playwhenpossible')]
\(unless:$ENDINGS contains "Secret")[(set:$ENDINGS to it + (a:"Secret"))]
\(set:$JOURNAL to it + (a:"Secret"))
\Jed and Cheri exited the time machine, trying to piece together what they had just seen. They believed that in the future, Webster Groves would be struck by a meteor that would cause some kind of apocolypse.
They began trying to convice people to move out of Webster Groves before it was too late. To avoid the inevitable meteor strike that they saw with their own eyes! They've seen the future!
Of course, they quickly got labelled as conspiracy theorists and lost any reputation they once had. Cheri lost her job. Jed lost his title of eerdowell. From then on it was Jed and Cheri versus the world. The knowledge that Webster Groves as they knew it and there was nothing they could do to convice the others continued to haunt them...
[[The End->Waiting Room Entrance]] (track:'mm3title','fadeout',0.5)
\This is a story that you interact with by entering simple English commands! Input your command and press "Submit!"
|input1>[(input: bind _input, "X=")
(link:"Submit")[(replace:?input1)[(if:_input is "")[Please input a command and try again.](else:)[_input
I'm sorry, I don't understand the command "_input." Please try again.]
|input2>[(input: bind _input, "X=")
(link:"Submit")[(replace:?input2)[(if:_input is "")[Please input a command and try again.](else:)[_input
I'm sorry, I don't understand the command "_input." Please try again.]
(input: bind _input, "X=")
[[Submit->Town Square 3]]]]]]]](unless:(track:'mm3area','isplaying'))[(track:'mm3area','playwhenpossible')](track:'mm3area','fadeto',0.5,1)
\(set:1 of $visits3 to it + 1)(set:$LOC to "Town Square")
\(if:1 of $visits3 is 1)[(font:"Trebuchet MS")[ok this isnt working. welp. if it aint broke dont fix it]
]
\You're in the Webster Groves Town Square. You remember the scenery being so beautiful years ago... (if:$needCheck)[You should probably go check on everyone in the empty store.]
[[City Hall->City Hall 3]]
[[Weapon Store->Weapon Store 3]]
[[Empty Store->Empty Store 3]]
[[Arcade->Arcade 3]]
[[Mall->Mall 3]]
[[Port->Port 3]]
[[Train Station->Train Station 3]]You walk back up to City Hall. What once was a beautiful building was now destroyed, crushed by a zombie anvil. There is almost no sign of the building that was once here.
[[Exit->Town Square 3]] (set:$needCheck to false)(track:'mm3area','fadeto',0.5,0.5)
\(if:length of $rescued is 1)[
\You enter the empty store to see Mei setting up some places to sit.
"Still getting things set up," Mei says. "Hopefully this is a good hideout while you go and make sure people are safe. Any ideas on what we need to do after we leave town?"
"I'm not sure," you reply. "But if we were able to survive for this long here together, we can do it anywhere."]
\(else:)[
\(set:$rescued to (shuffled:...it))
\You enter the empty store to check on (if:length of $rescued > 2)[everyone](else:)[(print:1 of $rescued) and (print:2 of $rescued)] and catch a piece of conversation.
(if:1stto2nd of $rescued contains all of (a:"Mei","Buster"))["How are you doing today, First Gentleman Winchester?" Mei asks Buster.
"I can't complain." He lets out a sigh of relief. "It sure is nice to be out of that wreckage."
"Oh no, what happened?" Mei gasps.
"There was a collapse at the apartment complex, but fortunately Jed helped me get out."]
\(else-if:1stto2nd of $rescued contains all of (a:"Mei","Ted"))["So you used to work for Glen Dixon?" Ted asks Mei.
"Yup," she replies. "It was a nightmarish time leading up to the reveal of his scandal. But that's all past now."
"Serves him right," Ted chuckles. "We went to high school together. It was then I found out that I didn't take too kindly to him."
"Wow, that must have been 'fun,'" Mei jokes.]
\(else-if:1stto2nd of $rescued contains all of (a:"Mei","Rafael"))["What happened to City Hall?" Rafael asks.
"Zombies dropped a giant anvil on it," Mei explains.
"How does that even work? Where did the anvil come from?"
"I have no idea. These zombies are so weird. Why couldn't we get normal ones like what was on TV shows?"]
\(else-if:1stto2nd of $rescued contains all of (a:"Mei","Josefine"))["Has Jed been behaving in the office?" Josefine asks Mei. She laughs in return. "I'm kidding, I'm kidding. Gosh, it must be awful having to be in charge during a time like this."
"Yes, it's very stressful," Mei affirms. "But I'm sure it's stressful for everyone. Especially right now."
"Yeah..." Josefine sighs and puts her head into her hands.]
\(else-if:1stto2nd of $rescued contains all of (a:"Mei","Bev"))["So how was it guarding the train station tunnels?" Mei asks Bev.
"Everyone had their jobs to do when all this started," they explain, "and keeping the tunnels safe was mine. It was what I had to do."
"Surprised at how fast some people transitioned into this reality," Mei says. "My job technically remained the same, title-wise, I guess. Secretary to the Mayor is at least a somewhat zombie-proof occupation."]
\(else-if:1stto2nd of $rescued contains all of (a:"Mei","Lonny"))["You were close to town hall back when the Dixon scandal happened," Mei says to Lonny, "Did you notice anything strange leading up to it?"
"Not much," he replies. "I just remember Mayor W comin' into my store, and then half an hour later, when he came out, the whole city hall was in flames. Quite a character that guy is."
"Yup, I can attest to that!" Mei does finger guns toward you.
"Did a good job keepin' this town afloat given the circumstances. Wonder how screwed we'd've been if Dixon was still mayor."]
\(else-if:1stto2nd of $rescued contains all of (a:"Mei","Mario"))["Alright, I got a question for ya," Mario says to Mei. "You're the mayor's desk lady? Since, uh, this whole town's gonna be gonzo by tomorrow, just for the fun of it, where would the location to the city treasury be?"
Mei laughs. "Any money we had was gone soon after the apocalypse hit. Nice try, though."
"I feel like you're lyin' to me... just tryna get me off the trail... I get it though. Class-ee-fied information..."
"If there was anything in there, it would've been crushed due to the anvil earlier. But go off, I guess..."]
\(else-if:1stto2nd of $rescued contains all of (a:"Mei","Cheri"))["Have you or Mayor W been able to figure out what caused the apocalypse?" Cheri asks Mei.
"Unfortunately no," she replies, "and we haven't really had the time to try."
"Alright, I've been working on a theory about it. Get ready for this. Your culprit is none other than WACKY STEVE."
"I'm... not sure who that is," Mei replies, confused.
"He's this weird guy that makes toys and food and just a bunch of... well, WACKY stuff. But he's also kinda evil. I heard that one time, he learned how to erase people's memories. Anyway, I bet he did all of this. That's why the zombies are all so weird."
"Interesting theory..." Mei says in a way that is both sarcastic and bewildered.]
\(else-if:1stto2nd of $rescued contains all of (a:"Buster","Ted"))["So what does a day in the life of a 'First Gentleman' consist of?" Ted asks Buster.
"Before or after the zombies?" Buster asks jokingly.
"Good point. Before."
"Well, I don't really have any specific duties, per se," Buster explains. "But while Jed was stuck doing paperwork inside of City Hall, I had the freedom to be out and about, talking with people or getting stuff done. Being the small and local 'town hero' that Jed used to be before getting trapped inside."]
\(else-if:1stto2nd of $rescued contains all of (a:"Buster","Rafael"))["So you were trying to get some of the radios to work?" Buster asks Rafael.
"Yup," he answers, "I brought one with me here, too. I'm trying to see if I can find something like an NWR channel."
"Have you had any luck?"
Rafael sighs. "Not really, it's all just a bunch of noise."]
\(else-if:1stto2nd of $rescued contains all of (a:"Buster","Josefine"))["So how did you and Jed meet?" Buster asks Josefine.
"Oh, it was a while ago," she explains. "Way back in middle school. After he moved here, he convinced me to. My first job was actually right here in this building! How about you?"
"Oh, well he was a regular at my first job at Burgerocity. Eventually, he took me out on a date and it was love at first sight..."
"Aww, that's cute..."]
\(else-if:1stto2nd of $rescued contains all of (a:"Buster","Bev"))["I haven't seen you around for a few days," Bev says to Buster. "What have you been up to?"
"I was stuck at the apartment complex," he explains. "Something caused a big collapse and got me stuck..."
Bev gasps. "Oh no! I'm glad you're okay now..."
"Yeah, I'm fine. Unfortunate that there was a collapse, but I guess it works out in a way now that we have to leave town?"
"Well, there you go!" Bev laughs. "Gotta stay optimistic!"]
\(else-if:1stto2nd of $rescued contains all of (a:"Buster","Lonny"))["How are you doin' today, Buster?" Lonny asks.
"I'm doing quite good, thank you! How about you, Lonny?"
"Can't complain at all. Well, guess I could. But it ain't gonna do nothin'!" he laughs.
"Haha!" Buster laughs with him. "That's right!"]
\(else-if:1stto2nd of $rescued contains all of (a:"Buster","Mario"))["So I am going radiogoofy or is this cardboard guy talkin'?" Mario says to (cond:length of $rescued is 3,"Mei","the group").
"Oh, we must not have met," Buster says. "I'm Buster Winchester, the mayor's husband. The radiation that caused the zombies also brought me to life!"
"Well, uh... a pleasure to meetcha... I suppose..." he awkwardly shakes Buster's hand.]
\(else-if:1stto2nd of $rescued contains all of (a:"Buster","Cheri"))["Oh my gosh," Cheri exclaimed, "are you the actual First Gentleman Buster Winchester?"
"That would be me!" Buster says warmly. "What's your name?"
"Oh my gosh, it's really him," Cheri murmurs to herself. She speaks to Buster, "Uhh, I'm Cheri. C-H-E-R-I. It's- uh, nice to meet you!"
"Nice to meet you too, Cheri!"
Cheri speaks to herself, "Wow, the real First Gentleman said my name... I'm gonna be famous now..."]
\(else-if:1stto2nd of $rescued contains all of (a:"Ted","Rafael"))["How have you been, Ted?" Rafael asks.
"As good as I can be," Ted replies. "I'm a little upset that we have to leave everything behind, but also it doesn't matter too much, yea?"
"I get what you mean. I'm sure we'll make do elsewhere. Wherever we end up going..."]
\(else-if:1stto2nd of $rescued contains all of (a:"Ted","Josefine"))["Been thinkin' about your plans for when we have to leave?" Ted asks Josefine.
"Yeah..." she sighs. "My fiancée left town when this whole thing first started. She wanted to be with her family and make sure they were safe (and I don't blame her at all). I wanted to make sure everyone here was good before I followed her. I guess it's about time for me to meet up with her again, huh?"
"Better now than later." He smiles at her. "I wish you good luck."
"Thanks, Ted." She smiles back at him.]
\(else-if:1stto2nd of $rescued contains all of (a:"Ted","Bev"))["I'm gonna go through and ask everyone this," Bev says to Ted. "What do you think started the apocalypse? What's your theory?"
"Well," Ted explains, "we know it's caused by some kind of radioactivity. So I reckon that someone did a test, or messed with something they shouldn't have, and didn't have enough safety in the way."
"I've thought of something similar," they reply. "Wonder if we'll ever find out the exact cause of it. I would like to know if any people caused this, 'cause if so, I'm gonna add beating them up to my bucket list."]
\(else-if:1stto2nd of $rescued contains all of (a:"Ted","Lonny"))["You said you went fishin' earlier?" Lonny asked Ted.
"Yup," he confirms. "Didn't have any luck today, though. All this radioactive stuff has been ruining the water."
"Not surprising. The radioactive stuff ruined everything..."]
\(else-if:1stto2nd of $rescued contains all of (a:"Ted","Mario"))["Hey pops," Mario says to Ted, "you got a spare dollar I could use for the vending machine over there?"
"No, I don't," Ted replies. "Also I'm pretty sure that that vending machine has been empty for quite some time."
"You never know!" Mario laughs. "Wouldn't it be so cool if it worked..."
"If I wanted to see if it worked I would just do it myself. Cut the middle man."]
\(else-if:1stto2nd of $rescued contains all of (a:"Ted","Cheri"))["So you're a fisherman?" Cheri asks Ted.
"Not really," Ted explains. "I just do it from time to time."
"What's your boat's name? Your boat has a name, right?"
"I named her Maggie. After my mother, Margaret."
"Awww, that's so sweet! I love that!" This made Ted smile.]
\(else-if:1stto2nd of $rescued contains all of (a:"Rafael","Josefine"))["So it's all come down to this, huh?" Rafael says to Josefine. "Finally time to leave behind good 'ole Webster Groves?"
"It's been a wild ride," Josefine says, laughing. "So much has happened, especially in these past few years. It's a little surreal to be leaving everything..."
"Well, we'll still be sticking together. Don't really have a choice about that!"]
\(else-if:1stto2nd of $rescued contains all of (a:"Rafael","Bev"))["You have any hobbies?" Rafael asks Bev.
"Everybody does," Bev replies. "But mine are drawing, painting, the like. How about you?"
"Well, I guess recently I got into electronics a lot. It's been a confusing journey, but I'm getting there... That's probably not as cool as what you do though..."
"Hey, at least that's helping a bit. I can't really //draw// the zombies away, haha!"]
\(else-if:1stto2nd of $rescued contains all of (a:"Rafael","Lonny"))["How was it rebranding from the hardware store to the weapon store?" Rafael asks Lonny.
"Half the stuff in there was weapons already!" Lonny jokes. "Just added some extra stock to even it out."
"I guess I can't argue with that. Although maybe a crowbar would be less effective against a zombie than a gun."]
\(else-if:1stto2nd of $rescued contains all of (a:"Rafael","Mario"))["Were you really in charge of that old criminal gang back in West Side?" Rafael asks Mario.
"Oh yeah," he boasts. "We were on top of the world, makin' bank every day!"
"How come you didn't get arrested?"
"Yeah, 'bout that," Mario says embarrassingly. "We did. Separated all of us. But once that apocalypse hit, I escaped. Maybe Nolan and Stan are out there, too. Maybe we'll find 'em once we get 'outta here..."]
\(else-if:1stto2nd of $rescued contains all of (a:"Rafael","Cheri"))["Alright gang," Cheri exclaims to anyone who will listen, "I got a little bit of a theory. What if the one behind the apocalypse is none other than... WACKY STEVE!?"
"Huh?" Rafael says, confused. "Isn't that the guy who makes those snacks and toys and whatnot?"
"Listen," Cheri says, getting closer. "Where I worked, we had a ton of this guy's stuff. It's all weird. Probably unethical. There have been confirmed reports that one of his cereals made you blow up."
"There's no way that's real."
"I bet there was something he did that caused this whole radiation thing. Some kind of sick, twisted, corner-cutting idea he had that started all of this. How else do you explain the zombies dropping anvils and using bombs? That's pretty... how do you say... WACKY! Think about it..."]
\(else-if:1stto2nd of $rescued contains all of (a:"Josefine","Bev"))["Do you know what happened to the trains that used to run in the station?" Josefine asks Bev.
"A lot of the stuff there got broken down for parts," they explain. "The phones, ATMs, and the trains. At times like these, those luxuries aren't important anymore."
"You sure the ATM didn't just get broken for the money?"
"That's probably what happened, but I wanna give them the benefit of the doubt. Gotta stay optimistic!"]
\(else-if:1stto2nd of $rescued contains all of (a:"Josefine","Lonny"))["I saw some weird stuff in the library," Josefine says to the group.
"Oh, uh, what kinda stuff did you see down there?" Lonny asks nervously.
"I'm not too sure what to make of it... I saw a bunch of hats and games and such, but there was some... other stuff going on. Would any of y'all know about that?"
No one replies.]
\(else-if:1stto2nd of $rescued contains all of (a:"Josefine","Mario"))["Soooo..." Mario says to Josefine, swinging his arms back and forth. "You, uh... at here often?"
Josefine giggles. "Well, I guess technically I used to be! But not recently, no. Why do you ask?"
"Well yeah... it's, uh," he stumbles, "maybe once we get outta here I can take ya somewhere..."
She laughs. "I'm sorry, I'm engaged..."
"Aw shucks," he pouts. "Welp, you miss 100% of the shots ya don't take."]
\(else-if:1stto2nd of $rescued contains all of (a:"Josefine","Cheri"))["Are you doing okay?" Cheri asks Josefine. "You look a little sad..."
"I'm okay," she whimpered. "Just thinking about stuff."
"Do you need someone to talk to?"
Josefine sighed. "I got engaged right before this whole thing started. Robyn is her name. Unfortunately, the wedding had to be canceled, because, well, all of this. She went back to her family to make sure they were safe. I stayed here to make sure you guys were safe. But... I guess it's time for me to go back. I feel like I made the right choice staying here for Webster Groves, at least for a little bit, but now I feel bad for not going to her sooner. Now I want to, but is that only because we have to...?" She shakes her head. "Sorry, I rambled on there, didn't I?"
"No, it's okay!" Cheri beamed. "I hope you can meet up with her again, I'm sure she'll understand once you guys have a good heart-to-heart!"
"Thank you." Josefine smiled.]
\(else-if:1stto2nd of $rescued contains all of (a:"Bev","Lonny"))["How's your arsenal been faring you in the tunnels?" Lonny asks Bev.
"It gets the job done," they reply. "The tunnels weren't too heavy zombie-wise. The main thing you gotta worry about is the physical layout of it."
"Yup, you gotta watch your back. Gotta be quick on your feet. That's why I tried to pick up exercising lately."
"Oh, yeah? How's that been going?"
"Not good!" Lonny guffaws.]
\(else-if:1stto2nd of $rescued contains all of (a:"Bev","Mario"))["Ay toots," Mario says to Bev.
"Do not call me that," they reply sternly.
"Okay," he replies embarrassingly, "how about dude?"
"Nope."
"Well dang." He puts his hand on his chin. "I need to think of a good gender-neutral belittling term..."]
\(else-if:1stto2nd of $rescued contains all of (a:"Bev","Cheri"))["How are you, Bev?" Cheri asks.
"I'm here!" they reply. "Waiting for the only place I've ever known to get blown up!" They give two thumbs up.
"Well, on the bright side, you're going with every//one// you've ever known to finally explore a new place!"
"That's true... Gotta stay optimistic!"]
\(else-if:1stto2nd of $rescued contains all of (a:"Lonny","Mario"))["I recognize you from somewhere," Lonny says, pointing to Mario.
Mario starts to get nervous. "Ohh, uhh, I'm a...I get that a lot... average Joe! Face..."
"Were you on TV at some point? The news?"
"Oh... yeah! There was a uh... it was... I got a cat... from down... a tree."
Lonny leans in towards Mario, squinting at him. Mario gets more and more sweaty. Then Lonny suddenly shifts back upwards. "Yup, that was it."]
\(else-if:1stto2nd of $rescued contains all of (a:"Lonny","Cheri"))["So is it true that you used to be part of a secret society!?" Cheri shouts to Lonny.
"Is- yo- wh- I..." Lonny stammers. "I'm sorry ma'am, I haven't the slightest idea what you're talking about..."
"It's okay, your secret's safe with me!" she winks. "Besides, what's the point of keeping it secret anymore?"
Lonny mumbles to himself, "So that it can finally go away, dying here in Webster Groves..."]
\(else-if:1stto2nd of $rescued contains all of (a:"Mario","Cheri"))["Yo dude," Mario says to Cheri. "You ever played cups and balls?"
"Ooh, I love this game!" she shouts. "I'm quite good at it."
"Easy right? All you gotta do is keep your eye on the ball. Also, it costs $5 to play."
"Aw," Cheri fretted, "that means I can't play... I don't have money anymore..."
"Oh, right." he groans. "This apocalypse thing sucks for the hustling business."]
\(else:)[(font:"Trebuchet MS")[if this text shows up then i made a coding error oops]]
\]
(if:length of $rescued is 9)[[["Let's Go!"->Ending 1 3]]
]
\[[Exit->Town Square 3]]You're inside ($randOf:) the Impulse Arcade. You have many fond memories here.
[[Token Machine->Token Machine 3]]
[[Arcade Games->Arcade Games 3]]
[[Prize Counter->Prize Counter 3]]
[[Exit->Town Square 3]] You enter the Town Square Weapon Store. A few years ago this used to be the Town Square Hardware Store, but it was repurposed. There are many tools locked up on the walls(cond:$INV contains "crowbar","."," except for a crowbar laying on the ground.") (unless:$rescued contains "Lonny")[You can also hear snoring coming from behind a door on the backwall.]
(unless:$INV contains "crowbar")[(link-reveal-goto:"Grab Crowbar","Weapon Store 3")[(set:$INV to it + (a:"crowbar"))]
]
\[[Backroom->Backroom 3]]
[[Exit->Town Square 3]] (set:2 of $visits3 to it + 1)
\You're inside ($randOf:) the $LOC Train Station. The train hasn't been running in years, but the tunnels provide safe passage between areas of the town.
(if:2 of $visits3 is 1)["Afternoon, Mayor W," greets Bev, the former ticket seller. They now spend their time keeping watch over the tunnels. "How busy have you been today?"
"Oh boy," Jed replies, "you have no idea..."
]\
(unless:$rescued contains "Bev" or $LOC is not "Town Square")[[[Talk to Bev->Rescue Bev 3]]
]\
[[Travel->Tunnel Walk 3]]
[[Phone->Phone 3]]
[[ATM->ATM 3]]
(if:$LOC is "East Side")[[[Exit->East Side 3]]]
\(if:$LOC is "Town Square")[[[Exit->Town Square 3]]]
\(if:$LOC is "West Side")[[[Exit->West Side 3]]]You're at the Webster Groves Port. (cond:$rescued contains "Ted","Doesn't look like there's anything to do here.","Off in the distance you see someone fishing. " + (cond:$INV contains 'floaty','Looks like you can reach them with your floaty.','You try yelling out to them, but they can\'t hear you.'))
(if:$INV contains 'floaty' and $rescued does not contain "Ted")[[[Float Out->Float Out 3]]
]
\[[Back->Town Square 3]] (set:$rescued to it + (a:"Bev"))(set:$needCheck to true)
\"So," you begin to explain, "the zombies have been planning something. Something big. They've said this whole town is set to blow in about a day's time."
"Oh jeez," they say. "What's the plan?"
"We've got a little setup in the empty store in Town Square. That's where we'll meet up and try to plan something together."
"Okay, I'll met you there."
[[Continue->Train Station 3]]Where would you like to go?
(unless:$LOC is "East Side")[(link-reveal-goto:"East Side","Walking Animation")[(set:$LOC to "East Side")]
]
\(unless:$LOC is "Town Square")[(link-reveal-goto:"Town Square","Walking Animation")[(set:$LOC to "Town Square")]
]
\(unless:$LOC is "West Side")[(link-reveal-goto:"West Side","Walking Animation")[(set:$LOC to "West Side")]
]
\[[Back->Train Station 3]](if:length of $rescued is 9)[You dial up a random number and put the phone up to your ear. There was nothing but garbage noise.]
\(else:)[(set:$callPhone3 to 1 of (shuffled:...((a:"Mei","Buster","Ted","Rafael","Josefine","Bev","Lonny","Mario","Cheri")-$rescued)))
\You think about who else you need to rescue. You dial up $callPhone3's number and put the phone up to your ear. There was nothing but garbage noise.]
[[Back->Train Station 3]]You walk up to the $LOC Train Station ATM. It is no longer functional due to
\(if:$LOC is "East Side")[ a missing large chunk that has been ripped off of it.]
\(if:$LOC is "Town Square")[ the screen being smashed into.]
\(if:$LOC is "West Side")[ what look like gunshot holes all around it.]
[[Continue->Train Station 3]](track:'mm3area','fadeto',0.5,1)
\(set:$LOC to "East Side")(set:$needCheck to true)
\You're in the East Side of Webster Groves. The weather feels nice, given the circumstances.
[[Apartment Complex->Apartment Complex 3]]
[[Supermarket->Bosco's 3]]
[[Post Office->Post Office 3]]
[[Library->Library 3]]
[[Electronics Store->Electronics 3]]
[[Train Station->Train Station 3]](track:'mm3area','fadeto',0.5,1)
\(set:$LOC to "West Side")(set:$needCheck to true)
\You're in the West Side of Webster Groves. (if:$rescued does not contain "Rafael")[You can very faintly hear music playing in the background.](else:)[The sky is darker than you remember it.]
[[Burgerocity->Burgerocity 3]]
[[Barber Shop->Barber Shop 3]]
[[Radio Station->Radio Station 3]]
[[Clothing Store->Clothing Store 3]]
[[Gas Station->Gas Station 3]]
[[Dark Alleyway->Dark Alleyway 3]]
[[Train Station->Train Station 3]]You're inside ($randOf:) Bosco's Family Food Store.
[[Shelves->Shelves 3]]
[[Employee Break Room->Break Room 3]]
[[Exit->East Side 3]] You're inside ($randOf:) the Webster Groves Public Library.
[[Librarian's Desk->Librarian Desk 3]]
[[Computer Lab->Computer Lab 3]]
[[Bookshelves->Bookshelves 3]]
[[Exit->East Side 3]] You're inside ($randOf:) the Gadget Factorie, an electronics store. The store is completely empty. Everything has been looted and taken out of the store. Some of the shelves are even ripped off of the wall.
[[Exit->East Side 3]] (set:3 of $visits3 to it + 1)
\(if:3 of $visits3 is 1)[
\You walk up to where the old apartment complex used to be. However, it looks like a giant part of the building has collapsed. "JED!" you hear a voice calling out to you. It's your husband and First Gentleman, Buster Winchester. As a side effect of the radiation, he has come to life.
But right now, Buster is trapped under some rubble caused by the collapse in the apartment complex. "Don't worry Buster, I'll get you out of there!"]
\(else:)[(if:$rescued contains "Buster")[
\You're at the remains of the apartment complex you used to live in. Doesn't look like there's anything to do here.]
\(else:)[You're at the location of the apartment complex. (cond:$INV contains 'crowbar',"Looks like you could help Buster escape using the crowbar you have.","You still need to find something to be able to rescue Buster...")]]
(if:$INV contains "crowbar" and $rescued does not contain "Buster")[[[Rescue Buster->Rescue Buster 3]]
]
\[[Exit->East Side 3]] You walk up to an empty plot of land in West Side. This is where Burgerocity used to be. You remember it well; it was your favorite restaurant and the subject of the Mayor Dixon scandal that was your rise to fame. However, about a year before the apocolypse started, the owner sold the building and shut down shop, being able to retire due to the extra attention he got.
[[Exit->West Side 3]] (unless:$INV contains "skeleton key")[You try to enter the Barber Shop, but it seems like the door is locked. Perhaps if you could find some way to unlock it?
[[Back->West Side 3]]]
\(else:)[You use your skeleton key to unlock the Barber Shop. It doesn't look like anyone's been in here in years. You can still see lots of electronics laying about(cond:$INV contains "razor",".",", including a razor left on one of the counters.")
(unless:$INV contains "razor")[(link-reveal-goto:"Grab Razor","Barber Shop 3")[(set:$INV to it + (a:"razor"))]
]
\[[Exit->West Side 3]]]You're inside ($randOf:) Tactical Bold, the clothing store in West Side. All of the clothes racks, shelves, and displays have been emptied. Bits of shredded cloth and fabric lay all across the ground.
[[Backroom->Clothing Backroom 3]]
[[Exit->West Side 3]] You're inside ($randOf:) Gasology, a gas station in Webster Groves. The air feels sticky inside.
[[Checkout Desk->Checkout Desk 3]]
[[Lottery Machine->Lottery 3]]
[[Exit->West Side 3]] You walk down the dark alleyway. (cond:$rescued contains "Mario","Doesn't look like there's anything to do here.","You can hear the sound of paper further down the alley.")
[[Continue->Mario Hideout 3]]
[[Exit->West Side 3]] You're inside ($randOf:) the Silver Oak Plaza, a mall that has now been abandonded.
[[Department Store->Department Store 3]]
[[Toy Store->Toy Store 3]]
[[Food Court->Food Court 3]]
[[Exit->Town Square 3]] You enter ($randOf:) the Webster Groves Radio Station. (if:$rescued contains "Rafael")[Doesn't look like there's anything else to do here.](else:)[You see Rafael tinkering on some electronics. "Oh hey, Jed," he greets. "Did you need something?"]
(unless:$rescued contains "Rafael")[[[Talk to Rafael->Radio Rafael 3]]
]
\[[Exit->West Side 3]] You're inside ($randOf:) the Webster Groves post office. There's ripped up letters and cardboard boxes all around the floor, counters, and mailboxes. You have the suspicion that a lot of mail hasn't gotten to its intended owners.(unless:$INV contains "cutter")[ On the counter you see a box cutter that, surprisingly, is still decently sharp.]
(unless:$INV contains "cutter")[(link-reveal-goto:"Grab Box Cutter","Post Office 3")[(set:$INV to it + (a:"cutter"))]
]
\[[Exit->East Side 3]] You walk around, looking at all the different shelves in the building. They're completely empty, some of them even broken and ripped apart. There's a bunch of packaging trash left where products once were.
[[Back->Bosco's 3]] You enter the break room at the back of the store. All the furniture has been overturned or broken. On the back wall, a vending machine lays down on its side, revealing a secret passage behind it.
[[Enter the Tunnel->Secret Tunnel 3]]
[[Back->Bosco's 3]] (if:$rescued does not contain "Cheri")[
\(set:$rescued to it + (a:"Cheri"))
\You enter the tunnel behind the vending machine. It's very dark, but you can just barely make out writings on the walls. They seem to be some kind of math equations. In the distance you can see a silluate of a person.
"Hello?" you shout into the tunnel.
"HALT!" the figure yells back. "WHO GOES THERE? I'LL KILL YOU IF YOU'RE A ZOMBIE!"
"Cheri, is that you?"
"Is that you, Mayor W?" The figure runs toward you, and you see that it is indeed Cheri. "What brings you down here?" she asks.
"The zombies have planned something big. This town is going to blow up before tomorrow. We've set up a little resting place in the empty store in Town Square."
"Oh... okay!" Cheri then skips along out of the tunnel.]
\(else:)[You enter the tunnel behind the vending machine. It's very dark, but you can just barely make out writings on the walls. They seem to be some kind of math equations. Doesn't look like there's anything else here.]
[[Back->Break Room 3]] (if:$INV does not contain "skeleton key")[
\You walk up to door on the back wall and try to open it. Looks like it's locked...
[[Back->Weapon Store 3]]]
\(else:)[
\(if:$rescued contains "Lonny")[
\You enter the backroom of the Weapon Store. The only things in the room are lots of paint buckets.
[[Back->Weapon Store 3]]]
\(else:)[(set:$rescued to it + (a:"Lonny"))(set:$needCheck to true)
\You enter the backroom of the Weapon Store and see Lonny, the owner, sleeping. You rock his sholder to try and wake him up.
"Go away zombies..." he mumbles, "or I'll shootcha..." He then jolts upwards. "BOOM!"
"It's me, the mayor."
"Oh. Mornin', Mayor Dubya. Watcha need?"
"The zombies have been planing something. They've set the town to blow up by tomorrow. We've set up a little gathering place in the empty store nextdoor, and we're gonna have to leave town together."
"Oh jeez, thank you for comin' in here and wakin' me up! I'll go ahead and head over there."
[[Continue->Weapon Store 3]]]](set:$rescued to it + (a:"Ted"))(set:$needCheck to true)
\You use the floaty to go towards the boat. "Hello?" You yell. "Can you hear me?" As you get closer, you recognize the man fishing as Ted.
"Mayor W, is that you?" Ted asks. "What are you doing out here on... that?"
"I came to warn you. The zombies have been planning something big. They have this town ready to blow by tomorrow. We're gonna escape, and we're gathering in the empty store near here."
"Oh, wow. I appreciate you coming out here to warn me. Thanks, I'll go ahead and head down there. Do you want a ride back?"
"Yes, please!"
[[Continue->Port 3]] You walk up to the old librarian desk. You look over the desk and see a book sitting in the chair: //What to do if the World is Ending// by Reuben Griffiths.
[[Back->Library 3]]You walk up to the library's computer lab. All of the computers have been damaged in some way, whether actually destroyed or broken apart for parts. None of them are usable anymore (although it's not like they really were usable before they were physically broken).
[[Back->Library 3]] You walk over to the library's bookshelves. All of the bookshelves are empty, barring for some miscellanious pages from books. One of which has been turned out like a door, revealing a staircase behind it.
[[Downstairs->Library Downstairs 3]]
[[Back->Library 3]] (if:$rescued contains "Josefine")[
\You walk down the stairs into the strange room. You look around and see various objects, such as a pile of hats, a bunch of burnt out candles, a couple buckets of red paint, and a set kitchen utensils.
[[Back->Bookshelves 3]]]
\(else:)[
\(set:$rescued to it + (a:"Josefine"))
\You walk down the stairs. You can barely make out a sillouete at the bottom of the staircase.
"Hello?" you exclaim.
"Jed?" The figure turns her head toward you, revealing herself to be Josefine. "Come look at this, there's some weird stuff down here."
"Actually, I came here to tell you something important. The zombies have been planning something big. They've set Webster Groves to blow up by tomorrow. We're all gonna escape, and we're gathering at the empty store in Town Square before we leave."
"Are you serious!? I... wait... that means... but..." Josefine then runs up the stairs past you. "Thank you, Jed," she shouts from the top of the stairs.
[[Continue->Bookshelves 3]]](set:$rescued to it + (a:"Buster"))
\You use the crowbar to move some of the rubble. You continue to do so until enough rubble has been moved that Buster is able to escape. After Buster is freed, he gives you a hug. "Oh Jed," he exclaims, "thank you! I thought I was gonna be there forever!"
"Bustie, I have some terrible news. The zombies are going to blow up Webster Groves, and we need to escape. We've set up a meeting place in the empty store in Town Square. We'll figure out what to do from there. Mei's already there, maybe you two can try to come up with a plan."
"I'll go there right away! Yes, I'll try to come up with something with Mei. You can count on us!" You rub your fingers against Buster's check, then Buster runs off to Town Square.
[[Continue->Apartment Complex 3]] (if:$rescued contains "Mario")[
\You walk further down the alley and get to a secluded area between buildings. You can see a small setup consiting of a table, a makeshift firepit, and lots of game objects such as dice, cards, and cups.
[[Back->Dark Alleyway 3]]]
\(else:)[
\(set:$rescued to it + (a:"Mario"))
\You walk further down the alley. "Hello?" you shout out.
"IT WASN'T ME!" the person yells out. "GO TALK TO NO- Oh, it's you."
"Is that you, Mario?" you ask.
"In the flesh!" Mario boasts. "Whaddya want?"
"The zombies have been planning something. The town is set to explode before tomorrow. We're meeting up in the empty store in Town Square so we can all escape together."
Mario looks at you confused. "You're lettin' me escape, too?"
"No man left behind." You give Mario a pat on the back. He walks of into the alleyway.
[[Continue->Dark Alleyway 3]]] (track:'mm3area','fadeto',0.5,0.5)
\You begin walking through the tunnels...
\(live:0s)[(if:time>2s)[(if:$LOC is "East Side")[(go-to:"East Side 3")](if:$LOC is "Town Square")[(go-to:"Town Square 3")](if:$LOC is "West Side")[(go-to:"West Side 3")]]]You hop over the checkout desk to look for items. The cash register that used to be here is gone, and a chunk of the counter is missing from where it was. You see lots of wrappers for snacks and drink bottles lying all about the floor. (unless:$INV contains "skeleton key")[You can also see a ring of keys hung on a hook behind the counter, one which appears to be a skeleton key.]
(unless:$INV contains "skeleton key")[(link-reveal-goto:"Grab Keys","Checkout Desk 3")[(set:$INV to it + (a:"skeleton key"))]
]
\[[Back->Gas Station 3]] You walk up to the old lottery machine. It's been completely destroyed. The painting above it that displayed the "Biggest Gambler" has been vandalized to add a mustache, monocle, and goatee.
[[Back->Gas Station 3]](set:$rescued to it + (a:"Rafael"))
\"So there's something important I need to tell you," you say to Rafael.
"What's going on?" he asks.
"The zombies have lined up the town to blow up before tomorrow. We're all meeting up in the empty store in Town Square before going to find somewhere else to be."
He gasps. "Really? Okay, I'll go there right away. Thanks for letting me know!"
[[Continue->Radio Station 3]] You walk up to the old token machine. It's been completely broken into. Piles of tokens lay scattered on the floor around where the token machine stands.
[[Back->Arcade 3]]You walk up to the old arcade games. Of course, none of them are functional anymore. They've all been broken up and raided for parts. A shame, but desparate times call for desparate measures...
[[Back->Arcade 3]]You walk over to the prize counter. There are lots of broken toys, candy wrappers, and empty boxes scattered along the wall and the floor. (unless:$INV contains "floaty")[ You notice one item that is not broken, and this is a box containing a unblown pool floaty.]
(unless:$INV contains "floaty")[(link-reveal-goto:"Grab Floaty","Prize Counter 3")[(set:$INV to it + (a:"floaty"))]
]
\[[Back->Arcade 3]] (track:'mm3area','fadeout',3)
\Jed takes one final look around the empty store room. "I think this is everyone now..." he says.
Mei also begins counting heads. "Yeah... I guess it really is..."
"What's the plan now?" Rafael asks.
"Mei and I have been looking at a few maps," Buster explains, "If we go around the port there's a river we can follow for a little bit that goes through 3-4 different towns that we can check on for signs of life. Josefine helped point those out to us."
"That sounds good," Jed says. "Of course we'll have to remain flexible and open to improvisation. We have no idea what we'll find outside of town..."
[[Continue->The End 3 Part 1]]Jed thought about his time in Webster Groves. How he started as just an average guy who took the opportunity to help when he could, to stopping an alien invasion, to becoming mayor, to helping keep Webster Groves as safe as possible during the zombie invasion. It was unfortunate that not everyone could be saved, and that now the town itself could not be saved, but this was out of Jed's hands. At the very least, he had to tell himself that for the betterment of his mental health.
It was the next morning after everyone left that the town was gone. All that remains is a crater where it once sat. No more signs of life or infrastructure. Everything that was left behind by its citizens has now vanished and only exists in memories. Webster Groves was no more.
They had no idea where they would go, but one thing was certain: they could never come back.
(if:$POSTGAME is true)[[[The End->Title Screen]]](else:)[[[The End->GG and BC 3]]]
\(set: $loadGame to 1)(track:'mm3end','fadeout',1)
\(enchant:?gg, (font:"Trebuchet MS"))
\(enchant:?bc, (font:"PressStart")+(text-style:"condense"))
\(set:$POSTGAME to true)(set: $REPRISE to true)
\|gg>[yay you beat it]
|bc>[Congration !! You have "Mayored 3" this "Mystery!" (link-repeat:"Click here for Fanfare's!")[(track:"huzzah","volume",0.5)(track:"huzzah","stop")(track:"huzzah","play")]]
|gg>[sorry that game was kinda sad. i think i cried while making it lol]
|bc>[We filled a bucket full of. Tear's]
|gg>[OK thank you for playing this funny video game! we are now activating (v6m:)[$POSTGAME] mode.]
|bc>[Huzzah! New Content!]
|gg>[\
* new features:
* review any ending from your dream journal
* teleport to the waiting room from your bed
* buttons in button area are more specific
* infinite atm glitch
* exit button now saves and also works
* replay the sequels from the main menu
* speaking of menu: new menu music (toggle it in audio settings (eat your heart out palmer
* come visit us we are lonely]
\|bc>[Have fun with this New Content We hope you enjoy it!]
[[Continue->Waiting Room Entrance]] "What am I supposed to do with this?" you ask the hardware store clerk.
"That's the point," he explains. "You're supposed to figure it out yourself."
You look at it again. The front of the card reads "Webster Groves Secret Bald Society," and the back reads "//Greg and Ron//."
[[Continue->Hardware Store]] You look around at some of the closed stalls in the food court. You see various store names: Pita Pan, Latte Fun, Pizza Action, Souprise, and Teacoon.
[[Back->Mall 3]]You walk into Magic Toy Chest, an old toy store. These seem to be somewhat untouched, although anything with electronics had those taken out of them. There are still a variety of small toys lying around. (unless:$INV contains "hammer")[You can see a big squeaky toy hammer laying on the ground.]
(unless:$INV contains "hammer")[(link-reveal-goto:"Grab Toy Hammer","Toy Store 3")[(set:$INV to it + (a:"hammer"))]
]
\[[Back->Mall 3]] You walk inside MegaMart, a department store. Almost everything has been looted. You look around and you can still see the maps and signs that helped organize the store. There used to be sections for furniture, clothing, toys, appliances, and groceries.
[[Back->Mall 3]](if:$INV contains "skeleton key")[You enter the backroom of the clothing store using the skeleton key. Here you can see many replicas made of your famous hat, which were part of an event that occurred shortly after your election.]
\(else:)[You try to enter the backroom but it's locked. Perhaps you can find some way to open it?]
[[Back->Clothing Store 3]] (track:"wackysteve","fadeout",0.5)(track:"apartmentend","fadeout",0.5)(track:"sadending","fadeout",0.5)(track:"happyending","fadeout",0.5)(track:"evilending","fadeout",0.5)(track:"bhlake","fadeout",0.5)(track:"bhlake2","fadeout",0.5)(track:"toiletending","fadeout",0.5)(track:"outside","fadeout",0.5)(track:"alleyway","fadeout",0.5)(track:"cult2","fadeout",0.5)(track:"superend","fadeout",0.5)
\(track:"apartment","fadeto",0.5,1)
\Which ending would you like to review?
[[Back->Jed's Bedroom]]
(link-reveal-goto:"Normal Route","Review Dream 1")[(set:$reliveDream to "NormalRoute")]
(link-reveal-goto:"Bald Ending","Review Dream 1")[(set:$reliveDream to "Bald")]
(link-reveal-goto:"Capitalism Ending","Review Dream 1")[(set:$reliveDream to "Capitalism")]
(link-reveal-goto:"Construction Ending","Review Dream 1")[(set:$reliveDream to "Construction")]
(link-reveal-goto:"Evil Ending","Review Dream 1")[(set:$reliveDream to "Evil")]
(link-reveal-goto:"Explosion Ending","Review Dream 1")[(set:$reliveDream to "Explosion")]
(link-reveal-goto:"Gambling Ending","Review Dream 1")[(set:$reliveDream to "Gambling")]
(link-reveal-goto:"Gang Ending","Review Dream 1")[(set:$reliveDream to "Gang")]
(link-reveal-goto:"Ghost Ending","Review Dream 1")[(set:$reliveDream to "Ghost")]
(link-reveal-goto:"Glitch Ending","Review Dream 1")[(set:$reliveDream to "Glitch")]
(link-reveal-goto:"Interrogation Ending","Review Dream 1")[(set:$reliveDream to "Interrogation")]
(link-reveal-goto:"Kyle Ending","Review Dream 1")[(set:$reliveDream to "Kyle")]
(link-reveal-goto:"Marriage Ending","Review Dream 1")[(set:$reliveDream to "Marriage")]
(link-reveal-goto:"Narrator Ending","Review Dream 1")[(set:$reliveDream to "Narrator")]
(link-reveal-goto:"Neglect Ending","Review Dream 1")[(set:$reliveDream to "Neglect")]
(link-reveal-goto:"Prank Ending","Review Dream 1")[(set:$reliveDream to "Prank")]
(link-reveal-goto:"Secret Ending","Review Dream 1")[(set:$reliveDream to "Secret")]
(link-reveal-goto:"Sunglasses Ending","Review Dream 1")[(set:$reliveDream to "Sunglasses")]
(link-reveal-goto:"SuperJed Ending","Review Dream 1")[(set:$reliveDream to "SuperJed")]
(link-reveal-goto:"Supermarket Ending","Review Dream 1")[(set:$reliveDream to "Supermarket")]
(link-reveal-goto:"Test Ending","Review Dream 1")[(set:$reliveDream to "Test")]
(link-reveal-goto:"Toaster Ending","Review Dream 1")[(set:$reliveDream to "Toaster")]
(link-reveal-goto:"Toilet Ending","Review Dream 1")[(set:$reliveDream to "Toilet")]
(link-reveal-goto:"Trespassing Ending","Review Dream 1")[(set:$reliveDream to "Trespassing")]
(link-reveal-goto:"WACKY Ending","Review Dream 1")[(set:$reliveDream to "WACKY")](set:$endApartmentMusic to true)(track:"eastside","volume",1)(track:"townsquare","volume",1)(track:"westside","volume",1)(track:'bhlake','volume',1)
\(set: $s to (text-style:"expand"))
\(if:$reliveDream is "NormalRoute" or "Evil" or "Trespassing")[(set:$continueText to "Continue")
\(after:0.5s)[(track:"basement","playwhenpossible")]
\You and the secretary walk around the elevator, and sure enough, you can just barely see a door behind it, but it's painted to match the color of the wall. You try to open it but it's locked.
"I found the key to this door last night," the secretary says, "and I taped it to the back of the letter I sent you!"
You reach into your pocket and pull out the letter. Indeed, taped to the back, is a small silver key.
You take it off and open up the door...]
\(if:$reliveDream is "Bald")[(set:$continueText to "Eat a Picnic")
\(after:0.5s)[(track:"cult2","playwhenpossible")]
\You go downstairs, and at the bottom is darkness. You can barely make out about 4 or 5 hooded figures standing around the bottom of the staircase.
"Hello Jed," one of the hooded figures says. "So it seems you have found us..."
"Yeah, I just put the card in the book written on the back of the card."
"Very good, you have passed the test..."
"Yeah, it wasn't really that ha-"
"Shhhhh...." One of the members lights a candle so you can see them all. They then take off their hoods and reveal themselves. Among them is the hardware store clerk. Wait, how did he get here before you?
"Jed Winchester, do you wish to join the Webster Groves Bald Society?" the hardware clerk says.
"Uhh, sure, I guess."
"Very well. Here's a couple of robes for you. I am going to warn you, these are not machine dry-able. But, they're safe to put in the washer if you make sure that the water is set to cold."
"Cool, thanks."
"Your first challenge as member," the one in the middle says, who seems to be the leader of the group, "is to help us decide what we're gonna do tomorrow. We narrowed it down to a few things but we haven't picked yet."]
\(if:$reliveDream is "Capitalism")[(set:$continueText to "Open Jed's Jams")
\(after:0.5s)[(track:"townsquare","playwhenpossible")]
\This is the empty store given to you by Josefine. It's been your lifelong dream to open a shop called "Jed's Jams," a shop where you sell jelly and vinyl records. You have the jelly and records stored at home, and now you have the real estate. You'd be able to make the place look nice using the wallpaper and paint you bought at the hardware store. Jed, your dream, it's almost come true!]
\(if:$reliveDream is "Construction")[(set:$continueText to "Join the Construction Camp")
\(after:0.5s)[(track:"eastside","playwhenpossible")]
\You dial the number you saw on the poster in the construction area. After a few seconds, someone picks up. "Yes, this is Scotty Scorch, head of Scotty's Construction Vehicle Camp! Are you interested in the camp?"
"Yes," you reply. "I'm interested!"
"Great! Now remember, our registration fee is $200. This covers getting you here, plus your meals during the camp. Once we get the payment I can sign you up!"
"Yeah, I have enough! How do I pay you guys?"
"Well, we accept cards, but you can also shove the cash through the phone and we'll get it."]
\(if:$reliveDream is "Explosion")[(set:$continueText to "Eat It")
\(set:$endApartmentMusic to false)
\When Jed entered the kitchen, he suddenly got struck with with a wonderful idea.
Earlier, Jed bought some Wacky Steve's Crazy Cereal at the supermarket, and what better time than now to give it a taste? Looking at the box, the packaging was very colorful with many edited-in explosions in the background. On the back of the box, there was a maze and several explosion-related jokes. Oddly enough, there were no nutrition facts on the side of the box, but Jed decided not to think anything of this.
Jed got out milk, added it to a bowl, and then poured in the cereal. Suddenly, the cereal started popping, similar to popping candy. Because of this, Jed was struck with a feeling of uncertainty. Was this something Jed really wanted to eat?]
\(if:$reliveDream is "Gambling")[(set:$continueText to "Continue")
\(after:0.5s)[(track:"westside","playwhenpossible")]
\As you try to purchase the lottery ticket, an alarm pops out of the top of the lotto machine and goes off.
"What's happening?" Jed cries out.
"Woah woah woah," the cashier says, "how much money did you put into that machine?"
"$151..."
"Oh no. Okay, follow me."
The cashier walks out of the counter and turns off the lottery machine alarm. She then walks you towards the employee backroom.]
\(if:$reliveDream is "Gang")[(set:$continueText to "Hardware Store Backroom")
\(after:0.5s)[(track:"alleyway","playwhenpossible")]
\"Well, well, well," you hear a voice say from further down the alley, "woulda look at who we got here. It's Mista Goody-Two-Shoes!" Three people then walk out of the darkness: a short person, a tall person, and a third person. "Get his money."
The tall one grabs your legs and flips you upside down. Your wallet falls out of your pocket, and the third person picks your wallet up off the ground and then throws it at your face.
"Nothing!"
"NOTHING!?" the short one yells. "Oh, you're gonna get it now." He then starts walking towards you.
"Wait!" you yell. "What if... I joined you guys?"
The short one stops. Then he laughs. "You? The straight-laced kid?"
"Yeah, everyone thinks of me as the good guy! I know my way around and into places! They'll never suspect a thing!"
"Hmm... y'know what? There is something we've been needin' help with. Inside the hardware store is a package that we need. It's a big, navy blue, cardboard box. The clerk'll prolly be hiding it in the backroom."
"I'll do it," you say. The tall person then drops you down.
"Don't let me down, or else..." The three of them then walk off.
That was some quick thinking, Jed! Pretending to join their gang so that you can get away was genius!]
\(if:$reliveDream is "Ghost")[(set:$continueText to "Continue")
\(after:0.5s)[(track:"basement","playwhenpossible")]
\You walk behind the elevator and see a door. You can just barely see a door behind it, but it's painted to match the color of the wall. You try to open it but it's locked.
You then remember the letter you got earlier today. You take it out of your pocket, and there's a small silver key on the back. You take it off and open up the door...]
\(if:$reliveDream is "Glitch")[(set:$continueText to "Go Back")
\(after:0.5s)[(track:"bhlake","playwhenpossible")]
\Well Jed, I hope you had fun exploring that broken area. I might as well explain what this place is:
Bloomhurst Lake was going to be a DLC for this game. It would've added a completely new area to the game, with its own subareas like Webster Groves. But as we worked on it, we realized a crucial problem: what was the point of this whole area? What would it have done to the game? Sure, there would have been "more," but what good does "more" do when it's not adding to anything? So we threw it away.
But now that makes me wonder, how was the ticket seller able to access this area? We chopped it off from the rest of the game very early on. There shouldn't have been any links to these passages... maybe something in town will explain it?]
\(if:$reliveDream is "Interrogation")[(set:$continueText to '"I don\'t work for anyone!"')
\(after:0.5s)[(track:"alleyway","playwhenpossible")]
\Jed was then knocked out by one of the gang members. When he came to, he was tied up to a chair with a light shining on him.
"Who do you work for?" you hear one of them shout.]
\(if:$reliveDream is "Kyle")[(set:$continueText to "Prepare!")
\(after:0.5s)[(track:"adventureawaits","playwhenpossible")]
\Jed woke up. He is famous.
Jed has become the most popular person in the entire tri-state area. He has grown in popularity quickly in the past few days, and the public has noticed. Most other celebrities spend their time discussing Jed and his personal details. Most videos online are clips of Jed's recent world-saving endavor.
The eye of Webster Groves is upon Jed.
Tonight, Jed has an important interview with a local talk show. This interview requires preparation.
Jed cracked his eyes open, knowing today is his last chance to prepare for the interview. He has 30 hours left. Jed must choose his actions wisely.]
\(if:$reliveDream is "Marriage")[(set:$continueText to "Continue")
\(after:0.5s)[(track:"buster","playwhenpossible")]
\You look out the train window and realize you have an opportunity. An opportunity to escape and start anew.
"Hang on, Buster," you say, "we're getting out of here." You hold Buster tightly to your chest and then jump out of the window of the moving train.
"What'd you do that for?" Buster shouts at you. The jump out of the train startled him quite a lot. He was still shaking because of it.
"Buster Burgermann, I... I think I'm in love with you. We should get married."
Buster blushed. "Oh... Jed... I... I feel the same. Those times you would wave to me as you entered or exited Burgerocity, when no one else would? I never forgot..."
Jed and Buster skipped through the forest and started preparing for their wedding.]
\(if:$reliveDream is "Narrator")[(set:$continueText to "Why alternate endings?")
\(after:0.5s)[(track:"outside","playwhenpossible")]
\(font:"Raleway")[Jed and Gym walked down the stairs. They saw many monitors on the walls, all showing different spots of Webster Groves. When they finally got to the bottom, there was a giant monitor with text being typed out on the screen.]
Jed? How did you g- Oh. Hello, Game Master. I should've suspected you had something to do with Jed disappearing. How did you get here? //Why// did you come here?
(font:"Raleway")[We just wanted to ask...]]
\(if:$reliveDream is "Neglect")[(set:$continueText to "Zzzzzz....")
\(set:$endApartmentMusic to false)
\Jed? Did you just throw away the letter and go back to bed? Do you have no consideration for this world? This story? This adventure? I created this just for you, and you decide to throw it all away? I simply cannot understand.
I see how it is. Go along, Jed. Watch what happens when you decide to neglect the story. See what good it does for you.]
\(if:$reliveDream is "Prank")[(set:$continueText to "Fight!")
\(set:$endApartmentMusic to false)
\As you begin to walk towards your apartment, you notice someone standing outside the complex, shouting at you. "Hey! You!"
You stare at them, confused. This doesn't look like someone you recognize.
"You're the one who prank called me! I wasn't lying when I told you I'd find out who you are! You wanna go? Let's go! Fight me, coward!"
Buster heard the commotion and came outside. "C'mon, Jed! Let's show this rando what for!"]
\(if:$reliveDream is "Secret")[(set:$continueText to "Continue")
\After inputting that code, the vending machine rumbles and opened up, revealing a secret passageway.
"What the heck!?" one of the employees shouts out. "How did you do that?"
"I just put in a code someone told me," Jed replied.
"Can Silas and I come with you?" she asks excitingly.
"Ooops, uh...." the other coworker replies shakily, "I think... my break time is up, I should go before... John fires me, I guess. Bye, Cheri!" He then runs out of the room.
Looks like it's just Jed and Cheri left to explore whatever lies beyond this vending machine...]
\(if:$reliveDream is "Sunglasses")[(set:$continueText to "Continue")
\(track:"apartmentrafael","fadeto",0.5,1)
\You pull out the bright green sunglasses you found in the trash at Bosco's. "Are these it?" you ask Rafael.
"Yes, they are!" he shouts. "Where were they?"
"At Bosco's. I found them in the tr- the lost and found!"
"Awesome, thank you, Jed!"]
\(if:$reliveDream is "SuperJed")[(set:$continueText to "Go to Arcade")
\(after:0.5s)[(track:"superjed","playwhenpossible")]
\You walk over to the library's bookshelves. The library has a very small selection, filling only about two and a half bookshelves worth.
You see a woman looking at another bookshelf. "Is there anyone around to help?" you hear her say.
"I'll help you!" you shout to the woman. You run over to her. "SuperJed to the rescue!"
"Uhh, okay. I just wanted to know which of these two cookbooks I should get."
"Well, that all depends on what materials you have available. I've found that this book has a lot of budget recipes and good spins on common recipes. However, if you've got the money to spend and also more time on your hands, then this book will be better suited for your needs."
"Wow, thanks, Mr. uhh, SuperJed!"
"Just doin' my job. SuperJed out!"]
\(if:$reliveDream is "Supermarket")[(set:$continueText to "Take Free Samples")
\(after:0.5s)[(track:"eastside","playwhenpossible")]
\Jed enters the supermarket's breakroom. With the purple vest he was wearing, no one questioned him when he walked into the employee-only area.
"Hello fellow Bosco employees," he said to the people in the breakroom. "It is I, fellow cashier! Wow, I sure am ready to work and help the customers!"
"No way," one of the employees said. "He actually hired you?"
"What do you mean?" Jed asked, confused.
"You're infamous around here. For whatever reason, the owner here absolutely //hates// you. But uh, you didn't hear that from me."
"I wouldn't say //hate//," the other worker says, "it's more like a 'dislike' kind of thing."
"Well then," Jed says to himself, "I might be able to 'thank' John for giving me this job."]
\(if:$reliveDream is "Test")[(set:$continueText to (either:"Laugh at her misfortune","Steal her groceries","Sneak away from the situation","Pretend you didn't see it","Kick her while she's down"))
\(after:0.5s)[(track:"test1","playwhenpossible")]
\You find yourself in the following scenario:
You're inside Bosco's Family Food Store. You're currently looking for the best bread for the amazing gourmet grilled cheese sandwiches that you're going to make for dinner tonight. Someone walks past you with her arms full of groceries, when suddenly she trips and falls, dropping all her items on the floor.]
\(if:$reliveDream is "Toaster")[(set:$continueText to "Continue")
\(set:$endApartmentMusic to false)
\You set up the toaster you bought from the electronics store. You plug it in and try to find something to test it out. You eventually find some frozen waffles in the fridge. You pull down the handle and...
Nothing. Nothing happens. Wow, you went $4,999 in debt for this? What an outrage! You slap the toaster to try and take out your frustration.
However, slapping the toaster seemed to make it work. It started to shake, and after a few seconds, the waffles popped out. Then some more... and then some more... oh my goodness, it doesn't stop!
You smile with glee... you know exactly what to do now...]
\(if:$reliveDream is "Toilet")[(set:$continueText to "Flush the Toilet")
\(after:0.5s)[(track:"basement","playwhenpossible")]
\The final bathroom. It's all come to this. Whatever happens, Jed, don't forget the amazing time we had together flushing all those toilets. Whatever happens next can't be better than that.]
\(if:$reliveDream is "WACKY")[(set:$continueText to false)
\(after:0.5s)[(track:"wackysteve","playwhenpossible")]
\For some reason, you were compelled to bring all of the items together at Town Square. You drop them all down on the plaza. You noticed how they all fit into each other, so you start putting them together.
Eventually, you build a small figurine of WACKY STEVE. The figure then abruptly grows in size, becoming as big as WACKY STEVE was when you saw him.
"$s[THANK YOU, JED,]" he says, "$s[FOR BRINGING ME INTO THE MORTAL PLANE. WEBSTER GROVES WILL THANK YOU FOR THIS.]"
Out of nowhere, a giant factory drops down onto City Hall, completely destroying it. WACKY STEVE then jumps into the air and snaps his fingers, which causes every shop in Webster Groves to explode except for Bosco's.
"$s[JED, AS A THANK YOU, I'M GOING TO INSTANTLY HIRE YOU FOR MY FACTORY. YOUR HELP WILL BE GREATLY APPRECIATED.]"
Jed then spent the rest of his life working in the factory, making WACKY STEVE'S CEREAL. It was not a happy life. Every day blended into the next. Years would pass, but since nothing out of the ordinary ever happened, in memory it would feel like only a few days. This experience was not unique to Jed, as since WACKY STEVE had a monopoly on jobs in Webster Groves, everyone would have to work at the factory to make cereal, or at the supermarket to sell cereal.
Webster Groves was doomed.]
(unless:$continueText is false)[(if:$reliveDream is "Narrator")[(font:"Raleway")[(link-goto:$continueText,"Review Dream 2")]](else:)[(link-goto:$continueText,"Review Dream 2")]](else:)[[[The End->Postgame Dream Journal]]]
\(if:$endApartmentMusic)[(track:"apartment","fadeto",0.5,0)](if:$reliveDream is "NormalRoute")[(set:$continueText to "\"I choose the third option... FIGHT!\"")](if:$reliveDream is "Evil")[(set:$continueText to "\"I'll join you.\"")](if:$reliveDream is "Trespassing")[(set:$continueText to "\"Go ahead and arrest me.\"")]
\(if:$reliveDream is "NormalRoute" or "Evil" or "Trespassing")[
\(track:"basement","stop")(track:"confrontation","playwhenpossible")
\The mayor is sitting inside the room already waiting for you. "Hello, Jed."
You turn around and security has already grabbed the secretary and pulled her away. The door then shuts, leaving you, the mayor, and a couple of security guards alone in the room.
On the back wall of the room is a giant TV screen with a big panel underneath it. You can't make out what most of it says, but you can clearly see a map of Webster Groves with a dot over Burgerocity.
"So," the mayor says, "you heard about my little shutdown. You're upset that your favorite burger place is shutting down. I get that." He starts to walk towards you. "But let me explain why. I met up with some people last night, Jed. People not of this earth. And they are going to give me great power. I just have to do a little something for them in return."
"What are you talking about?" you interrogate.
"They told me that long long ago, they left something behind, something very important to them. It got left right under that nasty burger shop over in West Side."
"You take that back!"
"Unfortunately for you, I'm not going to. They're going to tear that place down and dig. And keep on digging until they find what I need. And then... I'll be a god on Earth. And as for you, well, you've got two options here. Option number 1: I arrest you for fraud and trespassing. Option number 2: you join me, helping me get what we need, and then we can share the power."
The mayor turns around and looks at the TV, down at the panel, then back to you. "So, which is it? I assume this won't be a hard decision."]
\(if:$reliveDream is "Bald")[(set:$continueText to "Go to the Arcade")
\(track:'cult2','fadeout',0.5)
\(after:0.51s)[(track:'townsquare','playwhenpossible')]
\"Let's go have a picnic," you say.
The next day, you get together at Town Square and set up a picnic. It was a little bit like a potluck; each person brought their own thing. Jed, being the noobie, was assigned drink duty. He also brought some chips that he bought from Bosco's.
Jed mostly spent the time asking about self-care tips to help him with his new bald look. The other members talked about a variety of topics. They all seemed to be big fans of sports, which Jed didn't really know anything about. He tried to keep his mouth shut during these conversations to try not to embarrass himself.
"Well, that was fun," the leader says. "What do we want to do tomorrow?"]
\(if:$reliveDream is "Capitalism")[(set:$continueText to "Continue")
\(track:"townsquare","fadeout",0.5)
\(after:0.5s)[(track:"happyending","playwhenpossible")]
\You spend the next day or two starting to clean up the store. You started mostly by sweeping and vacuuming and dusting, and then eventually painting, putting up wallpapers, and finally setting up items.
At long last, your life dream had been completed. Jed's Jams was open for business.]
\(if:$reliveDream is "Construction")[(set:$continueText to "Continue")
\Jed shoved $200 through the phone.
"Great!" said Scotty. "Can I get your name?"
"Jed Winchester."
"Okay, we'll send a bus your way to come pick you up!"
Suddenly, a large bus crashes through the wall. "I'm here to pick up a Mr. Winchester," says the bus driver.
"That'd be me." You hop on the bus, which then starts to drive away.
Let's see if this camp is really worth that $200...]
\(if:$reliveDream is "Explosion")[(set:$continueText to "Eat It")
\Okay, Jed, I am going to admit, that cereal seems incredibly off. Are you ''really'' sure you actually want to eat this?]
\(if:$reliveDream is "Gambling")[(set:$continueText to "Continue")
\You walk into the backroom and see Rafael, Josefine, Stanley, and Buster standing in the room.
"Hey Jed," Rafael explains, "don't worry. We're here to help you."
"We know it's not your fault," Josefine says, "we're just concerned about you and your financial security."(if:$STANLEY)[
(font:"HKNova")["Yes," said Stanley, "it can be easy to be sucked into the magic of gambling. However, gambling is very, very bad."]]
"This isn't a safe lifestyle for us," Buster explains. "How can I trust you if you're going to waste our money on things like this?"
"Jed, you done messed up," the cashier says, "now //you're// Webster Groves' biggest gambler." She pulls out her phone and takes a picture of you.]
\(if:$reliveDream is "Gang")[(set:$continueText to "Return")
\(track:"alleyway","fadeout",0.5)
\(after:0.5s)[(track:"townsquare","playwhenpossible")]
\You run past the clerk into the backroom. "Hey!" they shout, "that's a restricted area! Get out of there!"
Jed, are you actually helping that gang? I thought you just said that to get out of a tough scenario. I can't believe you were being serious...
Surprisingly, there doesn't seem to be much back here other than a large number of paint buckets. After a few seconds of searching, you find the cardboard box that the gang described to you. You quickly grab it and run out of the store.
"You're now banned from this store! I hope that was worth it!"]
\(if:$reliveDream is "Ghost")[(set:$continueText to "Continue")
\(track:"basement","stop")(track:"confrontation","playwhenpossible")
\You enter the room and see the mayor talking with multiple security guards. "Hey, why'd that door open?" the mayor shouts.
"Dunno," one of the guards says. He goes to shut the door, and you move out of the way.
On the back wall of the room is a giant TV screen with a big panel underneath it. You can't make out what most of it says, but you can clearly see a map of Webster Groves with a dot over Burgerocity.
"Anyway," the mayor says, "Mei tried to come up with this little plan to stop us. She doesn't even know that I know. Sent a letter to some guy named Jed Winchester, maybe you've heard of him. He's somewhat of a hero, good guy, town helper, etc. Well known around Webster Groves for being nice to everyone and giving a hand whenever he can."
"Do you think he could've stopped you?" one of the guards asks.
The mayor scoffs. "Course not. I got all of y'all here, helping me keep watch in return for all that overtime pay and bonuses y'all are gonna get. Now we just gotta wait for tomorrow so we can tear down that dumpster of a restaurant."
Hearing the mayor say that filled you with rage. How dare he talk about your favorite restaurant that way! Jed got an idea...]
\(if:$reliveDream is "Glitch")[(set:$continueText to false)
\(track:'bhlake','volume',0.6)(track:'bhlake2','volume',0.6)(track:'bhlake2','playwhenpossible')
\Double-click this passage to edit it.
Oh no. The passage is broken. And I don't see a way to go back from here. Are we trapped? Trapped inside this broken area of the game? Well then. Looks like it will be just me and you, Jed. Here... forever. Until the game gets closed. Alright Jed, I hope you brought some kind of activity with you to Bloomhurst Lake. I actually have a rebus book over here that I'm going to take a crack at. That should last me a little while at least. I'll be back to you when I get bored!]
\(if:$reliveDream is "Interrogation")[(set:$continueText to '"I just got it from the clothing store."')
\"I don't work for anyone!" you say.
"Yeah, I find that hard to believe. You're telling me you're just walkin' into dark alleyways with a cape on? Where'd you get that cape anyway?"]
\(if:$reliveDream is "Kyle")[(set:$continueText to "Continue")
\(track:"adventureawaits","fadeout",0.5)
\(after:0.5s)[(track:"townsquare","playwhenpossible")]
\...
Jed hurried to the set. He got onto the train and went to Town Square, where the show was being filmed. He went inside the large soundstage. The show he was invited to is known as Stay Up Late With Kyle. Its host, Kyle, is quite well known.
Jed walked in, sat down across from the host, and shook his hand. "Nice to meet you," said Jed.
"Likewise," Kyle responded.
"This is my husband, Buster. He'll be joining us today."
"Wonderful. The more the merrier."
Jed, Buster, and Kyle were then prompted to take their places for the broadcast.]
\(if:$reliveDream is "Marriage")[(set:$continueText to "Continue")
\(set:$moneytemp to (random:0,130))
\Jed and Buster put their heads together and planned a small wedding. It wasn't extravagant by any means ((cond:$moneytemp > 0,"Jed only had $$moneytemp to his name","Jed had no money to his name")), but it was good to them.
No one showed up. They forgot to tell anyone that the wedding was happening. However, it did not change the fact that they thought the wedding was amazing.
The priest began the vows. "Jed Winchester, do you take Buster to be your spouse? Do you promise to be faithful to him in good times and in bad, in sickness and in health, to love him and to honor him all the days of your life?"
Jed looks at Buster's beautiful, unwavering, painted eyes. "I do."
"Buster Burgermann, do you take Jed to be your spouse? Do you promise to be faithful to him in good times and in bad, in sickness and in health, to love him and to honor him all the days of your life?"
Buster looks at Jed's warm, friendly smile. There were a few seconds of silence, but all could tell that Buster would have said "I do."
"Then by the power vested in me, I now pronounce you married!"
Jed picked up Buster and did a big spin with him. Together, they ran off into the woods, never seen by anyone from Webster Groves ever again.]
\(if:$reliveDream is "Narrator")[(set:$continueText to "What is the waiting room for?")
\(font:"Raleway")[What's the point of having all these different endings if you wanted Jed to stay on the main path?]
It was a combination of a few things. I wanted the option of "failing" to be possible so that winning the game would be more rewarding. I also wanted to try and make Webster Groves feel more "alive," like a real town, so I added a lot of small things that eventually became more than that. I got a bit carried away, and really only stopped myself with regards to Bloomhurst Lake.]
\(if:$reliveDream is "Neglect")[(set:$continueText to false)
\(track:"apartment","fadeto",0.5,0)
\(after:0.5s)[(track:"evilending","playwhenpossible")]
\You woke up after a while. How long has it been?
You look at your phone... Oh goodness! You somehow slept for 4 days straight!
You look at the window, and there appears to be a faint red glow coming from outside, along with heavy fog blocking everything from view. "What happened?" you think to yourself.
You rushed outside, waiting for the fog to clear up.
The buildings around you are all on fire; some are completely destroyed. You can't hear anyone, only the sound of collapsing buildings.
Jed was at a loss for words. Jed wondered what could have caused all of this. An entire string of events leading to catastrophe that he had no idea about. Of course, there was no way that Jed would've known that all of this could have been prevented if he had just kept the letter.]
\(if:$reliveDream is "Prank")[(set:$continueText to false)
\(track:"apartment","fadeto",0.5,0)
\(after:0.5s)[(track:"apartmentend","playwhenpossible")]
\"WHAT'S GOING ON HERE?" you hear a voice shout. The voice sounds familiar. You see someone walk out around the corner, and you realize that the voice belongs to none other than your landlord. "What's the meaning of this?"
The other person tries to get some words out. "This guy was really mean to me, so I c-"
"I'm not talking to you! I'm talking to Jed Winchester!"
You look at him confused. "Me? I'm just acting in self-defense!"
The landlord pulls out your lease. "Looks like I need to remind you. Under Section 23(a)(7), fighting someone as result of a prank call is grounds for immediate eviction. It's time for you to leave."
Buster tried to console Jed, but nothing could change the fact that they had just been evicted. Jed went into his apartment, grabbed a few of his belongings, and tied them up in a bindle. He said goodbye to his neighbors, then went on his way. He and Buster left Webster Groves, never to return...]
\(if:$reliveDream is "Secret")[(set:$continueText to "Continue")
\(track:"boscosbasement","playwhenpossible")
\Jed and Cheri enter the space revealed by the vending machine. It's somewhat like a tunnel, although the walls, ceiling, and floor make up a circle together, somewhat like a large pipe. There are chalk writings all over the walls of what looks like complex math equations.
"I wonder if John knows about this," Cheri wonders. "Should we even tell him?"
Jed shrugs. "Not sure. What do you think is down here?"
"Knowing John, it's probably some nerdy thing of his. I think he likes to collect cards or something. 'Cries of the Skies' or whatever."
"What if it's his secret stock, where he keeps his super secret groceries?"
Suddenly, Jed and Cheri reached a door. It required a passcode, but fortunately for them, there was a sticky note above the keypad that had the passcode. They typed out the code and went inside.]
\(if:$reliveDream is "Sunglasses")[(set:$continueText to false)
\(track:"apartmentrafael","fadeto",0.5,0)
\(after:0.5s)[(track:"apartmentend","playwhenpossible")]
\You start to walk away from Rafael, content you have completed his sidequest.
Rafael turns around to walk into his apartment. However, he trips and falls, breaking his sunglasses. Suddenly, they start glowing and beeping.
"What's happening?" you ask.
"Uhhh, I have no i-"
The sunglasses then explode, causing an absolutely gigantic amount of destruction. The explosion was so massive, in fact, that Webster Groves ceased to exist. The entire town has been wiped off the face of the Earth.]
\(if:$reliveDream is "SuperJed")[(set:$continueText to "Go to Barber Shop")
\You enter the games area of the arcade. You see a boy playing a 2-player game by himself. "Ugh, I need help to beat this!" he complains.
"I'll help you!" you shout to the boy. You run over to him. "SuperJed to the rescue!"
"Wow, a real superhero! Okay, here you go!" The boy then inserts tokens into the Player 2 slot for you. "Let's go!"
The two of you then play the game as best you can. Level after level, enemy after enemy, the two of you are unstoppable. Buster even came in and helped push some buttons for the both of you when needed. It was only a matter of time before you made it to the boss and defeated it. The two of you get one of the high scores! The boy puts GJB as the name.
"Thanks, SuperJed! You're really good at arcade games. Here, you can have half the tickets!" He then hands you 250 tickets.]
\(if:$reliveDream is "Supermarket")[(set:$continueText to "Knock Down a Display")
\You walk up to the free samples table in the deli and eat one. Then you eat another. And another. Before you know it, you've shoved all the free samples in your mouth like some kind of human squirrel. It doesn't look like anyone saw you do that.]
\(if:$reliveDream is "Test")[(set:$continueText to (either:'"Wow. You\'re ugly. Please find another seat. I can\'t look at your face any longer, let alone a whole bus ride."','"Yes, it\'s taken. It\'s taken by me. I am superior to everyone else in this town, so I deserver two seats on this bus."','"Get lost, nerd. What\'s your name, nerd? I bet it\'s Nerd, because that\'s what your parents thought you were going to amount to in life. A big nerd."','"Why would you ever think I would let you sit here? I don\'t even know who you are. No you can\'t sit here, weirdo."'))
\(track:'slam','play')(track:"test1","stop")(after:1s)[(track:"test2","playwhenpossible")]
\You find yourself in the following scenario:
You're riding the Webuster™️, Webster Groves' public bus. It's an especially busy day today for the Webster Groves public transport system, so every seat on the bus is taken. All of them except for the one next to you.
The bus stops and no one gets off. One person walks onto the bus, and then starts walking towards you.
"Excuse me," they say. "Do you mind if I sit here?"]
\(if:$reliveDream is "Toaster")[(set:$continueText to "Continue")
\(track:"apartment","fadeto",0.5,0)
\(after:0.5s)[(track:"happyending","playwhenpossible")]
\Jed quickly set up a small stand in Town Square to give away food that he made using his toaster. Once he eventually got someone to realize that it was actually free food and not a trick, word started to spread and Jed was able to reach many people with his food stand.
He began to do this every morning. After a couple of days, he got picked up by the local news. Every day, Jed would bring different things that he duplicated using the toaster. It became part of his daily routine: get ready, make food, and go to Town Square.]
\(if:$reliveDream is "Toilet")[(set:$continueText to "Continue")
\(track:'basement','fadeout',2)
\(if:$SFX)[(track:'flush','play')]
\You flush the toilet. And...
Nothing? Nothing special happens?
Alright, I know this is going to be rich coming from me, after all that talk about how "it's not about the destination, it's about the journey" but...
Well this is a big giant letdown.
Oh well, let's go defeat the mayor... or whatever...]
(unless:$continueText is false)[(if:$reliveDream is "Narrator")[(font:"Raleway")[(link-goto:$continueText,"Review Dream 3")]](else:)[(link-goto:$continueText,"Review Dream 3")]](else:)[[[The End->Postgame Dream Journal]]](if:$reliveDream is "NormalRoute")[(set:$continueText to "Continue")
\(track:'confrontation','fadeout',0.5)
\(after:0.5s)[(track:'fight','playwhenpossible')]
\You pull out your fists and knock out the guard to your right. The mayor steps back, while the second guard jumps toward you. You hit them in the head and they fall face-first into the floor.
"I choose option 3!" you yell.
"You may have knocked out my guards somehow," the mayor bellows, "but you won't beat me //mano a mano//."
"That's fine," you retort, "I don't need to fight you." You jump towards the TV past the mayor and smash your fists down on the panel as hard as you can. The screen glitches out, sparks begin to fly, and suddenly it bursts into flames, producing a large amount of smoke.
While the mayor looks around for a fire extinguisher, you run out of the room, where you see two guards laying down on the ground, and the secretary holding her heels. "C'mon!" you say, gesturing towards the elevator. The mayor runs after you, but when he gets to the elevator doorway you kick him back as the doors shut. You then ride the elevator up and exit City Hall as fast as you can.]
\(if:$reliveDream is "Bald")[(set:$continueText to "Go Shopping for Hats")
\(track:'townsquare','fadeout',0.5)
\(after:0.5s)[(track:'arcade','playwhenpossible')]
\"Let's go to the arcade," you say.
The next day, you get together at the Impulse Arcade. You all pitch in money to get 500 tokens, which get evenly split between the five of you. You then separate and try to tackle one arcade game each to maximize tickets.
At the end of the day, you all get your tickets together. However, instead of getting a big item with all the tickets, they were all spent on candy. Better not eat those all in one day, Jed.
"Well, that was fun," the leader says. "What do we want to do tomorrow?"]
\(if:$reliveDream is "Capitalism")[(set:$continueText to false)
\(track:'happyending','fadeout',0.5)
\(after:0.5s)[(track:'sadending','playwhenpossible')]
\5 long days passed.
No one's bought anything. No one even came into the store. And it's not like you didn't advertise it! You told many people about it: your neighbors, random people in the supermarket, random people on the train, random people that happened to walk by your shop, and more.
Was Jed's Jams never meant to be? Was it too good to be true? Or did Jed care about this idea so much that he never realized it was something no one wanted?
The incoming bills began to scare you. In about 25 days you'd have to pay them all. What revenue would you pay them with? You walked out of the store and looked at the front, wondering where you went wrong.
And that's when the sky went red and the entire store exploded.]
\(if:$reliveDream is "Construction")[(set:$continueText to "Finish the Job")
\(track:'eastside','fadeout',0.5)
\(after:0.5s)[(track:'ccamp','playwhenpossible')]
\Jed spent the next three days at Scotty's Construction Vehicle Camp, learning the ins and outs of all the different construction vehicles. He got one-on-one lessons in the forklift, excavator, bulldozer, crane, and others.
Jed was not that good at handling the vehicles. In fact, he had to spend more time than usual to get a hang of the equipment. During one of the lessons, the teacher left early and had to be replaced by someone else.
The amenities were subpar. The food wasn't that good, and the little dorm that Jed slept in wasn't very cozy. Despite this, Jed was having fun learning to mediocrely control construction vehicles.
Eventually, the three days were up. Jed just barely passed the examination to be able to get his certifications. What exactly he's going to use these skills for, I'm not entirely sure. Jed got on the bus to go back to Webster Groves.]
\(if:$reliveDream is "Evil")[(set:$continueText to false)
\(track:'confrontation','fadeout',0.5)
\(after:0.5s)[(track:'evilending','playwhenpossible')]
\Jed... what have you done?
"I knew you'd come to your senses, Jed," the mayor says. "Together we are going to rule this earth."
The mayor escorts you out of the room, where you walk by the secretary, who is being handcuffed by security guards. She looks at you confused as if she doesn't believe the scenario she is watching unfold.
The next day, Burgerocity is shut down. A company arrives to demolish it, and by nightfall, the digging begins. It takes about 5 days total until they find a strange, red, glowing capsule. They bring it in to you, collect their payment from the mayor, and then leave City Hall.
You and the mayor then go back downstairs to the communications room. The mayor presses some buttons on the panel, and suddenly a distorted voice begins speaking. (text-style: "fidget")["Have you found it yet?"]
"Yes, we found it this morning," the mayor replies. "How do we get it to you?"
A hatch opens up on the far-right side of the panel. (text-style: "fidget")["Please slide it in there."]
The mayor puts the capsule into the hole, which then closes. "So now what?" he asks. "What do we get?"
(text-style: "fidget")["You get to live."]
You then hear a giant booming sound coming from the surface. You and the mayor rush upstairs. The sky is a dark shade of red, and you can see what you believe to be alien ships up in the sky. Buildings are being demolished, set on fire, exploded, and destroyed. Many are running out into the streets in fear. People run up to you for help. "Mayor Dixon, what do we do?"
"I... I don't know."
There you go, Jed. Was that worth it?]
\(if:$reliveDream is "Explosion")[(set:$continueText to false)
\(track:"apartment","fadeto",0.5,0)
\(after:0.5s)[(track:"apartmentend","playwhenpossible")]
\Jed, for whatever reason, decided that eating this cereal was a good idea. He took the bowl and headed over to the couch to watch some television.
After taking a single bite, the flavor was beyond overwhelming. It was the most chocolate-tasting thing Jed had ever experienced! This, along with the popping, made it very difficult to continue eating. Despite this, Jed was determined to finish this bowl of cereal.
After several bites, something strange started to happen. Smoke started rapidly emerging from the bowl, and the popping began to sound louder. But Jed did not care and continued eating anyway.
Jed was going to finish this bowl if it was the last thing he did.
And last thing it was, as after a few more bites, a very loud pop could be heard from the bowl. And before Jed could figure out what was next...
The entire complex was instantly eliminated in a huge chocolate-scented explosion. Jed never took the time to read the instructions on the packaging, as these were actually water-activated fireworks!]
\(if:$reliveDream is "Gambling")[(set:$continueText to false)
\(track:"westside","fadeout",0.5)
\(after:0.5s)[(track:"sadending","playwhenpossible")]
\A group of guards runs into the employee backroom. "You're coming with us, sir!" they shout. They pull up your arms and drag you out of the gas station into a helicopter.
"Where am I going? Where are you taking me?" you cry out.
"Don't worry sir," one of the guards explains, "you're going to the best gambling correctional facility the United States has to offer."
"HELP!!!" you scream. "BUSTER! JOSEFINE! RAFAEL!(if:$STANLEY)[ STANLEY!] ANYBODY!"
The helicopter lifts off the ground and takes flight... Goodbye, Jed...]
\(if:$reliveDream is "Gang")[(set:$continueText to "Electronics Store")
\(track:"townsquare","fadeout",0.5)
\(after:0.5s)[(track:"alleyway","playwhenpossible")]
\You walk back to where the gang was, holding the big cardboard box. "Hello?" you shout. "I have that box you guys wanted."
"Yes!" Suddenly, the short one runs towards you, grabs the box out of your hands, and tears it open. Inside is a pirate hat and eyepatch, which he puts on. "How do I look?"
"You look great," the tall one says. The third one nods in agreement.
"Now, on to your next task. Me and the boys here have been eating nothing but bread for breakfast."
"Oh, that's pretty sad..."
"Right? We don't have any toaster to turn that bread into toast! So, we need you to get your hands onto one. We shall dine like kings. Oh, I'm so excited. Go on now!"]
\(if:$reliveDream is "Ghost")[(set:$continueText to false)
\(track:"confrontation","fadeout")
\(after:0.5s)[(track:"happyending","playwhenpossible")]
\You notice the mayor's coffee mug next to him. You grab it and make it "float" for just a second, before putting it back down.
"Woah, did you guys see that!?" the mayor exclaims.
"See what?" the guards say.
"My mug was like, floating in the air for a second." Jed then finds some other object and makes it float behind the security guards, placing it back before they can turn around and notice him. "BEHIND YOU!" the mayor shouts. But it was too late. The guards look at each other. They then walk out of the room. "Where are you guys going?" the mayor shouts.
"How are we supposed to trust you with this whole higher power thing if you're seeing these weird hallucinations?"
The mayor sits there for a second. He then grabs his mug and throws it at the giant panel. It suddenly bursts into flames, producing a large amount of smoke.
While the mayor looks around for a fire extinguisher, you run out of the room. You then take the elevator back up to the top of city hall. As you leave, you see all the guards talking to each other about the mayor, all walking towards the exit. City Hall is also filling up with smoke, so someone eventually calls the fire department.
Uh, Jed... did you just win? Did you stop the whole thing? I... well I don't know what to say. I don't know whether to congratulate you or get mad at you.]
\(if:$reliveDream is "Interrogation")[(set:$continueText to '"I\'m a crime-fighting superhero!"')
\"I just bought it over a Tactical Bold, the clothing store nearby," you explain.
"Yeah, ok I can see that. That still doesn't explain what you were doing down in this alleyway..."]
\(if:$reliveDream is "Kyle")[(set:$continueText to '"I\'m SuperJed!"')
\A moment after seating, the studio lights brightened and the cameras clicked on. "Good evening, everyone," said Kyle, looking up to the camera. "Welcome back to Stay Up Late With Kyle. Tonight, I have the pleasure of interviewing Jed Winchester, who you may know better as SuperJed."
Kyle motioned to Jed, who smiled and waved to the camera. "Hello!"
"And his husband, Buster."
Buster stared motionlessly into the camera.
"Well, I'm sure we'll have a lot to discuss, so we might as well dive right in. So you're a superhero. Tell me about that."]
\(if:$reliveDream is "Marriage")[(set:$continueText to false)
\(track:"buster","fadeout",0.5)
\(after:0.5s)[(track:"happyending","playwhenpossible")]
\Jed and Buster Winchester found a nice house together. There, they began anew, jumping together into the abyss that is life.
Jed started a job as a customer service representative. Buster started a job as a mascot for a local restaurant. They both started the job of parents to their two adopted cats.
They always enjoyed each others' company. Always finding ways to brighten the other's day. There was never a dull day in the Winchester household.
They lived happily ever after.]
\(if:$reliveDream is "Narrator")[(set:$continueText to "What is this place?")
\(font:"Raleway")[Why did you keep me in the waiting room? I was starting to get really bored...]
Well, I needed someone to be able to manage the menus, help track and reset story progress, and generally just make sure nothing goes wrong. Speaking of things going wrong, how did you get here? And how were you able to get Jed to follow you?
(font:"Raleway")[Uh.... not sure! Everything seemed fine...]
How strange.]
\(if:$reliveDream is "Secret")[(set:$continueText to "Continue")
\Jed and Cheri enter a room with a large machine in the middle. "What is this?" Jed asks.
"Looks like some kind of time machine," Cheri replies, "based on the fact that it says 'Time Machine' right there. Let's go inside!"
"Uh, I don't know if that's a good idea," Jed worries.
"Worst case scenario, it doesn't work. Best case scenario, it does!"
"I think that the worst-case scenario could definitely be worse than that. But... you've convinced me."
Jed and Cheri enter the time machine. Cheri begins to press buttons and suddenly Jed and Cheri are transported...]
\(if:$reliveDream is "SuperJed")[(set:$continueText to "Continue")
\You're inside the West Side Barber Shop. It doesn't look like there's anyone working here at the moment. Despite this, a man is sitting in one of the chairs, waiting for someone. "Is there anyone here to help me?"
"I'll help you!" you shout to the man. You run over to him. "SuperJed to the rescue!"
"Finally," the man says. "I've been waiting all day. I'd just like to trim my beard a bit. It's gotten a bit too rowdy."
Jed has never been a barber. He shaves every morning, so he had absolutely no experience in trimming facial hair. Despite this, Jed begins trimming this man's beard, and he does... a surprisingly decent job. Of course, it's not the greatest or best beard trimming ever, but at least you didn't shave his beard off accidentally. The man thanks you, pays for his trim, and then leaves.
What, were you expecting something more standoffish? It was his first time trimming, give him a break.]
\(if:$reliveDream is "Supermarket")[(set:$continueText to "Drink Some Soda")
\You walk up to a display of cereal boxes. It's none other than WACKY STEVE'S CEREAL. Except... it's the healthy version! Oh, what a disgrace! WACKY STEVE'S CEREAL was never meant to be healthy! You kick the display, knocking it down and causing a giant mess. Uh oh, Jed. I think someone saw you this time. And that someone is none other than John Bosco.]
\(if:$reliveDream is "Test")[(set:$continueText to "No")
\(track:'slam','stop')(track:'slam','play')(track:"test2","stop")
\(after:1s)[(track:"test3","playwhenpossible")]
\You find yourself in the following scenario:
\(set:$hint to false)
When walking into a bookstore, someone follows behind you holding a giant box with both hands. Do you hold the door open for him?
\(live:1s)[(if: time > 10s)[
Looks like you're having trouble here. That's alright. Take your time.]
\(if: time > 20s)[
Hmmm, it looks like I've made this too hard for you. Well here's a hint: it's yes. The answer is yes. If you want to pass, click yes.
\(set:$hint to true)]]]
\(if:$reliveDream is "Toaster")[(set:$continueText to false)
\(track:"happyending","fadeout",0.5)
\(after:0.5s)[(track:"sadending","playwhenpossible")]
\On the fifth day, Jed began his routine like normal. However, no one came to his stand. In fact, he noticed that the people who usually walked past his stand weren't even here in Town Square at all. He packed up early and went home. Bored, he turned on the news.
"Good afternoon, Webster Groves. You may have heard of a man giving out free food at Town Square for the past few days. When we first heard about this, we began to dig deeper into this man's ulterior motives, because why would anyone do anything they don't personally gain something from?"
"Eventually, we found out that he had no soul. We came to the logical conclusion that the 'free food' shtick was all a setup to steal //your// soul. If you want to keep your soul, ''stay clear of this man!''"
Oh, goodness. All Jed wanted to do was help people. And now he got canceled. Feeling upset, Jed went to his bed to take an early nap. Jed was so sad he never noticed the sky going red and the explosions happening all over town.]
\(if:$reliveDream is "Toilet")[(set:$continueText to false)
\(track:'toiletending','playwhenpossible')
\(font:"Raleway")[As the narrator started to mope, Jed and the secretary walked out of the maintenance room. Jed and the narrator are both upset, while the secretary is just confused. How would Jed explain to her what was happening? Would she ever be able to understand? Would the concept of a "toilet ending" ever make sense to her? Would the process of explaining the Toilet Ending give her an existential crisis?
However, moments later, the room began to shake. "This is it!" the narrator cried. The toilet inside the maintenance room began to grow. Jed and the secretary looked back and saw it begin to take up the entire room. They ran to the elevator and pushed the button to go up, but the door quickly opened and revealed four security guards.
"What are you two doing down here?" they shout. "This is a restricted area! We know about your dress-up plans!"
"Look!" Jed yells, pointing at the growing toilet. "We have to get out of here before we get crushed!"
The guards stare at Jed for a second, but then invite Jed and the secretary into the elevator. After an awkward ride upwards, the six run out of the elevator, ushering for others to follow them.
A commotion has begun around city hall. People began gathering around, wondering what the noise was. After a minute or two, the toilet grew so large that it completely destroyed City Hall. Once there was nothing left, it stopped growing.]]
\(if:$reliveDream is "Trespassing")[(set:$continueText to "Continue")
\Wait, what? You're arresting yourself? You'd rather do that than fight him?
"Wait, what?" the mayor says. "You're arresting yourself? You'd rather do that than join me?"
Jed, you do realize you actually had a third option, right? You saw that, didn't you? It was the bottom option on the page. Maybe you didn't scroll down far enough? I'm trying to give you the benefit of the doubt here. I just, I didn't think you'd select this option.
"Very well then," the mayor continues, "I won't try to push you. More power for me! //Guards!//"
The two guards grab you by your arms and drag you out of the room.]
(unless:$continueText is false)[(if:$reliveDream is "Narrator")[(font:"Raleway")[(link-goto:$continueText,"Review Dream 4")]](else:)[(link-goto:$continueText,"Review Dream 4")]](else:)[[[The End->Postgame Dream Journal]]](if:$reliveDream is "NormalRoute")[(set:$continueText to false)
\(track:"fight","fadeout",0.5)
\(after:0.5s)[(track:"happyending","playwhenpossible")]
\When you exit City Hall, you notice a large gathering of people outside in the walkway. A commotion has begun due to the large amount of smoke pouring from the building.
"Is everything okay, Jed?" a spectator asks you.
You look at the secretary. "The mayor is the reason why Burgerocity shut down," she yells. "He's working with an independent business from outside of town and taking property away just for them. They bribed him, and he accepted their bribe."
The crowd gasps and then murmurs amongst themselves. In almost perfect timing, the mayor runs out of the building. The crowd stares at him. "That's... not true..." he huffs.
"Oh really?" a voice barks from the crowd. She steps forward. It's none other than Chairwoman Sandra Clifton of the County Board of Commissions! "Well then, what happened, Mayor Dixon? Why is Burgerocity being shut down? And why are there construction plans beginning tonight?"
"I- uh... well there's uh-" the mayor stammers, "the place failed a uh... health examination! So for the safety of the town, I uh.. had to shut it down immediately!"
The crowd is quiet. Everyone knows Burgerocity has a very high health rating; the owner always has his results posted on his door.
"Glen Dixon," states Chairwoman Sandra Clifton of the County Board of Commissions, "I will see that your impeachment trial happens soon. And I'm canceling those construction plans of yours."
The fire department soon arrives, ushering everyone away. As you begin to walk towards the train station, the secretary catches you. "Thank you so much, Jed," she says. "Not only for trusting me but for diving head first to fix the problem. Tomorrow I'll talk to you about refinancing. Have a good night!" She then walked off.
Congratulations, Jed. Your work here is done.]
\(if:$reliveDream is "Bald")[(set:$continueText to "Continue")
\(track:"arcade","fadeout",0.5)
\(after:0.5s)[(track:"westside","playwhenpossible")]
\"Let's go shopping for hats," you say.
The next day, you get together at Tactical Bold and look around at the hats. There were quite a few hats in the store, such as fedoras, beanies, baseball caps, you name it. Everyone tried out lots of different kinds of hats.
No one actually bought any hats. This made the store owner very angry.
"Well, that was fun," the leader says. "Jed, I think it's safe to say you're part of the group without a doubt now! Tomorrow we have our weekly tabletop game session downstairs. We're gonna be playing some Catan, Rummy, and Uno."]
\(if:$reliveDream is "Construction")[(set:$continueText to "Continue")
\(track:"ccamp","fadeout",0.5)
\(after:0.5s)[(track:"townsquare","playwhenpossible")]
\With his newfound skills in construction vehicles, Jed sought to finish what the other construction workers had started. It seemed to be some kind of newer apartment complex. He took a look around and got to work.
He wasn't able to find any construction plans around, so he mostly just eyeballed it. There was a very noticeable difference between what was already built and what Jed added on top of it.
One main problem is that though he knew how to operate the vehicles, he was not an architect, and did not know how to actually build things. He constantly made mistakes or did things in the wrong ways. I'm sure it'll be fine...]
\(if:$reliveDream is "Gang")[(set:$continueText to "Return")
\You pick up the toaster. It looks like a normal toaster. "`$5K` is a bit much for a toaster like this, don't you think?"
"I assure you that that's no ordinary toaster," the clerk explains. "I'm sure you'll find it's well worth the price once you buy it and use it."
"Do you know what price I think it's worth? Free!" You then run out of the store as fast as you can.
"Get back here!" the clerk shouts. "I'm calling the cops!"
After you exit the store you take a moment to inspect the toaster. It is indeed a normal toaster.]
\(if:$reliveDream is "Interrogation")[(set:$continueText to '"'+(str:(random:1000,9999))+'"')
\"I'm a superhero!" you say. "SuperJed! I fight crime! Where else would I be looking for crime?"
"Alright, alright, enough of that. We can just end this whole thing if you tell us the code to the 4A15-Red Database.."]
\(if:$reliveDream is "Kyle")[(set:$continueText to false)
\(track:"townsquare","fadeout",0.5)
\(after:0.5s)[(track:"superend","playwhenpossible")]
\It was then that a wall was blown off of the soundstage. It appears that aliens have attacked again. "So you've come back for seconds," Jed quipped.
"Quick, do your thing!" Kyle shouted. "Camera 2, get on him!"
Jed stood still for a few seconds. He couldn't use his powers. He hasn't tried to use them since the last invasion. It seems that they've worn off. "I can't... my powers are gone..."
People start running. No one seems to want to come to Jed for help anymore. As Jed may not have known, he actually did have an opportunity to stop this alien invasion. In fact, said opportunity was given to him in the mail not too long ago but has now since passed. But of course, he had to //pretend// to be a hero instead of being a real one.
It looks like you bit off more than you can chew.]
\(if:$reliveDream is "Narrator")[(set:$continueText to "That's all.")
\(font:"Raleway")[What even is this place? What are all these monitors for? Where are we?]
This place is how communicate with the world. It allows me to see what's going on and narrate Jed's actions. That's partly why I needed some help with the menus, because I'm not here physically.]
\(if:$reliveDream is "Secret")[(set:$continueText to "Continue")
\(track:"boscosbasement","fadeout",0.5)
\(after:0.5s)[(track:"future","playwhenpossible")]
\After what felt like a few seconds, the machine stops shaking. "Where are we?" Jed asks.
"If I did everything right," Cheri explains, "we should be about 10 years into the future. Let's go check it out!"
Jed and Cheri exit the time machine and find themselves inside a giant crater. There are no signs of life or infrastructure anywhere.
"Are you sure you just went 10 years into the future?" Jed interrogates. "And that we're still in Webster Groves?"
"I don't know, all I did was put in today's date but 10 years into the future. Well, not today, but like, 10 years ago today, but that's assuming we're actually 10 years int- hey look a person!" She points at a person limping in the distance. "Let's ask them what time it is! EXCUSE ME, SIR!"
The figure looks towards both of you and completely stops moving. Suddenly it starts running towards you, screaming and gnashing its teeth.
"WHAT IS THAT!? I think that's our cue to leave!" Jed grabs Cheri and pulls her back into the time machine, enters the present date, and suddenly they are transported back to the tunnel.]
\(if:$reliveDream is "SuperJed")[(set:$continueText to false)
\(track:"superjed","fadeout",0.5)
\(after:0.5s)[(track:"superend","playwhenpossible")]
\While you leave, a person comes running into the barber shop. "SuperJed!" they shout. "We need your help!"
You follow them outside to see that the sky has turned a dark red, and buildings are being destroyed throughout town. "You have to help us SuperJed!" someone says to you.
You look up into the sky and see what you believe to be an alien spaceship, shooting down at buildings around town. "Hey you," you yell up to the sky, "stop messing with our town or I'll destroy you!"
The barber shop then explodes.
People start running. No one seems to come to Jed for help anymore. As Jed may not have known, he actually did have an opportunity to stop this alien invasion. In fact, said opportunity was given to him in the mail not too long ago but has now since passed. But of course, he had to //pretend// to be a hero instead of being a real one.
It looks like you bit off more than you can chew.]
\(if:$reliveDream is "Supermarket")[(set:$continueText to "Continue")
\You walk up to the vending machine and start shaking it. It makes a large amount of noise. After a few seconds, a can falls out. You open it to drink it, but due to how shaken up it is it sprays you in the face. You reactively drop the can on the ground. As you turn around. You see John Bosco standing right in front of you. "Funny that you wear that vest, cause I don't remember hiring you at all."
"Well luckily for you, I wouldn't want to work for you anyway."
"Luckily for me, you've given me good enough reason to do something I've wanted to do for a long time. You're now ''banned'' from my store."
"Wait, where am I supposed to get my groceries now?"
John doesn't respond but instead points at the front door. You slowly shuffle your way out of the store.]
\(if:$reliveDream is "Test")[(set:$continueText to false)
\(track:'slam','stop')(track:"test3","stop")(track:"slam","play")
\(if:$hint)[Are you kidding me? After all that time you spent thinking about it, you got it wrong? Even with the hint I gave you?]
\(else:)[Wow. Just wow. There's absolutely no way you just selected that.]
Well, there's only two possibilities here. The first is that you genuinely read the introduction, tried your best, and still failed all three tests (which is very disappointing). The second is that you purposefully failed all of the tests because you're such a likable person (that's sarcasm).
Well, as a punishment for wasting my time, I'm going to waste your time. I'm not going to let you restart for, oh let's say, 30 seconds? Just enough to be annoying but not long enough to warrant a refresh. You wouldn't dare lose all your progress, would you?]
\(if:$reliveDream is "Trespassing")[(set:$continueText to false)
\(track:"confrontation","fadeout",0.5)
\(after:0.5s)[(track:"evilending","playwhenpossible")]
\Next thing you know, you're inside a holding cell. "We'll be back to you in a couple hours," the guards tell you.
A couple of hours pass and nothing happens.
What feels like a day passes. Nothing.
After what feels like an eternity, you hear a loud booming sound while you were asleep. You instantly wake up to find the walls of the police station destroyed. Was this freedom? A chance to go out into the world and get some food?
However, you quickly realized the atmosphere was off. The sky was a dark red, and you noticed that many other buildings had damage done to them as well. You couldn't shake the feeling that you could've prevented this. Did the mayor have something to do with this? Perhaps you'll never know.]
(unless:$continueText is false)[(if:$reliveDream is "Narrator")[(font:"Raleway")[(link-goto:$continueText,"Review Dream 5")]](else:)[(link-goto:$continueText,"Review Dream 5")]](else:)[[[The End->Postgame Dream Journal]]](if:$reliveDream is "Bald")[(set:$continueText to "Continue")
\(track:'westside','fadeout',0.5)
\(after:0.5s)[(track:"eastside","playwhenpossible")]
\The society got together under the library for its weekly tabletop game session. They start to play through their game collection, with the winner of each game getting to choose the next one.
During their game of Uno, they heard some loud noises coming from outside. They were rumbling sounds, accompanied by the ground shaking. "Hmm," one of the members says, "must be small earthquakes."
"They're getting kinda annoying," another member complained, "it's messing up our card piles."
Eventually, Jed was able to win the game of Uno. Since that was the last game of the session, everyone packed up and then headed upstairs.]
\(if:$reliveDream is "Construction")[(set:$continueText to false)
\(track:"townsquare","fadeout",0.5)
\(after:0.5s)[(track:"happyending","playwhenpossible")]
\The end result was a sight to behold, in that it looked absolutely awful. However, it caught one tourist's eye, who somehow viewed it as a work of art.
"Wow, what an interesting statement on the current state of modern construction! A very interesting piece! And a big one, too! I must tell my friends about this!"
Jed's "art" became a big tourist attraction. The next day, Jed turned it into a museum of some kind, charging for admission and giving tours around it. After a few days, the mayor reached out to him and bought it for a large amount of money, which Jed accepted.
Webster Groves became a much more lively place. The buzz generated by Jed's construction caused a lot more visitors to the town. Some people even liked the quaint atmosphere and moved in permanently. The influx of people was also a big help to the local businesses scattered around town, which received more customers daily.
After a couple of days, the sky tu- wait what? The sky is blue like normal... Sorry, it's just that usually after a certain amount of time of ignoring the story, some catastrophe happens. Strange... Okay, I guess Webster Groves lived happily ever after, or something like that.]
\(if:$reliveDream is "Gang")[(set:$continueText to false)
\"Do you got the goods?" the short one asks.
You hold up the toaster. "You know it!"
"This is great. This is amazing. Oh my goodness. Alright guys, come here." The three gang members then circle around you. "I think it's time we make this official. But first, we need to introduce ourselves."
"I'm Nolan," the tall person says.
"I'm Stan," the third person says.
"And I'm the leader of the group, Ma-"
"ARRESTED!" you hear a voice yell. You all turn around to see four police officers. You start to run, but the officers quickly catch up, cuff all four of you, and take you to the holding cell.
You know Jed, you could've gotten away from this entire scenario if you just listened to me in the hardware store. Why did you feel the need to uphold a promise you made to a criminal gang? Why didn't you, oh I don't know, //go to the police?// Well, you waited too long, and now the police have come to you.]
\(if:$reliveDream is "Interrogation")[(set:$continueText to "Continue")
\You shout a random number to try and end the interrogation.
"See, that wasn't so hard, was it? Thanks for cooperating. Okay boys, you know what to do."
One of them walks away and comes back with a large device with an antenna coming out of the middle.
"What is that?" you shakily ask.
"Oh, don't worry about it. It's just WACKY STEVE'S INCRARDIBLE MIND WIPE!" There's then a blast of light, and the next thing you can remember is being back in your apartment.]
\(if:$reliveDream is "Narrator")[(set:$continueText to false)
\(font:"Raleway")[That's all we wanted to know for know!]
Alrighty then, I'll go ahead and teleport you guys back to the beginning. Game Master, let's not do something like this again. Just keep doing what you're supposed to be doing.]
\(if:$reliveDream is "Secret")[(set:$continueText to false)
\(track:"future","fadeout",0.5)
\(after:0.5s)[(track:"sadending","playwhenpossible")]
\Jed and Cheri exited the time machine, trying to piece together what they had just seen. They believed that in the future, Webster Groves would be struck by a meteor that would cause some kind of apocolypse.
They began trying to convice people to move out of Webster Groves before it was too late. To avoid the inevitable meteor strike that they saw with their own eyes! They've seen the future!
Of course, they quickly got labelled as conspiracy theorists and lost any reputation they once had. Cheri lost her job. Jed lost his title of eerdowell. From then on it was Jed and Cheri versus the world. The knowledge that Webster Groves as they knew it and there was nothing they could do to convice the others continued to haunt them...]
\(if:$reliveDream is "Supermarket")[(set:$continueText to false)
\(track:"eastside","fadeout",0.5)
\(after:0.5s)[(track:"sadending","playwhenpossible")]
\Jed sat next to the front door of Bosco's, wondering what to do now. While Jed does understand that what he did was deserving of a ban, he also felt that he never would have done those things if he didn't find out what John Bosco truly felt about him. So there he sat next to the door, almost as if he was protesting his ban.
He sat there all day. As the store closed, John walked past him and paid no attention.
He sat there overnight, where the opening manager of the store saw him but also paid no attention (more so because she was confused rather than disliking Jed). He sat there the rest of the day, where John passed him twice: when he came into work and when he closed the store.
This pattern happened for days. Jed simply refused to go to another store for his groceries. He just could never believe what happened between him and John. He thought they were friends; they talked every time he came to the store, John always seemed interested in what he had to say, and always let Jed speak as long as he wanted, with minimal interruption.
But of course, you can't sit in one place for long before your basic human needs need to be fulfilled. And since Jed refused to go anywhere else, it was only a matter of time before he died.]
(unless:$continueText is false)[(link-goto:$continueText,"Review Dream 6")](else:)[[[The End->Postgame Dream Journal]]](if:$reliveDream is "Bald")[(set:$continueText to false)
\(track:'eastside','fadeout',0.5)
\(after:0.5s)[(track:'cult2','playwhenpossible')]
\You and the other members go up the stairs and see an empty wasteland. The sky is red, almost every building in sight has been destroyed, and you can't see any other people around. This is no longer the Webster Groves you or anyone else knew. It was as if everything completely changed while you were in the basement.
"What happened here?" one of the members asks. "What do we do now?"
"This is like some fallout-type stuff..." the hardware store clerk says.
"Looks like we'll have to find some way to survive together," Jed said.
Each of the society's members knew that the only way to make it in this post-apocalyptic world was to stick together. How long would they be able to last? How long would they have to wait before conditions would get better? That they did not know, but time moved forward anyway...]
\(if:$reliveDream is "Interrogation")[(set:$continueText to false)
\(track:'alleyway','fadeout',0.5)
\(after:0.5s)[(track:'apartmentend','playwhenpossible')]
\You're currently inside your apartment. Home, sweet home. Where would you like to go?
Hello? Jed? Oh no, did you actually get mind-wiped just then? Have you really forgotten everything? Who you are and what the story is so far? Here, let me try something to jog your memory...
#You are Jed Winchester.
You are a hero. A good guy. A town helper. An eerdowell, if you will (the opposite of a neerdowell).
You're well known around Webster Groves for bei- no? Not ringing a bell? Can you at least remember anything about the burger shop? Letter in the mail? Town scandal?
Nope. Okay, well, this is just great. Perfect. We'll have to just restart now. Now I've got to make a whole new Jed Winchester and fill him in on everything. Do you know how long that takes? A long while, I'll tell you that. Okay player, go ahead and go to that waiting room so I can set things up.]
(unless:$continueText is false)[(link-goto:$continueText,"Review Dream 7")](else:)[[[The End->Postgame Dream Journal]]]You walk up to the wall of buttons. There are 16 buttons to choose from.
(if:$nextFun is 13)[''Computer Lab Event 1 - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Computer Lab Event 1","Buttons Postgame")[(set:$nextFun to 13)]]
(if:$nextFun is 6)[''TV Variant 1 - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"TV Variant 1","Buttons Postgame")[(set:$nextFun to 6)]]
(if:$nextFun is 8)[''Strange Device - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Strange Device","Buttons Postgame")[(set:$nextFun to 8)]]
(if:$nextFun is 5)[''Computer Lab Event 2 - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Computer Lab Event 2","Buttons Postgame")[(set:$nextFun to 5)]]
(if:$nextFun is 3)[''Extra Cash - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Extra Cash","Buttons Postgame")[(set:$nextFun to 3)]]
(if:$nextFun is 10)[''Letter Variant 1 - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Different Letter 1","Buttons Postgame")[(set:$nextFun to 10)]]
(if:$nextFun is 2)[''The Big Boy - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"The Big Boy","Buttons Postgame")[(set:$nextFun to 2)]]
(if:$nextFun is 7)[''Train Pass Deal - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Train Pass Deal","Buttons Postgame")[(set:$nextFun to 7)]]
(if:$nextFun is 4)[''Letter Variant 2 - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Letter Variant 2","Buttons Postgame")[(set:$nextFun to 4)]]
(if:$nextFun is 15)[''Game Show - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Game Show","Buttons Postgame")[(set:$nextFun to 15)]]
(if:$nextFun is 14)[''New Arcade Game - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"New Arcade Game","Buttons Postgame")[(set:$nextFun to 14)]]
(if:$nextFun is 11)[''Different Normal Route - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Different Normal Route","Buttons Postgame")[(set:$nextFun to 11)]]
(if:$nextFun is 9)[''TV Variant 2 - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"TV Variant 2","Buttons Postgame")[(set:$nextFun to 9)]]
(if:$nextFun is 1)[''TV Variant 3 - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"TV Variant 3","Buttons Postgame")[(set:$nextFun to 1)]]
(if:$nextFun is 16)[''New Appliance Interaction - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"New Appliance Interaction","Buttons Postgame")[(set:$nextFun to 16)]]
(if:$nextFun is 12)[''Letter Variant 3 - Pressed''](else:)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Letter Variant 3","Buttons Postgame")[(set:$nextFun to 12)]]
[[Return->Button Area]] (font:"Raleway")[Here to revisit one of the sequels to Mayor Mystery? (either:"Wait, does Mayor Mystery 3 indirectly canonize Mayor Mystery 2?","Got bored of the main game, huh?","Wanna get some new skills in Mayor Mystery 2?","Wanna find some new dialogue in Mayor Mystery 3?","Personally, I'm excited for the release of Mayor Mystery 4: D.")]
[[Mayor Mystery 2->Title Screen 2]]
[[Mayor Mystery 3->TITLE SCREEN 3]]
[[Back->Title Screen]] "I just wanted to ask..."
(unless:1 of $stRafael)[(link-reveal-goto:"Advice","Rafael Small Talk")[(set:$stTopic to 1)]
]
\(unless:2 of $stRafael)[(link-reveal-goto:"Burgerocity","Rafael Small Talk")[(set:$stTopic to 2)]
]
\(unless:3 of $stRafael)[(link-reveal-goto:"How are You?","Rafael Small Talk")[(set:$stTopic to 3)]
]
\(unless:4 of $stRafael)[(link-reveal-goto:"Plans for Today","Rafael Small Talk")[(set:$stTopic to 4)]
]
\[[Nevermind->Rafael's Apartment]] "I just wanted to ask..."
(unless:1 of $stTed)[(link-reveal-goto:"Advice","Ted Small Talk")[(set:$stTopic to 1)]
]
\(unless:2 of $stTed)[(link-reveal-goto:"Burgerocity","Ted Small Talk")[(set:$stTopic to 2)]
]
\(unless:3 of $stTed)[(link-reveal-goto:"How are You?","Ted Small Talk")[(set:$stTopic to 3)]
]
\(unless:4 of $stTed)[(link-reveal-goto:"Plans for Today","Ted Small Talk")[(set:$stTopic to 4)]
]
\[[Nevermind->Ted's Apartment]] "I just wanted to ask..."
(unless:1 of $stJosefine)[(link-reveal-goto:"Advice","Josefine Small Talk")[(set:$stTopic to 1)]
]
\(unless:2 of $stJosefine)[(link-reveal-goto:"Burgerocity","Josefine Small Talk")[(set:$stTopic to 2)]
]
\(unless:3 of $stJosefine)[(link-reveal-goto:"How are You?","Josefine Small Talk")[(set:$stTopic to 3)]
]
\(unless:4 of $stJosefine)[(link-reveal-goto:"Plans for Today","Josefine Small Talk")[(set:$stTopic to 4)]
]
\[[Nevermind->Josefine's Apartment]] "I just wanted to ask..."
(unless:1 of $stStanley)[(link-reveal-goto:"Advice","Stanley Small Talk")[(set:$stTopic to 1)]
]
\(unless:2 of $stStanley)[(link-reveal-goto:"Burgerocity","Stanley Small Talk")[(set:$stTopic to 2)]
]
\(unless:3 of $stStanley)[(link-reveal-goto:"How are You?","Stanley Small Talk")[(set:$stTopic to 3)]
]
\(unless:4 of $stStanley)[(link-reveal-goto:"Plans for Today","Stanley Small Talk")[(set:$stTopic to 4)]
]
\[[Nevermind->Stanley's Apartment]] (set:$fightHintList to (a:))(set:$closetHintList to (a:))
\(font:"Raleway")[
\Oh, you need some help completeing <u>The Paper of Amazing Statistics</u>? (if:$waitingRoomHintList's length > 8)[I think you should do some more experimentation on your own. Come back after you've made some progress and I'll give you hints on the harder ones! Don't wanna ruin the feeling of accomplishment you'll get when you finish...]
\(else-if:$ENDINGS does not contain "NormalRoute")[You should probably "beat the game" first. Solve the ''Mayor Mystery'', y'know? We didn't call it that for nothing!]
\(else:)[Let's see here...
\(set:$waitingRoomHint to (either:...$waitingRoomHintList))
\(if:$waitingRoomHint is "worldendings")[What would happen if you select one of the other options after finding the mayor?]
\(if:$waitingRoomHint is "thrownaway" or "toiletflushes")[Have you tried interacting with everything in Jed's apartment?]
\(if:$waitingRoomHint is "moneyspent")[No need to be so frugal! Go spend some money!]
\(if:$waitingRoomHint is "petsadopted")[(if:(history:) contains "Bloomhurst Lake")[Ever notice the glitchy shops in Bloomhurst Lake?](else:)[You should try going outside of town...]]
\(if:$waitingRoomHint is "anomalies")[(if:$escapadeArrow contains "arrow")[Try pressing some of those weird colored buttons...](else:)[You should try going outside of town...]]
\(if:$waitingRoomHint is "ticketsearned")[You've earned yourself a break! Go have fun at the arcade!]
\(if:$waitingRoomHint is "trainrides")[It is impossible to see this text in-game. At least I'm pretty sure. If you are seeing this send a screenshot to the developers.]
\(if:$waitingRoomHint is "roompaintings")[Aren't you sick of those gray walls in your apartment? What if you tried to spice them up?]
\(if:$waitingRoomHint is "haircuts")[You should check out the barber shop in West Side. I go there all the time, and look at my hair!]
\(if:$waitingRoomHint is "lotterywinnings")[There's an age old saying that can help you out: KEEP GAMBLING!]
\(if:$waitingRoomHint is "debtaccrued")[There is a way to get some stuff from the electronic store without money...]
\(if:$waitingRoomHint is "prankcalls")[(if:$PREMIUM is "yes")[How have you resisted the urge to prank call someone? If I were you, I'd have pranked every single contact of mine tenfold by now.](else:)[Try riding the train around some more. Something cool might happen...]]
\(if:$waitingRoomHint is "mayorfights")[
\(unless:$mayorFights contains "meal combo")[(set:$fightHintList to it + (a:"mealcombo"))]
\(unless:$mayorFights contains "buster")[(set:$fightHintList to it + (a:"buster"))]
\(unless:$mayorFights contains "crowbar")[(set:$fightHintList to it + (a:"crowbar"))]
\(unless:$mayorFights contains "fists")[(set:$fightHintList to it + (a:"fists"))]
\(unless:$mayorFights contains "nerf gun")[(set:$fightHintList to it + (a:"nerfgun"))]
\(unless:$mayorFights contains "hammer")[(set:$fightHintList to it + (a:"hammer"))]
\(unless:$mayorFights contains "wrench")[(set:$fightHintList to it + (a:"wrench"))]
\(unless:$mayorFights contains "lightsaber")[(set:$fightHintList to it + (a:"lightsaber"))]
\(set:$fightHint to (either:...$fightHintList))
\(if:$fightHint is "mealcombo")[I heard the mayor is hungry. Go get him a meal from his favorite restaurant, Burgerocity! Make sure you've got an entree, side, and drink.]
\(if:$fightHint is "buster")[(if:$BUSTER)[Let Buster help you beat up the mayor!](else:)[There's a special someone waiting for you in Burgerocity...]]
\(if:$fightHint is "crowbar" or "wrench" or "hammer")[You're yet to take the $fightHint to beat up the mayor.]
\(if:$fightHint is "fists")[Have you tried fighting the mayor with no weapon?]
\(if:$fightHint is "nerfgun")[There's something in the arcade you can take to the mayor to blow his socks off... and his brains out... Okay, not actually, but it's a funny hint.]
\(if:$fightHint is "lightsaber")[(if:$STANLEY)[Try pressing the gray button in that weird building. Trust me!](else:)[You should try going outside of town...]]]
\(if:$waitingRoomHint is "closet")[
\(unless:$CLOSET contains all of (a:"ghost","hoodie","plumber outfit","ski mask","cape"))[(set:$closetHintList to it + (a:"clothingstore"))]
\(unless:$CLOSET contains all of (a:"3d glasses","visor","bomber jacket","icloak"))[(set:$closetHintList to it + (a:"arcade"))]
\(unless:$CLOSET contains "vest")[(set:$closetHintList to it + (a:"vest"))]
\(set:$closetHint to (either:...$closetHintList))
\(if:$closetHint is "clothingstore")[There's some outfits in Tactical Bold you haven't bought yet.]
\(if:$closetHint is "arcade")[There's some outfits in the Impulse Arcade you haven't bought yet.]
\(if:$closetHint is "vest")[Have you tried getting that big stuffed bear from the arcade?]]]]
[[Continue->Stats Page]]I had to make this so Hails's save isnt corrupted LOL
(set: $ENDINGS to (a:"TestFailure","NormalRoute","Neglect","Trespassing","Toilet","Explosion","Glitch","Sunglasses","Capitalism","Supermarket","SuperJed","Gang","Evil","Construction","Prank","Ghost","Narrator","Marriage","Toaster","Kyle"))
[[Back->Title Screen]] test1: audio/Test1.mp3
test2: audio/Test2.mp3
test3: audio/Test3.mp3
adventureawaits: audio/Adventure Awaits.mp3
reprise: audio/Adventure Awaits Reprise.mp3
apartment: audio/Apartment Complex.mp3
apartmentrafael: audio/Apartment Complex - Rafael.mp3
apartmentted: audio/Apartment Complex - Ted.mp3
apartmentjosie: audio/Apartment Complex - Josie.mp3
apartmentstanley: audio/Apartment Complex - Stanley.mp3
buster: audio/Buster.mp3
basement: audio/City Hall Basement.mp3
cityhall: audio/City Hall.mp3
confrontation: audio/Confrontation.mp3
alleyway: audio/Dark Alleyway.mp3
gameshow: audio/Mayor Mystery Mystery.mp3
rpgfight: audio/Apartment Fight.mp3
arcade: audio/Arcade.mp3
wackysteve: audio/Wacky Steve.mp3
ccamp: audio/Forklift Certified.mp3
eastside: audio/East Side.mp3
townsquare: audio/Town Square.mp3
westside: audio/West Side.mp3
bhlake: audio/Bloomhurst Lake.mp3
bhlake2: audio/Bloomhurst Lake.mp3
bhlake3: audio/Bloomhurst Lake.mp3
fight: audio/Fight.mp3
intro: audio/Intro.mp3
happyending: audio/NormalRoute End.mp3
sadending: audio/Happy Ending but it's Sad Now.mp3
evilending: audio/Evil Ending.mp3
apartmentend: audio/Apartment Ending.mp3
wr1: audio/Waiting Room 1.mp3
wr2: audio/Waiting Room 2.mp3
wr3: audio/Waiting Room 3.mp3
wr4: audio/Waiting Room 4.mp3
toiletinterlude: audio/Toilet Interlude.mp3
toiletending: audio/Toilet Ending.mp3
cult1: audio/Cult Bass.mp3
cult2: audio/Cult Plainchant.mp3
superjed: audio/SuperJed.mp3
superend: audio/SuperJed Ending.mp3
outside: audio/Outside the Game.mp3
upstairs: audio/Upstairs.mp3
upstairs2: audio/Outside Upstairs.mp3
boscosbasement: audio/Boscos Basement.mp3
future: audio/The Future.mp3
mm2apartment: audio/MM2 Apartment.mp3
mm2basement: audio/MM2 Basement.mp3
mm2city: audio/MM2 City Hall.mp3
mm2confrontation: audio/MM2 Confrontation.mp3
mm2end: audio/MM2 End.mp3
mm2fight: audio/MM2 Fight.mp3
mm2intro: audio/MM2 Intro.mp3
mm2title: audio/MM2 Title.mp3
mm2town: audio/MM2 Town Square.mp3
mm3title: audio/MM3 Title.mp3
mm3area: audio/MM3 Areas.mp3
mm3end: audio/MM3 Ending.mp3
huzzah: audio/Huzzah.mp3
slam: audio/Slam.mp3
pass: audio/Pass.mp3
lotto: audio/Lotto Sound Effect.mp3
trainride20: audio/Train Ride 20s.mp3
trainride10: audio/Train Ride 10s.mp3
trainride1: audio/Train Ride 1s.mp3
popper: audio/Party Popper.mp3
pipe: audio/Metal Pipe.mp3
flush: audio/Toilet Flush.mp3
vineboom: audio/Vine Boom.mp3
buy: audio/Purchase.mp3
buy2: audio/PurchaseBL.mp3=><=
(cycling-link: 2bind $mvchoice, "Music Volume: 50%", "Music Volume: 40%", "Music Volume: 30%", "Music Volume: 20%", "Music Volume: 10%", "Music Volume: 0%", "Music Volume: 100%", "Music Volume: 90%", "Music Volume: 80%", "Music Volume: 70%","Music Volume: 60%")
(cycling-link: 2bind $sfxchoice, "Sound Effects: On", "Sound Effects: Off")
\(if:$POSTGAME is true)[
(if:$REPRISE is true)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Menu Music: Orchestral","Audio Settings")[(set:$REPRISE to false)]]
\(if:$REPRISE is false)[(t8n-arrive: "instant")+(t8n-depart: "instant")+(link-reveal-goto:"Menu Music: Original","Audio Settings")[(set:$REPRISE to true)]]
\]
[[Back->Title Screen]]
\(set:_mvdecode to (dm:"Music Volume: 50%",0.5, "Music Volume: 40%",0.4,"Music Volume: 30%", 0.3,"Music Volume: 20%", 0.2,"Music Volume: 10%", 0.1,"Music Volume: 0%", 0.0,"Music Volume: 100%", 1.0,"Music Volume: 90%", 0.9,"Music Volume: 80%", 0.8,"Music Volume: 70%",0.7,"Music Volume: 60%",0.6))
\(live:0s)[(masteraudio:'volume',$mvchoice of _mvdecode)(if:$sfxchoice is "Sound Effects: On")[(set:$SFX to true)](if:$sfxchoice is "Sound Effects: Off")[(set:$SFX to false)]
\(if:$REPRISE is true)[(track:'adventureawaits','volume',0)(track:'reprise','volume',1)](else:)[(track:'adventureawaits','volume',1)(track:'reprise','volume',0)]
\]showControls:false
muteOnBlur:false=><=
(cycling-link: 2bind $mvchoice, "Music Volume: 50%", "Music Volume: 40%", "Music Volume: 30%", "Music Volume: 20%", "Music Volume: 10%", "Music Volume: 0%", "Music Volume: 100%", "Music Volume: 90%", "Music Volume: 80%", "Music Volume: 70%","Music Volume: 60%")
(cycling-link: 2bind $sfxchoice, "Sound Effects: On", "Sound Effects: Off")
[[Back->Title Screen 2]]
\(set:_mvdecode to (dm:"Music Volume: 50%",0.5, "Music Volume: 40%",0.4,"Music Volume: 30%", 0.3,"Music Volume: 20%", 0.2,"Music Volume: 10%", 0.1,"Music Volume: 0%", 0.0,"Music Volume: 100%", 1.0,"Music Volume: 90%", 0.9,"Music Volume: 80%", 0.8,"Music Volume: 70%",0.7,"Music Volume: 60%",0.6))
\(live:0s)[(masteraudio:'volume',$mvchoice of _mvdecode)(if:$sfxchoice is "Sound Effects: On")[(set:$SFX to true)](if:$sfxchoice is "Sound Effects: Off")[(set:$SFX to false)]](set:$interviewAnswers to (shuffled:'"I\'m SuperJed!"','"Yes, although this is only a recent endevour."','"Well, at its core, it\'s about dreaming big."','"Oh Kyle, you all are the real heros!"'))
\A moment after seating, the studio lights brightened and the cameras clicked on. "Good evening, everyone," said Kyle, looking up to the camera. "Welcome back to Stay Up Late With Kyle. Tonight, I have the pleasure of interviewing Jed Winchester, who you may know better as SuperJed."
Kyle motioned to Jed, who smiled and waved to the camera. "Hello!"(if:$INV contains "buster")[
"And his husband, Buster."
Buster stared motionlessly into the camera.]
"Well, I'm sure we'll have a lot to discuss, so we might as well dive right in. So you're a superhero. Tell me about that."
(link-goto:$interviewAnswers's 1st,"Kyle Ending")
(link-goto:$interviewAnswers's 2nd,"Kyle Ending")
(link-goto:$interviewAnswers's 3rd,"Kyle Ending")
(link-goto:$interviewAnswers's 4th,"Kyle Ending")(font:"Raleway")[(unless:(history:) contains "Save/Load")[Hey, you! Look at this IMPORTANT NOTICE: Some mobile browsers will delete web cookies automatically, which is how Mayor Mystery saves your data. If you plan on being here long term, you might wanna use a desktop!](else:)[(either:"You know, you should be lucky. There were people in the past who could never save their Mayor Mystery game in their lifetime.","(cond:visits is 1,'Here to load your save, huh?','Here to save your game, huh?') Be sure to come back soon. Specifically next Tuesday. I'm not gonna spoil anything.","Good morning, Jed! Don't worry, I totally haven't touched your save data! Wink!","Jed, this is very important. Don't alter your save data after midnight. It spoils the cookies if you do that, and then the game refuses to eat them.","Did I ever tell you the story of the man who tried to manage his save data, but then his computer exploded? Well, let's just say you might want to be careful.")]]
(link:"Save Game")[(if:(save-game:"Slot J3"))[(font:"Raleway")[Game saved!]](else:)[(font:"Raleway")[Oops! Something went wrong.]]]
(if: (saved-games: ) contains "Slot J3")[(link:"Load Game")[(link: "--Are You Sure?--")[(load-game:"Slot J3")(go-to:"Title Screen 2")]]
]
\[[Back to Menu->Title Screen 2]](font:"Raleway")[(unless:(history:) contains "Save/Load")[Hey, you! Look at this IMPORTANT NOTICE: Some mobile browsers will delete web cookies automatically, which is how Mayor Mystery saves your data. If you plan on being here long term, you might wanna use a desktop!](else:)[(either:"You know, you should be lucky. There were people in the past who could never save their Mayor Mystery game in their lifetime.","(cond:visits is 1,'Here to load your save, huh?','Here to save your game, huh?') Be sure to come back soon. Specifically next Tuesday. I'm not gonna spoil anything.","Good morning, Jed! Don't worry, I totally haven't touched your save data! Wink!","Jed, this is very important. Don't alter your save data after midnight. It spoils the cookies if you do that, and then the game refuses to eat them.","Did I ever tell you the story of the man who tried to manage his save data, but then his computer exploded? Well, let's just say you might want to be careful.")]]
(link:"Save Game")[(if:(save-game:"Slot J3"))[(font:"Raleway")[Game saved!]](else:)[(font:"Raleway")[Oops! Something went wrong.]]]
(if: (saved-games: ) contains "Slot J3")[(link:"Load Game")[(link: "--Are You Sure?--")[(load-game:"Slot J3")(go-to:"Title Screen 3")]]
]
\[[Back to Menu->TITLE SCREEN 3]]=><=
(cycling-link: 2bind $mvchoice, "Music Volume: 50%", "Music Volume: 40%", "Music Volume: 30%", "Music Volume: 20%", "Music Volume: 10%", "Music Volume: 0%", "Music Volume: 100%", "Music Volume: 90%", "Music Volume: 80%", "Music Volume: 70%","Music Volume: 60%")
(cycling-link: 2bind $sfxchoice, "Sound Effects: On", "Sound Effects: Off")
[[Back->TITLE SCREEN 3]]
\(set:_mvdecode to (dm:"Music Volume: 50%",0.5, "Music Volume: 40%",0.4,"Music Volume: 30%", 0.3,"Music Volume: 20%", 0.2,"Music Volume: 10%", 0.1,"Music Volume: 0%", 0.0,"Music Volume: 100%", 1.0,"Music Volume: 90%", 0.9,"Music Volume: 80%", 0.8,"Music Volume: 70%",0.7,"Music Volume: 60%",0.6))
\(live:0s)[(masteraudio:'volume',$mvchoice of _mvdecode)(if:$sfxchoice is "Sound Effects: On")[(set:$SFX to true)](if:$sfxchoice is "Sound Effects: Off")[(set:$SFX to false)]]<script>
close();
</script>(track:'mm3area','fadeout',0.5)(after:0.5s)[(track:"mm3end","playwhenpossible")]
\Jed had finished grabbing all of the townsfolk, completing his final walk around Webster Groves. It was time to set off, and find safety in another place.
Jed and the others left the empty store, grabbing their belongings and valuables. They began the trek out of town, going around the port and along the river. There was an aura of melancholy and sorrow around the group. No one wanted to speak. Everyone was lost in their own thoughts, perhaps reliving the memories of their soon-to-be-former home.
[[Continue->The End 3 Part 2]]=><=
(set:$rps to "none")
\(unless:(saved-games:) contains "Slot J3")[
\(font:"Raleway")[Are you ready to begin?]
[[Enter->Title Screen]]]
\(else:)[
\(set:$gag to (random:1,18))
\(if:$gag is 1)[
\(set:_time to 3)
\(font:"Raleway")[Loading(live:0s)[(set:_time to it + 0.03)(for: each _i, ...(range:1,(round:_time)))[.]]]
[[I'm Done Waiting->Title Screen]]]
\(if:$gag is 2)[
\(font:"Raleway")[Please click the link below to prove you are not a robot.]
[[I Am Not a Robot at The Time of Clicking This Link->Title Screen]]]
\(if:$gag is 3)[
\(font:"Raleway")[WARNING: This game will ruin your life forever. Continue?]
[[I'm Ready to Ruin My Life->Title Screen]]]
\(if:$gag is 4)[
\(font:"Raleway")[Are you ready to play Mayor Mystery?]
[[Yes->Title Screen]]
[[No->RPS Gag]]]
\(if:$gag is 5)[
\|qte>[(font:"Raleway")[QUICK! I JUST ACTIVATED THE MAYOR MYSTERY START THE GAME QUICKTIME EVENT!]
[[START->Title Screen]]](after:5s)[(replace: ?qte)[(font:"Raleway")[You were too late... this will have huge ramifications on the actual game...]
[[Ted Will Remember This->Title Screen]]]]]
\(if:$gag is 6)[
\(font:"Raleway")[Okay, I know you want to play the game, and this is unrelated, but I really need your help right now. Can you imagine if the game was called Mayo Mystery instead of Mayor Mystery? Can you imagine how funny that would be? We could replace the mayor with a sentient tub of mayo, that could be really funny. And instead of the city hall, it's the mayo hall! Short for mayonnaise hall! Can you just imagine how hilarious that would be? And at the beginning, instead of asking for help, the secretary is asking for mayo. How funny would //that// be? Especially since she should have enough mayo working at the mayo hall, but she's asking you for mayo instead. That could be the mayo mystery in Mayo Mystery. Can you imagine how funny that is? And instead of Jed Winchester, his name can be Jed Mayochester, which is a reference to mayo. Isn't that just hilarious? And then, in order to defeat the mayo in Mayo Mystery, you need to go to the Mayo Square Mayo Store and buy some mayo. Can you imagine how gut-bustlingly comical this would be? I mean, why would mayo defeat the mayo? Who knows? Anyway, that's just a glimpse into my dark, twisted mind.]
[[Continue->Title Screen]]]
\(if:$gag is 7)[
\(font:"Raleway")[.yretsyM royaM ot emocleW]
[[.eunitnoC->Title Screen]]]
\(if:$gag is 8)[
\(font:"Raleway")[ATTENTION: Surveys have indicated that this game is highly radioactive. Please stay at least 25 meters away from your computer during your playthrough. <a href="https://www.epa.gov/radiation" target="_blank">Learn more</a>]
[[I Am Now 25 Meters From My Computer->Title Screen]]]
\(if:$gag is 9)[
\(font:"Raleway")[Wahoo! It's-a me, Mayor-io!]
[[DMCA Incoming->Title Screen]]]
\(if:$gag is 10)[
\(set:_count to 0)
\(live:0s)[(font:"Raleway")[(if:_count is 0)[Are you ready to begin?](else:)[(if:_count < 10)[Hah, you've fallen into my social experiment!](else:)[(if:_count < 50)[Wow, you really enjoy clicking that button.](else:)[Okay, can we play the game now please?]]]
\(if:_count > 0)[
You have pressed the button _count times.]]]
[[Enter->Title Screen]]
(link-repeat:"DO NOT PRESS")[(set:_count to it + 1)]]
\(if:$gag is 11)[
\(font:"Raleway")[Welcome back! Press the button below to start the game. Alternatively, you could wait for the game to start on its own. It won't, but you could wait for it.]
[[Enter->Title Screen]]]
\(if:$gag is 12)[
\(font:"Raleway")[Oh no! I lost my needle! Can you help me find it before we start?]
[[No Thanks->Title Screen]]
[[Sure->Needle in Haystack]]]
\(if:$gag is 13)[
\(font:"Raleway")[Before playing Mayor Mystery, please confirm you are not in a dangerous situation, such as (but not limited to) being submerged in water, falling off a cliff, wearing mismatched socks, or surrounded by deadly animals.]
[[Continue->Title Screen]]]
\(if:$gag is 14)[
\(font:"Raleway")[Please enter the current time.]
(input: bind _input, "=X=")
[[Continue->Time Gag]]]
\(if:$gag is 15)[
\(font:"Raleway")[Vorp gleep gnarp erp zib zab?]
[[Veerp->Title Screen]]
[[Glorp Gnop->Title Screen]]
[[Che Glorbgnink Kungler Vam->Title Screen]]
[[Boop->Title Screen]]]
\(if:$gag is 16)[
\(font:"Raleway")[Hey there. Before you start, I know life can get pretty hectic sometimes. How about we chill for a minute? Let's close our eyes, take some slow, deep breaths, and release all the tension in our body.]
[[Don't Care, Play Now->Title Screen]]
|wait>[[[Continue->Too Poor]]]
\(after:60s)[(replace:?wait)[[[Continue->Title Screen]]]]]
\(if:$gag is 17)[
\(font:"Raleway")[Well, I know you came here to play a different text adventure, but I've been working on my own for a little bit. A Mini-Mystery if you will. Care to playtest for me?]
[[No Thanks->Title Screen]]
[[Sure->Mini-Mystery 1]]]
\]
\(if:$gag is 18)[
\(font:"Raleway")[O! say can you solve
By the mayor's myst'ry
What so Webster we Groves
At the East Side's last Town Square
Whose Mayor Mystery
Through the perilous route
O'er the endings we got
were so gallantly West Side
And the secretary
the Jed Winchester, too
Gave proof through the game
That Mayor Mystery
O! say does that text adventure yet wave
O'er the land of the mayor and the home of the mystery]
[[May the Jed be Winchester->Title Screen]]](font:"Raleway")[(if:$rps is "none")[Hmmm, okay! Let's play Rock Paper Scissors then! You choose first!](else:)[(if:$rps is "rock")[I chose paper!](if:$rps is "paper")[I chose scissors!](if:$rps is "scissors")[I chose rock!] (either:"I'm just too good at this game.","Let's go again!","Nice, didn't expect to win that one!","I am somewhat of a grandmaster in this game...","Don't worry, I'm not cheating...")]]
SCORE: 0-(print:$rpsscore)
(link-reveal-goto:"Rock","RPS Gag")[(set:$rps to "rock")(set:$rpsscore to it + 1)]
(link-reveal-goto:"Paper","RPS Gag")[(set:$rps to "paper")(set:$rpsscore to it + 1)]
(link-reveal-goto:"Scissors","RPS Gag")[(set:$rps to "scissors")(set:$rpsscore to it + 1)]
(if:$rpsscore > 3)[[[This Is Rigged->Title Screen]]](else:)[[[I'm Bored->Title Screen]]] [[Give Up->Title Screen]]
(link-reveal:"Look Inside Galaxy")[
(link-reveal:">Look Inside Galaxy Arm")[
(link-reveal:">>Look Inside Star System")[
(link-reveal:">>>Look Inside Habitable Planet")[
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
\]
\]
(link-reveal:">>Look Inside Star System")[
(link-reveal:">>>Look Inside Habitable Planet")[
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
\]
\]
\]
(link-reveal:">Look Inside Galaxy Arm")[
(link-reveal:">>Look Inside Star System")[
(link-reveal:">>>Look Inside Habitable Planet")[
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[Hey, you found it!!! Thank you!]
[[Continue->Title Screen]]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
\]
\]
(link-reveal:">>Look Inside Star System")[
(link-reveal:">>>Look Inside Habitable Planet")[
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
\]
\]
\]
(link-reveal:">Look Inside Galaxy Arm")[
(link-reveal:">>Look Inside Star System")[
(link-reveal:">>>Look Inside Habitable Planet")[
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
\]
\]
(link-reveal:">>Look Inside Star System")[
(link-reveal:">>>Look Inside Habitable Planet")[
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
(link-reveal:">>>>Look Inside Continent")[
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
(link-reveal:">>>>>Look Inside Country")[
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
(link-reveal:">>>>>>Look Inside State")[
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
(link-reveal:">>>>>>>Look Inside City")[
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
(link-reveal:">>>>>>>>Look Inside City Subdivision")[
(link-reveal:">>>>>>>>>Look Inside Farm")[
(link:">>>>>>>>>>Look Inside Haystack")[(font:"Raleway")[(either:"Nope, not here...","No luck in this haystack...","Nope, let's check elsewhere...","Doesn't look like this is the right place...","Well, I found //a// needle, but not //my// needle...","Not here, we'll never find it...","Sorry, it's not in this one...","Oh no, I can't find it here...","It's not here, we should just give up...","Nope, I'll never find my needle at this rate...","Nope, hey don't we have a text adventure to get to?","No dice, and no needles either...")]]
\]
\]
\]
\]
\]
\]
\]
\]
\]
\]=><=
(font:"Raleway")[Was the time that you entered the correct time?]
[[Yes->Time Gag 2]]
[[No->Time Gag 2]]
[[I'll Be Honest, I Didn't Even Type a Time at All->Time Gag 2]]=><=
(font:"Raleway")[Thank you for your responses. They haven been recorded.]
[[Continue->Title Screen]](font:"Raleway")[Alright, here we go! //Ahem//...
##Cold was the night.
You sat alone in your office, bored as heck. You were a detective, and this was the detective office that you were sitting in. And you were bored because you didn't have any cases yet. And it was cold because it was night. But all that was about to change (well I guess besides the night part...)
"We've got someone here to see you, Trevor," your secretary shouts through the door.]
[["Send her in."->Mini-Mystery 2]](font:"Raleway")[
\A woman wrapped up in a big coat (and I mean like... this coat is pretty big! It's, like, swallowing her a little bit (but not literally because coats can't do that)) walks into your office. Your detective hunches kick in... there's gonna be some suspiciousness happening with this lady...
"Detective, I need your help..." she says. "There's been... an accident..."]
[["Tell me more..."->Mini-Mystery 3]]
[["Before I can give you help, you're gonna need to give me cash."->Mini-Mystery 3]]
[["I can already tell by your voice that you did it!"->Mini-Mystery 3]](font:"Raleway")[Okay, that's all I have for right now. I was mostly just curious about which option you would pick given all the information in the story so far. I don't know if you could tell, but that lady is definately hiding something, and I've just got to figure out what. I tried to drop a few subtle hints in the prose.
Anyway, thanks for checking that out. On to Mayor Mystery!]
[[Continue->Title Screen]]